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Thread: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
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Old 10-20-2003, 02:58 AM   #81
monsoontide
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Post STAP VEHICLE RELEASED!!!

Hey all,
I've released the STAP model over on
pcgamemods.com
With 3 screenshots

Big thanks to all who contributed - Especially Duncan_10158 for getting the model in game

If anyone has any trouble getting it going or finds errors anywhere let me know ASAP so that I can take care of them.
Feel free to tweak the .veh file to suit your needs.
(And send it to me if you make it really good!)

I put the blank texture template in there if anyone wants to do their own custom paint job.

O.K. next up (Hopefully) the sith speeder


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Old 10-20-2003, 03:11 AM   #82
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YES !!!
Great news
Can't wait for your next vehicles YAY !!!!
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Old 10-20-2003, 06:49 AM   #83
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suggestion

Great job Monsoontide, I know your busy with the all these great models but when you are done or have time,.... A Pod racer and some one can remake Bonta Eve.

As for Duncan, do you do the models and he skins them?

Ive also put you on my site under the Request page

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Old 10-20-2003, 01:41 PM   #84
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No, I build & Skin the models, but since I don't have (Or use) 3DS Max, I can't get them in game properly, so, that's where Duncan comes in - He places the tags, wights the 3D mesh and exports it so it will run through RAVEN's "assimilate" program, which creates a "proper" glm & gla file - just doing it through "MD3view" only creates a glm file which doesn't show up in game!
He also is animating the dewback.


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Old 10-20-2003, 07:20 PM   #85
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I gotta question is anakin speeder gnna be a land or air vehicle?i think i would be better in land cuz there easier to control or maybe u can make two of em one for sky and one for ground
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Old 10-20-2003, 08:22 PM   #86
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By Land Or Air? Also Beta Testing!

Undecided as yet - will have to do some testing on it to see which is best.

Which reminds me:
Duncan_10158 has just sent me the Sith Speeder for testing
If anyone is interesting in testing it and tweaking the .veh file to give a more "sith" - like ride, let me know.
Also need help tweaking the weapons system (It's supposed to lay mines - currently using those green spiky things the lambda shuttle fires - but Duncan informs me they appear in the wrong place).

Spent last night working on the speeder bike and apart from a couple of pieces, it's all done and will be on it's way to Duncan tonight or tomorrow.

In the meanwhile, grab the STAP from:
pcgamemods.com
If you don't already have it.


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Old 10-20-2003, 11:08 PM   #87
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Would it be ok, if tested and see if i could tweak the Sith Speeder to a more sith like feel as you put ?

If want me to test it then send it my way, here
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Old 10-20-2003, 11:09 PM   #88
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Question Air Whale?

Would anyone be interested in an "Air-Whale" vehicle?

(You know the thing the Kaminoan rides out of the water in Ep2)


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Old 10-20-2003, 11:13 PM   #89
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Thumbs up

What a great idea

LOL, would be kinda cool riding one of those around.

I say go for it
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Old 10-20-2003, 11:48 PM   #90
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Re: Air Whale?

Quote:
Originally posted by monsoontide
Would anyone be interested in an "Air-Whale" vehicle?

(You know the thing the Kaminoan rides out of the water in Ep2)
Wow, that's a great idea!
I've never thought about that.

Yeah, go for it. I love those things.

By the way, this is the first time I've posted in this thread and I think this is some great work you and Duncan are doing together!


"For God so loved the world, that He gave His only begotten Son, that whosoever believeth in Him should not perish, but have everlasting life."
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Old 10-21-2003, 01:02 AM   #91
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Great model. Is there anyway you can get it to levitate higher similar to the movies, or is it impossible without the sdk?
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Old 10-21-2003, 01:23 AM   #92
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Change Hover Height

Unzip the PK3, and in the ext/data/vehicles folder, open the .veh file in a text editor and alter the Hover Height value - then pack it all back up and away you go.


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Old 10-21-2003, 02:50 AM   #93
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Exclamation Sith Speeder In Game Pics.

Duncan had to modify it a bit to make the rider fit better.





Anyone else want to beta test?


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Old 10-21-2003, 05:44 PM   #94
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Me please
Mail it here please
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Old 10-21-2003, 06:07 PM   #95
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Well, yeah. I could beta test those too.
remysharpe@sunpoint.net
or
hemmingway@suomi24.fi

Send files to both of those adresses, I might have problems with sunpoint.net adress.
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Old 10-21-2003, 06:29 PM   #96
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Question TESLA

I emailed it to you last night, did you not get it - let me know and I can send it again.

Scoundrel, will post it to you when I get home from work - Darn Mac's here


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Old 10-21-2003, 10:07 PM   #97
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I think u wanted to make a siege map so i got a suggestion for u I think that endor would be a good map and u could put some of your models u made in it
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Old 10-21-2003, 10:17 PM   #98
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Lightbulb Endor Siege Map?

Already there


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Old 10-21-2003, 10:28 PM   #99
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Whoops, must have forgot to check my e-mail last night...yeah i got it, just going to test it now
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Old 10-21-2003, 10:31 PM   #100
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i'd be more than happy to test the sith speeder, and the speeder bike when it's ready

pnutmaster2003@yahoo.com

OR

ka_tomar@hotmail.com




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Old 10-21-2003, 10:31 PM   #101
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Well i have a suggestion again i think that a queen ship would be good
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Old 10-21-2003, 11:04 PM   #102
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Question Queens Ship?

