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Old 10-12-2003, 04:11 PM   #41
DarkLord60
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Wow I can't wait for this! those look amazing!


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Old 10-14-2003, 03:12 AM   #42
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HOLY CRAP.

I love you.

Can I make a request? An ISD and/or a Corellian Corvette? (not for a remake of the opening scene of ANH, but.. yeah for the hell of it..)

ALL OF THAT is fantastic, man.


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Old 10-14-2003, 03:17 AM   #43
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Old 10-14-2003, 07:43 AM   #44
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That's all good.... minus the speeder that Anakin nabbed on Coruscant, it looks a bit.. flat, even for the speeder. But nice job on it besides that nitpicky detail.
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Old 10-14-2003, 10:39 AM   #45
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Any updates? Man, you go to release some of these soon. Those are fabulous.
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Old 10-14-2003, 03:27 PM   #46
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Exclamation STATUS

O.K.

Well, Duncan is just putting the finishing touches on my version of the STAP. Of course owing to the wierd way RAVEN decided to put riders on the vehicles, it's currently impossible to fit the riders to the vehicles properly. (As I've mentioned before, instead of just having a driver tag, they should hav had feet and hand position tags too - but that creates problems with the player animations I'd imagine)

Anyway, I'm just finalizing the skins for the rest of the vehicles, and I sent Duncan_10158 the Dewback to start working on animation and make sure the mesh is OK for animating.

Will release the unpainted mesh with the models so people can reskin the models as they wish.


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Old 10-14-2003, 04:10 PM   #47
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I wonder if you could contact Raven and ask them for help w/ the animations and stuff first.
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Old 10-14-2003, 05:05 PM   #48
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looking good, mon (i feel like i'm speaking with a jamaican accent)... although, the stap looks like a mini-stap... did you take that while you were tweaking the files?


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Old 10-14-2003, 05:32 PM   #49
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Man, your one damn good Moddeler

My fav so far is the Sith Speeder, hehehe, when thats in game i can use the Darth Maul npc i've put in game and ride around Sith Style

Can't wait till there all finished.
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Old 10-14-2003, 07:08 PM   #50
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ooh! i just had a thought... what about a dooku speeder? :O


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Old 10-14-2003, 07:34 PM   #51
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Dooku's Speeder

Nah!

IMHO Dooku's speeder is the worst speeder design they've (Lucasfilm) come up with. I'm not sure why, I just don't like it - it just seems like some sort of futuristic moped. It doesn't really ever seem to go fast in the movie.
But that's just my view.
Good suggestion though, I hadn't thought of that one. Luke Landspeeder is more of a possibility or the Lars Family Speeder bike. Ya know a Bongo could be cool, but I can't imagine a map that would use it (There is a flag in the vehicle file about being waterproof).

Really though, I need to get the other half dozen models finished before I start work on any more. Plus I'm just starting on converting my two SAGA maps to SIEGE mode, & reworking my QuiGon/Darth Maul Duel map so I'm a wee but busy.



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Old 10-14-2003, 07:54 PM   #52
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What about a Star Wars Movie Vehicle Pack, where you have every vehicle thats been in the Movies, Originals & Prequels, alot of stuff like Ties, X-Wings are already in-game, but you could make N-1s, Gungan Vehicles, AAT and the Battle Droid carriers,

I can't think of anymore right now but......man this game has alot of potential for Vehicles
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Old 10-14-2003, 09:22 PM   #53
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Other Vehicles:

A-Wing
Y-Wing
ATAT
ATPT
Slave I
Cloud City Fighter
Tie Intercepter
Darth Vaders Tie Fighter
Geonosis Fighter
Jed Starfighter
Darth Mauls ship "Sith Intercepter" I think
Trade Federation Fighters
Republic Gun Ship
Anakins StarFighter
HailFire Droid
Battle Droid Tank
Skyhopper
Zam's Speeder
Snow Speeder
E-Wing
B-Wing

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Old 10-14-2003, 09:27 PM   #54
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Quote:
Originally posted by Zappa_0
Cloud City Fighter
and that's already in the game in .md3 format, so maybe a quick conversion could be in order.


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Old 10-14-2003, 09:42 PM   #55
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I believe that the AOTC Total Conversion project is working on a number of those - not sure if they're as playable vehicles though.

Vader's Tie Fighter is I think partially in game as a map model.
Pod Car is In game - just needs to be set up as a vehicle.
Also Zam Wessels speeder is in game though not set up as a vehicle (LO-POLY though)
I think? Someone else has done a Jedi Starfighter vehicle (Though I think it had been pinched from AOTC Total Conversion - I may be wrong though)
A couple of the others have been modeled as map pre-fabs, I can think of
A-Wing, Slave 1, The Outrider, AT-AT, Snowspeeder and a LO-POLY map object version of the N-1 starfighter (That could use a new version).
While some of these would be suitable as vehicles, a few of them are really a bit tooooooo large - UNLESS the whole map was scaled to size and only vehicles were used (like some mad Quake3 engine version of X-Wing vs Tie Fighter!)
The YT-1300 (Falcon) is set up as a vehicle but there's no model set up for it, so it crashes the game!

