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Old 11-20-2003, 10:03 PM   #1
wedge2211
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Since people don't notice the separate mapping showcase...

2 wedgemaps. *Cough.*

(You should be thinking Yuuzhan Vong, pnut_master. The rest of you...go ogle and download.)

(JA versions coming soon.)


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Old 11-21-2003, 09:42 AM   #2
Pnut_Man
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(LOL. Awesome Mwhahha! I finally have that map! Great job Wedge.)




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Old 12-02-2003, 09:55 PM   #3
wedge2211
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JA version of Tal Erulanei now available at pcgamemods.



http://www.pcgamemods.com/3265/


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Old 12-02-2003, 11:34 PM   #4
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Who'd have thought Louis had hair like that eh?

I gotta say I love them both Wedge, Oracle is very stylish and atmospheric wheras TE is just totally unique. Which you most pleased with?


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Old 12-03-2003, 07:05 AM   #5
GothiX
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What would you be pleased with most, if you're a patch maniac?


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Old 12-03-2003, 08:06 AM   #6
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Yeh, I think I see what you mean

TE really is most....patchnificent!


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Old 12-03-2003, 01:46 PM   #7
Eldritch
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Nice word.

*files that one into the Eldritcabulary for future use*

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Old 12-03-2003, 02:41 PM   #8
wedge2211
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I'd have to say I'm most pleased with the visual look of Oracle - I'm amazed that the column textures I made worked so well. I think the theme comes across very well, and it all looks damn good. "You know, sometimes I amaze even myself," as Han Solo would say.

However, Tal Erulanei has superior gameplay, I think. Again, I amazed myself...by the fact that I was able to get such good performance out of such a patch-heavy map. You all notice I didn't use -patchmeta to compile, and the map is composed of a whopping 77% percent patch meshes! Visually, it's a little more sparse than Oracle, but I think the flow is unique in Jedi Outcast/Academy, given the rising/falling/twisting corridors.


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Old 12-05-2003, 01:02 PM   #9
wedge2211
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JK2Files: http://www.jk2files.com/file.info?ID=21170

And um...they like it. A lot.


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Old 12-06-2003, 08:41 PM   #10
Lathain Valtiel
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Might wanna know there's two shader errors... One of your nateweb blend functions is typoed, and you wanted gold_globe to glow but you didn't put in a lightmap... Both in erulanei.shader... In the JA version anyway.


Kurgan's Meatgrinder (JA Server: 72.5.248.212:29070)

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Valtiel approved downloads for Meatgrinder: http://strategy.jediknight.net/jka/downloads.shtml
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Old 12-06-2003, 10:45 PM   #11
wedge2211
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Hmm...thanks. I'll have to look into that...dunno why JA should handle shaders differently.


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Old 12-07-2003, 12:18 AM   #12
Lathain Valtiel
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I only tested the JA version, not JO. I didn't mean to imply the JO version didn't have the errors.

Awesome map by the way.


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Valtiel approved downloads for Meatgrinder: http://strategy.jediknight.net/jka/downloads.shtml
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Old 12-14-2003, 11:50 PM   #13
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Hey Wedge, any news on JA's Oracle map? I understand JO's version has shader trouble in JA so I haven't tried it so I was just wandering if you're still planning on importing it.

Thanks.
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Old 12-15-2003, 01:53 PM   #14
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I am...once I figure out what the HECK Raven did to shader codes in JA. It gives "shader has lightmap but no lightmap stage" for shaders that either use map $lightmap or q3map_nolightmap. Very strange...


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Old 12-15-2003, 03:40 PM   #15
Lathain Valtiel
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I fixed the error by replacing gold_globe with this...

textures/erulanei/gold_globe
{
qer_editorimage textures/erulanei/gold_globe.jpg
{
map $lightmap
}
{
map textures/erulanei/gold_globe
tcGen environment
blendfunc GL_ONE GL_ONE
}
{
map textures/erulanei/gold_globe
blendFunc GL_ONE GL_ONE
glow
}
}


Kurgan's Meatgrinder (JA Server: 72.5.248.212:29070)

Player tested, Valtiel approved.

Valtiel approved downloads for Meatgrinder: http://strategy.jediknight.net/jka/downloads.shtml
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