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03-29-2004, 10:30 AM
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#81
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Lurker
Join Date: Mar 2004
Posts: 8
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Got it
However i have spotted a problem.
When i give my character a Jedi class instead of a normal class
(1st level Jedi Guardian istead of 1st level Soldier)
the Force point are not added.
So at the 20th level the real force pool is the one of a 19th level character!
Is there a way to modify this? 
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03-29-2004, 02:14 PM
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#82
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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dm: That's right. Your MFP and MHP, even though stored in the savegame, are not used directly upon game loading. They are calculated from your Attributes and any modifying items in your inventory and level. Meanwhile, your FP and HP are restored from the stored savegame values. However, they cannot exceed the MFP and MHP. (Try saving a game when your force or health is depleted and try editing your HP or FP back to MHP and MFP.)
Ossian: Although the savegame editor does not show MFP/FP when you add a Jedi class to a character that doesn't have it, upon load and saving that game, you will have MFP and FP. However, remember that you won't automatically have the Feat "Force Sensitivity" which grants you that additional 40 FP off the bat. But you can use the savegame editor to add that. So basically, the game will figure out your MFP and MHP for whatever level you are upon *loading* the game, not at level up. So you're okay.
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03-29-2004, 02:50 PM
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#83
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Lurker
Join Date: Mar 2004
Posts: 8
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You're right, but only if you add a class to a character.
I have replaced my original class with a jedi one (for the joy of having a 20th level jedi  ).
My character has 10 CHA & 12 WIS so he got a +1 to his force points, but at the 20th level he had a total of 135 force points (4*19 + 40).
I have tried to generate a new character as a 1st level jedi guardian, but the HP (6) and FP (0) was the ones of the previous class (a scoundrel in this case).
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03-29-2004, 02:56 PM
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#84
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Really? Hmm. Bummer... 
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03-29-2004, 07:07 PM
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#85
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Rookie
Join Date: Feb 2004
Location: SS3 Training Simulation
Posts: 151
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tk, you should make your Savegame Editor can add/remove your party members. And you should make another file that is not self installing (Like Zip File) for the Savegame Editor.
There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the dark side.
I do not have fear, but rather I instill it in my enemies.
I am the heart of darkness.
I am the fire of hate.
I am the destroyer of worlds.
I know the power of the dark side.
All the universe bow before me.
I pledge myself to the darkness as I rule the Sith.
For I have found true power in the death of light.
-The Code of The Sith Lords
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03-29-2004, 07:27 PM
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#86
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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TZ -- adding and removing party members would very likely screw up your game. It's safer to do that with scripting methinks.
-- Zip file is preferred? And to think that I was trying to make it easier... since there are custom dialogs that need to be put in the right folder and all. I'm pretty limited on webspace so it's either one or the other or I'll need to take down some other files.
I was thinking it might be a good idea to have KSE check the Override folder for spells.2da and use it if present.
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03-30-2004, 06:21 AM
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#87
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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KSE v1.4.0 released
Version 1.4.0 released
Will now read spells.2da if it exists in the Override folder. This allows custom spells to be added to the PC and NPCs.
Follow the link in my sig.
(Oh yeah -- reverted back to .zip format for you TZ...)
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03-30-2004, 07:19 AM
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#88
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Rookie
Join Date: Nov 2003
Location: California
Posts: 165
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big bug or something. it restarts my puter while i'm editing force powers or feats or anything then it gives me a "windows has recovered from from a serious error" message when it finishes rebooting. is this normal? i'm using winxp pro btw
Who made you Judge Judy and executioner?
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03-30-2004, 10:54 AM
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#89
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Lurker
Join Date: Mar 2004
Posts: 8
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Is there a way to modify the information on the character that the game takes?
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03-30-2004, 01:12 PM
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#90
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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dm - Seriously? That's repeatable? Okay I'll assume so -- try your download again -- v1.4.1 has been uploaded. I tried to simplify some memory handling. There's really not much that's different between 1.4.0 and 1.3.3.
Looking for some feedback here -- anybody?
Ossian -  I don't know what you mean exactly.
Last edited by tk102; 03-30-2004 at 03:08 PM.
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03-30-2004, 09:39 PM
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#91
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Rookie
Join Date: Nov 2003
Location: California
Posts: 165
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i'm downloading it now. i'll let ya know. with 1.3.3 it did it 6 times while editing them
Who made you Judge Judy and executioner?
