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View Poll Results: How would you like to recieve the "exile's saber" in HotOR?
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Same as before, from Atris with extra properties..
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3 |
42.86% |
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Built on the workbench (for the normal LS Quest) WITH extra properties
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2 |
28.57% |
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Built on workbench (for the normal LS Quest) WITHOUT extra properties
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2 |
28.57% |
07-23-2011, 09:16 PM
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#1
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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QDJ's WIP's
(removed irrelevant part of opening post)
not irrelavent hilt picture coming up in... 3, 2, 1
4248 polys
-Jorn
Last edited by Qui-Don Jorn; 10-16-2011 at 09:30 PM.
Reason: removed stupid idiot idea that i didnt think about before posting it..
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07-23-2011, 09:32 PM
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#2
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,013
Current Game: TOR
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VERY cryptic message, I like it!  The hilt looks pretty beast too, but we all know about those beautiful hilts you make. 
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07-23-2011, 10:10 PM
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#3
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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thanks. so the only thing that would be in the way (i think) would be having new lines for Vaklu...
So if he lives somehow at the end of 506OND, the Sith bring him to Korriban,..and you "sense" that he and more Sith are there on Korriban..so you have to go "end" any potential threat he may pose in the future. Ya know, being trained the "dark arts", by the Sith that remain? new Sith Lord?? oooh....
see Im just trying to flesh something out... jump in anytime. 
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07-31-2011, 04:09 PM
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#4
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Smoothing problem..
Can anyone tell me what causes this and how I fix it?
Am I not smoothing enough? default smooth is 45.0, what I used.
Thanks
-Jorn
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07-31-2011, 05:04 PM
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#5
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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Weld the vertecies abd resmooth.
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07-31-2011, 05:35 PM
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#6
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Junior Member
Join Date: Apr 2010
Location: Makeb
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Current Game: The Old Republic
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Quote:
Originally Posted by Canderis
Weld the vertecies abd resmooth.
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ok, thanks Candyman. I'll try that...
Oki Dokee it is time for a HotOR update...
Most of which will revolve around Iacen Konn being a recruitable party member. You will be able to have him in the party for as long as you are gathering the masters. So you can go around and play most of the worlds with him in the party and then come back to Nar Shaddaa to meet with Zez Kai-Ell. He will leave the party on completion of Nar Shaddaa, meaning either G0T0's ship being completed or Zez being "dealt with", whichever. He is influenceable, although it goes through G0T0. G0T0 is reset when he joins the party.
Reskin of Darth Darkus' Armored Robes..(the PC's)
Khoonda Battle with Bail Shilar and his shiny new lightsaber hilt.
The Handmaiden's remodeled "Strength"..
Iacen Konn's saber is blue-bladed now. Ya know, he's a guardian and all...
Updated loadscreens,..this one showing Hui-Feng's grey Armored Robe and new hilt.
This is kind of an older pic I made..Atton wants cookies.
Iacen trains you in what he knows of lightsaber technique..
And as they say,...more to come.
Last edited by Qui-Don Jorn; 08-06-2011 at 07:53 AM.
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07-31-2011, 08:46 PM
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#7
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Gentleman Modder
Join Date: Feb 2009
Location: Chicago
Posts: 671
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Looks great QDJ....skins, hilts, storyline...keep it up.
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07-31-2011, 09:15 PM
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#8
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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Nice 
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08-05-2011, 06:30 AM
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#9
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Un-[expletitive]- believable...
I think my power supply just burned up...I am at a stand still on everything- only Zhaboka's VO's to intergrate into HotOR1.6...
Seriously everybody...cross your fingers for me. Hope to God my Hard drive is not destroyed.
My heart is in my throat..
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08-05-2011, 09:54 AM
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#10
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Rookie
Join Date: Jun 2011
Location: Pickerington, OH
Posts: 212
Current Game: KotOR II
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Quote:
Originally Posted by Kuai-Donn Jorn
Un-[expletitive]- believable...
I think my power supply just burned up...I am at a stand still on everything- only Zhaboka's VO's to intergrate into HotOR1.6...
Seriously everybody...cross your fingers for me. Hope to God my Hard drive is not destroyed.
My heart is in my throat..
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Oh man, I hope not. Then we would lose all your great modding expertise!
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08-06-2011, 09:24 PM
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#11
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
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ok, well good news.
it was my cmos battery that died, shutting down the system.
must remember to clean more often. *phew*
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08-06-2011, 09:46 PM
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#12
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 871
Current Game: Revenge of Revan
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Everything ok ? It's always scary when something like that happens 
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08-06-2011, 09:52 PM
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#13
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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Quote:
Originally Posted by Kuai-Donn Jorn
ok, well good news.
it was my cmos battery that died, shutting down the system.
must remember to clean more often. *phew*
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Quote:
Originally Posted by logan23
Everything ok ? It's always scary when something like that happens 
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Yeah, what logan said. Also, if you need to clean, try the program called " Advanced System Care 4". You probably already heard of it, but it works - at least if you're running a Windows System.
