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10-12-2003, 06:44 AM
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#42
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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that is amazing...the one thing i have been waiting for for any matrix modification 
Jedi Knight of "The Jedi Order"
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10-12-2003, 02:38 PM
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#43
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Join Date: Jul 2003
Location: germany
Posts: 163
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wow wow wow wow.......................
amazing.
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10-12-2003, 03:09 PM
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#44
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Something In the Way
Join Date: Aug 2002
Location: MI
Posts: 2,436
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That is awesome who made that model? did you?
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10-12-2003, 04:23 PM
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#45
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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I'm guessing this guy named thrawn, and Jedi_Salvation, who gave us that excellent Neo reskin based on the Jedi Model 
Jedi Knight of "The Jedi Order"
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10-12-2003, 04:28 PM
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#46
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Join Date: Jun 2003
Location: Massachusetts
Posts: 252
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There both quite tallented modelers/skinners.
-JKA Skinner
- Sith Anakin Skywalker
Need Help Beta Testing? Ill beta Test your models!
-Formally known as [SM]Maximus
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10-12-2003, 10:42 PM
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#48
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Join Date: Jun 2003
Location: Massachusetts
Posts: 252
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Quite an awesome model salv. Good work!
-JKA Skinner
- Sith Anakin Skywalker
Need Help Beta Testing? Ill beta Test your models!
-Formally known as [SM]Maximus
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10-13-2003, 12:02 AM
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#49
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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i love it, i love it, i love it!!!
just make sure you include a no sunglasses version of the model too using a surf file... 
Jedi Knight of "The Jedi Order"
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10-13-2003, 06:43 PM
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#50
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Something In the Way
Join Date: Aug 2002
Location: MI
Posts: 2,436
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Quote:
Originally posted by Alexi Vocheski
I'm guessing this guy named thrawn, and Jedi_Salvation, who gave us that excellent Neo reskin based on the Jedi Model
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haha I didn't even see that at the bottom 
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10-13-2003, 09:45 PM
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#51
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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lol, its all cool man, at least ya know now 
Jedi Knight of "The Jedi Order"
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10-14-2003, 08:54 AM
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#52
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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This "guy named thrawn" is Thrawn42689, modeling god pur sang.
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10-14-2003, 11:49 PM
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#53
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Join Date: Jun 2002
Posts: 250
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WOW!
everything about this looks bloody amazing!
its just....wow!
any plans for a Twins model?
i started looking for one a while ago and thats how i was directed here
good work!
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10-14-2003, 11:58 PM
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#54
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Join Date: Aug 2002
Posts: 199
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Soon.
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10-15-2003, 02:12 PM
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#55
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Join Date: Jul 2003
Location: germany
Posts: 163
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cool a twin model soon.
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10-15-2003, 07:22 PM
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#56
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Join Date: Jun 2002
Posts: 250
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sweet!
u guys rule!!
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10-15-2003, 08:12 PM
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#57
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Join Date: May 2002
Location: Water hole...
Posts: 9
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I would just like to say how great this stuff looks. One question will there be a bullet-time feature in this mod that would be really ku! Maybe like something the admin could turn on or that somebody in game could hit a switch or something...
Maybe if you made a siege mode you could have noclip powers for a twins class hehe. And a keymaker technician with opening doors in such wooo he could like run really fast or something.
Hope to see Trinity's cycle later on it will be in there for sure right? 
I ate it...
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10-15-2003, 08:49 PM
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#58
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Join Date: Aug 2002
Posts: 199
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Yup, theres gonna be bullet time. If you have played the specialists mod for half-life you already know how its gonna work. For those of you who are missing out on this awesome mod, ill lay it out.
Theres a pickup that gives you the ablity to turn on bullet time for a certain amount of time. Prolly around 5 to 10 seconds for TMU. It will slow down the entire map, and its the only real way to do bullet time in MP. If this has discouraged a few of you in thinking that the bullet time will be inconsistent or ruin gameplay, i urge you to buy half-life and play TS.
And yes, you'll most likely use some of the charachter's powers, even if you are differenct charachters, since we want it fully customizable. You can find combos that work out best for your type of gameplay (like if you want to be able to superman fly while you are ghost phasing, then max out those two powers).
I can answer questions faster if you ask them on the TMU forums, so everyone go sign up!
http://ut2k3net.com/cazor/phpBB/
You also get to see screens that i am too lazy to showcase on other forums 
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10-15-2003, 10:30 PM
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#59
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Existential to the Core
Join Date: Jun 2002
Location: NJ, USA
Posts: 1,061
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reminds me of Perfect Dark Stims  I'm looking forward to it. I hope you guys deliver a great product!
- Formally hated, praised, and known as Pnut_Man
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10-16-2003, 06:37 PM
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#61
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Join Date: Aug 2002
Posts: 199
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Heh, quite alot. Suprised it took someone this long to catch that. Its going to be a 1st person model, but might be lowered in polys. The 3rd person model would be nowhere near that.
