lfnetwork.com mark read register faq members calendar

Thread: Holstered Weapons... (JA)
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 02-28-2004, 12:05 PM   #1
keshire
Veteran
 
keshire's Avatar
 
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
Holstered Weapons...

Something OJP has been working on. And hopefully we can ge the backing of some of the popular Model makers.



I added in a couple of new tags.

bolt_holster_saber
saber2
staff
blaster
&
launcher


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
keshire is offline   you may: quote & reply,
Old 02-28-2004, 01:00 PM   #2
Crow_Nest
Forum Spammer
 
Crow_Nest's Avatar
 
Join Date: May 2003
Location: Singapore, Asia
Posts: 5,307
It would be cool that we could holster our sabers/guns to our belt thingys

But the way the saber is holstered in that screen looks kinda weird.




Xbox 360 Gamertag: cr0wnes7
Crow_Nest is offline   you may: quote & reply,
Old 02-28-2004, 01:05 PM   #3
keshire
Veteran
 
keshire's Avatar
 
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
I'm not the best at setting up and weighting. I was trying to avoid clipping issues. The theory is sound though.


modview with all bolts used.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
keshire is offline   you may: quote & reply,
Old 02-28-2004, 01:09 PM   #4
Crow_Nest
Forum Spammer
 
Crow_Nest's Avatar
 
Join Date: May 2003
Location: Singapore, Asia
Posts: 5,307
Quote:
Originally posted by keshire
I'm not the best at setting up and weighting. I was trying to avoid clipping issues. The theory is sound though.


modview with all bolts used.
Whoa those holstered weapons look so cool! Great job

Especially the staff




Xbox 360 Gamertag: cr0wnes7
Crow_Nest is offline   you may: quote & reply,
Old 02-28-2004, 01:19 PM   #5
keshire
Veteran
 
keshire's Avatar
 
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
Quote:
Especially the staff
it was the only place I could put it.

We hope to have it show the weapons you have that do the most amount of damage and aren't in use.

So more than likely you'll always see the sabers holstered. And the rocket launcher if you have it and aren't using it, and aren't already using a staff.

At least thats what I'd like RazorAce to do. We'll see though.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
keshire is offline   you may: quote & reply,
Old 02-28-2004, 01:41 PM   #6
Tinny
 
Tinny's Avatar
 
Join Date: Apr 2002
Posts: 1,188
woah, thats cool. are you going to make a halo like system where you can only carry a certain amount of weapons at a time?


Redeemed!

An old school mod for jedi academy.
Tinny is offline   you may: quote & reply,
Old 02-28-2004, 02:15 PM   #7
Kurgan
Headhunter
 
Kurgan's Avatar
 
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,319
LFN Staff Member 10 year veteran! 
Post

Maybe Force Pull should be able to yank weapons off your belt/outfit too?


Download JK2 maps for JA Server|BOOT CAMP!|Strategic Academy|
(JA Server: 108.178.55.189:29070)


"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn
Kurgan is offline   you may: quote & reply,
Old 02-28-2004, 02:16 PM   #8
Lightning
 
Lightning's Avatar
 
Join Date: Jul 2002
Location: The Netherlands Ship: Z-95 Headhunter
Posts: 496
Quote:
Originally posted by Kurgan
Maybe Force Pull should be able to yank weapons off your belt/outfit too?
Then every one would just me stealing weapons all the time.
Lightning is offline   you may: quote & reply,
Old 02-28-2004, 03:03 PM   #9
DarthMuffin
Dark Cupcake of the Sith
 
DarthMuffin's Avatar
 
Join Date: Apr 2002
Location: Montreal, Canada
Posts: 1,034
Hey, that looks really nice

Everything that makes a game for realistic is nice, actually.

And pull is a bad idea, IMO. There would be a lot of abuse.....


~Dark Cupcake of the Sith
DarthMuffin is offline   you may: quote & reply,
Old 02-28-2004, 07:41 PM   #10
Azrael666
Rookie
 
Join Date: Sep 2003
Posts: 57
Would I be right in thinkin this means that in order to work all the games model.glm files need to be replaces? or can it work around that?

Looks very cool, though the lightsaber should attatch to the hip a bit lower if possible.

