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Old 11-10-2003, 01:27 AM   #1
Business_Eskimo
 
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Post JA MD3/ASE File List - UPDATE

Here is a list of all the .md3 and .ASE files, for your mapping pleasure:



------------------------------
models/map_objects/bespin/
------------------------------
panels.md3
twinpodcc.md3

-------------------------------
models/map_objects/bounty/
-------------------------------
bomb.ASE
bomb.md3
bomb_placement.ASE
bomb_placement.md3
cache2.ASE
cache2.md3
cache.ASE
cache.md3
light.ASE
light.md3
light_base.ASE
light_base.md3
light_ledge.ASE
light_ledge.md3
light_wall.ASE
light_wall.md3
pillar.ASE
pillar.md3
sconce.ASE
sconce.md3
wall_pipes.ASE
wall_pipes.md3
weapons_cache_new.ASE
weapons_cache_new.md3

-------------------------------
models/map_objects/byss/
-------------------------------
brace.ASE
brace.md3
control_panel.ASE
control_panel.md3
firing_station.ASE
firing_station.md3
tractor_base.ASE
tractor_base.md3
tractor_top.ASE
tractor_top.md3

-------------------------------
models/map_objects/cairn/
-------------------------------
barrels.md3
cargo_big.md3
cargo_sm.md3
emitter.md3
floorlight.md3
receptor.md3
utilitylight.md3

-------------------------------
models/map_objects/cinematics/
-------------------------------
chair.md3
dread.md3
raven_cockpit.md3
ravensclaw.md3
table.md3

-------------------------------
models/map_objects/danger/
-------------------------------
ship_item01.md3
ship_item01_placed.md3
ship_item01_placement.md3
ship_item02.md3
ship_item02_placed.md3
ship_item02_placement.md3
ship_item03.md3
ship_item03_placed.md3
ship_item03_placement.md3
ship_item04.md3
ship_item04_placed.md3
ship_item04_placement.md3
ship_part01.md3
ship_part03.md3
ship_part05.md3
shuttle_chair.md3
shuttle_chair_x5.md3

-------------------------------
models/map_objects/desert/
-------------------------------
3po_arm.md3
3po_head.md3
3po_leg.md3
3po_torso.md3
cave_lamp.md3
cave_pillar.md3
crane.md3
crawler_junk1.md3
crawler_junk2.md3
crawler_junk3.md3
crawler_junk4.md3
crawler_junk5.md3
dome.md3
emitter.md3
evaporator.md3
landing_light.md3
landing_light_b.md3
ravenclaw_part01.md3
ravenclaw_part02.md3
ravenclaw_part03.md3
rock.md3
support.md3
switch3.md3
switch_locked.md3
t_cave2_new_50.md3
t_pilar_new_25.md3 (no that is not a typo, it's 'pilar' not 'pillar')
t_swall_50.md3
t_swall_new_50.md3
transformer.md3
vent.md3
view_panel_desert.md3
wall_generator.md3
wall_light.md3
wall_tanks02.md3
wall_tanks.md3

-------------------------------
models/map_objects/factory/
-------------------------------
barrel.md3
bomb_new.md3
bomb_new_deact.md3
bomb_new_placement.md3
brace_b.md3
catw2.md3
ceiling_light.md3
ceiling_light_b.md3
column_sections_merged.md3
coolant_cap.md3
coolant_cap_rotated.md3
dynamo.md3
e_mod.md3
e_mod_blue.md3
emod_big.md3
emod_big_d1.md3
f_con1.md3
f_con2.md3
f_door_b.md3
f_door_inside_b.md3
f_gen.md3
hpart_b.md3
light_post.md3
light_post_base_16.md3
light_post_sm.md3
longpipe_new.md3
monitor.md3
pipe_corner.md3
post_base_16.md3
railing_new_256.md3
s_crane_02.md3
s_crate_01.md3
s_crate_01_2x.md3
s_crate_03.md3
s_crate_03_2x.md3
s_crate_05_2x.md3
s_crate_05_3x.md3
s_crate_06.md3
s_light_b.md3
s_tank_large.md3
t_bar.md3
vent.md3
view_panel_fact.md3
wall_tank_tall.md3
window_brace.md3

