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05-02-2004, 01:43 PM
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#1
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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NCSRip
NCSRip
Small utility now available that extracts all *.ncs files from all *_s.rim files. You can then use nwnnsscomp to decompile all *.ncs files, which you can then search using a command line such as
Code:
find /i /c "SetDialogPlaceableCamera" *.pcode | find /v ": 0" | find "-" > out.txt
Available at http://www.pcgamemods.com/5278/
Last edited by tk102; 08-20-2004 at 02:01 PM.
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05-02-2004, 02:09 PM
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#2
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,287
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Good work! Just extracted the files. That will save a lot of time(and questions i hope)!
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05-02-2004, 07:54 PM
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#3
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Join Date: May 2002
Posts: 149
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Re: NCSRip
Quote:
Originally posted by tk102
NCSRip
Small utility now available that extracts all *.ncs files from all *_s.rim files. You can then use nwnnsscomp to decompile all *.ncs files, which you can then search using a command line such as
Code:
find /i /c "SetDialogPlaceableCamera" *.pcode | find /v ": 0" | find "-" > out.txt
Available at my website.
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Nice and efficient little utility, TK102...
You mentioned that "nwnnsscomp" could be used to decompile the scripts. I tried torlack's version and the hotu-beta version.
EX. D:\decompile>nwnnsscomp -d k_ptar_exitapt
Both versions stated the following error message "Unable to locate or open Neverwinter Night".
any help, suggestions would be appreciated(I hope it doesn't require nwn).
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05-02-2004, 08:01 PM
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#4
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,287
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Re: Re: NCSRip
I may be wrong with this but i think
Code:
nwnnsscomp -d your_script
, can only decompile a script located in the current directory. I am using this without any problem.
Quote:
Originally posted by messkell
Nice and efficient little utility, TK102...
You mentioned that "nwnnsscomp" could be used to decompile the scripts. I tried torlack's version and the hotu-beta version.
EX. D:\decompile>nwnnsscomp -d k_ptar_exitapt
Both versions stated the following error message "Unable to locate or open Neverwinter Night".
any help, suggestions would be appreciated(I hope it doesn't require nwn).
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05-02-2004, 08:14 PM
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#5
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Join Date: May 2002
Posts: 149
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Darth333, thanks for the response.
the script was in the same directory with nwnnsscomp.
I tried several other scripts as well..with no luck.
furthermore, I tried decompiling them from the root of the drive.
ex. D:\>nwnnsscomp -d k_pend_traskdl29
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05-02-2004, 09:51 PM
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#8
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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I wanted to make the entire contents of decompiled .ncs files available for download, but it's 11 Meg. (Decompressed is 233 Meg.) Freewebs.com doesn't let you upload a file that big for at least a week.
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05-02-2004, 09:51 PM
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#9
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,971
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After a bit of fiddiling I figured out how to use these things
ok so IS this what a decompiled script is supoosed to look like.
Code:
00000008 42 00000065 T 00000065
0000000D 1E 00 00000008 JSR fn_00000015
00000013 20 00 RETN
00000015 05 00 00CD 00 ACTION ActionPauseConversation(00CD), 00
0000001A 04 03 00000000 CONSTI 00000000
00000020 04 03 00000000 CONSTI 00000000
00000026 04 05 0008 str CONSTS "trand205"
00000032 05 00 00C8 02 ACTION GetObjectByTag(00C8), 02
00000037 05 00 00D5 01 ACTION GetLocation(00D5), 01
0000003C 04 05 000D str CONSTS "yav47_trand03"
0000004D 04 03 00000001 CONSTI 00000001
00000053 05 00 00F3 04 ACTION CreateObject(00F3), 04
00000058 1B 00 FFFFFFFC MOVSP FFFFFFFC
0000005E 05 00 00CE 00 ACTION ActionResumeConversation(00CE), 00
00000063 20 00 RETN
also how do you extract all ncs at once.
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05-02-2004, 09:53 PM
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#10
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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NCSRip will extract all the .ncs at once. You can decompile all the .ncs files by issuing the following command:
Code:
nwnnsscomp -d *.ncs
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05-02-2004, 09:58 PM
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#11
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,971
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HA! that is so cool. 
great work tk102
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05-02-2004, 10:03 PM
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#12
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Join Date: May 2002
Posts: 149
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I didn't have the ported version, that was the problem.
Darth333 and TK102, many,many,etc, thanks for all the replies
and assistance. I sincerely appreciate it.
You have saved my "saber wielding bacon" 
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05-02-2004, 10:09 PM
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#13
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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And I thought I was the only one who wanted something like this...
I'll be here all week folks, and I take requests.

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