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06-20-2004, 01:20 AM
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#121
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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Quote:
Originally posted by Darth Khasei
Looks wonderful.
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I second that!!
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06-21-2004, 10:50 AM
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#122
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Looking for additional beta testers at this point. PM me if interested.
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06-21-2004, 09:12 PM
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#123
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Lurker
Join Date: Jun 2004
Posts: 2
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Heh first, TK102, your editor is great  Thx for it
Now I got a little problem, it seems I cannot edit my char power, when I click add, it does nothing, anyone would happen to know why it doesnt want to add force power ?
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06-21-2004, 09:23 PM
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#124
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Try making a file called kse.log and put it in the same dir as KSE. Then try again. The kse.log file should have some info. You can send it to me if you like --- email address in the readme.txt
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06-22-2004, 08:02 AM
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#125
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Lurker
Join Date: Jun 2004
Posts: 2
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Ah, it s working now, though dont know why it wasnt working.
Also I noticed an other problem, if I removed my basic class and changed my jedi class, then when I would load the game my hp and fp wouldnt update properly.
To make it work had to remove my both class, create a new one at lvl 1, and then level it up, that way it worked
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06-23-2004, 10:06 AM
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#126
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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The next version of KSE will have more feedback -- errors will be known immediately as will 'successful' saves.
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06-23-2004, 03:20 PM
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#127
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Quote:
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Looking for additional beta testers at this point. PM me if interested.
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Last call.
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06-24-2004, 01:27 AM
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#128
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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KSE v2.06 released.
KSE v2.06 released. (PCGamemods)
Special thanks to T7Nowhere and Darth333 for providing testing.
Last edited by tk102; 06-25-2004 at 01:08 AM.
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06-24-2004, 03:51 AM
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#129
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Forumite
Join Date: Feb 2004
Location: Here and there about Chicago
Posts: 562
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Well it's working fine for me. One thing I thought would be nice. In the inventory editor you can see the item name but you can't see the name in the master item list. Think you could do something about that?
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06-24-2004, 04:46 AM
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#130
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Supreme Jedi Master
Join Date: May 2004
Location: Yavin Jedi Academy Council
Posts: 1,305
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GR8 STUFF!!!! i've just Changed my self into Ajunta Pall and got trained in the Jedi and Sith Ways!!!!
i take my hat off you My friend
MattCole 
This is the Jedi Code a Supreme Jedi Master should follow:
There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
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06-24-2004, 08:10 AM
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#131
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Rookie
Join Date: Mar 2004
Location: Shadow Domain
Posts: 142
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Yes!!! this is great. good work tk.
We’re not a cult so much as a maniacal group of fanatical blade wielding zealots.
- Varimathras
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06-24-2004, 09:00 AM
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#132
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Quote:
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Well it's working fine for me. One thing I thought would be nice. In the inventory editor you can see the item name but you can't see the name in the master item list. Think you could do something about that?
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You're referring to the Description? It is in the list, and if you expand your window (either by dragging or maximizing it) you might be able to see it better, plus there should be a horizontal scrollbar at the bottom of the Master Item List.
But I see what you mean, maybe the tree window doesn't need to be quite so wide. 
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06-24-2004, 09:07 AM
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#133
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Also,
If anyone besides Darth333 ends up having to use alternate version of KSE (KSEA), I would be interested in hearing about it. It would be nice to just distribute a single version, as you can understand.
Thanks for the feedback. 
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06-24-2004, 12:58 PM
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#134
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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Geat work mate!
I loved it!
Now we can add/remove items from our inventory.
I have a question, when I'm looking at the Item Master List I get names with 3 colors.
What the colors mean?
I think that Blue are the ones we already have and black the ones we dont have, but what about the red ones?
I tryied to add a red one but I got something like this written in the inventory in the Save Game Editor: (space) Bad StrRef [19382060]
EDIT: ok I tryied some of the red ones and they worked...
What is gave that error was T7nowhere's Jolee's Jade Shield.
I think that all of T7nowhere's items are giving me that error.
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06-24-2004, 01:39 PM
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#135
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Reload2K -- yes the blue ones are items you already have, the black one are the ones you don't and the red ones are the ones that have been found in the override folder.
The error you got sounds like the .uti had a 0 in the LocalizedName StrRef instead of a -1, and possibly an error in the 'Tag' field. Is that the case?
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06-24-2004, 01:51 PM
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#136
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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06-24-2004, 02:13 PM
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#137
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Join Date: Jan 2003
Location: Montreal, Canada
Posts: 733
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Tk thanks for the awesome tool, I’ll give it a try once I get off the Endar spire. Always testing now a days
And great news from Obsidian, looks promising if only they would give us info on model format
svösh
Last edited by svösh; 06-25-2004 at 04:37 PM.
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06-24-2004, 02:20 PM
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#138
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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I'll post a link here to some screen shots of the uti file on the GFFEditor.