-------------------------------
models/map_objects/h_evil/
-------------------------------
alcove_mech.md3
control_station.md3
generator.md3
mechcrawler.md3
turbine.md3
wall_mech2.md3
wall_mech.md3

-------------------------------
models/map_objects/hoth/
-------------------------------
atst_crashed.md3
at_at_head.md3
at_at_leg.md3
bacta_tank.md3
bacta_tank_1.md3
bed.md3
bed_lamp.md3
cave1_b.md3
chair.md3
cliff_b.md3
console.md3
console_on.md3
crate_snow.md3
crate_snow2.md3
crate_snow2_outside.md3
crate_snow3.md3
crate_snow3_outside.md3
crate_snow_outside.md3
crate_stackable.md3
generator_b.md3
ground_transformer.md3
half_eaten_tautaun.md3
hall.md3
heater_coil.md3
infirmary_table.md3
infirmary_table2.md3
ion_bigfin.md3
light_floor.md3
light_wall.md3
light_wallbeam.md3
med_console.md3
mountain_1_b.md3
mountain_2_b.md3
pipes.md3
rock_b.md3
rock_spike_b.md3
stalagmite_small.md3
stalagtite_large.md3
stalagtite_small.md3
turret_all.md3
turret_base.md3
turret_bottom.md3
turret_top.md3
turret_top_new.md3
wall_transformer.md3
window.md3

-------------------------------
models/map_objects/imp_detention/
-------------------------------
atst.md3
transport.md3


-------------------------------
models/map_objects/imp_mine/
-------------------------------
con2.md3
crate.md3
gonkdestroyed.md3
ion_cannon_damage.md3
ladyluck_gun.md3
mbay.md3
shuttle.md3
tank.md3
turret_damage.md3

-------------------------------
models/map_objects/imperial/
-------------------------------
airpurifier.md3
antenna.md3
antenna_b.md3
antenna_base.md3
archway.md3
barrels.md3
beam.md3
bunk.md3
bunk_new.md3
cargo_big.md3
cargo_sm.md3
cell_door_frame.md3
cell_door_frame_all.md3
cell_door_light.md3
chair.md3
con1.md3
container.md3
controlpanel.md3
control_panel.md3
crate.md3
crate1.md3
crate_01.md3
crate_02.md3
crate_04.md3
crate_banded.md3
crate_xplode.md3
dish.md3
field_post.md3
floorlight.md3
generator_big.md3
gonkdestroyed.md3
heater.md3
imp_light.md3
junction.md3
light.md3
locker.md3
mbay.md3
monitor.md3
pipe_cap.md3
probedestroyed.md3
projector.md3
r5destroyed.md3
switch.md3
tank.md3
utilitylight.md3
wall_pipes.md3
wall_tank2.md3

-------------------------------
models/map_objects/kejim/
-------------------------------
cargo_small.md3
impcam.md3
impcam_base.md3
ravensclaw.md3
sec_panel.md3
weaponsrack.md3
weaponsrung.md3


-------------------------------
models/map_objects/korriban/
-------------------------------
beam_statue.md3
beam_statue_top.md3
brazier.md3
coffin_slab.md3
pillar_base.md3
statue_guard.md3
statue_guard_broken.md3
statue_sith_dog.md3
statue_sith_dog_broken.md3
statue_sith_lord.md3
torch_hang.md3
torch_top.md3
beam_statue.md3
beam_statue_top.md3
brazier.md3
coffin_slab.md3
pillar_base.md3
statue_guard.md3
statue_guard_broken.md3
statue_sith_dog.md3
statue_sith_dog_broken.md3
statue_sith_lord.md3
torch_hang.md3
torch_top.md3


