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Old 05-05-2007, 07:38 PM   #841
Marauder's Fury
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This is a long thread and I'm sure it's been already asked, but I wasn't able to catch it. So, apologies in advance.

I've made some minor changes in the spells.2da file, but KSE wouldn't seem to agree with it. Then I've abandoned it and downloaded a mod named "Ultimate Sound Mod", causing the same problem. When I delete the spells.2da file in the Override folder, KSE starts working. Any way to make good friends with both the mod and KSE?

Thanks, and keep up the great work!
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Old 05-05-2007, 08:53 PM   #842
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In an unrelated note, KSE seems to refuse to run on Vista.


One thing that fools will never understand is that only a weakling lets the darkness control him. A mix of light and darkness is a powerful thing. Volatile, yes, but also unexpected, and thus even more dangerous.
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Old 05-05-2007, 08:56 PM   #843
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Quote:
Originally Posted by Marauder's Fury
I've made some minor changes in the spells.2da file, but KSE wouldn't seem to agree with it. Then I've abandoned it and downloaded a mod named "Ultimate Sound Mod", causing the same problem.
Hello,
What exactly is the symptom? Does it give an error message like "Attempted to read past the end of dialog.tlk" or something similar? Does it close instantly?

Take a look at this thread first.
http://www.lucasforums.com/showthread.php?t=163778

You can get a lot more information about what exactly is causing KSE to crash if you follow the steps under the "Troubleshooting Other Problems" header at the bottom of that thread.
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Old 05-05-2007, 08:59 PM   #844
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Quote:
Originally Posted by Darth Manus
In an unrelated note, KSE seems to refuse to run on Vista.
Have you tried running in "XP Compatibility Mode" and "Run As Administrator" ?
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Old 05-06-2007, 10:55 AM   #845
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Quote:
Originally Posted by tk102
Hello,
What exactly is the symptom? Does it give an error message like "Attempted to read past the end of dialog.tlk" or something similar? Does it close instantly?

Take a look at this thread first.
http://www.lucasforums.com/showthread.php?t=163778

You can get a lot more information about what exactly is causing KSE to crash if you follow the steps under the "Troubleshooting Other Problems" header at the bottom of that thread.
Thanks for your interest, tk102.

I took a look at the topic you mentioned. The editor doesn't give me such an error message; it's just Windows' usual error report. It occurs whenever I put a modified spells.2da file into the Override folder. When I remove the file, things return to normal. For example, after installing the Ultimate Sound Mod, I had to delete the spells.2da file from override in order to get KSE up and running. The mod seems to be running with no problems after removing that file, so I don't have an actual trouble with it at the moment, but I wanted to let you know about the problem in case you may encounter a similar problem in the future.
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Old 05-06-2007, 11:13 AM   #846
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Ah, is the 2da file that's in your override readable in notepad? If so, these are called v2.0 2da files and KSE only knows how to read v2.b 2da files. You can convert between the two by opening the v2.0 2da file in Excel (space delimited) and then "Write 2DA" using the Excel 2DA Add-in available from http://www.starwarsknights.com/tools.php

Did you try creating a kse.log file for KSE to write into? In windows explorer just right click and choose New->New Text Document and then rename the file to kse.log and say yes when it asks you if you want to change the extension. Then try opening KSE again (with spells.2da in the override). After KSE crashes, look at the contents of the kse.log in notepad.
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Old 05-07-2007, 09:54 AM   #847
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Quote:
Originally Posted by tk102
Have you tried running in "XP Compatibility Mode" and "Run As Administrator" ?
Yes, both at the same time. I double click the executable but there's no visible response. Nothing new shows up on the Task Manager either.

Edit: 3.3.2a seems to be working.


One thing that fools will never understand is that only a weakling lets the darkness control him. A mix of light and darkness is a powerful thing. Volatile, yes, but also unexpected, and thus even more dangerous.

