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12-23-2003, 10:53 AM
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#241
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Weeeeeeeeeeeeeeeeee
Join Date: Oct 2002
Location: The Modeling Forum!
Posts: 1,112
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neo has huge limps. pls blow his hed off.
I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
Mike-
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12-23-2003, 09:35 PM
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#243
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Join Date: Jun 2003
Location: Massachusetts
Posts: 252
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WHOA! Hitman is right, whats with his lips?
Everything but the lips are really good.
-JKA Skinner
- Sith Anakin Skywalker
Need Help Beta Testing? Ill beta Test your models!
-Formally known as [SM]Maximus
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12-23-2003, 10:38 PM
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#244
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Join Date: Aug 2002
Posts: 199
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Uhmmm... i musn't be seeing what you guys are. I guess maybe the lighting in that area is doing something odd.
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12-25-2003, 11:04 PM
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#245
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In hiding
Join Date: Aug 2003
Location: Belgium
Posts: 3,880
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I thought the neo model rocked, thereit really looks poor  (compared to previous screenies) but the smith is ace
-"The glass is neither half-full nor half-empty: it's twice as big as it needs to be."
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12-25-2003, 11:04 PM
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#246
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In hiding
Join Date: Aug 2003
Location: Belgium
Posts: 3,880
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I thought the neo model rocked, thereit really looks poor  (compared to previous screenies) but the smith is ace
-"The glass is neither half-full nor half-empty: it's twice as big as it needs to be."
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12-25-2003, 11:04 PM
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#247
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In hiding
Join Date: Aug 2003
Location: Belgium
Posts: 3,880
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I thought the neo model rocked, thereit really looks poor  (compared to previous screenies) but the smith is ace
-"The glass is neither half-full nor half-empty: it's twice as big as it needs to be."
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12-26-2003, 11:45 AM
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#248
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Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
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The lips! The lips! .. Sorry but the lips are very very poor.
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12-26-2003, 12:01 PM
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#249
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Invisible
Join Date: May 2003
Posts: 1,175
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Quote:
Originally posted by Alegis Gensan
I thought the neo model rocked, thereit really looks poor (compared to previous screenies) but the smith is ace
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Ditto.
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12-26-2003, 02:04 PM
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#250
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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That's due to the liughting, and I think a slightly misplaced tag. Should be fixed easily..
Besides, if you're looking at Neo that close ingame, you know you aren't going to last long anyways. :P
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12-27-2003, 07:15 PM
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#251
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Join Date: Aug 2002
Posts: 199
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The problem might be because the playermodel was in timescale .1 and was in the middle of punching. The face could have shifted to an odd position during that very short time (made long by slowing down the game)
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01-18-2004, 04:47 AM
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#252
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Join Date: Jun 2002
Posts: 408
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Quote:
Originally posted by gothicX
Besides, if you're looking at Neo that close ingame, you know you aren't going to last long anyways. :P
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Unless you're Trinity. 
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01-19-2004, 10:25 AM
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#253
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Join Date: May 2002
Location: Nashville, TN
Posts: 416
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This mod is just looking INCREDIBLE!
I've got a bad feeling about this...
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01-20-2004, 07:46 PM
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#254
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Join Date: Aug 2002
Posts: 199
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If you or anyone else has some friends who have coded for JO/JA or know C++ and have JA, it could be looking a lot more incredible  We really do need coders/animators right now, so if you know anyone, check my profile and please do give them my instant messenger/email info.
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01-28-2004, 03:55 AM
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#255
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Join Date: Aug 2002
Posts: 199
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From JediSalvation:
"This is such an early wip i wouldnt even call it a wip, probably shouldnt even post this, but yeah, i love you guys
Be gentle...wont be like this when its done, just a teaser"
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01-28-2004, 05:01 AM
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#256
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Join Date: Mar 2003
Location: AZ
Posts: 79
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SWAT pics
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01-28-2004, 05:07 AM
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#257
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Rookie
Join Date: Jan 2004
Posts: 39
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Nice one 
Sof1 :: KaMi[.uF]
Yu Team :: /Yú/KaMi
Jk2 :: [UF]PiColo
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01-28-2004, 05:15 AM
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#258
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Join Date: May 2002
Location: California
Posts: 471
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Glad to see the mods coming along.
I notice that on Smith, you got the skin from the UT2K3 model. Did he finally let you use it?