Also as a suggestion can you make it so that using two blaster pistols at once looks better? When I spawn CultistCommando one gun is held properly, the other is held at a very strange angle. It would be cool if openjedi could fix this.
Azrael666 is offline   you may: quote & reply,
Old 02-28-2004, 08:16 PM   #11
Lightning
 
Lightning's Avatar
 
Join Date: Jul 2002
Location: The Netherlands Ship: Z-95 Headhunter
Posts: 496
Quote:
Originally posted by Darth54
Hey, that looks really nice

Everything that makes a game for realistic is nice, actually.
if they would make it that holding a heavy weapon makes you walk slower afther a while like in darkforces we'll see if you think the same about it.
Lightning is offline   you may: quote & reply,
Old 02-28-2004, 11:52 PM   #12
Kurgan
Headhunter
 
Kurgan's Avatar
 
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,319
LFN Staff Member 10 year veteran! 
Darkforces had weapons make you walk slower? I didn't know that!

I always somewhat dislike the idea myself because it struck me as illogical.

Why would holding a weapon make you walk slower if carrying it (in your backpack) wouldn't?

Though I suppose you could say that you have to "hold it steady" or something like that to justify making you move slower.

But then there's always Force Speed/Rage. ; )


The weapons on the clothes thing reminds me of the last two Indiana Jones games. In those you had the Machete on your back, gun in your holster, whip at your side, etc.

The only problem was that there were still so many weapons that it didn't show them all, only the more recent ones used (example: only one gun in the holster, only one big weapon on the back, and one on each hip).

Still, it was somewhat more realistic. I guess strategically that means you can't hide what weapons you're carrying, though somebody would have to get close to see exactly which ones.

I imagine the "lightsaber on the hip" thing would be a boon to roleplayers, though I wonder something...

Right now you have the "saber off" thing, but would the saber appear on your belt for saber off, or would it only do so when you've switch to something else (ie: gun, fists if its a mod that lets you use fists and saber together, etc)?


Even if it's not used in gameplay, something like this would certainly be useful in cutscenes and stuff like that.


Download JK2 maps for JA Server|BOOT CAMP!|Strategic Academy|
(JA Server: 108.178.55.189:29070)


"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn
Kurgan is offline   you may: quote & reply,
Old 02-29-2004, 01:49 AM   #13
[ASJN] Balboa
 
[ASJN] Balboa's Avatar
 
Join Date: Feb 2003
Location: Florida, USA
Posts: 69
two probs: one is that it will impead with jetpack, the tails of the twi'lek and other models with capes and the like. second it will give admins an excuse to admin lame you if you don't have one holstered.


[ASJN] Balboa is offline   you may: quote & reply,
Old 02-29-2004, 04:14 AM   #14
Crow_Nest
Forum Spammer
 
Crow_Nest's Avatar
 
Join Date: May 2003
Location: Singapore, Asia
Posts: 5,307
Quote:
Originally posted by [ASJN] Balboa
second it will give admins an excuse to admin lame you if you don't have one holstered.
Heh, then there would be a new rule made. So is it gonna be an MP mod or both a MP and SP mod?




Xbox 360 Gamertag: cr0wnes7
Crow_Nest is offline   you may: quote & reply,
Old 02-29-2004, 04:29 AM   #15
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
Quote:
Originally posted by |GG|Crow_Nest
So is it gonna be an MP mod or both a MP and SP mod?
Heh, I asked this same question at another thread about this. Unless they can get the single player source code, it remains in multiplayer only.
TK-8252 is offline   you may: quote & reply,
Old 02-29-2004, 05:09 AM   #16
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,172
Quote:
Originally posted by [ASJN] Balboa
two probs: one is that it will impead with jetpack, the tails of the twi'lek and other models with capes and the like. second it will give admins an excuse to admin lame you if you don't have one holstered.
The system requires that you customize it per model (since each model is a bit different). Right now we're using new model tag surfaces to place the weapons, but are considering another possible way that would be done with an external text file.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 03-04-2004, 11:22 AM   #17
keshire
Veteran
 
keshire's Avatar
 
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
It looks like we're going with the tag code after all. The code will be in and models will follow shortly, I'm the only one currently working on these OJP enhanced models so if anyone wants to volunteer please please please do so.

bolt_holster_saber
saber2
staff
blaster
launcher
and golan

Is what we're going with.

If the tag ain't there the weapon(s) associated with it won't show up. So if the Model has a cape You may want to leave the tags located on the back out. Or move it/them somewhere else that makes sense to you.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
keshire is offline   you may: quote & reply,
Old 03-04-2004, 01:43 PM   #18
-=DarkZero=-
Riddle Of The Day
 
Join Date: Mar 2003
Location: U/A
Posts: 1,503
I'm just complimenting on the mod, It looks frigging sweeeet.

But I got nothing to say other wise.


