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03-25-2004, 11:03 PM
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#1
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Veteran
Join Date: Mar 2004
Location: Blue Hawaii
Posts: 846
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Knights Of The Old Republic Models!
I have an Idea! What if someone made Knights of the old republic models for Jedi Otcast! what do you think?
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04-01-2004, 12:31 AM
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#2
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Rookie
Join Date: Sep 2003
Posts: 11
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would be cool. there are allready KOTOR-Models for JA outside (Malak and Revan). perhaps someone could contact the authors and compile them for JO (see Showcase-Forum JA Modelling).
But other KOTOR Models would be nice too (especially Bastila Shan  )
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05-08-2004, 09:11 PM
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#3
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Join Date: May 2002
Location: Nashville, TN
Posts: 416
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I concur. The Malak and Revan models are great. I'd like to see the Sith Soldiers too.
I've got a bad feeling about this...
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07-29-2004, 08:23 PM
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#4
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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I would love it if someone made a model of Cydon Prax, a somewhat oddly dressed but nifty bounty hunter. He looks like:
http://www.wizards.com/global/images...ax_pic1_en.jpg
Last edited by 90 SK; 07-30-2004 at 04:52 PM.
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07-30-2004, 08:06 AM
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#5
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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Alf showcase is not for ask for autors, you can send them a pm but not answer in a wrong forum.
Wtf, that bounty hunter has only a gun in his shoulder, thats cool? ...
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07-30-2004, 04:55 PM
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#6
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Quote:
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Wtf, that bounty hunter has only a gun in his shoulder, thats cool? ..
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No, but thats just him standing there. In Sw: Clone Wars he had a gun. Still, he remains one of my favorite characters in the SW universe. I think its mostly because of his name, though. "Cydon Prax". I think its sorta catchy.
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12-22-2005, 03:50 PM
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#7
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Rookie
Join Date: Sep 2003
Location: Texas
Posts: 197
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Hmm--I wish I could redo the Revan model I made so that it would work in JKO--BUT-I lost the files in a computer crash a while a year ago--WOW this thread is old...
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12-22-2005, 09:50 PM
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#8
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Yeesh, tell me about it.
So, couldn't you just reload the glm into MAX and weigh it on a JO skeleton? Or is there some de-compile procedure that I don't know about?
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12-22-2005, 10:09 PM
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#9
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Junior Member
Join Date: Jul 2005
Location: Under my laptop
Posts: 256
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Skye you can do that indeed it's that simple.
Codename: Tesla
Assignment: Recreate, and enhance Dtention.
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12-22-2005, 10:13 PM
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#10
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Easy as "one-two-three", eh?
I'm not ignorant to the complicated process, but I haven't worked with JA models for ages. Cut me some slack.
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12-22-2005, 10:19 PM
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#11
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Junior Member
Join Date: Jul 2005
Location: Under my laptop
Posts: 256
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Everyone seems to think I naturally come off as arrogant, I dont get it
Anyways, I appologize if I insulted you.
Codename: Tesla
Assignment: Recreate, and enhance Dtention.
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12-23-2005, 03:07 PM
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#12
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Rookie
Join Date: Sep 2003
Location: Texas
Posts: 197
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Well, I haven't done mods for about a year but I do know that you would have to reimport the glm model into 3ds Max and reweight it to the bones on the JO skeleton (fix the textures too, they are messed up, it was before I knew how to texture correctly) and then reexport to JO. Maybe I should do it.
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