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08-06-2011, 10:27 PM
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#14
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Junior Member
Join Date: Apr 2010
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Quote:
Originally Posted by CptPriceless
Yeah, what logan said. Also, if you need to clean, try the program called " Advanced System Care 4". You probably already heard of it, but it works - at least if you're running a Windows System.
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oh right on, thanks. But what I meant was physically...the dust was REALLY bad.
yeah I think it will be ok...
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08-06-2011, 10:33 PM
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#15
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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Quote:
Originally Posted by Kuai-Donn Jorn
oh right on, thanks. But what I meant was physically...the dust was REALLY bad.
yeah I think it will be ok...
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Oh, I see. Well, have you tried cleaning it???  Nah, bad joke. Good luck with the mod, it looks fantastic 
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08-06-2011, 10:43 PM
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#16
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Junior Member
Join Date: Apr 2010
Location: Makeb
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Current Game: The Old Republic
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Yeah, its in the basement...not that our basement is filthy but yeah, it was really dirty inside the pc. I went way too long with out cleaning it.
And thanks...Hope you'll give it a shot when I finally get it out. 
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08-12-2011, 11:24 AM
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#17
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Junior Member
Join Date: Apr 2010
Location: Makeb
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Bao-Dur stuff...
Hello all!
Wanted to drop in and make a quick little update..
I've been tweaking Bao-Dur's saber and armor building dialog parts for HotOR, and I still have a little tweaking to do, still trying to get him facing the workbench part right.. but now he will walk to the workbench to create both his saber and his armor, and I have new dialogs from the VO's that were in his global vo folder but apparently not used..??
Also, I've been doing alot of stuff with Iacen Konn, extending his dialog alot and creating influence points with him..I probably made too many in fact...
Yeeeaaaah. I am digging this. Going to remodel Disciples double hilt sometime this weekend, cause frankly, now it looks like crap compared to all the others. Ha!
-QDJ
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08-12-2011, 01:21 PM
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#18
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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Wow, this simply looks amazing 
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08-13-2011, 12:03 PM
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#19
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,013
Current Game: TOR
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Dude, I'm loving the screenies! Haha, but really, nice job!
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08-13-2011, 06:34 PM
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#20
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 871
Current Game: Revenge of Revan
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Love the pics!
Keep up the amazing work!
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08-14-2011, 11:33 PM
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#21
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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Quote:
Originally Posted by Kuai-Donn Jorn
ok, thanks Candyman. I'll try that...
Oki Dokee it is time for a HotOR update...
Most of which will revolve around Iacen Konn being a recruitable party member. You will be able to have him in the party for as long as you are gathering the masters. So you can go around and play most of the worlds with him in the party and then come back to Nar Shaddaa to meet with Zez Kai-Ell. He will leave the party on completion of Nar Shaddaa, meaning either G0T0's ship being completed or Zez being "dealt with", whichever. He is influenceable, although it goes through G0T0. G0T0 is reset when he joins the party.
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This idea sounds fantastic, but the only problem I have with it is the fact that Nar Shadaa is the first planet the majority of the players go to. I don't know, but at least the majority of players I've talked to have gone their first on each playthrough. What happens with this party member if you go to Nar Shadaa first?
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08-16-2011, 08:25 PM
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#22
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Quote:
Originally Posted by CptPriceless
This idea sounds fantastic, but the only problem I have with it is the fact that Nar Shadaa is the first planet the majority of the players go to. I don't know, but at least the majority of players I've talked to have gone their first on each playthrough. What happens with this party member if you go to Nar Shadaa first?
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Well, let me see...he, ..um,..he..
He fights, he cries, he laughs, he dies...
(but only if you're dark side)
He runs, he skips, he has his own lips....- files that is.
He has a voice, he has a choice..
to help you kill your enemy
He dosen't take breaks, he never is lates.. 
but you knew that already.
wah,..how lame can you get? (me not you)
Seriously,..you meet him in the docks on Nar Shaddaa. I don't want to give it all away so..you have to talk to two characters before you can meet with him. Then you can choose to do all of Nar Shaddaa straight through with him in the party -OR- after the Red Eclipse encounter just take off and go to another planet. As I said, he leaves after you've been to G0T0's ship.
There may or may not be a couple bugs, which are fixable in game. Though you may never get them anyway..
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08-16-2011, 10:31 PM
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#23
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Awrright, it's poll time.
