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Old 12-23-2003, 10:53 AM   #241
Hellfire Jedi
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neo has huge limps. pls blow his hed off.


I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
Mike-
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Old 12-23-2003, 05:35 PM   #242
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...Oh...Kay...
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Old 12-23-2003, 09:35 PM   #243
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WHOA! Hitman is right, whats with his lips?

Everything but the lips are really good.


-JKA Skinner

-Sith Anakin Skywalker

Need Help Beta Testing? Ill beta Test your models!
-Formally known as [SM]Maximus
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Old 12-23-2003, 10:38 PM   #244
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Uhmmm... i musn't be seeing what you guys are. I guess maybe the lighting in that area is doing something odd.
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Old 12-25-2003, 11:04 PM   #245
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I thought the neo model rocked, thereit really looks poor (compared to previous screenies) but the smith is ace


-"The glass is neither half-full nor half-empty: it's twice as big as it needs to be."
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Old 12-25-2003, 11:04 PM   #246
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I thought the neo model rocked, thereit really looks poor (compared to previous screenies) but the smith is ace


-"The glass is neither half-full nor half-empty: it's twice as big as it needs to be."
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Old 12-25-2003, 11:04 PM   #247
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I thought the neo model rocked, thereit really looks poor (compared to previous screenies) but the smith is ace


-"The glass is neither half-full nor half-empty: it's twice as big as it needs to be."
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Old 12-26-2003, 11:45 AM   #248
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The lips! The lips! .. Sorry but the lips are very very poor.
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Old 12-26-2003, 12:01 PM   #249
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Quote:
Originally posted by Alegis Gensan
I thought the neo model rocked, thereit really looks poor (compared to previous screenies) but the smith is ace
Ditto.
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Old 12-26-2003, 02:04 PM   #250
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That's due to the liughting, and I think a slightly misplaced tag. Should be fixed easily..

Besides, if you're looking at Neo that close ingame, you know you aren't going to last long anyways. :P


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Old 12-27-2003, 07:15 PM   #251
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The problem might be because the playermodel was in timescale .1 and was in the middle of punching. The face could have shifted to an odd position during that very short time (made long by slowing down the game)
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Old 01-18-2004, 04:47 AM   #252
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Quote:
Originally posted by gothicX
Besides, if you're looking at Neo that close ingame, you know you aren't going to last long anyways. :P
Unless you're Trinity.

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Old 01-19-2004, 10:25 AM   #253
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This mod is just looking INCREDIBLE!


I've got a bad feeling about this...
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Old 01-20-2004, 07:46 PM   #254
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If you or anyone else has some friends who have coded for JO/JA or know C++ and have JA, it could be looking a lot more incredible We really do need coders/animators right now, so if you know anyone, check my profile and please do give them my instant messenger/email info.
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Old 01-28-2004, 03:55 AM   #255
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From JediSalvation:

"This is such an early wip i wouldnt even call it a wip, probably shouldnt even post this, but yeah, i love you guys



Be gentle...wont be like this when its done, just a teaser"
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Old 01-28-2004, 05:01 AM   #256
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SWAT pics

Modelled, Skinned and Weighed by me







Its been ingame for some time now, but i guess i was too lazy to put up pics
I WOULD have taken ingame shots but they always come out too dark...
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Old 01-28-2004, 05:07 AM   #257
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Nice one


Sof1 :: KaMi[.uF]
Yu Team :: //KaMi
Jk2 :: [UF]PiColo
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Old 01-28-2004, 05:15 AM   #258
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Glad to see the mods coming along.

I notice that on Smith, you got the skin from the UT2K3 model. Did he finally let you use it?

Keep it up


Change sides? I don't recall saying I was on your's.

Solid Snake
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Old 01-28-2004, 07:50 PM   #259
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John Turner released the source file and textures for the smith model on his website.
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Old 01-28-2004, 08:29 PM   #260
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Very early Lobby (by me) The window texture and glow are temporary.

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Old 01-28-2004, 08:33 PM   #261
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I'm probably wrong but the colom texture was a bit darker in the movie no?

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Old 01-28-2004, 08:44 PM   #262
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Quote:
Originally posted by Cazor
Very early Lobby
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Old 01-29-2004, 12:36 AM   #263
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Cazor, when you say "very early" they have no idea what it is you're going to change. That's why they offer suggestions. :P

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Old 01-29-2004, 12:43 AM   #264
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Good call.

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Old 01-29-2004, 01:17 AM   #265
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Nice Morpheous, Police and map from The Matrix.
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Old 01-29-2004, 02:33 AM   #266
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Quote:
Originally posted by Thrawn42689
Cazor, when you say "very early" they have no idea what it is you're going to change. That's why they offer suggestions. :P
That was my way of telling him that it is one of things that hasn't been fixed yet, because it's very early. I'm just lazy.
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Old 01-29-2004, 02:50 AM   #267
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heh no ned to argue... next time I'll try and make it a little more clear that I know it's an early shot

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Old 01-29-2004, 07:42 PM   #268
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Old 01-29-2004, 07:55 PM   #269
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oh, whoops. forgot these:

morpheus head is about done:


Lobby has a shiney floor and slightly changed textures.
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Old 01-29-2004, 10:00 PM   #270
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Quote:
Originally posted by Cazor
If you or anyone else has some friends who have coded for JO/JA or know C++ and have JA, it could be looking a lot more incredible We really do need coders/animators right now, so if you know anyone, check my profile and please do give them my instant messenger/email info.
Here I come to save the day!!!!!

You can contact me through AIM, ICQ, MSN, Yahoo, or whatever...Just holla at me!

Later,


~cHoSeN oNe
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The Jedi Academy
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Old 01-31-2004, 02:05 AM   #271
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Old 01-31-2004, 03:30 PM   #272
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That Morpheus model is amazing. The face is one of the most realistic models I've seen to date, and the coat is looking spiffier than ever. Very nice!


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Old 01-31-2004, 04:35 PM   #273
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Wow!

Once they make JK3 they should fire their graphic people and hire you guys! Morpheus is the best.
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Old 02-18-2004, 10:48 AM   #274
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wow thats looking great!
is this an SP mod?
this might already be blindingly obvious
if so is it gonna have cutscenes and follow a story line a such?
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Old 02-18-2004, 12:15 PM   #275
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TMU is MP-only. We might make an SP story if we've got much time left and feel bored after release, but don't hold your breath.


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Old 02-18-2004, 08:21 PM   #276
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No SP. Read the multiple threads on the tmu forums to see why. Theres quite a few so its not hard to miss
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Old 02-23-2004, 08:27 AM   #277
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Old 03-01-2004, 01:13 AM   #278
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Would there be a way to get those handguns, damnnnnn.

And, are you making new animations for the use of the pistols, cause the default used in JA doesn't fit it >_>

I'm loving the S.W.A.T Model, Very Nice.
And will there be Double handguns, similar to those of the forcemod?


"We all Have to Die Someday, I'm just lucky I got to say my goodbyes before my term was up."-Randy Darke (R.I.P)
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Old 03-01-2004, 03:26 AM   #279
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Yes, with the mod.

Yes.

And yeah.


I felt like putting a bullet between the eyes of every panda that wouldn't screw to save it's species.
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Old 03-01-2004, 03:49 AM   #280
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Excellent, I really, am getting sick of the animations for the weapons, it's kind of annoying, and unrealistic. I made some animations for JO, but, they all got lost when I started work on my video game, or I'd lend a hand.
I havn't worked on anything for JO/JA at all yet, yup..
But anyway, good to hear about the animations!
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