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02-20-2004, 10:42 PM
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#1
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Rookie
Join Date: Sep 2003
Location: Somewhere in the outer rim...
Posts: 38
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WIP: Dreadnought
I'm working on a Dreadnought space combat map. It was originally intended for TFFA, but I'm starting to lead more towards siege. This is my first real map so far, and I'm pretty new to GTK Radiant, so some of the stuff in it may look a little strange. I know the textures definitely need some work. Any suggestions would be greatly appreciated.
(scroll down for screenshots)
Last edited by jangofett804; 02-22-2004 at 11:25 PM.
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02-21-2004, 08:15 AM
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#2
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cryptoscripter
Join Date: Jun 2002
Location: Finland
Posts: 1,087
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Sorry, but all I get when clicking your links is this:
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Download Blocked - User Transfer Limit Exceeded
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02-21-2004, 11:10 AM
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#3
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Yea me too!
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02-21-2004, 02:06 PM
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#4
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Rookie
Join Date: Sep 2003
Location: Somewhere in the outer rim...
Posts: 38
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02-21-2004, 03:50 PM
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#5
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Looks good.
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02-21-2004, 05:11 PM
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#6
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Join Date: Jun 2003
Location: Massachusetts
Posts: 252
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Looks cool. But some of the textures seem bland to me. Maybe... add more texture to it?
-JKA Skinner
- Sith Anakin Skywalker
Need Help Beta Testing? Ill beta Test your models!
-Formally known as [SM]Maximus
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02-21-2004, 05:50 PM
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#7
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If I may make a point...
Join Date: Jul 2003
Location: The Sohma house
Posts: 1,293
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The map looks good. However, may I point out something:
The Dreadnought doesn't have so many windows by the bridge. For a reference shot, here's a Dreadnought as seen from X-Wing Alliance. This is actually a fan-made one, but all they've done is add more detail.
http://www.xwaupgrade.com/screenshot...ght/dread2.jpg
Other than that, the ship looks great! Keep it up!
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02-21-2004, 06:10 PM
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#8
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Rookie
Join Date: Sep 2003
Location: Somewhere in the outer rim...
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Yeah, i just felt like adding those in to make some space for a few turrets or something like that. Thanks for the pic tho; its good reference 
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02-21-2004, 06:25 PM
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#9
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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I'd like to point out that the "light" stage of Q3Map2 isn't there for fun. *hint*
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02-22-2004, 10:59 AM
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#10
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Join Date: Jan 2002
Posts: 1,126
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GothiX your so observant! Anyway yeah, and maybe some colored light. (I just fell in love with it).
When all is said and done, more is said than done.

Thanks to ZeeMan for the sig!
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02-22-2004, 12:33 PM
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#11
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Rookie
Join Date: Sep 2003
Location: Somewhere in the outer rim...
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I'll add some colored light as soon as i fighure out to. Im still pretty new to this, so...
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02-22-2004, 11:26 PM
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#12
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Rookie
Join Date: Sep 2003
Location: Somewhere in the outer rim...
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02-23-2004, 01:30 AM
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#13
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Rookie
Join Date: Oct 2003
Posts: 118
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A great idea man, but one question: I see an X-wing launching from the dreadnaught's hangar bay. So am I to assume that this is a Rebel occupied dreadnaught that is repelling Imperial attack? Or did the X-wing land in the bay to allow a commando to plant explosives/steal data/commandeer the command bridge? Other than this minor anomally, this map is looking excrutiatingly promising! Make sure to add uber-powerful turbolasers that can destroy fighters in one shot! Thanks man!
I am master of Tokyo.
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02-23-2004, 08:46 AM
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#14
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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Squeekies, no coloured lights. Just lighting, in general, will do. Coloured lighting will look very amateuristic if overused.
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02-23-2004, 09:05 PM
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#15
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Rookie
Join Date: Sep 2003
Location: Somewhere in the outer rim...
Posts: 38
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Quote:
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A great idea man, but one question: I see an X-wing launching from the dreadnaught's hangar bay. So am I to assume that this is a Rebel occupied dreadnaught that is repelling Imperial attack? Or did the X-wing land in the bay to allow a commando to plant explosives/steal data/commandeer the command bridge? Other than this minor anomally, this map is looking excrutiatingly promising! Make sure to add uber-powerful turbolasers that can destroy fighters in one shot! Thanks man!
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oh, i was just trying out the hangars to see how easy it was to exit and enter them. The dreadnought will be an imperial ship, and yeah, i really want to get plenty of powefrul turrets in there. I dont know about one-shot kills, but i shall see.
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02-23-2004, 11:08 PM
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#16
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Rookie
Join Date: Oct 2003
Posts: 118
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Turbolasers can do it. Thx for clearing that up!
I am master of Tokyo.
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