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10-16-2004, 03:26 AM
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#441
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Weeeeeeeeeeeeeeeeee
Join Date: Oct 2002
Location: The Modeling Forum!
Posts: 1,112
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Quote:
Originally posted by Cazor
yeah, when the person walks, the gun is lowered to about 45 degrees. or at least thats what it planned to do.
erm, what do you mean hellfire? ive seen a lot of people fire real guns, and with the fact that everyone in the matrix is super-human (why none of their bodies jump back at all when they fire even akimbo guns..and.. duh.. they're all super-human. uhm. yeah) its pretty accurate...
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well if you've ever seen a person fire a weapon you'd know that their hand doesn't 'detach' persay from the other hand like it does there.
I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
Mike-
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10-16-2004, 06:23 PM
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#442
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Join Date: Jun 2002
Posts: 408
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Quote:
Originally posted by keshire
Obviously I tried and failed. Once Dragon comes out I'll probably release all my unfinished work and move on to something bigger.
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*hug*
I think the problem was just that 3DSM is so expensive. :\
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10-17-2004, 12:28 PM
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#443
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Join Date: Aug 2002
Posts: 199
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thats a tiny, fraction of a second movement, hellfire. its easily fixable to move it the 3 degrees it would take to make it not appear to move away a bit. plus... its not like his arm flails all around obviously making it look not natural. and witht he muzzle flares and bullets(and trails) flying around, trying to evade people from filling you with lead, you're not gonna have time to see that it moves a millimeter off.
I felt like putting a bullet between the eyes of every panda that wouldn't screw to save it's species.
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10-21-2004, 12:27 AM
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#444
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Got Balance?
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
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Quote:
Originally posted by Hellfire Jedi
well if you've ever seen a person fire a weapon you'd know that their hand doesn't 'detach' persay from the other hand like it does there.
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Well met, Hellfire Jedi. I knew your criticism would fall upon me one day.
I'm not altogether sure you know what you're looking at. It's not an animation, at least, it's not just an animation.
It's the first animation I've ever made, nobody taught me how to make it, nobody showed me how to do it. It took work. Hard work. The program that it was made in was written by myself, and the animation is flawed as a result. I have the power to fix it.
The end-result looking anything like something you MIGHT want to use in a game is akin to a guy using a pick-axe on a block of marble and ending up with something that looks at least similar to Michelangelo's David: It's amazing to me.
I started writing this program about 2 years ago: I started learning to program about 2 years ago. I have had no mathematical training beyond Trigonometry and yet I was able to teach myself how this stuff works. I asked for help but no one knew how to help me. I forged ahead, blindly, never knowing if it would really pan out. It turns out everything I hypothesized as possible is, in deed possible.
I've hit a million roadblocks and kept going. I'm so bloody close to the end of this first leg of the race that I'm exhausted.
So, yeah, if you don't like the animation, well, that's just dandy. It can be fixed.
Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
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10-21-2004, 03:52 AM
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#445
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Veteran
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
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Quote:
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I've hit a million roadblocks and kept going. I'm so bloody close to the end of this first leg of the race that I'm exhausted.
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Don't be a wuss, Wudan. I've made it to the end WITH a bloddy leg. And I'm not exhausted. In fact its bloddy right now. Just stump. Don't hear me whining.

Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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10-21-2004, 02:17 PM
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#446
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Weeeeeeeeeeeeeeeeee
Join Date: Oct 2002
Location: The Modeling Forum!
Posts: 1,112
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oh my, sorry wudan. i shall not say such things to my lord ever again. :\
btw, i learned animating in max all by myself too, thanks.
I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
Mike-
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10-21-2004, 05:26 PM
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#447
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Join Date: Jun 2002
Posts: 408
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Assuming the above is sarcasm, I think you still don't get what wudan was trying to say. :\
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10-21-2004, 09:35 PM
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#448
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Nobody's criticizing Wudan's ability, there was just a bit of helpful constructive criticism about how the model's hands should move...
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10-21-2004, 10:12 PM
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#449
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Got Balance?
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
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Quote:
Originally posted by Hellfire Jedi
oh my, sorry wudan. i shall not say such things to my lord ever again. :\
btw, i learned animating in max all by myself too, thanks.
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Quote:
Originally posted by wedge2211
Nobody's criticizing Wudan's ability, there was just a bit of helpful constructive criticism about how the model's hands should move...
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I'm not an animator: I'm a programmer. The key point here is that I didn't use SoftImage|XSI, 3dsMax, or any such costly program to make the animation. I wrote the program that I used to make the animation, hence my frustration with people's not understanding the work that went in to it.
I guess I should take it as a compliment that you might think it was made with a program that costs so much money 
Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
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10-21-2004, 10:40 PM
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#450
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Got Balance?
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
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Nevertheless, I do at least listen to criticism:

Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
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10-22-2004, 07:19 AM
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#451
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Looks most excellent.
I can't decide which would look cooler for a pistol-carrying walking animation--holding the gun pointed downwards by 45 degrees or up by the right ear, pointing up...
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10-22-2004, 12:20 PM
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#452
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Weeeeeeeeeeeeeeeeee
Join Date: Oct 2002
Location: The Modeling Forum!
Posts: 1,112
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mmm...improving. it looks like it clips abit though. maybe add some torso motion? i don't know if animation blending is used ingame though...so yeah.
I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
Mike-
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10-22-2004, 10:03 PM
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#453
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Join Date: Mar 2003
Location: AZ
Posts: 79
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Nice, it looks a lot better than the first.
Dragon > XSI 
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10-24-2004, 10:43 AM
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#455
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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The guns in shots 2 and 4 look a tad too big.
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10-24-2004, 11:00 AM
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#456
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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The SWAT guy's head is falling off.
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10-24-2004, 11:09 AM
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#457
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Join Date: Aug 2002
Posts: 199
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that's due to perspective, LK. look at how much smaller the gun in their hand that is farthest away from the camera is.
haha wedge, his head is titled for aiming... but that would be cool to see.
I felt like putting a bullet between the eyes of every panda that wouldn't screw to save it's species.
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10-24-2004, 02:47 PM
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#458
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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Quote:
Originally posted by Cazor
that's due to perspective, LK. look at how much smaller the gun in their hand that is farthest away from the camera is.
haha wedge, his head is titled for aiming... but that would be cool to see.
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I know how perspective changes size... I thought about that before I posted. If you look at both guns in both sets of hands you can see the handles are almost covering the outside of the player model's hands. It should be scaled down to fit snugly inside the hand 
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10-24-2004, 03:52 PM
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#459
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Join Date: Aug 2002
Posts: 199
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FIEN. thrawn, fix em!
I felt like putting a bullet between the eyes of every panda that wouldn't screw to save it's species.
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10-24-2004, 07:25 PM
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#460
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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Quote:
Originally posted by Cazor
FIEN. thrawn, fix em!
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=/
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10-24-2004, 07:55 PM
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#461
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Join Date: Aug 2002
Posts: 199
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w...what... now you dont want them fixed?
I felt like putting a bullet between the eyes of every panda that wouldn't screw to save it's species.
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10-24-2004, 08:05 PM
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#462
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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I want them fixed but it seemed like you were throwing a fit........
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10-25-2004, 11:47 AM
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#463
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Join Date: Jun 2002
Posts: 408
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I wouldn't call that a fit, more a facetiously bitter concession. I think I may have invented a new word or two there, but you get the idea.
Anyway, I'll try to fix them. But bear in mind that I can't see the hands when I'm scaling the guns, so it's a mite difficult.
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10-25-2004, 12:41 PM
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#464
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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Quote:
Originally posted by Thrawn42689
I wouldn't call that a fit, more a facetiously bitter concession. I think I may have invented a new word or two there, but you get the idea. 
Anyway, I'll try to fix them. But bear in mind that I can't see the hands when I'm scaling the guns, so it's a mite difficult.
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It's the same way with saber hilts.... I've gotten up to 7 exports before I got the scale right....
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10-25-2004, 08:06 PM
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#465
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Join Date: Aug 2002
Posts: 199
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haha... nah... i was just done. it was thrawn's turn.
I felt like putting a bullet between the eyes of every panda that wouldn't screw to save it's species.
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11-16-2004, 07:00 PM
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#466
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Join Date: Aug 2002
Posts: 199
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I felt like putting a bullet between the eyes of every panda that wouldn't screw to save it's species.
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11-16-2004, 08:30 PM
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#467
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Join Date: Jun 2002
Posts: 408
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Haha, his head is lopsided.
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11-17-2004, 07:26 AM
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#468
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Join Date: Jun 2003
Posts: 56
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pfffft your head is lopsided...
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11-22-2004, 01:08 PM
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#469
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Join Date: Aug 2002
Posts: 199
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.50 cal Barrett sniper by Hellcat

I felt like putting a bullet between the eyes of every panda that wouldn't screw to save it's species.
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11-22-2004, 01:46 PM
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#470
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Join Date: Jun 2002
Posts: 408
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GAPHBLABG!
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11-22-2004, 03:04 PM
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#471
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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perty
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12-02-2004, 07:10 PM
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#472
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Join Date: Aug 2002
Posts: 199
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video of the alpha bullet time code. brought to you by freyr.
I felt like putting a bullet between the eyes of every panda that wouldn't screw to save it's species.
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12-07-2004, 01:14 AM
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#473
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Rookie
Join Date: Jan 2004
Posts: 143
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Umm, I don't get it.. You are just using swivel commands and stuff like that just to make it look cool. 
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12-07-2004, 08:09 PM
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#474
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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you must not have seen time slowing down on certain occasions...
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12-08-2004, 01:21 AM
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#475
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Rookie
Join Date: Jan 2004
Posts: 143
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I did, but it is nothing special..
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12-08-2004, 03:33 AM
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#476
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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Actually, it IS something special. This is filmed in multiplayer, and the bullettime also works for the other clients that are connected to that server. Hence it being quite special.
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12-08-2004, 03:46 AM
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#477
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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Quote:
Originally posted by GothiX
Actually, it IS something special. This is filmed in multiplayer, and the bullettime also works for the other clients that are connected to that server. Hence it being quite special.
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but the time only slows down for the one using bullet time or for everyone at the same time
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12-08-2004, 04:11 AM
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#478
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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It wouldn't be possible to slow it down for just one person.
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12-08-2004, 04:57 AM
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#479
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Rookie
Join Date: Jan 2004
Posts: 143
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Well this is nothing compared to the specialists.. Slowed down time, big deal. That doesn't make the game fun with just one difference from jedi academy.
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12-08-2004, 07:01 AM
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#480
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Quote:
Originally posted by GothiX
Actually, it IS something special. This is filmed in multiplayer, and the bullettime also works for the other clients that are connected to that server. Hence it being quite special.
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Are you guys using timescale for the bullet time? I'd be careful doing that as it causes problems in laggy enivorments.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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