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06-16-2004, 09:32 AM
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#1
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Rookie
Join Date: May 2004
Posts: 68
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Npc_droid_remote,,,not workin
Hi sry to bother u again,,,,,,
But now i have a problem,,,,when i put a Remote droid in a map,,,,the remote does not spawn when i play the map,,,plz help me,,, i realy need it for my new map ,,,,Kamino School
/Snife the map maker of SA
and Owner of Skyline's And Snife's JKA project
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06-16-2004, 11:42 AM
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#2
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cryptoscripter
Join Date: Jun 2002
Location: Finland
Posts: 1,087
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Is it an SP or MP map?
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06-18-2004, 06:09 AM
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#3
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Rookie
Join Date: May 2004
Posts: 68
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it is for a MP map,,,,does that not work in MP?
/Snife the map maker of SA
and Owner of Skyline's And Snife's JKA project
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06-18-2004, 06:14 AM
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#4
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Rookie
Join Date: Jun 2004
Location: Switzerland
Posts: 99
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Some NPC's and effects doesn^t work in MP, only in SP...it's possible, that this NPC doesn't work in the MP too...
#JK3Maps:
Castle of Sith (v. 1.1) 100% / Download
Castle of Darkness (v. 1.0) 7% / Screens
©2004 by Ice Dyn4stY™
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06-18-2004, 06:48 AM
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#5
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cryptoscripter
Join Date: Jun 2002
Location: Finland
Posts: 1,087
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This is a hard question. The remote.npc file contains two entries: remote and remote_sp. The sp is for single player. The difference is that only the remote_sp uses the class_remote, whereas the plain remote uses class_seeker.
In Radiant, I suggest you try out the NPC_seeker. Although I cannot quarantee that will help with you problem, it's worth a shot. It might be that class_remote doesn't work at all in MP.
Of course you can try to create your own npc entry to have deeper insight into the matter.
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06-27-2004, 07:16 AM
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#6
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Rookie
Join Date: May 2004
Posts: 68
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seeker is not workin ether,,,,
only sentry is workin,,,,
okey i'll try to make a own Npc but how do i get to work in a map?
i wanna place it in a map not spawn it,,,,
it is for a training map,,,realy nice but i need remote or seeker,,,
/Snife the map maker of SA
and Owner of Skyline's And Snife's JKA project
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06-27-2004, 07:42 AM
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#7
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Join Date: Jun 2004
Location: Switzerland
Posts: 99
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What do you mean exatly? 
I made a trainingsmap too last time...make - make a button, and when you press it, there spawn a NPC in a arena  Or things like that 
#JK3Maps:
Castle of Sith (v. 1.1) 100% / Download
Castle of Darkness (v. 1.0) 7% / Screens
©2004 by Ice Dyn4stY™
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06-27-2004, 10:20 AM
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#8
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cryptoscripter
Join Date: Jun 2002
Location: Finland
Posts: 1,087
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If you make your own NPC, you use NPC_spawner to place it somewhere in the map. It's an entity among the NPCs. You just enter key NPC_type and then the entry name of your new NPC as defined in your .npc file.
However, a good option might be to try spawning the original or your own version of the remote (or seeker) via console until you find the one working. After that, you can place the npc_spawner in your map.
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06-27-2004, 11:54 AM
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#9
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Rookie
Join Date: May 2004
Posts: 68
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thx
okey i'll try that,,
thx guys!
/Snife the map maker of SA
and Owner of Skyline's And Snife's JKA project
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06-27-2004, 12:00 PM
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#10
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Rookie
Join Date: May 2004
Posts: 68
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btw,,, shall i do like this: ?
npc_spawner
key: npc_type
value: own/test.npc
or: ?
key: npc_type
value: own/test
/Snife the map maker of SA
and Owner of Skyline's And Snife's JKA project
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06-27-2004, 12:05 PM
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#11
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Rookie
Join Date: Jun 2004
Location: Switzerland
Posts: 99
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The second I think...Or read the enity description 
#JK3Maps:
Castle of Sith (v. 1.1) 100% / Download
Castle of Darkness (v. 1.0) 7% / Screens
©2004 by Ice Dyn4stY™
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06-27-2004, 12:18 PM
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#12
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cryptoscripter
Join Date: Jun 2002
Location: Finland
Posts: 1,087
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No. You don't need any "paths" in the NPC_type key's value. Just type test in your case. Although "test" is not a very good name for an NPC, if you ask me... Ah. It's not the file name, if you thougt mistakenly that way. It's irrelevant what is the file name (as long as it ends with .npc). The entry names are inside the file itself. So, you can have multiple NPCs in the same file. Check the existing npc files for reference.
EDIT: Some strangenesses...
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Last edited by lassev; 06-28-2004 at 11:09 AM.
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06-28-2004, 09:48 AM
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#13
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Rookie
Join Date: May 2004
Posts: 68
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still not working
i get error when im trying to spawn my own npc's
it says error could not spawn npc's seekerown
how shall i do to make it work?
/Snife the map maker of SA
and Owner of Skyline's And Snife's JKA project
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06-28-2004, 11:12 AM
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#14
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cryptoscripter
Join Date: Jun 2002
Location: Finland
Posts: 1,087
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Try if it works in SP. If it doesn't work at all in SP either, and you get the same error message, it might not be a valid npc entry. If it works in SP no problem, or at least spawns even if it didn't last long after that, then it's not supported in MP.
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06-28-2004, 12:12 PM
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#15
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Rookie
Join Date: May 2004
Posts: 68
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what do u meen with entry name?
/Snife the map maker of SA
and Owner of Skyline's And Snife's JKA project
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06-28-2004, 01:22 PM
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#16
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cryptoscripter
Join Date: Jun 2002
Location: Finland
Posts: 1,087
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I have a file called corsec.npc. It contains 5 different NPCs. The first one starts like this:
Code:
BespinCorsec
{
playerModel bespin_corsec
weapon WP_BLASTER_PISTOL
health 40
reactions 3
aim 1
move 3
What I call an entry name is coloured in red. Each of the five different npcs in this particular file have an individual entry name.
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06-29-2004, 06:32 AM
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#17
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Rookie
Join Date: May 2004
Posts: 68
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Thx it works now
/Snife the map maker of SA
and Owner of Skyline's And Snife's JKA project
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