Name Error
Tag Error
Give a look to it.
Thanks in advance,
ReLoaD2K
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06-24-2004, 03:34 PM
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#139
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,971
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Quote:
Originally posted by ReLoaD2K
I'll post a link here to some screen shots of the uti file on the GFFEditor.
ReLoaD2K
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I have found that error in several uti's that were in
Holowan plug-in. They will all be fixed. Im not sure why it happend, but thaks to tk102's kse I identified the problem items last week and fixed them.
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06-24-2004, 03:46 PM
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#140
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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T7, I'm not so sure the .uti's are completely at fault -- I think KSE should be robust enough to handle these nuances in .uti fields. I'm investigating it now and will probably submit a v2.0.7 if I find anything.
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06-24-2004, 03:58 PM
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#141
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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Well I didnt get your sabers at the Holowan Plug-In.
I got them separated in PCGAMEMODs.
So I think they all are with problems.
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06-24-2004, 04:33 PM
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#142
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Junior Member
Join Date: May 2004
Location: Korriban
Posts: 344
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Only the blind can see.
http://www.sunstarentertainmentinc.com
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06-24-2004, 05:51 PM
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#144
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Quote:
I have found that error in several uti's that were in
Holowan plug-in. They will all be fixed. Im not sure why it happend
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I've determined that the problem with the uti files in question have a 0D0A sequence in their TemplateResRef. I have a new version that deals with this correctly and will upload it within the next 8 hours.
Quote:
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you can't use the same head for two separate people when you change the appearance
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Really? So what happens then? Only one gets it?
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06-24-2004, 06:12 PM
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#145
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Lurker
Join Date: Jun 2004
Posts: 6
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Ya only one person gets it.
For example, if you chose your appearance as, say..
Party_NPC_Juhani
You save it and load up the game. And say you have Juhani in your party. Once it loads, you look exactly like Juhani, like it should, not a problem... until you go to the next area. Once it loads up in a different part of the city/place, Juhani will lose her head while you still keep hers.
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06-24-2004, 07:03 PM
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#146
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Ha ha ha. Ah, that's too bad. Well I'll put that one in the readme. Thanks for posting it. If you figure out a way around that, let me know.
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06-24-2004, 10:14 PM
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#147
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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Do you think that with the new version those errors wont happen again tk102?
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06-24-2004, 10:47 PM
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#148
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Senior Member
Join Date: Sep 2003
Posts: 1,056
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Quote:
Originally posted by tk102
Ha ha ha. Ah, that's too bad. Well I'll put that one in the readme. Thanks for posting it. If you figure out a way around that, let me know.
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Tk a way around it involves editing files ..
rip Juhanis ones out with KT , rename them to what ever you want them to replace , save to the override folder
of course this wont help the save game editor now will it
and good news from Obsidian , glad they are keeping everyhing the same , that also means Fred's KT tools proberly wont need much work to make it work with KOTOR2
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06-25-2004, 12:57 AM
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#150
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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v2.07 released (see first post of this thread). Handles custom .uti files better now.
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06-25-2004, 12:59 AM
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#151
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,287
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That was quick! Very impressive
Good work as always 
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06-25-2004, 01:31 AM
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#152
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Shadow Lord Of The Sith™
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
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I was still using KSE 1.4.1, but I just tried out your newer KSE 2.0.7 and its... Very Nice!
Thanks TK! 
"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'" ----------------------------------------------------------------------
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06-25-2004, 03:00 PM
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#153
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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Very nice indeed!
A question, is it supposed to open a lil DOS window( I forgot the name  ) when you start the program?
If it is ok then 
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06-25-2004, 04:00 PM
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#154
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Quote:
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A question, is it supposed to open a lil DOS window( I forgot the name ) when you start the program?
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Doh! Well no. But it's benign...
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06-25-2004, 04:06 PM
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#155
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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Huh?!
I didnt understood what you said tk102.
It shouldnt be opening that window?
Then what should I do?
I tested and it worked tho.
What can it be??
Thanks in advance,
ReLoaD2K
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06-25-2004, 04:14 PM
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#156
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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It's my fault -- forgot to check the 'hide dos window' when I was compiling. You can re-download KSE v2.07 from the Alternate Download site and get another copy-- I recompiled it so no DOS window will show.
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06-25-2004, 04:21 PM
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#157
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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Ahhhhh  I understand now 
Thanks tk102! 
Geat job!!
EDIT: I downloaded the file twice but it seems to be corrupt.
The zip says so at least.
Can someone check it out?
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06-25-2004, 07:25 PM
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#158
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Lurker
Join Date: Jun 2004
Posts: 6
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The link works, and the zip file is fine... but it's now on pcgamemods.com so you can download it there.
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06-25-2004, 07:33 PM
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#159
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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I dont know if you saw him saying that it should be downloaded from the ALTERNATE source.
Try that one.
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06-25-2004, 11:31 PM
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#160
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Link fixed.
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