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Thread: KotOR and KotOR2 Savegame Editor (KSE) - Current Version: 3.3.3
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Old 03-29-2004, 10:30 AM   #81
Ossian
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Got it
However i have spotted a problem.
When i give my character a Jedi class instead of a normal class
(1st level Jedi Guardian istead of 1st level Soldier)
the Force point are not added.
So at the 20th level the real force pool is the one of a 19th level character!
Is there a way to modify this?
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Old 03-29-2004, 02:14 PM   #82
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dm: That's right. Your MFP and MHP, even though stored in the savegame, are not used directly upon game loading. They are calculated from your Attributes and any modifying items in your inventory and level. Meanwhile, your FP and HP are restored from the stored savegame values. However, they cannot exceed the MFP and MHP. (Try saving a game when your force or health is depleted and try editing your HP or FP back to MHP and MFP.)

Ossian: Although the savegame editor does not show MFP/FP when you add a Jedi class to a character that doesn't have it, upon load and saving that game, you will have MFP and FP. However, remember that you won't automatically have the Feat "Force Sensitivity" which grants you that additional 40 FP off the bat. But you can use the savegame editor to add that. So basically, the game will figure out your MFP and MHP for whatever level you are upon *loading* the game, not at level up. So you're okay.


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Old 03-29-2004, 02:50 PM   #83
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You're right, but only if you add a class to a character.
I have replaced my original class with a jedi one (for the joy of having a 20th level jedi ).
My character has 10 CHA & 12 WIS so he got a +1 to his force points, but at the 20th level he had a total of 135 force points (4*19 + 40).
I have tried to generate a new character as a 1st level jedi guardian, but the HP (6) and FP (0) was the ones of the previous class (a scoundrel in this case).
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Old 03-29-2004, 02:56 PM   #84
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Really? Hmm. Bummer...


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Old 03-29-2004, 07:07 PM   #85
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tk, you should make your Savegame Editor can add/remove your party members. And you should make another file that is not self installing (Like Zip File) for the Savegame Editor.


There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the dark side.
I do not have fear, but rather I instill it in my enemies.
I am the heart of darkness.
I am the fire of hate.
I am the destroyer of worlds.
I know the power of the dark side.
All the universe bow before me.
I pledge myself to the darkness as I rule the Sith.
For I have found true power in the death of light.

-The Code of The Sith Lords
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Old 03-29-2004, 07:27 PM   #86
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TZ -- adding and removing party members would very likely screw up your game. It's safer to do that with scripting methinks.

-- Zip file is preferred? And to think that I was trying to make it easier... since there are custom dialogs that need to be put in the right folder and all. I'm pretty limited on webspace so it's either one or the other or I'll need to take down some other files.


I was thinking it might be a good idea to have KSE check the Override folder for spells.2da and use it if present.


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Old 03-30-2004, 06:21 AM   #87
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KSE v1.4.0 released

Version 1.4.0 released

Will now read spells.2da if it exists in the Override folder. This allows custom spells to be added to the PC and NPCs.

Follow the link in my sig.

(Oh yeah -- reverted back to .zip format for you TZ...)


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Old 03-30-2004, 07:19 AM   #88
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big bug or something. it restarts my puter while i'm editing force powers or feats or anything then it gives me a "windows has recovered from from a serious error" message when it finishes rebooting. is this normal? i'm using winxp pro btw


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Old 03-30-2004, 10:54 AM   #89
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Is there a way to modify the information on the character that the game takes?
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Old 03-30-2004, 01:12 PM   #90
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dm - Seriously? That's repeatable? Okay I'll assume so -- try your download again -- v1.4.1 has been uploaded. I tried to simplify some memory handling. There's really not much that's different between 1.4.0 and 1.3.3.

Looking for some feedback here -- anybody?

Ossian - I don't know what you mean exactly.



Last edited by tk102; 03-30-2004 at 03:08 PM.
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Old 03-30-2004, 09:39 PM   #91
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i'm downloading it now. i'll let ya know. with 1.3.3 it did it 6 times while editing them


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Old 03-30-2004, 09:45 PM   #92
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Try creating a log file. Just create a new text document in the same folder as KSE and rename the document 'kse.log'. If the behavior continues, that will be the first thing I'll ask for.


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Old 03-30-2004, 10:12 PM   #93
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ok will do


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Old 03-30-2004, 11:17 PM   #94
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Can you sent me an EXE file of it? I'll upload it and give you the link. Thanks!

E-Mail: zhongtianhou@earthlink.net


There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the dark side.
I do not have fear, but rather I instill it in my enemies.
I am the heart of darkness.
I am the fire of hate.
I am the destroyer of worlds.
I know the power of the dark side.
All the universe bow before me.
I pledge myself to the darkness as I rule the Sith.
For I have found true power in the death of light.

-The Code of The Sith Lords
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Old 03-30-2004, 11:18 PM   #95
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I'm already hosting it. Click on my sig.


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Old 03-30-2004, 11:19 PM   #96
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I mean EXE file.


There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the dark side.
I do not have fear, but rather I instill it in my enemies.
I am the heart of darkness.
I am the fire of hate.
I am the destroyer of worlds.
I know the power of the dark side.
All the universe bow before me.
I pledge myself to the darkness as I rule the Sith.
For I have found true power in the death of light.

-The Code of The Sith Lords
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Old 03-30-2004, 11:48 PM   #97
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That thing Darth Makaan was talking about has happened to me when using version 3.1. Thats why I dont use it anymore.


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Old 03-31-2004, 12:43 AM   #98
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I assume you mean 1.3.0. So it actually rebooted your computer or did it just terminate the program?

