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12-30-2003, 01:55 PM
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#41
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Rookie
Join Date: Dec 2003
Location: Sweden
Posts: 101
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maybe if we could make new textures, I think races or new "classraces" can be assigned with scripting just like in NWN, so maybe we could write it in the beginning of the game to warp your soldier or scoundrel to a Zabrak bounty hunter or some such, even change screen name etc.
Creatures can be spawned and made party members too I think, hmm i'm gonna try and see if these can be done now..
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12-30-2003, 02:53 PM
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#42
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Rookie
Join Date: Dec 2003
Posts: 20
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Lil' Jawa, how did you compile the script files?
I made a little script (nss), but the NWN Compilers are telling me they can't find NWN (which is somehow correct, cause i don't have NWN). How do i get them running with KotoR?
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12-30-2003, 04:58 PM
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#43
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Rookie
Join Date: Dec 2003
Location: Sweden
Posts: 101
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Don't understand really how you mean you compiled without NWN but if you don't have NWN try this compiler(I think it should work without):
http://www.torlack.com/index.html?to...nsscomp_readme
Though remember you need all the KOTOR includes I added in my "kotor_module" or it wont compile.
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12-30-2003, 05:13 PM
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#44
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Rookie
Join Date: Dec 2003
Posts: 11
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Lil'Jawa, I am no programmer but I am trying to edit your script a bit (new items for lightside..maybe neutral or something) but I cant figure out how to change the alighnment points? What I am looking to do is give the light jedi the star forge robes.
Could you help me out?
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12-30-2003, 05:14 PM
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#45
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Rookie
Join Date: Dec 2003
Posts: 20
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I'm not able to compile the nss file to a ncs file.
I already tried Torlack's Compiler, but it gives me the Message "Unable to locate or open Neverwinter Night".
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12-30-2003, 07:19 PM
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#47
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Rookie
Join Date: Dec 2003
Posts: 14
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While not related to this topic at all, Jawa, I think this link fits nicely with your sig.
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12-31-2003, 04:45 AM
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#48
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Rookie
Join Date: Dec 2003
Posts: 20
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I was able to make a KotoR compatible version of nwnnsscomp. I had to fix some paths and to pass some syntax errors in the nwscript that comes with KotoR.
Seems to work well now. I'll maybe upload it tomorrow.
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12-31-2003, 10:02 AM
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#49
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Rookie
Join Date: Dec 2003
Posts: 23
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Patience, young Skinners.
I'm currently analyzing the graphics used for the GUI, as they are 2D and should be the easiest to work with. It is interesting, however quite difficult to figure out. As an estimated guess, I probably know about 20% of what is needed for changing the graphics without guessing what *might* happen.
Given my current progress and determination, I might be able to comprehend the texture format in about a week or so, but I won't make any promises on that. I've still got a lot to figure out, and I've been at it for about a week now.
I'll keep you posted on my progress though.
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12-31-2003, 11:57 AM
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#50
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Join Date: Dec 2003
Location: Sweden
Posts: 101
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Quote:
Originally posted by somrandomguy
While not related to this topic at all, Jawa, I think this link fits nicely with your sig.
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HazardX: Sounds good, just wish Torlack had released the source code for his programs instead of just discontinueing them like that..
Phelon: I look forward to seeing your first skin(that will be like a milestone in kotor editing imho).
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12-31-2003, 12:01 PM
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#51
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Rookie
Join Date: Dec 2003
Posts: 20
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Jawa, you can download Torlack's Sources at Torlack.com.
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12-31-2003, 01:00 PM
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#52
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Rookie
Join Date: Dec 2003
Location: Sweden
Posts: 101
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Ahh, anyone tried compiling with MSVC 2003 yet?
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12-31-2003, 01:38 PM
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#53
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Rookie
Join Date: Dec 2003
Posts: 20
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I'm using VC.Net, it shouldn't be very diffrent.
Make sure to download the YACC-MSTA or you'll recieve a YACC Error on compilation.
I still have problems with ATL/WTL Components (Used in the NWN Explorer to create the GUI) but nwnnsscomp doesn't use it.
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12-31-2003, 02:41 PM
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#54
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Rookie
Join Date: Dec 2003
Posts: 23
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Lil' Jawa:
[Force Persuade] You don't want to see a skin done by me.