-------------------------------
models/map_objects/mp/
-------------------------------
asteroid1.md3
asteroid2.md3
bacta.md3
crystal_blue.md3
crystal_green.md3
crystal_red.md3
dk_drain.md3
dk_enlightenment.md3
dk_grip.md3
dk_lightning.md3
dk_powerother.md3
dk_rage.md3
flag_base.md3
force_boon.md3
force_jump.md3
force_pull.md3
force_push.md3
force_sight.md3
force_speed.md3
holo.md3
jedi_enlightenment.md3
lt_absorb.md3
lt_heal.md3
lt_healother.md3
lt_protect.md3
lt_telepathy.md3
medpac.md3
mp_scepter.md3
psd.md3
psd_sm.md3
saber_attack.md3
saber_defend.md3
saber_throw.md3
shield.md3
sphere.md3
sphere_1.md3
ysalimari.md3

-------------------------------
models/map_objects/nar_shaddar/
-------------------------------
beerglass.md3
book.md3
coffee_pot.md3
crate_xplode.md3
cup.md3
plant.md3
reelosdesk.md3
table01.md3

-------------------------------
models/map_objects/nar_shader/
-------------------------------
wine.md3

-------------------------------
models/map_objects/quicktrip/
-------------------------------
rib_single_new.md3

-------------------------------
models/map_objects/rail/
-------------------------------
coupling.md3
view_panel.md3

-------------------------------
models/map_objects/rift/
-------------------------------
crystal_floor.md3
crystal_lamp.md3
crystal_pilar.md3
crystal_pilar_b.md3
crystal_wall.md3
crystal_wall_lamp.md3
statue.md3

-------------------------------
models/map_objects/rocky_ruins/
-------------------------------
bone_pile.md3
bone_pile2.md3
bone_pile3.md3
cell_wall.md3
floor_grate.md3
floor_grate_side.md3
floor_light.md3
floor_light_top.md3
light_ceiling.md3
light_rancor.md3
mech.md3
metal_wall_plate.md3
monitor.md3
new_spike.md3
new_spike_side.md3
pipe_cap_horizontal.md3
pipe_cap_vertical.md3
portcullis.md3
switch.md3
utilty_light.md3
vent_slats.md3
water_pump.md3

-------------------------------
models/map_objects/roof_top/
-------------------------------
crate3.md3
junkpile1.md3
junkpile2.md3
junkpile3.md3
lamp.md3
lamp_ground.md3
mech1.md3
mech2.md3
office_chair.md3
office_post.md3
podbod.md3
podcar.md3
podcar2.md3
storage_rack.md3

-------------------------------
models/map_objects/ships/
-------------------------------
academy_small.md3
falcon2.md3
ore_cart.md3
tie_bomber.md3
tie_fighter.md3
tie_fighter_broke1.md3
tie_fighter_broke3.md3
tie_fighter_vader_sans_wing.md3
tie_fighter_vader_wing.md3
x_wing_nogear.md3
z_95.md3

-------------------------------
models/map_objects/taspir/
-------------------------------
airpurifier.md3
control_station.md3
floor_joist.md3
lamp.md3
lamp2_double.md3
lamp_rotated.md3
lava_ring.md3
lava_tube.md3
nozzle.md3
ragnos_bust.md3
steam_jet.md3
strut.md3
tank_top.md3
wall_pipe.md3

-------------------------------
models/map_objects/taspir/
-------------------------------
block_light_ceiling.md3
block_light_wall.md3
ceiling_light.md3
control_station.md3
door_frame.md3
electric_pipe_animated.md3
electric_pipe_horizontal.md3
globe.md3
lamp.md3
prong.md3
receptor_dish.md3
reflector.md3
rubble.md3
strut.md3
vbridge.md3
vcurve.md3
vhub.md3
vrock.md3
vrock2.md3
vrock3.md3
vrock_tall.md3
wall_pipe.md3
wall_pipe_red.md3
wall_tank.md3
window.md3
window_brace.md3
window_frame_new.md3

-------------------------------
models/map_objects/wedge/
-------------------------------
beacon.md3
beacon_placement.md3
clamp.md3
control_panel.md3
holo_map.md3
tank.md3
tank_lamp.md3
turbine.md3
w_door.md3
w_light_floor.md3

-------------------------------
models/map_objects/yavin/
-------------------------------
fern3_b.md3
glowlight.md3
grass_b.md3
grass_tall_b.md3
plant_b.md3
rock_b.md3
switch.md3
tree02_b.md3
tree05_b.md3
tree06_b.md3
tree08_b.md3
tree09_b.md3
tree10_b.md3
tree_sidehill_b.md3
trunk.md3
trunk2.md3
trunk_fallen2.md3
trunk_log.md3
yportal.md3
y_bank_b.md3

==========================

I think that's it, enjoy!