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03-30-2004, 09:45 PM
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#92
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Try creating a log file. Just create a new text document in the same folder as KSE and rename the document 'kse.log'. If the behavior continues, that will be the first thing I'll ask for.
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03-30-2004, 10:12 PM
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#93
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Rookie
Join Date: Nov 2003
Location: California
Posts: 165
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ok will do
Who made you Judge Judy and executioner?
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03-30-2004, 11:17 PM
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#94
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Rookie
Join Date: Feb 2004
Location: SS3 Training Simulation
Posts: 151
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Can you sent me an EXE file of it? I'll upload it and give you the link. Thanks!
E-Mail: zhongtianhou@earthlink.net
There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the dark side.
I do not have fear, but rather I instill it in my enemies.
I am the heart of darkness.
I am the fire of hate.
I am the destroyer of worlds.
I know the power of the dark side.
All the universe bow before me.
I pledge myself to the darkness as I rule the Sith.
For I have found true power in the death of light.
-The Code of The Sith Lords
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03-30-2004, 11:18 PM
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#95
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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I'm already hosting it. Click on my sig.
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03-30-2004, 11:19 PM
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#96
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Rookie
Join Date: Feb 2004
Location: SS3 Training Simulation
Posts: 151
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I mean EXE file. 
There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the dark side.
I do not have fear, but rather I instill it in my enemies.
I am the heart of darkness.
I am the fire of hate.
I am the destroyer of worlds.
I know the power of the dark side.
All the universe bow before me.
I pledge myself to the darkness as I rule the Sith.
For I have found true power in the death of light.
-The Code of The Sith Lords
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03-30-2004, 11:48 PM
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#97
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Rookie
Join Date: Mar 2004
Posts: 77
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That thing Darth Makaan was talking about has happened to me when using version 3.1. Thats why I dont use it anymore.
Watch the best show in the world, The Simpsons
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03-31-2004, 12:43 AM
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#98
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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I assume you mean 1.3.0. So it actually rebooted your computer or did it just terminate the program?
In 1.3.3 a bug was fixed that caused the program to terminate abnormally when opening up a savegame that was saved at the Jedi Enclave on Dantooine.
I wish these problems would manifest themselves on Windows 2000 (my OS) so I could troubleshoot them before they get released. Who knew XP was so finicky?
Still waiting for feedback on v1.4.1.
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03-31-2004, 01:20 AM
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#99
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Rookie
Join Date: Mar 2004
Posts: 77
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It actually rebooted my computer.
Watch the best show in the world, The Simpsons
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03-31-2004, 02:16 AM
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#100
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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<shrug>
That's too bad.
This is the first I've heard of it. I guess it's not for the feint of heart. 
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03-31-2004, 08:12 AM
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#101
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Senior Member
Join Date: Sep 2003
Posts: 1,056
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using win xp pro , havent had the program crash on me once , all the way from 1.something , i think it was the first 1.something one in fact , using 1.3.3 (the exe one) and still no problems , fully updated from windows update website
only time the save game editor gave me problems was when i made me a jedi before leaving the ender spire before you put up those modified scripts ~shrugs~
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03-31-2004, 10:31 AM
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#102
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Lurker
Join Date: Mar 2004
Posts: 8
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Quote:
Originally posted by tk102
Ossian - I don't know what you mean exactly.
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The game takes informations on the character like the number of HP e FP, saving throws and other things.
It can be seen levelling a charatcter to the 20th (or any other) level and then editing it to the 1st.
Those values don't change.
Is there a way to alter them?
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03-31-2004, 01:38 PM
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#103
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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I believe what you're looking for is in the 2da files -- namely classes.2da, classpowergain.2da, and the .2da files that begin with cls_. Take a look there with Kotor Tool. And in that case, yes you can edit them and put them in your Override.
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03-31-2004, 02:15 PM
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#104
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Lurker
Join Date: Mar 2004
Posts: 8
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03-31-2004, 05:43 PM
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#105
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Rookie
Join Date: Nov 2003
Location: California
Posts: 165
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well so far nothing yet. working good so far.
i tried putting force powers on characters on taris. no reboots yet
Who made you Judge Judy and executioner?