Last edited by Darth Manus; 05-07-2007 at 10:23 AM.
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Old 05-07-2007, 10:47 AM   #848
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Quote:
Originally Posted by Darth Manus
Edit: 3.3.2a seems to be working.
Ah! So you have a non-English OS or a diacritical mark in you username?

symptom #1

Glad 3.3.2a worked for you. I guess we can't blame Vista after all.
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Old 05-07-2007, 11:10 AM   #849
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Quote:
Originally Posted by tk102
Ah, is the 2da file that's in your override readable in notepad? If so, these are called v2.0 2da files and KSE only knows how to read v2.b 2da files. You can convert between the two by opening the v2.0 2da file in Excel (space delimited) and then "Write 2DA" using the Excel 2DA Add-in available from http://www.starwarsknights.com/tools.php

Did you try creating a kse.log file for KSE to write into? In windows explorer just right click and choose New->New Text Document and then rename the file to kse.log and say yes when it asks you if you want to change the extension. Then try opening KSE again (with spells.2da in the override). After KSE crashes, look at the contents of the kse.log in notepad.
The file isn't totally readable. But I've created a kse.log file, and here is the crash report KSE generated:

05-07-2007 17:07:00 KSE startup v3.3.3
05-07-2007 17:07:00 KSE found KotOR1 saves directory in D:\Oyunlar\SWKotOR
05-07-2007 17:07:00 KSE found KotOR2 saves directory in D:\Oyunlar\SWKotOR2
05-07-2007 17:07:04 KotOR2 spells.2da override detected.

Somehow it didn't like my spells.2da. Strange.
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Old 05-08-2007, 11:12 AM   #850
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TK, i've just reinstalled TSL on a new comp, running vista, and had a friend install tsl in compatibaility mode. My problem now is that when I try to use KSE, none of my changes take effect. any suggestions?


there are cucumber monkeys in my basement
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Old 05-09-2007, 10:18 AM   #851
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@eagle235: I tell almost everyone to make a kse.log file -- KSE should report the number of bytes it successfully wrote to the hard disk with each "Commit Changes" button press. See post #846 above.
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Old 05-09-2007, 02:00 PM   #852
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thanks tk. Didn't know which of the previous posts would apply to my "issue" since I'm just a lowly fan and not a modder. /end self deprecation/ I'll try that when I get home from class today. Any other specifics I will post later. Thanks again!

EDIT:

At home now. Made kse.log, but wasn't prompted to change the extension. tried implementing changes with kse.log on desktop and later in kse file, but no bytes were reported to kse.log. Also, in my savegame file, all the files are read only, even though i try to change that. finally, whenever I hit the commit changes button, kse reports a successful save but nothing changes. Next step?


there are cucumber monkeys in my basement

Last edited by ChAiNz.2da; 05-09-2007 at 02:02 PM. Reason: combined double-post
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Old 05-09-2007, 03:11 PM   #853
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he kse.log file should be in the same folder as KSE. If nothing is being written to it, there is something wrong.

If the savegame files are truly read-only, KSE should throw an error that says "Could not open file for writing" as a message box on your screen. At least that what it does for me on Win2K.

You might also try running KSE as administrator.
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Old 05-09-2007, 05:43 PM   #854
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kse.log is in the same folder as KSE. tried changing my name, and nothing went into kse.log. note that within kse itself, my changes remain from the last time I made changes. also, the entire saves folder is read only and unchecking the box has no effect, as it reverts when closed. How can I run KSE as an admin?


there are cucumber monkeys in my basement
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Old 05-09-2007, 06:11 PM   #855
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Is KSE.log also readonly for some reason?

Create a shortcut for KSE and right-click on the shortcut to bring up its properites. There should be a checkbox or something that says "Run as Administrator". Then launch KSE using the shortcut.
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Old 05-09-2007, 06:51 PM   #856
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no, kse.log is not read only. I can't run kse as an admin though. the option to run as an admin was greyed out. my profile is that of an admin though.


there are cucumber monkeys in my basement

Last edited by eagle235; 05-10-2007 at 05:22 PM.
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Old 05-13-2007, 03:13 PM   #857
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Mind if I make a feature suggestion? How about the ability to edit enemies?
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Old 05-16-2007, 02:37 PM   #858
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any more input, tk, or am i simply screwed?


there are cucumber monkeys in my basement
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Old 05-16-2007, 02:48 PM   #859
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Quote:
Originally Posted by eagle325
any more input, tk, or am i simply screwed?
Quote:
Originally Posted by tk102
The kse.log file should be in the same folder as KSE. If nothing is being written to it, there is something wrong.
I'm suspicious that your kse.log file might actually be named kse.log.txt. Delete it and follow these steps:

1. Open Notepad.
2. Choose File: Save As... "kse.log" (be sure to use the quotation marks!)
3. Exit notepad
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Old 05-16-2007, 02:55 PM   #860
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Quote:
Originally Posted by BlazingPhoenix
Mind if I make a feature suggestion? How about the ability to edit enemies?
Interesting idea. Each savegame contains a separate .sav file for each module. Inside each module is a .are, a .git, and an .ifo file. The .ifo file of the current module is what KSE typically tweaks. Your suggestion would involve changing the .git file instead.

I'm currently not planning any future releases of KSE under Perl/Tk due to the complexity it has introduced. The next KSE, v4.0.0, will be use Win32::GUI modules to make the application look and respond in a more Windows-native fashion. This will require a major rewrite. I'll keep your suggestion in mind. Thank you for it.
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Old 05-16-2007, 07:03 PM   #861
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Quote:
Originally Posted by tk102
I'm suspicious that your kse.log file might actually be named kse.log.txt. Delete it and follow these steps:

1. Open Notepad.
2. Choose File: Save As... "kse.log" (be sure to use the quotation marks!)
3. Exit notepad
it is indeed, tk. now it is showing that bites are being written, etc., but no effects take place in game.

05-16-2007 17:52:18 KSE startup v3.3.3
05-16-2007 17:52:18 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2
05-16-2007 17:52:25 #2#000002 - Game1 clicked
05-16-2007 17:52:25 Populating Level1 for #2#000002 - Game1
05-16-2007 17:52:26 Populating Feats: #2#000002 - Game1#Feats
05-16-2007 17:52:26 Populating Journal for #2#000002 - Game1
05-16-2007 17:52:27 #2#000002 - Game1#FirstName clicked
05-16-2007 17:52:27 #2#000002 - Game1#FirstName clicked
05-16-2007 17:52:29 Committing changes for 000002 - Game1
05-16-2007 17:52:29 Partytable updated. 34911 bytes written.
05-16-2007 17:52:29 Savenfo updated. 1032 bytes written.
05-16-2007 17:52:29 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032320 bytes total)
05-16-2007 17:52:29 Scalar of tmpsig is 0
05-16-2007 17:53:20 #2#000002 - Game1#Attributes clicked
05-16-2007 17:53:20 #2#000002 - Game1#Attributes clicked
05-16-2007 17:53:21 #2#000002 - Game1#Attributes clicked
05-16-2007 17:53:22 #2#000002 - Game1#Attributes#STR clicked
05-16-2007 17:53:22 #2#000002 - Game1#Attributes#STR clicked
05-16-2007 17:53:23 Committing changes for 000002 - Game1
05-16-2007 17:53:23 Partytable updated. 34911 bytes written.
05-16-2007 17:53:23 Savenfo updated. 1032 bytes written.
05-16-2007 17:53:23 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032320 bytes total)
05-16-2007 17:53:23 Scalar of tmpsig is 0
05-16-2007 17:53:44 ---------Termination---------
05-16-2007 17:56:08 KSE startup v3.3.3
05-16-2007 17:56:08 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2
05-16-2007 17:56:14 #2#000002 - Game1 clicked
05-16-2007 17:56:14 Populating Level1 for #2#000002 - Game1
05-16-2007 17:56:14 Populating Feats: #2#000002 - Game1#Feats
05-16-2007 17:56:14 Populating Journal for #2#000002 - Game1