Already made a pre-fab of that for Jedi Outcast
(Available @ pcgamemods.com!)

However, I'm working on redoing it for a Power Duel Map.
(And will try and get a proper chrome finish on it this time!

Qui-Gon & Obi-Wan vs Darth Maul

(Complete with sith speeder bike!)

P.S. Will Send out the Sith Speeder (BETA) to those who are interested

BUT! I Want feedback and help with .veh file & weapon file!
(The sparkly mine weapon is just a bit OTT)


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Last edited by monsoontide; 10-22-2003 at 12:06 AM.
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Old 10-22-2003, 02:33 AM   #103
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Thanks for the command monsoontide, was fun to toy around with it.

However I probably didnt make myself clear enough. I sort of meant is it possible to get the the thing to hover at varying heights in the game. So if you were to look up or press some sort altitude increasing key, you would increase your height. Sort of like having a minimum and maximum height limitation. Or are the vehicles stuck to one specific hover height?

I look forward to your further releases.
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Old 10-22-2003, 02:48 AM   #104
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Changing Heights

Unless you change the vehicle to handle like a spaceship, you currently can't go up and down (Change altitude) in a speeder - however, I imagine once RAVEN (finally) release the source code stuff, someone with better scripting skills than I will be able to make it happen.

CURRENT SITH SPEEDER BETA TEST LIST:

Tesla
Sunburn
Nym259
Scoundrel
Scouttrooper
Pnut_Master

> Check Your e-mails - it Should be there soon if you aren't already testing
> Let me know if it doesn't get to you tonight so I can resend it to your other email addresses.

DON't unpack the .pk3 file until you've played with the vehicle as it may cause it not to work properly.

Feel free to edit the .veh and weapon files and send them to me along with any feedback on the model itself.

Good Luck & Thanks


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Last edited by monsoontide; 10-22-2003 at 03:03 AM.
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Old 10-22-2003, 11:51 AM   #105
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I got it, I have tested little bit, havent faced any problems. Exept one thing, I think that this should turn little bit faster.

Btw, those mines are funny, bit weird though

Wonderful model indeed..
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Old 10-22-2003, 02:03 PM   #106
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Sith Speeder & Acklay

Hi Scoundrel,

Glad you got it going - Yes need to do something aboout those mines!

In the meanwhile, Keshire has managed to start animating the acklay - though he has only just started here are some in-game shots of it.
I still have to finish the texture for it though.





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Old 10-22-2003, 02:24 PM   #107
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Thats a nice model you got there but I think you should move the head up a little bit so you can see the riders head.

Now to get my Jedi Academy working!
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Old 10-22-2003, 02:57 PM   #108
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The Head isn't yet animated!


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Old 10-22-2003, 03:49 PM   #109
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OMG, it looks fricking amazing!


My projects:
Snow Speeder
Kaadu

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Old 10-22-2003, 05:23 PM   #110
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I would be more than happy to test that too when it is enough ready for that. It looks sooo great.

Btw, how about Trade Federation Tank or Bantha? My favourites, I think.
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Old 10-22-2003, 08:55 PM   #111
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i will beta test the sith speeder bike, or that ep2 animal thing
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Old 10-22-2003, 09:02 PM   #112
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Yep, I experienced no problems with the sithspeeder whatsoever. Only drag was that I had to remove your STAP vehicle so that I could use the sithspeeder (damn vehicle extension message prevented me from launching games). Mines are a bit weird, but an interesting new weapon. Perhaps the speeder itself could drop out proximity mines instead of laser bolts?

Nice work with the Acklay so far.




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Old 10-22-2003, 09:18 PM   #113
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my mail is shadowassasin2050@yahoo.com, shout me a hollar
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Old 10-22-2003, 09:33 PM   #114
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Skiff Model!

Ya know, I just remembered I made a skiff m odel ages ago for Jedi Outcast, that I never used!!! Just needs reskinning!

KMD - Will post you sithspeeder when I get home from work.


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Old 10-22-2003, 10:00 PM   #115
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nice looking models guys, you are really putting the new system to good use
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Old 10-22-2003, 10:11 PM   #116
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I think the Acklay was a lot bigger than that in the movie...

*Imagines charging into a furball on a 20-foot-high six-legged monster of bladed death*


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Old 10-22-2003, 10:18 PM   #117
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Will pass the issue of scale on to Keshire I think it needs to be a wee bit bigger. Perhaps this is an immature Acklay?

I think a size change can be done while going through the assimilate program.


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Old 10-22-2003, 10:59 PM   #118
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I was curious about the size of the Acklay as well, but then I remembered watching that scene from Episode 2 a couple weeks ago, and recalling that moonside did the proper scaling. If i had any reference pics on me, i'd show you.




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Old 10-22-2003, 11:23 PM   #119
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Hey moon heres an idea for the mine's with the speeder. Is to make the Sith Probe Droids come out from the back of it. In the toy version of the speeder it has a probe droid in the back and I think iy would be cool to do with it. But if its not possible, its still a good idea. And I would also like to beta test it if you dont care.

JediOutcastMovies@msn.com

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Old 10-22-2003, 11:41 PM   #120
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I don't want it tooo big though, otherwise it's a bit hard to manoeuver around the levels without lots of clipping issues.


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