I got this idea the other day from a fella named Shotgun Sith, and I'm already set up for it for the most part.
So, should I change the way you recieve your uber cool "pc saber" in HotOR 1.6?
Or just leave it alone and not touch a thing?
-Would you rather have it where Atris gives you back a regular old default hilt and you build the special hilt on the workbench? or vice versa?
btw, I have it set now where each color has different properties..i.e silver bladed does cold damage, orange does fire damage, etc, etc..
If you do use HotOR while playing TSLRCM then let me know..
Thanks to ShotgunSith for giving me this idea.
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08-17-2011, 11:58 AM
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#24
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Rookie
Join Date: Jul 2009
Location: The Forest...
Posts: 220
Current Game: TF2, Minecraft
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Will you make Crixler's new saber crystal mod compatible with the new HOTOR release?
I am the Alpha and Omega.
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08-22-2011, 01:44 AM
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#25
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Junior Member
Join Date: Apr 2010
Location: Makeb
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...probably not. there's alot of hilts in this and he's got alot of colors. I don't want to be responsible for that.
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08-22-2011, 03:12 PM
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#26
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Quote:
Originally Posted by Kuai-Donn Jorn
...probably not. there's a lot of hilts in this and he's got a lot of colors. I don't want to be responsible for that.
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That's too bad. If you two worked together, the results would be quite awesome.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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08-26-2011, 11:36 AM
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#27
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Junior Member
Join Date: Apr 2010
Location: Makeb
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enough is enough...
Ok, I really can't understand why I'm not getting this. Hope someone out there can tell me what's wrong with this script..
Code:
int StartingConditional() {
object oVisas = GetObjectByTag("VisasMarr", 0);
int nClass1 = CLASS_TYPE_JEDISENTINEL;
if ((GetLevelByClass(nClass1, oVisas) >11 ) &&
(GetDistanceBetween(GetFirstPC(), GetObjectByTag("workbench")) <= 10.0) &&
(GetGlobalNumber("Saber_built_visas") == 0))
{return 1;}
else {return 0;}
}
OR if they know how I can at least check for level being at least 12 and having a workbench nearby..there is a game scipt for just such a thing, which is c_obj_nearby.ncs, which Ive tried to combine into this..another paranthesis after "if"..??
I dunno I've tried a bunch of stuff..had it at one point ,..then I don't remember what I did.
edit: I think this is a good idear(having all the party members build their sabers at a workbench..though it wont work for Visas, Disciple or Handmaiden..but it does for Atton and Mira,.(Bao-Dur has his own special saber building part)..
So, Im not going to worry about it..fix it back to the way it was and leave it.
The other thing is I've ultimately decided Im not going to change the way you get the exiles saber. it will remain as it is, a) because it doesn't make much sense to build that hilt on the workbench, and b) i just want to finish this thing and be done with it.
Time to switch gears completely and finish with the ROR saber stuff.
-Jorn
edit again: hey ok, it does work for HM, so there's something I'm not doing properly..will keep trying so it can be done with Disciple, and Visas, but I may just end up restricting her saber building to the Ebon Hawk..
unless I can set up waypoint for tyhem both to walk to the workbench, maybe. that'd be kinda cool too.
Last edited by Qui-Don Jorn; 08-28-2011 at 01:43 AM.
Reason: testing..
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09-04-2011, 01:02 AM
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#28
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Update time
So, a few weeks ago I decided I was going to compile my default replacement hilts together in one super awesome mega-pack, so I could fix what needed to be fixed and tweak the textures some more..and generally make the default replacements better overall.
I've also been remaking all the saber icons for replacement sabers and HotOR with a new background style..which I think looks really cool. It looks like this..
Then, just tonite I spent a little while tweaking the red default single bladed hilt..you may not notice the difference right away but it's there..and this was tweaked after I released it (so this is second time)
before
after
I remodeled the green single already so it matches the double better. It seems more like a Consulars saber to me now..
I'm also planning to remodel the turquoise, the purple(more like Mace Windu's)
and the orange and yellow single bladed, also the copper double, the blue double and silver single and double bladed.
So during a small break from the ROR sabers, I'll be working on these.
HotOR is pretty much ready, but Im just waiting on RCM 1.8 to come out so I can fix everything again.
Cheers!
-QDJ
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09-04-2011, 02:54 AM
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#29
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,013
Current Game: TOR
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I'm digging the hilt.  Nice job!
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09-04-2011, 11:32 AM
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#30
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Gentleman Modder
Join Date: Feb 2009
Location: Chicago
Posts: 671
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Quality work
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09-05-2011, 12:47 AM
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#31
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Thanks guys..I thoroughly enjoy what I do.