05-16-2007 17:56:16 #2#000002 - Game1#FirstName clicked
05-16-2007 17:56:16 #2#000002 - Game1#FirstName clicked
05-16-2007 17:56:19 Changing player name to Daynn Kuk
05-16-2007 17:56:21 #2#000002 - Game1#Attributes clicked
05-16-2007 17:56:23 #2#000002 - Game1#NPCs clicked
05-16-2007 17:56:23 AVAILNPC0 read into memory 33467 bytes). Parsing module
05-16-2007 17:56:23 AVAILNPC6 read into memory 24013 bytes). Parsing module
05-16-2007 17:56:23 AVAILNPC8 read into memory 353763 bytes). Parsing module
05-16-2007 17:56:25 #2#000002 - Game1#Globals clicked
05-16-2007 17:56:26 #2#000002 - Game1#NPCs#NPC0 clicked
05-16-2007 17:56:31 #2#000002 - Game1#NPCs#NPC6 clicked
05-16-2007 17:56:31 --- Power: Burst of Speed
05-16-2007 17:56:31 --- Power: Energy Resistance
05-16-2007 17:56:31 --- Power: Fear
05-16-2007 17:56:31 --- Power: Force Camouflage
05-16-2007 17:56:31 --- Power: Force Push
05-16-2007 17:56:31 --- Power: Shock
05-16-2007 17:56:31 --- Power: Stun Droid
05-16-2007 17:56:31 --- Power: Disable Droid
05-16-2007 17:56:31 --- Power: Heal
05-16-2007 17:56:34 #2#000002 - Game1#NPCs#NPC8 clicked
05-16-2007 17:56:36 #2#000002 - Game1#NPCs#NPC8#Classes clicked
05-16-2007 17:56:37 #2#000002 - Game1#NPCs#NPC8#Classes#Class0 clicked
05-16-2007 17:56:45 #2#000002 - Game1#NPCs#NPC8#Classes#Class1 clicked
05-16-2007 17:56:51 #2#000002 - Game1#Classes clicked
05-16-2007 17:56:51 Populating Classes: #2#000002 - Game1#Classes
05-16-2007 17:56:51 -- Jedi Guardian Level: 7
05-16-2007 17:56:51 --- Power: Precognition
05-16-2007 17:56:51 --- Power: Affect Mind
05-16-2007 17:56:51 --- Power: Stun Droid
05-16-2007 17:56:51 --- Power: Force Push
05-16-2007 17:56:51 --- Power: Burst of Speed
05-16-2007 17:56:51 --- Power: Disable Droid
05-16-2007 17:56:51 --- Power: Dominate Mind
05-16-2007 17:56:52 #2#000002 - Game1#Classes#Class0 clicked
05-16-2007 17:56:54 #2#000002 - Game1#Classes#Class0 clicked
05-16-2007 17:56:54 #2#000002 - Game1#Classes#Class0 clicked
05-16-2007 17:56:57 #2#000002 - Game1#Classes clicked
05-16-2007 17:56:57 #2#000002 - Game1#Classes clicked
05-16-2007 17:56:59 #2#000002 - Game1#Classes#Class0 clicked
05-16-2007 17:56:59 #2#000002 - Game1#Classes#Class0 clicked
05-16-2007 17:57:14 Committing changes for 000002 - Game1
05-16-2007 17:57:14 Partytable updated. 34911 bytes written.
05-16-2007 17:57:14 Savenfo updated. 1032 bytes written.
05-16-2007 17:57:14 GLOBALVARS.res updataed. 52338 bytes written.
05-16-2007 17:57:14 Writing AVAILNPC8.utc
05-16-2007 17:57:15 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032368 bytes total)
05-16-2007 17:57:15 Scalar of tmpsig is 0
05-16-2007 17:57:21 #2#000002 - Game1 clicked
05-16-2007 17:58:06 #2#000002 - Game1 clicked
05-16-2007 17:58:07 #2#000002 - Game1#Attributes clicked
05-16-2007 17:58:07 #2#000002 - Game1#Attributes clicked
05-16-2007 17:58:08 #2#000002 - Game1#Attributes#STR clicked
05-16-2007 17:58:08 #2#000002 - Game1#Attributes#STR clicked
05-16-2007 17:58:10 Changing STR value to 99 using field # Str
05-16-2007 17:58:11 #2#000002 - Game1#Attributes#DEX clicked
05-16-2007 17:58:11 #2#000002 - Game1#Attributes#DEX clicked
05-16-2007 17:58:11 Changing DEX value to 99 using field # Dex