You can get a list of all the models with thumbnails here.


Reviewer at Map-Review

Last edited by Business_Eskimo; 01-23-2004 at 11:30 PM.
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Old 11-10-2003, 02:01 AM   #2
Lil Killa
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Thanks Eskimo I still have the old list I actually printed out from JK2

This should be stickied though... *calls forth the people in higher places*

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Old 11-10-2003, 06:16 AM   #3
GUNNER
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Stuck.


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Nuff said!
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Old 11-10-2003, 06:08 PM   #4
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Thanks.


Reviewer at Map-Review
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Old 11-11-2003, 05:07 PM   #5
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ah kewl.... thanks for taking the time to do this... this had to be a lot of work
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Old 11-12-2003, 09:42 PM   #6
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Thanks Eskimo, this list now makes it easy to enter the correct md3 values for the model key without having to manually search in the assests files. Now i can just look at the list and type in one of the values to get a md3 in no time. Thanks dude!
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Old 11-18-2003, 02:05 PM   #7
[SASH]Nathan
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n1, you dont know how useful this is to me, thanks again


www.JK2mods.com
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Old 01-07-2004, 01:59 PM   #8
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Quote:
Originally posted by [SASH]Nathan
n1, you dont know how useful this is to me, thanks again
Same here.




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Old 01-07-2004, 02:01 PM   #9
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Quote:
Originally posted by [SASH]Nathan
n1, you dont know how useful this is to me, thanks again
Same here.




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Old 01-20-2004, 12:47 AM   #10
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A link has been added to the .md3 thumbnails list at Map-Review.


Reviewer at Map-Review
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Old 01-30-2004, 07:38 AM   #11
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Sorry I'm confused. Whats this for? I have a shortcut for all my MAIN folders for JA on my desktop. Very easy to reference ANY file.
It may be easy to reference the NAME and type it inYES I agree. But unless you ACTUALLY know what it is you want then I find just using my shortcut method almost as fast....if not the same.
Do mappers not use shortcuts? I mean its so darn easy its stupid. Copy the files from assets1 and put into your base folder. Make a shortcut and place on your desktop. EASY


Sorry I have to add that I don't add ALL of the assets files. That would be crazy and take up WAY too much space. I just put the most common ones there. textures/models/effects/shaders/sound


But thanks just the same.


My kung fu is also very weak
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Old 01-31-2004, 01:13 PM   #12
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In addition to the list, Eskimo took a screenshot of each of the models ingame so you know what they all look like, helping you look around for models you might want to use. It saves a lot of time which would otherwise be spent putting all the models into a level and seeing what they look like etc - this file with all the thumbnails in can be found at Map-Review as he said earlier.


------------------------------------------------
www.map-review.com

Last edited by Kengo; 01-31-2004 at 10:18 PM.
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Old 01-31-2004, 09:10 PM   #13
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Eehh...I stand corrected. This is a little easier than my method. And THANK YOU Eskimo!!


My kung fu is also very weak
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Old 04-18-2004, 02:07 AM   #14
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confused time


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Old 01-24-2006, 02:16 PM   #15
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actually, now that there is a topic on this...what is an .ASE file?
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Old 01-24-2006, 03:50 PM   #16
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is a map model, but it is made out of brushes in the GTK Radiant editor. Basically you make something in Radiant, put a "caulk shell" around the whole thing and compile it, then you compile it again in a different way and you turn it into a model. The model will be nonsolid in game just like a normal md3 map model, and the parts you had as caulked when building the model will be invisible both in the editor and in game. I will let someone else post all the details on HOW to actually do it since I dont remember off the top of my head and I dont have time :P
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