Unless you wanna be blind.
But I'll show the way to anyone interested, but as for the actual skinning, they'll have to do that by themselves. I'll simply figure out how and maybe, only maybe, come up with the necessary tools not at hand (which will most likely be a texture-converter). But that's still going to take a while.
I'm more of a coder than anything else, and not even a good one.
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12-31-2003, 05:07 PM
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#55
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Rookie
Join Date: Dec 2003
Posts: 11
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about textures and models...I can open them up in torlacks explorer, but when I export them and try to open them with a model editor (.mdl of course) it gives an error...what did bioware do to their files? lol..if anyone can get the wav files out im a decent sound editor..made a few soundpacks for games like day of defeat...i would like to see what I can do with the lightsaber noises :P
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01-01-2004, 12:12 AM
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#56
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Lurker
Join Date: Dec 2003
Posts: 5
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How does it work?
do u start as a jedi after u wake up from the bed or ??
I did put it in the override folder and when i start it starts a soldier ?
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01-01-2004, 02:28 AM
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#57
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Veteran
Join Date: Oct 2003
Posts: 906
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i don't care about the models. i want the skins. two different things. one is a 2 dimensional piece of art that wraps around a 3 dimensional piece of art(called a model  ) to give it texture, and indeed visibility.
so yes phelon, please please please, how do you get to the skins? what's up with the .raw format? how do you open/edit these things?
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01-01-2004, 06:17 AM
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#58
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Join Date: Jul 2002
Posts: 206
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i know its allmost impossible but i think it would be cool to make armor look like the actual armor like plant your character's head onto the orginal model like Darth Bandon and Calo Nord's armor, i was rather dissapointed with there ingame states well if we ever get to the modding extent the Jedi KNights series i won't deem it undoable. as so many things were done in that game mostly multiplayer but allmost anything is possible if we had the right scripts etc..
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01-01-2004, 01:21 PM
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#59
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Rookie
Join Date: Dec 2003
Posts: 24
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The Main question you know as to start cutscene? In NWN cutscenemode
And in Kotor'e what?? I have studied the scripts, but yet has not found the decision......
And why speakstring don't work how get debug message???
Last time I hard studied the script. I have made new party NPC and
Has studied a little mechanism Ai for NPC. As small successes with dialogues
However them to edit still there is no opportunity. Me interests than
Except for NWN explorer still it is possible to open dlg, utc files. If to learn it will be
normal to edit dialogues it is by the precondition to do(make) a good plot and new tasks.
Whether exists the documentation on files Kotor. I shall be very grateful for this information.
Öe can together make new ideas for Mod or at least exchange knowledge here on a forum. That
that I have changed yours Mod that slightly it was only in research, now I work above the
author's project.
Now I preparing Mod where I try to turn a plot of game in the other direction. You from a
beginning of game occur on Taris, then receive the task to destroy jedis with Korriban.
I have already enough knowledge for creation a Mod, but I want to make really good work.
http://www.fieldglory.narod.ru/shots.htm
sorry for my worse english
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01-01-2004, 01:24 PM
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#60
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Rookie
Join Date: Dec 2003
Posts: 24
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The Main question you know as to start cutscene? In NWN cutscenemode
And in Kotor'e what?? I have studied the scripts, but yet has not found the decision......
And why speakstring don't work how get debug message???
Last time I hard studied the script. I have made new party NPC and
Has studied a little mechanism Ai for NPC. As small successes with dialogues
However them to edit still there is no opportunity. Me interests than
Except for NWN explorer still it is possible to open dlg, utc files. If to learn it will be
normal to edit dialogues it is by the precondition to do(make) a good plot and new tasks.
Whether exists the documentation on files Kotor. I shall be very grateful for this information.
Öe can together make new ideas for Mod or at least exchange knowledge here on a forum. That
that I have changed yours Mod that slightly it was only in research, now I work above the
author's project.
Now I preparing Mod where I try to turn a plot of game in the other direction. You from a
beginning of game occur on Taris, then receive the task to destroy jedis with Korriban.
I have already enough knowledge for creation a Mod, but I want to make really good work.
http://www.fieldglory.narod.ru/shots.htm
sorry for my worse english
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