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Old 07-27-2004, 07:46 PM   #361
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Why does the twins model look as if the pants are the Max Payne 2 models pants? Its almost exactly the same.

Did you use maxpayne as a base for the model?


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Old 07-27-2004, 11:46 PM   #362
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uhm... no... that would be illegal

Dan Faxe sent me pics during the creation of it and if i remember... he actually started with the head and went down... so i kinda doubt he did that.


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Old 07-28-2004, 11:21 PM   #363
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Ah why not show lobby stuff...









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Old 07-28-2004, 11:53 PM   #364
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Teasers are SOOOOOOOOOOOOO not fair.
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Old 07-29-2004, 08:28 PM   #365
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The gohsts should be slightly trans or make them a little green/yellow looking like in the movies...

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Old 07-29-2004, 09:31 PM   #366
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er... in their ghost mode. they're also a lot different looking (might need a seperate skin and have the dreads stick up). thats the normal mode.


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Old 08-02-2004, 01:09 PM   #367
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I can help you with the hair!!! and ears!!!

I can help you ---I know I can make those models look really realistic (specially the hair and ears)please let me know if I can help you out

I'd love too

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Old 08-02-2004, 10:53 PM   #368
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well im sure it will be the same (already done) model, and the hair/ears/nose/any othr body part that stretches/moves can just be given a bone and the animation will take care of that, and then just... code it to turn on the green/trans shader. but thanks anyways.


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Old 08-02-2004, 11:50 PM   #369
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That's not really doable since you'd have to have those bones active during all the normal player animations It would probably be easier to make it a seperate skin.


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Old 08-05-2004, 09:23 AM   #370
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Maybe it could be done with some shader trickery...


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Old 08-06-2004, 05:02 PM   #371
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lkdfjslj...borrowed ump :\

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Old 08-06-2004, 07:23 PM   #372
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*speachless* *drooling*
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Old 08-06-2004, 07:34 PM   #373
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Sry for posting twice.. but are you guys planing on doing some normal agents? not smith, just some agents?
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Old 08-09-2004, 01:21 AM   #374
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The mod is looking so great. Those are some of the best shots i've ever seen of a mod. They're so reallistic, so professional looking, and so sweet! I'm currently using the one of Smith with the light above his head as my wallpaper. Now for some questions:
1. Refering to the second pic of the last post: Did you guys create that car? If so, is it a vehicle or prefab?
2. Are you guys creating trenchcoat animations? That's the one thing I can't stand in the Matrix games and mods.
3. Are you guys creating a gun selecting system similar to The Specialists(if that's possible in JA)?



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Old 08-09-2004, 05:36 AM   #375
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im pretty sure thrawn is just usng a static model, but we do have a fully working test car with wheels that spin and such ingame.

as in... moving stuff? i dunno... if OJP can get that physics working with clothing... maybe... otherwise just normal movements for when their legs move in them. since we cant really do them with physics, its kinda like each side of the coat sticks to the legs... which is pretty much realistic already.

well, the specialists gun selection is nothing new. i belive all HL mods use it because it's HL's basic selection thing, but yeah our's is gonna be similar.


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Old 08-10-2004, 03:11 PM   #376
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the tags for the gun (parent) or the models hands seem to be off a bit....

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Old 08-21-2004, 06:54 PM   #377
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/me puts a paper bag over Lil Killa's head

http://www.tmunplugged.net/lobby.wmv

Wee!

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Old 08-21-2004, 08:37 PM   #378
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Awesome video
I'm happy to see you release publicity videos showcasing the models and maps inagme, particularily the police SWAT team. My only concern is that the SWAT model could benifit from a few alternate skins for the face, if nothing but to mix things up a little.
Aside from that, great job!
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Old 08-22-2004, 01:57 PM   #379
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Well, technically that's the Government Soldier model. The SWAT model is based on the ones in the Lafayette. As a matter of fact, there are four head variations of the SWAT model, and Graves is plugging away at more heads for the Soldier as well.