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03-31-2004, 05:47 PM
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#106
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Rookie
Join Date: Mar 2004
Posts: 77
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Yeah I use windows XP pro also but it crashed on me the first few times I used it. It stopped crashing after I stopped changing so much at one time.
Watch the best show in the world, The Simpsons
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03-31-2004, 07:18 PM
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#107
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Rookie
Join Date: Nov 2003
Location: California
Posts: 165
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ok i was giving mission the dual weapons feat and it restarted.
Who made you Judge Judy and executioner?
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04-02-2004, 09:32 AM
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#108
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Lurker
Join Date: Mar 2004
Posts: 8
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I'm searching for an easy-to-use 2da files editor.
Anyone can help?
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04-02-2004, 02:12 PM
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#109
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Kotor Tool Guy
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
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There's one built into Kotor Tool that you might like.
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04-02-2004, 08:36 PM
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#110
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Lurker
Join Date: Mar 2004
Posts: 8
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Thank u very much Fred 
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04-04-2004, 07:41 AM
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#111
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Lurker
Join Date: Mar 2004
Posts: 8
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Heh...just found out that with the editor you can't gain light or dark mastery by adjusting good/evil to 0 or 100 you have to do that in game, I tested by giving myself 99 then added a light side point in the game and acheived mastery. If you give your self 100 in the editor you don't get the icon or your bonus'. Just thought I'd let you know. 
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04-14-2004, 06:22 AM
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#112
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Rookie
Join Date: Nov 2003
Location: California
Posts: 165
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what do ya mean by mastery and icon and bonus?
btw tk102 are there any new updates to the save editor? will ya reconsider adding the items feature to it?
Who made you Judge Judy and executioner?
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04-14-2004, 06:58 AM
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#113
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Lurker
Join Date: Mar 2004
Posts: 8
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When you reach full Light or Dark represented on the force meter; left of your character in the Character Info screen (were your background is shown as an increasing instensity of blue or red), you gain mastery and a bonus depending on your jedi class.
Guardian: Light = +3 strength, Dark = +1d8 damage
Consular: Light = +3 charisma, Dark = +50 force points
Sentinel: Light = +3 constitution, Dark = immunity to poison
A Light or Dark icon appears on your Effects List located on the meter to the right of you character on the Character Info screen.
Hope that makes sense. 
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04-14-2004, 04:52 PM
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#114
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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I'm currently involved (read: interested) in trying to figure out Camera Angles, Trigger Points, and other general mod-related trivia.
If a new update comes out I'll let you know in this thread. You're still having reboot problems anyway though hmm? The easy workaround is to just cheat 'giveitem' which is essentially what your asking for via KSE.
T7Nowhere offered a means to copy out the inventory (item instances, not just templates) from one savegame and import it into another and he has a link on his sticky thread.
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04-14-2004, 05:30 PM
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#115
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Rookie
Join Date: Nov 2003
Location: California
Posts: 165
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where? linky?
Who made you Judge Judy and executioner?
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04-14-2004, 05:35 PM
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#116
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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06-19-2004, 04:04 PM
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#118
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Quote:
Originally posted by darth makaan:
btw tk102 are there any new updates to the save editor? will ya reconsider adding the items feature to it?
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There is an alpha version of KSE with this functionality added that is currently being tested for bugs.
In addition to Inventory Editing, Appearance and Portrait editing will be available for both the PC and NPCs. You will also be able to rename the NPCs.
Target date for release is June 27.
Screenshot 1
Screenshot 2
Screenshot 3
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06-19-2004, 04:31 PM
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#119
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Supreme Jedi Master
Join Date: May 2004
Location: Yavin Jedi Academy Council
Posts: 1,305
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EXCELLENT!!!
Quote:
Originally posted by tk102
There is an alpha version of KSE with this functionality added that is currently being tested for bugs.
In addition to Inventory Editing, Appearance and Portrait editing will be available for both the PC and NPCs. You will also be able to rename the NPCs.
Target date for release is June 27.
Screenshot 1
Screenshot 2
Screenshot 3
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I will most CERTAINLY be awaiting that one!!!
Will you post it here or on PCGM or even both?
MattCole
This is the Jedi Code a Supreme Jedi Master should follow:
There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
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06-20-2004, 01:04 AM
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#120
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Junior Member
Join Date: May 2004
Location: Korriban
Posts: 344
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Looks wonderful.
Only the blind can see.
http://www.sunstarentertainmentinc.com
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