05-16-2007 17:58:12 #2#000002 - Game1#Attributes#CON clicked
05-16-2007 17:58:12 #2#000002 - Game1#Attributes#CON clicked
05-16-2007 17:58:13 Changing CON value to 99 using field # Con
05-16-2007 17:58:14 #2#000002 - Game1#Attributes#INT clicked
05-16-2007 17:58:14 #2#000002 - Game1#Attributes#INT clicked
05-16-2007 17:58:15 Changing INT value to 99 using field # Int
05-16-2007 17:58:16 #2#000002 - Game1#Attributes#WIS clicked
05-16-2007 17:58:16 #2#000002 - Game1#Attributes#WIS clicked
05-16-2007 17:58:17 Changing WIS value to 99 using field # Wis
05-16-2007 17:58:18 #2#000002 - Game1#Attributes#CHA clicked
05-16-2007 17:58:18 #2#000002 - Game1#Attributes#CHA clicked
05-16-2007 17:58:19 Changing CHA value to 50 using field # Cha
05-16-2007 17:58:20 #2#000002 - Game1#CurrentParty clicked
05-16-2007 17:58:20 #2#000002 - Game1#CurrentParty clicked
05-16-2007 17:58:20 #2#000002 - Game1#CurrentParty clicked
05-16-2007 17:58:27 Committing changes for 000002 - Game1
05-16-2007 17:58:27 Partytable updated. 34911 bytes written.
05-16-2007 17:58:27 Savenfo updated. 1032 bytes written.
05-16-2007 17:58:27 GLOBALVARS.res updataed. 52338 bytes written.
05-16-2007 17:58:28 Writing AVAILNPC8.utc
05-16-2007 17:58:28 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032368 bytes total)
05-16-2007 17:58:28 Scalar of tmpsig is 0
05-16-2007 17:58:50 #2#000002 - Game1#Attributes clicked
05-16-2007 17:58:51 #2#000002 - Game1#NPCs#NPC0 clicked
05-16-2007 17:58:52 #2#000002 - Game1#NPCs#NPC6 clicked
05-16-2007 17:58:53 #2#000002 - Game1#NPCs#NPC8 clicked
05-16-2007 17:58:54 #2#000002 - Game1#NPCs clicked
05-16-2007 17:58:58 #2#000002 - Game1#Classes#Class0 clicked
05-16-2007 17:59:02 #2#000002 - Game1#Credits clicked
05-16-2007 17:59:02 #2#000002 - Game1#Credits clicked
05-16-2007 17:59:03 Changing Credits to 999999999
05-16-2007 17:59:09 #2#000002 - Game1#NPCs clicked
05-16-2007 17:59:11 #2#000002 - Game1#NPCs#NPC8 clicked
05-16-2007 17:59:14 #2#000002 - Game1#NPCs#NPC8#Classes#Class1 clicked
05-16-2007 17:59:14 #2#000002 - Game1#NPCs#NPC8#Classes#Class1 clicked
05-16-2007 17:59:18 #2#000002 - Game1#NPCs#NPC8#Classes clicked
05-16-2007 17:59:18 #2#000002 - Game1#NPCs#NPC8#Classes clicked
05-16-2007 17:59:19 #2#000002 - Game1#NPCs#NPC8#Classes#Class0 clicked
05-16-2007 17:59:19 #2#000002 - Game1#NPCs#NPC8#Classes#Class0 clicked
05-16-2007 17:59:20 #2#000002 - Game1#NPCs#NPC8#Classes#Class1 clicked
05-16-2007 17:59:20 #2#000002 - Game1#NPCs#NPC8#Classes#Class1 clicked
05-16-2007 17:59:21 #2#000002 - Game1#NPCs#NPC8#Classes#Class1#Level clicked
05-16-2007 17:59:21 #2#000002 - Game1#NPCs#NPC8#Classes#Class1#Level clicked
05-16-2007 17:59:27 Changing Level value to 6 using field # Level
05-16-2007 17:59:29 Committing changes for 000002 - Game1
05-16-2007 17:59:29 Partytable updated. 34911 bytes written.
05-16-2007 17:59:29 Savenfo updated. 1032 bytes written.
05-16-2007 17:59:30 GLOBALVARS.res updataed. 52338 bytes written.
05-16-2007 17:59:30 Writing AVAILNPC8.utc
05-16-2007 17:59:30 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032368 bytes total)
05-16-2007 17:59:30 Scalar of tmpsig is 0
05-16-2007 17:59:52 ---------Termination---------