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10-17-2003, 04:53 PM
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#62
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Join Date: Jul 2002
Location: UK
Posts: 216
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hehe, good to hear.
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10-18-2003, 07:47 PM
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#64
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Join Date: Jun 2003
Posts: 56
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sh** you beat me to it :-p
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10-19-2003, 09:18 AM
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#65
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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i...love...it....
one question though, are you gonna make "real world" versions of the characters? cause i think thatd be just as sweet 
Jedi Knight of "The Jedi Order"
Last edited by Miko Reglia; 10-19-2003 at 05:18 PM.
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10-20-2003, 02:04 AM
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#66
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Join Date: Nov 2002
Location: Florida
Posts: 21
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Are these going to only be for JA, or are they JO compatible, too?
Creator of In the End, The Voyage of the Echo, The Lord of the Sith, and Kamon's Quest, available on FanFiction.net
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10-20-2003, 02:11 AM
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#67
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Senior Member
Join Date: Mar 2003
Location: England
Posts: 1,103
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Should have asked this earlier but, is this a SP mod or MP ?
If it's both then thats awesome 
If it's just MP then i'll still enjoy it, even though i prefer SP Mods
Keep up the great work
Oh, have you played Max Payne, ok if you have you'll know that you get a bullettime meter, perhaps you could use the force meter the game already has for a bullettime feature, like say we pressed F1 that would activate it and F2 would disable it, and the other Force Power buttons could be used for special bulletime moves. 
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10-20-2003, 02:22 AM
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#68
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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i think its gonna be JA only, since theyre talking about putting in useable helicopters and such...
Jedi Knight of "The Jedi Order"
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10-20-2003, 02:54 AM
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#69
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Join Date: Aug 2002
Posts: 199
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Uhmm... some questions and answers:
Q: "Are these going to only be for JA, or are they JO compatible, too?"
A: The model is a part of the mod and its going to be JA only. Recoding it all for JO would be a pain and there's no vehicles in JO :\
Q: "Should have asked this earlier but, is this a SP mod or MP ?"
A: For now its just MP. If we have the time we will put some SP missions, but for now, MP is what we want to change. I can assure you that if we do SP, its not gonna be one of those cheap 'replace the player models, but it still follows the orignal game's story' mods. We will use the player models and levels to make a new SP story.
And about the bulltet time, its going to be a pickup that you can chose when to use and it enables bullet time for about 5 seconds or so. If you have played the specialists mod for half-life, you will see this works quite well.
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10-20-2003, 03:01 AM
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#70
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Banned
Status: Banned
Join Date: Sep 2003
Location: Nj
Posts: 186
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Ah Cazor Your mod Is good But your missing just one thing.
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10-20-2003, 10:52 AM
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#71
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Join Date: Jun 2003
Posts: 56
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er..
missing what bro?
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10-20-2003, 07:11 PM
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#72
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Join Date: Aug 2002
Posts: 199
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...casper, Don't post on this thread. Ive had enough of you on other forums.
Oh and admins, if he is already banned, then take a look at his profile. It says "evading bans" as one of his interests, just so you know.
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10-20-2003, 08:30 PM
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#73
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Banned
Status: Banned
Join Date: Sep 2003
Location: Nj
Posts: 186
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Cazor I havent done anything to get banned yet so dont try bribary And if your going to be posting in forums your going to have to contend with people you dont like or dont get along with thats the facts buddy now about the mod so I am not spamming I love the helecopter But I dident see a chopper in matrix reloaded I only saw one in the first movie Whats up with that?
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10-20-2003, 09:51 PM
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#74
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Join Date: Aug 2002
Posts: 199
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They didnt have a helicopter in the second movie. It's in the mod because it is in the first movie.
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10-22-2003, 03:45 PM
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#75
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Join Date: Jun 2002
Location: Mid
Posts: 703
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holy crap, im impressed, amazing work been done here, ill be keeping an eye on this!
good job so far guys! =D
For all your current and upcoming Star Wars needs come too...
[size=big]  echonetwork  [/size]
Check out my CTF guide for JA Here
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10-22-2003, 07:39 PM
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#76
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Rookie
Join Date: Sep 2003
Location: your mind MUHAHAHAAAA!
Posts: 177
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nice, very very very very very very very very very nice!
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10-23-2003, 09:35 PM
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#78
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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nice job thrawn, are you doing character and weapon models for the mod? or are you doing even more? cause if you are, then your one talented guy... 
Jedi Knight of "The Jedi Order"
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10-23-2003, 10:06 PM
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#79
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Rookie
Join Date: Sep 2003
Location: your mind MUHAHAHAAAA!
Posts: 177
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what date are you shooting for?
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10-23-2003, 11:53 PM
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#80
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Join Date: Aug 2002
Posts: 199
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Thrawn modeled neo's body, salvy modeled the head and is/will be skinning it. Thrawn also modeled some map models and weapons.
Oh and kmd:

Last edited by Cazor; 10-24-2003 at 01:22 AM.
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