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Old 08-22-2004, 02:18 PM   #380
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Quote:
Originally posted by Thrawn42689
/me puts a paper bag over Lil Killa's head


Well it's true

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Old 08-22-2004, 03:36 PM   #381
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It might have something to do with the fact that the repeater is three times as thick as the UMP.

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Old 08-22-2004, 06:37 PM   #382
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I really just meant the grip....

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Old 08-22-2004, 07:09 PM   #383
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looks right to me


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Old 08-22-2004, 09:37 PM   #384
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The hand on the grip is off because the animation is designed for the repeater. The repeater doesn't have an external clip. QED.

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Old 08-29-2004, 03:20 PM   #385
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this mod is gonna kick so much ass, those skins are so good, ur stuff is better than ETMs, btw though how many MEGs is all this stuff at the mo, gos it seems like its gonna be pretty damn big
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Old 08-30-2004, 11:14 AM   #386
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yeah .. but it looks like its going to take some time to finish this.. this is something that needs alot of modelers
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Old 09-01-2004, 06:19 PM   #387
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er, i would say we need more coders/animators rather than modelers... we have a lot of them and a large portion of the models done.

we do have freyer as a coder and i check my old email and found one from lightninja about asking to animate for us... so as soon as he gets my email back, we should be getting back to normal. graves also just got morpheus in game for salvy, too. so... expect a bunch of new stuff this month.


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Old 09-01-2004, 09:31 PM   #388
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speak of the devil


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Old 09-02-2004, 01:28 AM   #389
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Updates

Here's a couple of alternate heads im working on for the lobby soldier guy.

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Old 09-02-2004, 03:40 PM   #390
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Hehehe, it's the Rainbow 6 guy! I think you overdid the stubble a bit though. Tone it down a notch, methinks. Great work as usual.

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Old 09-02-2004, 04:02 PM   #391
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eye brows look a litle thin and the hair for the guy on the right could use some work if you're going to be able to see it in-game..

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Old 09-02-2004, 05:57 PM   #392
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nah... the helmet's on in every variation i have, and with the low poly top on the heads, its safe to say you wont see the top of ther heads. only a little bit of the endges of the hair.


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Old 09-03-2004, 03:39 AM   #393
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Any intention on releasing the skins early?


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Old 09-03-2004, 04:46 PM   #394
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well, technically(and you all know i love to get technical) we would be releasing models, not just skins, but yeah... either way...

drum roll please?

No.

read the last 15 pages of this thread... has to be explained at least 50 times.


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Old 09-04-2004, 06:59 AM   #395
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I must say this on The Matrix Unplugged:

This will undoubtedly be the best mod of ALL TIME!!!!
The models, the skins, the levels, they all look terrific! I can't wait to see this mod in action (providing I have a Broadband connection by the time it's released).

Keep up the amazing work guys!


Heh, signatures...

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Old 09-05-2004, 06:24 PM   #396
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Here's the latest update in my quest to create the most accurate trinity possible.

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Old 09-05-2004, 06:42 PM   #397
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I like those eyes. They are awesome.


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Old 09-05-2004, 06:48 PM   #398
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The edges on the lipstick seem a bit hard but over all it looks almost perfect

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Old 09-05-2004, 08:45 PM   #399
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Quote:
Originally posted by graves
Here's the latest update in my quest to create the most accurate trinity possible.
I swear, graves, you must have OCD or something.

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Old 09-05-2004, 09:41 PM   #400
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I feel like I should reword some of my ?'s.

When I said trenchcoat animations I meant will the trenchcoats, capes, etc. move realistically or at all. I can't stand how most mods and enter the matrix have no clothes animations.

What I really meant in my third ? was will TMU add many more weapon choices than how many weapons are in JA. I ask this because all the JO/JA weapon mods I have seen only replace weapons and do not add weapons.

Now some new ?'s:

Why do u have to wait for the OJP for new animations. Can't you just create new bones(or tags?) for clothes and animate those?

Graves, it is great that you are updating trinity but could you also update niobe cause me and other people have seen many problems with the face and hair?

-Thank you



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