there are cucumber monkeys in my basement

Last edited by tk102; 05-16-2007 at 07:31 PM.
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Old 05-16-2007, 07:29 PM   #862
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Quote:
Originally Posted by eagle235
05-16-2007 17:52:18 KSE startup v3.3.3
05-16-2007 17:52:18 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2
...
05-16-2007 17:52:29 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032320 bytes total)
...
05-16-2007 17:53:23 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032320 bytes total)
...
05-16-2007 17:56:19 Changing player name to Daynn Kuk
...
05-16-2007 17:57:15 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032368 bytes total)
...
05-16-2007 17:58:28 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032368 bytes total)
...
05-16-2007 17:59:30 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032368 bytes total)
This log file looks perfectly fine to me. You see how the file size changed when you changed your name? That's correct... the other changes merely modified values without adding/subtracting bytes so the file size stayed the same.

Check the file timestamp of C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav
is it recent or old?

Are you sure you're loading "Game1" in KotOR?

Are you attempting to modify a game while you have KotOR running in the background? (that's a no-no)
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Old 05-16-2007, 07:37 PM   #863
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1.) the time stamp is for the 8th
2.) Yes, I'm loading the correct game
3.) nope

think this has something to do with all the files being read only?


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Old 05-16-2007, 07:50 PM   #864
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I don't know firsthand how Perl performs on Vista, but I can tell you that it is attempting an unbuffered file write operation that is returning successfully with the number of bytes that it thinks it has actually written (link).

If KotOR can successfully save over the top of that slot, KSE should be able to as well.

Can you not change the files from being read-only?
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Old 05-16-2007, 08:16 PM   #865
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not so far. i've tried to make everything from the entire kotor file down to my individual savegame file writeable, but to no avail. everything from the lucasarts file in my "programs" directory on down, in fact.


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Last edited by eagle235; 05-16-2007 at 08:34 PM.
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Old 05-21-2007, 10:10 PM   #866
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Quote:
Originally Posted by tk102
Interesting idea. Each savegame contains a separate .sav file for each module. Inside each module is a .are, a .git, and an .ifo file. The .ifo file of the current module is what KSE typically tweaks. Your suggestion would involve changing the .git file instead.

I'm currently not planning any future releases of KSE under Perl/Tk due to the complexity it has introduced. The next KSE, v4.0.0, will be use Win32::GUI modules to make the application look and respond in a more Windows-native fashion. This will require a major rewrite. I'll keep your suggestion in mind. Thank you for it.
Thanks for that and can't wait tell the next version, this program is pretty cool.
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Old 05-23-2007, 08:35 PM   #867
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tk: i have been informed that vista has 7 layers fo security to it, and that as an admin I can only access the bottom 4, whle tsl can obviously access a higher one. for whatever reason, kse cannot access the files either. if you've run across anyone with a solution to this, let me know, cuz no one I know has. by the way, vista


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Last edited by eagle235; 05-23-2007 at 08:41 PM. Reason: wife gave me a shoulder rub, so i posted before I finished my thought. ;)
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Old 05-31-2007, 08:54 AM   #868
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Weird savegame problem

Let me start by saying thanks for a great tool. I had never used KSE until a few days ago, when I tried to solve a problem with my current savegame. I'm still having trouble, and I'm looking for any ideas on how to fix it. I apologize if this is the wrong place to post this. Please direct me to the appropriate place if that is the case.