In 1.3.3 a bug was fixed that caused the program to terminate abnormally when opening up a savegame that was saved at the Jedi Enclave on Dantooine.

I wish these problems would manifest themselves on Windows 2000 (my OS) so I could troubleshoot them before they get released. Who knew XP was so finicky?

Still waiting for feedback on v1.4.1.


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Old 03-31-2004, 01:20 AM   #99
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It actually rebooted my computer.


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Old 03-31-2004, 02:16 AM   #100
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<shrug>
That's too bad.

This is the first I've heard of it. I guess it's not for the feint of heart.


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Old 03-31-2004, 08:12 AM   #101
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using win xp pro , havent had the program crash on me once , all the way from 1.something , i think it was the first 1.something one in fact , using 1.3.3 (the exe one) and still no problems , fully updated from windows update website

only time the save game editor gave me problems was when i made me a jedi before leaving the ender spire before you put up those modified scripts ~shrugs~
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Old 03-31-2004, 10:31 AM   #102
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Quote:
Originally posted by tk102
Ossian - I don't know what you mean exactly.
The game takes informations on the character like the number of HP e FP, saving throws and other things.
It can be seen levelling a charatcter to the 20th (or any other) level and then editing it to the 1st.
Those values don't change.
Is there a way to alter them?
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Old 03-31-2004, 01:38 PM   #103
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I believe what you're looking for is in the 2da files -- namely classes.2da, classpowergain.2da, and the .2da files that begin with cls_. Take a look there with Kotor Tool. And in that case, yes you can edit them and put them in your Override.


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Old 03-31-2004, 02:15 PM   #104
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TNX A LOT!!!
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Old 03-31-2004, 05:43 PM   #105
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well so far nothing yet. working good so far.

i tried putting force powers on characters on taris. no reboots yet


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Old 03-31-2004, 05:47 PM   #106
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Yeah I use windows XP pro also but it crashed on me the first few times I used it. It stopped crashing after I stopped changing so much at one time.


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Old 03-31-2004, 07:18 PM   #107
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ok i was giving mission the dual weapons feat and it restarted.


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Old 04-02-2004, 09:32 AM   #108
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I'm searching for an easy-to-use 2da files editor.
Anyone can help?
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Old 04-02-2004, 02:12 PM   #109
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There's one built into Kotor Tool that you might like.
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Old 04-02-2004, 08:36 PM   #110
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Thank u very much Fred
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Old 04-04-2004, 07:41 AM   #111
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Heh...just found out that with the editor you can't gain light or dark mastery by adjusting good/evil to 0 or 100 you have to do that in game, I tested by giving myself 99 then added a light side point in the game and acheived mastery. If you give your self 100 in the editor you don't get the icon or your bonus'. Just thought I'd let you know.
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Old 04-14-2004, 06:22 AM   #112
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what do ya mean by mastery and icon and bonus?




btw tk102 are there any new updates to the save editor? will ya reconsider adding the items feature to it?


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Old 04-14-2004, 06:58 AM   #113
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When you reach full Light or Dark represented on the force meter; left of your character in the Character Info screen (were your background is shown as an increasing instensity of blue or red), you gain mastery and a bonus depending on your jedi class.
Guardian: Light = +3 strength, Dark = +1d8 damage
Consular: Light = +3 charisma, Dark = +50 force points
Sentinel: Light = +3 constitution, Dark = immunity to poison
A Light or Dark icon appears on your Effects List located on the meter to the right of you character on the Character Info screen.
Hope that makes sense.
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Old 04-14-2004, 04:52 PM   #114
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I'm currently involved (read: interested) in trying to figure out Camera Angles, Trigger Points, and other general mod-related trivia.

If a new update comes out I'll let you know in this thread. You're still having reboot problems anyway though hmm? The easy workaround is to just cheat 'giveitem' which is essentially what your asking for via KSE.

T7Nowhere offered a means to copy out the inventory (item instances, not just templates) from one savegame and import it into another and he has a link on his sticky thread.


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Old 04-14-2004, 05:30 PM   #115
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where? linky?


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Old 04-14-2004, 05:35 PM   #116
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http://www.lucasforums.com/showthrea...hreadid=125174


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Old 05-22-2004, 03:14 PM   #117
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Source code published for this and all the other utilities that I host.
http://www.pcgamemods.com/5310/


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Old 06-19-2004, 04:04 PM   #118
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Quote:
Originally posted by darth makaan:
btw tk102 are there any new updates to the save editor? will ya reconsider adding the items feature to it?
There is an alpha version of KSE with this functionality added that is currently being tested for bugs.

In addition to Inventory Editing, Appearance and Portrait editing will be available for both the PC and NPCs. You will also be able to rename the NPCs.

Target date for release is June 27.

Screenshot 1
Screenshot 2
Screenshot 3
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Old 06-19-2004, 04:31 PM   #119
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Post EXCELLENT!!!

Quote:
Originally posted by tk102
There is an alpha version of KSE with this functionality added that is currently being tested for bugs.

In addition to Inventory Editing, Appearance and Portrait editing will be available for both the PC and NPCs. You will also be able to rename the NPCs.

Target date for release is June 27.

Screenshot 1
Screenshot 2
Screenshot 3
I will most CERTAINLY be awaiting that one!!!

Will you post it here or on PCGM or even both?

MattCole


This is the Jedi Code a Supreme Jedi Master should follow:



There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
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Old 06-20-2004, 01:04 AM   #120
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Looks wonderful.


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http://www.sunstarentertainmentinc.com
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