"We all Have to Die Someday, I'm just lucky I got to say my goodbyes before my term was up."-Randy Darke (R.I.P)
-=DarkZero=- is offline   you may: quote & reply,
Old 03-05-2004, 03:56 AM   #19
keshire
Veteran
 
keshire's Avatar
 
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
Just a reminder this code will be available to all. Being OJP and all. So you coders may want to encourage the modellers to start incorporating these tags.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
keshire is offline   you may: quote & reply,
Old 03-05-2004, 07:42 PM   #20
LukeKatarn
Gundam Pilot
 
LukeKatarn's Avatar
 
Join Date: Mar 2004
Location: Arch-angel
Posts: 2,413
Quote:
Originally posted by |GG|Crow_Nest
It would be cool that we could holster our sabers/guns to our belt thingys

But the way the saber is holstered in that screen looks kinda weird.
Sorry but I have to dissagree with you I think it looks cool like this smiley
LukeKatarn is offline   you may: quote & reply,
Old 03-06-2004, 04:57 AM   #21
-=DarkZero=-
Riddle Of The Day
 
Join Date: Mar 2003
Location: U/A
Posts: 1,503
Just a question, Willl player's be able to use this on any impure server, like skins, or will it be comming out as a mod?


"We all Have to Die Someday, I'm just lucky I got to say my goodbyes before my term was up."-Randy Darke (R.I.P)
-=DarkZero=- is offline   you may: quote & reply,
Old 03-06-2004, 05:43 AM   #22
keshire
Veteran
 
keshire's Avatar
 
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
A mod. But the source is available for any to use. Then its up to model makers to support it. OJP will be releasing some of the standard models updated to include this feature.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
keshire is offline   you may: quote & reply,
Old 03-06-2004, 11:01 AM   #23
keshire
Veteran
 
keshire's Avatar
 
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
MMM, next model...Perfectly weighted. Luckily I learned some tricks from an old artist friend who got me into Multimedia. The fingers aren't done and I may need to tweak the tags. But here are the pics.





Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
keshire is offline   you may: quote & reply,
Old 03-06-2004, 03:32 PM   #24
Tinny
 
Tinny's Avatar
 
Join Date: Apr 2002
Posts: 1,188
whoa, very nice man


Redeemed!

An old school mod for jedi academy.
Tinny is offline   you may: quote & reply,
Old 03-06-2004, 04:02 PM   #25
Master_Keralys
Forumite
 
Master_Keralys's Avatar
 
Join Date: Jan 2003
Location: Writing orchestral music.
Posts: 612
Those look really sweet. Nicely done. I can't wait to see these in OJPE...


Master_Keralys is offline   you may: quote & reply,
Old 03-06-2004, 08:05 PM   #26
LukeKatarn
Gundam Pilot
 
LukeKatarn's Avatar
 
Join Date: Mar 2004
Location: Arch-angel
Posts: 2,413
Re: Holstered Weapons...

Quote:
Originally posted by keshire
Something OJP has been working on. And hopefully we can ge the backing of some of the popular Model makers.



I added in a couple of new tags.

bolt_holster_saber
saber2
staff
blaster
&
launcher
Whare do I download the mod?
LukeKatarn is offline   you may: quote & reply,
Old 03-06-2004, 08:17 PM   #27
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
Re: Re: Holstered Weapons...

Quote:
Originally posted by LukeKatarn
Whare do I download the mod?
It's not finished yet, just hold on.
TK-8252 is offline   you may: quote & reply,
Old 03-07-2004, 12:26 AM   #28
LukeKatarn
Gundam Pilot
 
LukeKatarn's Avatar
 
Join Date: Mar 2004
Location: Arch-angel
Posts: 2,413
Re: Re: Re: Holstered Weapons...

Quote:
Originally posted by TK-8252
It's not finished yet, just hold on.
Ok thx.
LukeKatarn is offline   you may: quote & reply,
Old 03-07-2004, 04:53 AM   #29
Crow_Nest
Forum Spammer
 
Crow_Nest's Avatar
 
Join Date: May 2003
Location: Singapore, Asia
Posts: 5,307
Whoa man thats cool! Now i can be heavily armed with weapons like kyle in that screen




Xbox 360 Gamertag: cr0wnes7
Crow_Nest is offline   you may: quote & reply,
Old 03-09-2004, 05:22 AM   #30
keshire
Veteran
 
keshire's Avatar
 
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
Quote:
It's not finished yet, just hold on.
Hopefully It ,as well as a few standard models, will be in the next release. Razor said he has the code done to support the tags. Its just a matter of model support now. I'm working as quick as possible though. Wish I had some help...


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
keshire is offline   you may: quote & reply,
Old 03-09-2004, 08:01 AM   #31
keshire
Veteran
 
keshire's Avatar
 
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959


I have the Max4.2 file, xsi, and model zipped up for any that want it to help with their own models.

