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Old 11-28-2003, 08:42 AM   #1
Khaveen
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Translating SCUMM games

So?
How can I translate in-game messages?
And I'd really love to hear how to modify monster.sou?


Do not smuggle water.
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Old 11-28-2003, 09:52 PM   #2
Alien426
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thread a
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Old 11-30-2003, 04:02 PM   #3
hibernatus
 
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I've made this little program. It works with every version of every game, except for loom pcengine and mm nes.
http://hibernatus34.free.fr/scumm/scummtr.exe

It's not very easy to use as i've been too lazy to make a readme. Feel free to ask me questions.

Oh well, maybe you'll also want to browse http://hibernatus34.free.fr/scumm/
scummrp extracts blocks and lets you replace them in the game files.
scummfont is a quick & dirty font to bmp & bmp to font converter (9x.LFL, 9xx.LFL, CHAR_xxxx). It *updates* a font, it doesn't create it.

Last edited by hibernatus; 11-30-2003 at 04:59 PM.
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Old 12-02-2003, 09:31 AM   #4
Khaveen
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Thanks for the utilities!


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Old 12-02-2003, 09:52 AM   #5
Khaveen
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Oh hibernatus, could you please post a list of commands? I just can't read THAT fast...


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Old 12-02-2003, 08:44 PM   #6
jannar85
 
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options:

-g gameid Select a game
-i Import text into the game files (Input)
-o Export text from the game files (Output)
-f path Path to the text file
-p path Path to the game directory
-w Use the CrLf format (for Windows)
-c Convert characters to the ANSI charset
-l xx Language (for V1 & V2 games): en, de, it, fr
-b Binary mode
-h Add line headers in exported text (with -o)
-H Hexadecimal char codes (with -o)
-I Show instruction opcode (with -o)
-a [oav] Pad Objects, Actors, Verbs with @ (with -o)
-A [oav] -a with variable ids taken into account (with -o)
-L List supported games
-v Verbose
-q Quiet

Examples:
scummtr -cw -gp monkey2 ./mi2 -if ./mi2_fr.txt
scummtr -o -A ov -g zaktowns


Regards,
Atle Ragnar Jarnæs Lerøy | Gamedeveloper

Runestone Entertainment

Stay tuned. Soon Launched.
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Old 12-05-2003, 03:14 PM   #7
hibernatus
 
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Khaveen: press Win+R on keyboard, then type "cmd"
For better shells: http://www.cygwin.com/

How were you going to use the program anyway? With a .bat? If so, you could have written:
scummtr
pause
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Old 05-09-2004, 09:29 AM   #8
Darnn
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I apologize for bumping the thread, but I don't have much time to play around with things like this these days (cursed army), so I'm going to ask instead of trying to find out myself:

Does that tool support any languages in which the writing is right to left, like Hebrew?
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Old 05-12-2004, 05:03 AM   #9
hibernatus
 
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If you can make a text file with 8 bits chars (excluding 0xFF and 0xFE), it should be ok. I think you'll need an editor which provides a conversion table (eg. "î" -> "\xEE"). I know somebody is translating a game in russian and he uses that kind of editor and scummtr.
You'll also need to make the font.
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Old 05-28-2004, 04:30 AM   #10
crazymars
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Quote:
Originally posted by hibernatus
If you can make a text file with 8 bits chars (excluding 0xFF and 0xFE), it should be ok. I think you'll need an editor which provides a conversion table (eg. "î" -> "\xEE"). I know somebody is translating a game in russian and he uses that kind of editor and scummtr.
- Where I can find the conversion table?


Quote:
You'll also need to make the font.
- How can I do it?
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Old 05-28-2004, 05:10 AM   #11
Alien426
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> Where I can find the conversion table?

ANSI table

You can use TextPad's clip library (I think you'll have to customize this yourself) to insert the code for the characters.

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