I recently started playing KOTOR again (for probably the dozenth time), and I decided to give Weapons of the Old Republic a try. I installed it before starting my new game (this was a fresh KOTOR 1.03 install, too), and everything seemd to be working fine. However, once I was ready to
spoiler:
leave the Unknown World for the Star Forge,
I started having problems. As soon as I clicked on
spoiler:
the Star Forge on the galaxy map,
the game would freeze. Specifically, the screen would go blank and I'd just see the KOTOR mouse cursor. I could hear the music from the in-game cutscene
spoiler:
where Carth contacts Admiral Dodonna
as well. The game wouldn't continue past that point. I decided that WotOR might be responsible, so I left the Ebon Hawk and found a container where I could dump all of my WotOR items. Once I had done that, I removed the mod (by clearing my override folder). In addition, I tried reinstalling the game to make sure no other files were affected by the mod (I believe "dialog.tlk" is changed by the mod too). However, I still had the same problem. I had noticed that one item had stayed in my inventory
spoiler:
(Ajunta Pall's sword)
. I wasn't able to drop it (probably because it was a quest item), so I thought that might be the culprit. I downloaded KSE and removed the item from my inventory. I then removed the mod and reinstalled KOTOR again. Now I could proceed, but not past the end of the previously not working cutscene. Once it's done, I get a black screen and a Windows error telling me KOTOR caused an error and has to be closed. Since then, I have tried numerous things to troubleshoot my problem. First, I unequipped everything from everyone in my party, and removed my entire inventory via KSE. No dice. I then tried removing all my quests, in case that was the problem. I still get the same error.
The only thing I haven't tried at this point is changing my global variables. However, I don't know much about them. Does anyone have any tips on how to proceed? I'd be willing to use a cheat to skip to the next area too, but I don't think there's a way to do that.

There is one other thing that may be a factor here.
spoiler:
Before I installed KSE, I dumped my WotOR-modified items in a container at The One's compound. Those items are therefore still in my game, but in a map that shouldn't be accessed during the transition to the Star Forge (I don't remember what happens after Carth's transmission to Dodonna, but I think it shows the Ebon Hawk flying to the Star Forge via a cutscene, then the actual Star Forge area is loaded). I think my game crashes if I leave the Ebon Forge and go back to The One's compound, because it can't load the items in the container there. If it will help, I can reinstall WotOR, pick up those items, use KSE to remove them, then uninstall WotOR again. But I don't think that's a factor.
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Old 05-31-2007, 11:25 AM   #869
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Actually that sounds just like this problem. I've looked at the decompiled scripts for that cutscene and haven't been able to determine the cause of the problem. At least one other person mentions WotOR, but I don't believe Gavroche had the mod installed.
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Old 05-31-2007, 12:02 PM   #870
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Quote:
Originally Posted by tk102
Actually that sounds just like this problem. I've looked at the decompiled scripts for that cutscene and haven't been able to determine the cause of the problem. At least one other person mentions WotOR, but I don't believe Gavroche had the mod installed.
That might be the case, but as I said, I got past the problem he ran into. I'm getting that cutscene fine now. The game crashes when the cutscene is done though.
spoiler:

By the way, as I already mentioned, I removed all of my inventory items. It's really funny to see Carth calling in the cavalry (Dodonna) in his underwear. :P


Anyway, thanks for trying to help. If I can't figure this out, I might just go on to TSL (I was in the mood to play both again, so I was going to play through TSL again as soon as I finished KOTOR). It's frustrating to get right up to the last area in the game and have to stop playing though.
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Old 06-02-2007, 04:39 AM   #871
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Personaly I'd like to see checkboxes that cover the following.

Select All Feets

Select All Powers

Select All Items.

Max All Feets/Atributes (all the above functions avail9ible for Both PC and NPC charecters)
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Old 06-02-2007, 03:27 PM   #872
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I'm having a problem with KSE after downloading Shem's Super-Enhanced Mod for TSL. Every time I open KSE, it encounters an error. At first, I thought it was because I mixed up baseitems.2da, but now I have the right .2da and it still encounters an error. My TSL save it right at the beginning, right after my Exile gets out of the kolto tank. I don't remember having this problem before, so I am stumped. The only other mods I installed so far since I had to re-install my TSL game are the Prequel Sabers and Ultimate Sound Mod, as well as the update patch.

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Old 06-02-2007, 04:33 PM   #873
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I bypassed my issue by warping to the next area of the game. I didn't encounter any side effects (I guess any global variables had already been set), and was able to finish the game after that single warp. Once again, thanks tk102 for trying to help. I'm now playing TSL again, with a few mods. I'll be sure to bug everyone again if I run into any other problems. :P
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Old 06-25-2007, 10:50 AM   #874
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Quote:
Originally Posted by SykoRevan
I'm having a problem with KSE after downloading Shem's Super-Enhanced Mod for TSL. Every time I open KSE, it encounters an error. At first, I thought it was because I mixed up baseitems.2da, but now I have the right .2da and it still encounters an error. My TSL save it right at the beginning, right after my Exile gets out of the kolto tank. I don't remember having this problem before, so I am stumped. The only other mods I installed so far since I had to re-install my TSL game are the Prequel Sabers and Ultimate Sound Mod, as well as the update patch.
I'm having the same problem. Standard windows "this program has crashed" stuff.