I also gave it too Razor Ace to up to the OJP repository.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
keshire is offline   you may: quote & reply,
Old 03-09-2004, 09:13 AM   #32
El Sitherino
The Original.
 
El Sitherino's Avatar
 
Join Date: Sep 2002
Location: Planet Funkālnite.
Posts: 14,509
Hot Topic Starter LFN Staff Member Forum Veteran LF Jester 
Quote:
Originally posted by keshire


I have the Max4.2 file, xsi, and model zipped up for any that want it to help with their own models.

I also gave it too Razor Ace to up to the OJP repository.
I believe ksk h2o wished to use this.

Quote:
Malak is NOT finished yet. I need to finish the shader, add weighing to the face, and add the bolts that make him compatible with OJP.
ah yeah, he did. You can see the thread here


“This body is not me. I am not caught in this body.
I am life without limit.”
El Sitherino is offline   you may: quote & reply,
Old 03-09-2004, 06:30 PM   #33
LukeKatarn
Gundam Pilot
 
LukeKatarn's Avatar
 
Join Date: Mar 2004
Location: Arch-angel
Posts: 2,413
Looking good I cant wait till this comes out!!!!!!!


Luke Katarn, Colonel of the Lemmonite army.

Clan Commando, join us, and help the Republic! Visit our thread in the Republic Commando forums for more info.

Do you like RPing and have Jedi Academy? Then you should come to JARPing! (Jedi Academy Role Playing) www.freewebs.com/jarping

X-box live gamertag: LukeKatarn
My RPing site: http://voltx.proboards36.com/index.cgi
My aim SN: LukeKatarn
My e-mail: LukeKatarn@yahoo.com
LukeKatarn is offline   you may: quote & reply,
Old 03-10-2004, 08:35 AM   #34
keshire
Veteran
 
keshire's Avatar
 
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959



Chewie with Launcher and Blaster tag only.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
keshire is offline   you may: quote & reply,
Old 03-10-2004, 11:12 AM   #35
LukeKatarn
Gundam Pilot
 
LukeKatarn's Avatar
 
Join Date: Mar 2004
Location: Arch-angel
Posts: 2,413
Looking real good!


Luke Katarn, Colonel of the Lemmonite army.

Clan Commando, join us, and help the Republic! Visit our thread in the Republic Commando forums for more info.

Do you like RPing and have Jedi Academy? Then you should come to JARPing! (Jedi Academy Role Playing) www.freewebs.com/jarping

X-box live gamertag: LukeKatarn
My RPing site: http://voltx.proboards36.com/index.cgi
My aim SN: LukeKatarn
My e-mail: LukeKatarn@yahoo.com
LukeKatarn is offline   you may: quote & reply,
Old 03-11-2004, 05:06 AM   #36
Crow_Nest
Forum Spammer
 
Crow_Nest's Avatar
 
Join Date: May 2003
Location: Singapore, Asia
Posts: 5,307
GooD! Very good!

This must be the first holsterlered weapons mod since jk2!




Xbox 360 Gamertag: cr0wnes7
Crow_Nest is offline   you may: quote & reply,
Old 03-11-2004, 06:20 AM   #37
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,172
Quote:
Originally posted by |GG|Crow_Nest
GooD! Very good!

This must be the first holsterlered weapons mod since jk2!
There was a holstered weapons mod in JK2?


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 03-11-2004, 11:38 AM   #38
Crow_Nest
Forum Spammer
 
Crow_Nest's Avatar
 
Join Date: May 2003
Location: Singapore, Asia
Posts: 5,307
Quote:
Originally posted by razorace
There was a holstered weapons mod in JK2?
I dont think so.




Xbox 360 Gamertag: cr0wnes7
Crow_Nest is offline   you may: quote & reply,
Old 03-11-2004, 12:48 PM   #39
Lightning
 
Lightning's Avatar
 
Join Date: Jul 2002
Location: The Netherlands Ship: Z-95 Headhunter
Posts: 496
Quote:
Originally posted by |GG|Crow_Nest
I dont think so.
Then why say there was one in the first place?
Lightning is offline   you may: quote & reply,
Old 03-11-2004, 05:42 PM   #40
-=DarkZero=-
Riddle Of The Day
 
Join Date: Mar 2003
Location: U/A
Posts: 1,503
Who cares :P I can't wait till the code is released so I can get my dirty little hands on it.


"We all Have to Die Someday, I'm just lucky I got to say my goodbyes before my term was up."-Randy Darke (R.I.P)
-=DarkZero=- is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > Showcase forum > Holstered Weapons... (JA)

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:58 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.