Remodeled both cyan and purple single bladed defaults earlier today- happy with both.
think I'm gonna do before and after pics..:P
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09-11-2011, 01:24 AM
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#32
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Junior Member
Join Date: Apr 2010
Location: Makeb
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Current Game: The Old Republic
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Quick lil update...I wasn't able to make all the party npcs in HotOR to build their sabers at workbenches, though I think its a little more realistic, its just an undoable thing with someone of my lack of scripting skill. I am pretty bummed about it actually..just another thing I wanted to do but can't for lack of knowledge. Perhaps I should give myself more time to learn and figure those things out..
But - It does seem to work for Mira and Mira alone. Don't know why this is, but whatever, right? For now, I've basically restricted saber building to the Ebon Hawk for the CNPC's
All my default replacement sabers are finished with the exception of the silver double. which I think I can get to tommorrow. I'll probably release that mod this coming week.
So, I'm clearing this stuff out of the way for finishing up the rest of the ROR sabers..which I planned on starting this week. I know Logan will be happy bout that..
Then, I plan on doing a fresh install of TSLRCM and HotOR and playing through a few more times to further refine the latter. RCM 1.8 is still a ways off I think..
Oh, I wanted to mention as well, Dak Drexl has generously donated his excellent reskins for Nihilus and Kreia, which is a very welcomed addition. I'm honored to include these in the mod.
Thanks er'body
-QDJ
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09-15-2011, 08:34 AM
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#33
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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new replacement hilts
new green..
new yellow ...
new purple..
these will be part of the the TSL Replacement Hilt Mega Pack 4.0 which is just all of them tweaked or remodeled, which I will release this week..I think.
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09-15-2011, 10:25 PM
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#34
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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Ooh, loving the details QDJ! 
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09-17-2011, 11:07 PM
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#35
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Thanks again Cap'n..
I *have* released a Beta version of HotOR 1.6, and to those 5 people that had downloaded it..there are 2 saber uti files that weren't right..Attons to be specific.
here is the fix for it..all it was is that i had the wrong bonus feat in, which I thought I had fixed,..but no,..Atton's saber should now work as a personal cloaking shield.
Here you go.
Atton Saber uti fix
AAAHHHAAGH!! STOP!!  stop downloading it! Just found another bug!
Im taking it down..Its not ready yet!
Sorry to those *6* people that downloaded it..
Last edited by Qui-Don Jorn; 09-17-2011 at 11:53 PM.
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09-18-2011, 12:32 AM
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#36
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,013
Current Game: TOR
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LOL QDJ, calm down.  I didn't even get the chance to download it!
Psst! Remove the download link!
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09-18-2011, 02:16 AM
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#37
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Quote:
Originally Posted by LordDeathRay
LOL QDJ, calm down.  I didn't even get the chance to download it!
Psst! Remove the download link!
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I did..
need to work on Bao-Dur saber build dlg yet again...ggrr.
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09-26-2011, 09:06 PM
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#38
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Well, I decided to restore the Dustil Onasi conversation in Ludo Kressh's tomb..since I was already using that mod file anyway, I decided to try and go all out.
I dont have any pics as of yet -as today was the first day of messing with it,..but so far I have him spawning, walking up to you and starting the dlg. I did the VO's myself...anyone out there want to give Dustil Onasi's voice a shot?  I put some gated reverb on them because Im treating him as a ...um, ghost? apparition, whatever. idk, should he be dead? I imagined so.
Anyway,..I'm having this ridiculous problem *now* that p_kreiaevil001.utc won't hold her red saber model..dont know when that started but it's pissing me off. So I just put a default red hilt in her hand and it works. I may have to script it in somehow..
But yeah,..I'll have some more pics to share this week sometime.
Also, I really don't think this version of HotOR is getting uploaded to Deadly, too big now.
Anyhoo, cheers!
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10-01-2011, 08:34 PM
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#39
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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woo hoo!
**QDJ Pumps Fist In Victory**
Finally got DeNCS to work!!! I am so happy I might explode!
I had removed it awhile back because it wasn't working, but I just decided to try it again this morning and blamo! It works! 
This means 2 things..
a) I am now a completely self sufficient modder and..
b) I dont have to bug Stoney for scripts anymore! Wooo!
In other news, I spent the last 3 nights doing the Dustil Restoration thing..
and am finished...
sorry if the pics are too dark, I thought I had that taken care of..
I tailored the global.jrl to suit my restoration better. Now I just hope the TSLRCM guys didn't plan on doing the same thing.
More to cometh.....
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10-01-2011, 10:25 PM
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#40
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,013
Current Game: TOR
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Dude, congrats! I'm really diggin' the restoration!
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