Until someone really get's the hang of the spaceships & makes them playable, I think it'll be mostly smaller 1 & 2 person vehicles and animals.

Kadduu, Eopie, Shaak (Anikins Rodeo Level ), Fambaa, Ronto, Bantha etc...


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Old 10-14-2003, 10:50 PM   #56
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Quote:
Originally posted by monsoontide
While some of these would be suitable as vehicles, a few of them are really a bit tooooooo large - UNLESS the whole map was scaled to size and only vehicles were used (like some mad Quake3 engine version of X-Wing vs Tie Fighter!)
AT-ATs and snowspeeders could be quite cool...

*Thinks about Star Wars HALO*



Has anybody answered the question of whether vehicles can have a driver, a gunner, and/or passengers? I imagine with Siege scripting it wouln't be hard at all to have a vehicle that an emplaced_gun follows around, as if it was part of the vehicle...but doing it all in one package would be much more efficient.


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Old 10-15-2003, 02:51 PM   #57
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Well Hiryu swift said that he's fixed the lambda shuttle to allow 3 people in it, 2 people controlling side turrets.

http://www.lucasforums.com/showthrea...0&pagenumber=2
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Old 10-16-2003, 10:22 AM   #58
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Quote:
Originally posted by wedge2211
AT-ATs and snowspeeders could be quite cool...

*Thinks about Star Wars HALO*


Wow man, I like your Halo style thinking on this one....vehicles with gunners? Man that would be good for Siege....

*Pauses to imagine it*


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Old 10-16-2003, 05:27 PM   #59
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Quote:
Originally posted by MuRaSaMuNe
Nice! I wonder if you can make a vehicle (like the transport in Ep2) in which you can have passengers with you, and some who can shoot the lasers? The bantha is my fav
I got multiple people working for the lambda shuttle the download link is: http://www.angelfire.com/cantina/swi...ge/lambda2.pk3

the spawn name is lambdashuttle2 Two other people control the turrets, unfortunately I can't get them to move for some reason, I'm going to continually update it. Another problem is the turret view is a little messed up. For just passengers, it'd probably be something like this:

turret1
turretview1 "<whatever the pilot's view is>"

I'm pretty sure it's turret1view or turretview1 or something lol I'm not at home .

Since there's no weapon assigned to turret1 it should act just like a passenger. That's just for hide rider ships though, I'm not sure how it would work with a speeder and such. Also, it'd probably be possible to make it so that the passengers can look around. If you guys need any help .veh file wise, I'd be glad to help.

I'm not that good at editting and such, I just saw that all of this was in here, but was commented out (//) so I took the comments out and it worked. Not sure why they commented it out though...
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Old 10-16-2003, 08:01 PM   #60
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SWEET STUFF!!!

I've heard on another post that someone already has the lambda shuttle made, 3 passengers, 2 guns

I reiterate SWEET STUFF

(and some damn good modelers)


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Old 10-16-2003, 08:05 PM   #61
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By the way, don't forget to use your talent on flyable vehicles, I mean EVEN I COULD make that z-95 look better, if I had the game. I don't know what modeler who was half asleep modeled that thing lol


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Old 10-16-2003, 09:42 PM   #62
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Quote:
Originally posted by monsoontide
I believe that the AOTC Total Conversion project is working on a number of those - not sure if they're as playable vehicles though.

Vader's Tie Fighter is I think partially in game as a map model.
Pod Car is In game - just needs to be set up as a vehicle.
Also Zam Wessels speeder is in game though not set up as a vehicle (LO-POLY though)
I think? Someone else has done a Jedi Starfighter vehicle (Though I think it had been pinched from AOTC Total Conversion - I may be wrong though)
A couple of the others have been modeled as map pre-fabs, I can think of
A-Wing, Slave 1, The Outrider, AT-AT, Snowspeeder and a LO-POLY map object version of the N-1 starfighter (That could use a new version).
While some of these would be suitable as vehicles, a few of them are really a bit tooooooo large - UNLESS the whole map was scaled to size and only vehicles were used (like some mad Quake3 engine version of X-Wing vs Tie Fighter!)
The YT-1300 (Falcon) is set up as a vehicle but there's no model set up for it, so it crashes the game!

Until someone really get's the hang of the spaceships & makes them playable, I think it'll be mostly smaller 1 & 2 person vehicles and animals.

Kadduu, Eopie, Shaak (Anikins Rodeo Level ), Fambaa, Ronto, Bantha etc...
Yes we will be working on a number of those.