I read through a couple of posts on this page and resolved that Shem's Super Enhanced mod is the probable cause for it(as its the only one that modifies spells.2da)
I removed spells, skills, and baseitems 2da's from both override folders and replace skills and baseitems in both, which allowed KSE to run. At that point i placed spells.2da back into KoTOR's override. KSE still worked, however once i placed spells.2da back into KoTORII's override it gave me the error once again. I can only theorize that something about my TSL spells.2da is making KSE hate it to no end.

and in case you want to have a look at the spells.2da for TSL that i'm using(which is causing KSE to not like me or the game.)

Link to .rar file:
http://files.filefront.com//;7879222;;/

Link to .zip file:
http://files.filefront.com//;7879218;;/


I wasn't sure which file format you were used to so I included both. Hope this helps in resolving this issue for myself and others like SykoRevan
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Old 06-25-2007, 11:16 AM   #875
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Quote:
Originally Posted by Ourboros
I'm having the same problem. Standard windows "this program has crashed" stuff.

and in case you want to have a look at the spells.2da for TSL that i'm using(which is causing KSE to not like me or the game.)
That spells.2da works fine with my savegames. Strange that you are seeing a Windows error, and not a KSE error.

Make a kse.log file in the same directory as KSE and try it again. Then PM me the contents of the kse.log.
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Old 06-25-2007, 11:22 AM   #876
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Ok thanks to TK's help (via pm system) the problem is fixed.

first(if you have excel which speeds it up) download Excel 2DA Add-in from http://www.starwarsknights.com/tools.php

and follow the readme instructions to get that enabled(i guess you could use the 2da editor in kotor tool, but the excel is a lot faster)

next you need to open your KoTOR II spells.2da

then locate the line that has
FORCE_POWER_CHOKEF | 136329 | 136330
and change the numbers 136329 and 136330 to **** (4 asterisks) and write the 2da file back out to your override.


That should fix it(unless you have other conflicts)

This solution is for the people who don't have Darth333's Choke Anyone mod but use Shem's Ultimate Sound Mod(includes those who use his Super-Enhanced mod as well, because you need the Ultimate Sound Mod to use it.)

The error is due to the line with FORCE_POWER_CHOKEF which references Darth333's Choke Anyone mod.

Last edited by Ourboros; 06-25-2007 at 01:14 PM.
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Old 06-28-2007, 08:36 AM   #877
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Just a quick note in reference to eagle265's unsolved problem, the solution is to disable UAC. KSE will not work in Vista with UAC enabled.

Thank you for that ~tk102

Last edited by tk102; 06-28-2007 at 11:14 AM.
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Old 07-01-2007, 07:52 PM   #878
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i'm having a HUGE problem with KSE ... and i'm not sure why. it seems its forgotten that perl58.dll is the dll its looking for and is looking for the directory, and a nameless dll. any suggestions?
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Old 07-01-2007, 10:00 PM   #879
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This seems like the best place to ask my question.

I have TSL for the Xbox and I want to try my hand at using KSE on the save files there. All I need to know, for starters, is how to transfer the required files from the Xbox to the PC, and viceversa. From there, I am sure I can handle the rest of the process myself.

Can someone lend me a hand?

For the record, I donīt have a modded Xbox, nor do I have Action Replay.


The dark is generous and it is patient and it always wins. It wins because it is everywhere.

But even in the darkest of hours, there are those who dream of dawn.

Last edited by Delta-1207; 07-05-2007 at 12:54 AM.
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Old 07-17-2007, 12:10 PM   #880
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How do i make mods work i have no idea help me add ~ snip ~



Please do not post e-mail addies (#9). It invites spam-bots and mail harvesters.

However, if you need help installing mods, the first step is to read the included readme file (of the mod). Usually the modder will take you through the install steps.

You can also visit the How To Install Mods Thread. It may help with the finer details.

Welcome to the Forums! ~ Cz

Last edited by ChAiNz.2da; 07-17-2007 at 12:22 PM.
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