Keep it up 
Change sides? I don't recall saying I was on your's.
Solid Snake
Model Pack Creator
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01-28-2004, 07:50 PM
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#259
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Join Date: Aug 2002
Posts: 199
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John Turner released the source file and textures for the smith model on his website.
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01-28-2004, 08:33 PM
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#261
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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I'm probably wrong but the colom texture was a bit darker in the movie no?
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01-28-2004, 08:44 PM
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#262
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Join Date: Aug 2002
Posts: 199
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Quote:
Originally posted by Cazor
Very early Lobby
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01-29-2004, 12:36 AM
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#263
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Join Date: Jun 2002
Posts: 408
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Cazor, when you say "very early" they have no idea what it is you're going to change. That's why they offer suggestions. :P
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01-29-2004, 12:43 AM
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#264
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Mmm, Donuts
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
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Good call.
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01-29-2004, 01:17 AM
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#265
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Nice Morpheous, Police and map from The Matrix.
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01-29-2004, 02:33 AM
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#266
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Join Date: Aug 2002
Posts: 199
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Quote:
Originally posted by Thrawn42689
Cazor, when you say "very early" they have no idea what it is you're going to change. That's why they offer suggestions. :P
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That was my way of telling him that it is one of things that hasn't been fixed yet, because it's very early. I'm just lazy.
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01-29-2004, 02:50 AM
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#267
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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heh no ned to argue... next time I'll try and make it a little more clear that I know it's an early shot 
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01-29-2004, 07:55 PM
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#269
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Join Date: Aug 2002
Posts: 199
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oh, whoops. forgot these:
morpheus head is about done:
Lobby has a shiney floor and slightly changed textures.

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01-29-2004, 10:00 PM
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#270
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Join Date: Apr 2002
Location: New York
Posts: 288
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Quote:
Originally posted by Cazor
If you or anyone else has some friends who have coded for JO/JA or know C++ and have JA, it could be looking a lot more incredible We really do need coders/animators right now, so if you know anyone, check my profile and please do give them my instant messenger/email info.
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Here I come to save the day!!!!!
You can contact me through AIM, ICQ, MSN, Yahoo, or whatever...Just holla at me!
Later,
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01-31-2004, 03:30 PM
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#272
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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That Morpheus model is amazing. The face is one of the most realistic models I've seen to date, and the coat is looking spiffier than ever. Very nice! 
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01-31-2004, 04:35 PM
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#273
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Rookie
Join Date: Aug 2003
Posts: 34
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Wow!
Once they make JK3 they should fire their graphic people and hire you guys! Morpheus is the best.
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02-18-2004, 10:48 AM
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#274
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Rookie
Join Date: Feb 2004
Location: England
Posts: 90
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wow thats looking great!
is this an SP mod?
this might already be blindingly obvious
if so is it gonna have cutscenes and follow a story line a such?
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02-18-2004, 12:15 PM
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#275
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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TMU is MP-only. We might make an SP story if we've got much time left and feel bored after release, but don't hold your breath.
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02-23-2004, 08:27 AM
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#277
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...you monster.
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,955
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03-01-2004, 01:13 AM
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#278
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Riddle Of The Day
Join Date: Mar 2003
Location: U/A
Posts: 1,503
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Would there be a way to get those handguns, damnnnnn.
And, are you making new animations for the use of the pistols, cause the default used in JA doesn't fit it >_>
I'm loving the S.W.A.T Model, Very Nice.
And will there be Double handguns, similar to those of the forcemod?
"We all Have to Die Someday, I'm just lucky I got to say my goodbyes before my term was up."-Randy Darke (R.I.P)
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03-01-2004, 03:26 AM
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#279
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Join Date: Aug 2002
Posts: 199
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Yes, with the mod.
Yes.
And yeah.
I felt like putting a bullet between the eyes of every panda that wouldn't screw to save it's species.
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03-01-2004, 03:49 AM
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#280
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Riddle Of The Day
Join Date: Mar 2003
Location: U/A
Posts: 1,503
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Excellent, I really, am getting sick of the animations for the weapons, it's kind of annoying, and unrealistic. I made some animations for JO, but, they all got lost when I started work on my video game, or I'd lend a hand.
I havn't worked on anything for JO/JA at all yet, yup..
But anyway, good to hear about the animations!
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