Also Zams speeder is almost finished


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Old 10-16-2003, 09:54 PM   #63
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Will they be rideable vehicles or stationary objects ???
Perhaps both ?
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Old 10-16-2003, 10:02 PM   #64
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Progress report soon - as soon as I have some progress to report!

The STAP is ready to go as soon as I finish the skin and type up the readme

Duncan_10158 has the Dewback and is working on the animations.

New pics late today or tomorrow.

Busy, busy busy!!!


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Old 10-16-2003, 10:05 PM   #65
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Awesome
So are all the others finished or are they on hold until the Stap & Dewback are done ?
Cant wait to see the new pictures.
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Old 10-16-2003, 10:11 PM   #66
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Wow... Aweosme job... :|


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Old 10-16-2003, 10:39 PM   #67
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I just have to tidy up the skins and the meshes.
The Sith Speeder and Speeder Bike are the next closest to completion.

Hope to have them ready by the end of next week.


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Old 10-16-2003, 11:19 PM   #68
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Great
I seroiusly can't wait to be zooming around in these beautys !!
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Old 10-16-2003, 11:49 PM   #69
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BECAUSE of you I REALLY, REALLY, REALLY... want JA now . LOL I don't even have my comp. yet to run it. Check out the specs. on my sig. I'm going to have to wait 3 more weeks to get it (DAMN) and I've already waited for 3 lol(damn again) but oh well, good moding and really sweet stuff you're making.

I just hope you can make like, I know this is a lot to ask but
this . I know it can be done just A LOT of work but it would be really cool


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Old 10-16-2003, 11:53 PM   #70
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Making One Would be the EASY part. Getting it animated and working in the game (Along with a big enough map, that's the hard part!)
Wonder if we used the scaling mod (for yoda) to make ALL the player smaller - then you could make appropraite Snow Speeders & AT-AT's without the maps having to be too big - Just thinking out loud


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Old 10-17-2003, 12:05 AM   #71
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i started to animate the Deback and its a very hard work. in fact i am still stting up the skeleton. as i made the animations for the droideka, i think it will take quite a long time to do some good job. so dont expect this to be finished soon.

animated models will take much longer to make, cause they are very difficult compared to non-animated models. but as soon we can do some coding there will be a lots of possibilities and we will creat completly new things.
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Old 10-17-2003, 12:19 AM   #72
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Thumbs up










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Last edited by monsoontide; 10-17-2003 at 03:33 PM.
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Old 10-17-2003, 03:37 PM   #73
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Exclamation UPDATED PIX

OK, I've updated the screenshots a bit, though you probably won't notice a difference on most of them as I said before it's really just finishing the skins and the meshes (I spen most of last night working on the Sith Speeder, so it no longer looks quite like the picture), and I've really only had a chance to work on a couple of them as I've been really busy at work this week!

Will update these next week, once I've done some more work on them.


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Old 10-17-2003, 08:07 PM   #74
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have you tried the both_gunsit1 animation for the stap (if it works at all), since the animation looks similar to the stance of the rider (http://www.nebulacomics.com/prod/stapkit.jpg). same goes with the sith speeder.


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Old 10-17-2003, 08:44 PM   #75
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Will try it out and see if I can get it to work.
Am planning to release the STAP on pcgamemods.com & others this weekend.


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Old 10-17-2003, 08:47 PM   #76
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Thumbs up

Nice Pics
Damn it, i want great moddeling skills !!

Can't wait till one of these is released
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Old 10-17-2003, 09:49 PM   #77
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Quote:
Originally posted by t3rr0r
have you tried the both_gunsit1 animation for the stap (if it works at all), since the animation looks similar to the stance of the rider (http://www.nebulacomics.com/prod/stapkit.jpg). same goes with the sith speeder.
i tried to replace the animation, but i didnt work. to change >riderAnim< seems to have no effect. it looks like the animation is coded in the vehicle class. if i change the class, the animations doesnt work at all. i am looking forward to use both_gunsit1 as rideranimation as soon we can change the code.
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Old 10-20-2003, 01:37 AM   #78
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Wow those are really looking great!


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Old 10-20-2003, 01:44 AM   #79
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Exclamation Progress ERport

Duncan now has the Sith Speeder (I finsihed skinning it on Friday night), and since making new animations for the Dewback is going to take a while, I've enlisted the help of Keshire over at Raven Forums to help animate the Acklay if he can.
I am finishing up the textures for the speeder bike tonight, plus finalizing the STAP which I hope to release either late tonight or tomorrow before I go to work!

P.S. For those who are interested, I was going through some siege documentation and it appears that the Rocket Trooper uses a different animation set to the standard player animations.


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Old 10-20-2003, 01:57 AM   #80
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Cool, sounds like everythings going well.

Rocket Trooper...is that the one with the Jetpack, there's a walking version of it on the Dreadnaught level, anyone know the Npc code for the Rocket Trooper ?

And does it work with the Playermodel command ?

Sorry to go off topic
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