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Old 09-06-2004, 02:12 PM   #161
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The point is he's better than you, and Vostok isn't as good as me. It just wasn't a great strategy on your part to let him die and to not totally whoop on Vostok. I completely destroyed saber's base and you barely put a dent in Vostok. He was at least in T3 with a shield and a fort up on his side of the river. And saber had nothing. And the forces you kept sending weren't getting through after awhile.



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Old 09-06-2004, 02:27 PM   #162
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I guess I'm the one to blame for not destroying Vostok completely. He was pretty much gone. I should have pressed on.
And I totally forgot about saber...sorry mate...


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Old 09-06-2004, 05:23 PM   #163
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He wasn't gone... but he was definately behind you two. He still had "ample workers" left
And with saber out of the way I would have been able to change the brunt of my attack to one of you (probably luke since he was closer and I could make a new foward base in saber's old grounds.



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Old 09-06-2004, 07:23 PM   #164
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Yes, I certainly wasn't gone at any stage of that second game (until I was actually gone in the sense of my game crashed).
Weakened? Yes.
Struggling? Not particularly.
Gone? Not at all.

Viceroy was overjoyed at the fact his Mech Destroyer and AA Trooper combo had damaged my army, but he had nothing to take down my fort and I was already starting to mass bombers. Luke, your initial mass trooper rush was a bit of a concern, especially when Viceroy showed up in support, but after I survived that through pbguy's intervention I didn't have much trouble deflecting the rest of your raiding attempts. Pbguy is right, you really should have been helping saberhagen against the stronger player instead of double-teaming the weaker player.

But since that game was over before it's time there isn't much point dwelling on it.


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Old 09-06-2004, 11:00 PM   #165
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That Actually wasn't the Combo i came up with for the seventeenth time now. do i need to say it a 18th? I didn't use my combo because I already had mech destroyers and AA troopers and felt like Anhialating an army. I thought it easier in the long run than being raided


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Old 09-07-2004, 07:14 AM   #166
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Well it was the combo that hurt me. I don't know what other combo you're talking about, that was the only one you sent at me.


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Old 09-07-2004, 08:57 AM   #167
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I didn't get a chance to use my combo you've seen the shadows of the future in the last match


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Old 09-07-2004, 10:35 AM   #168
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Well obviously I was talking about the combo you actually used I didn't really think it was necessary to explain that. Why would I even comment on the combo you didn't use?


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Old 09-07-2004, 10:44 AM   #169
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Because


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Old 09-13-2004, 06:27 AM   #170
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Okay, posting in the proper thread this time...

Sunday, September 13
Turnout was only slightly more than the Saturday games, but much more satisfying games were had, in my opinion. At least the first game we played had everyone managing to say connected!

The first game saw saberhagen (Rebels) and DMUK (Gungans) on a team up against Viceroy, Phreak and myself with our usual civs. Saber was next to Viceroy, so early in the game he made some very successful rushes which forced Viceroy to abandon his base and run away to the pocket between myself and Phreak. I'd only managed to grab a single holocron - Viceroy had the other and DMUK had three. However, trading between our team was intense. Hordes of hover freighters swarmed in and out of our bases, keeping our nova supplies very healthy. Once I was in tech 3 with some decent air I decided to take back Viceroy's old base. DMUK had built a colony there, but it was gone soon and Viceroy and I began some intensive mining operations. There was a huge patch of nova there, but it was slightly close to saber and after a while his attacks on our workers became stronger. I'd built up a considerable army, so I moved it into range, and prepared for attack. Up until now, Saber had been executing strikes against me not with A-Wings as pbguy would do, but with X-Wings, as they stand a much better chance against my fighters. He'd only made a single attack with mounted troopers, which was also vastly different to how pbguy uses Rebels. Saber was air whoring almost as much as me, and I think he may have even had more fighters than me. Fortunately his attacks against me had given me the idea of sending a horde of AA Troopers along for support, and combined with my fighters, bombers and strike mechs, I managed to wade my way through the heavy opposition saber threw at me. Soon I was in the heart of his base and he resigned.

I finished mopping up while Viceroy and Phreak turned their attentions to DMUK. He'd built up quite the defensive system, but by now Viceroy had gotten spynet - this is Viceroy's new favourite thing to get. Soon later Phreak followed suite and also had purchased Spynet. I was spending too much nova on my army, and much of my traders had been lost after a pummel drop from DMUK, so I couldn't afford it yet, but I massed some traders in preparation.

Fortunately Viceroy could tell me the parts that were weak in DMUK's defences, and my first attack against DMUK came from his unprotected rear - it had recently been safe due to saber's presence, but was no longer so. Just as I was about to attack, DMUK executed another pummel drop in my base! Fortunately Phreak wiped them out before they could do too much damage. At this time quite an interesting development had occurred - both Viceroy and Phreak were whoring air! Having Confederacy and Federation air en masse is not a common sight. While Phreak and Viceroy kept DMUK busy on the northern front, I snuck in behind DMUK's base and attacked. I wasn't particularly successful - DMUK could quickly mobilise troops to his defense, and the large number of shield generators he had made things quite difficult. I made a second attempt through the back but again to no avail.

At about this time I finally got Spynet, and from then on DMUK was in trouble. Although he was heavily dug in, his occaisional pummel drops were getting quite annoying. With spynet I could see clearly the weaknesses Viceroy had signalled to me earlier, and soon Phreak and I were both streaming fighters and bombers in through the weak corner of DMUK's base. As Viceroy's air also joined the fray, things were all over for DMUK and he resigned.

Since it had taken us so long to defeat DMUK, saberhagen had grown tired of waiting for us to finish so he had left - sorry saber! Phreak also had to leave so it was down to just Viceroy, DMUK and me again. None of us were really keen for another epic like the one on Saturday, so we just played a small map. I took up Trade Federation, fearing we would go into another battle of attrition and my Naboo wouldn't be able to cut it, while DMUK was Empire and Viceroy his usual Confederacy.

The game started out well, and soon I was ready to send a combined force of Troopers, Strike Mechs and Mech Destroyers for a minor attack on Viceroy. The attack was going nicely when Viceroy disconnected! Ah well, DMUK and I decided to keep going. I sent in artillery to destroy most of Viceroy's base to establish my own presence there, and in particular I kept his spaceport standing so I could get some trading done. Unfortunately, DMUK was rapidly expanding at a greater rate then I, and my presence in Viceroy's old base was soon removed. Now DMUK was benefitting from the trading, and the only holocron I had was the one I'd stolen from Viceroy. Well I began building up some heavy defenses, but DMUK had about four fifths of the map to my one fifth, and with four holocrons and a trade route going, it was only a matter of time before I was a goner. I tried to make an attack on DMUK, but he wiped out my considerable army to a man, then promptly attacked with another force from the completely opposite direction. By now I'd exhausted most of my nova, so I began massing Mech Destroyers and Strike Mechs, but it was too little to contend with DMUK and soon he'd pretty much wiped out my base, so I resigned.

Decent games, but some of the regulars like pbguy and Nitro were missed... though it was a refreching change to play without the threat of pbguy constantly hanging over us!


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Old 09-13-2004, 10:12 AM   #171
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another great write up Vostok /pats on back

When the three of you were attacking my base, it was hard work defending all areas. The north was extremely weak as it was water, so i just focused on a smaller area to defend, which did its job VERY well.

However, running low on carbon, you guys having spynet made it all but impossible to try and hide workers to mine carbon elsewhere.

good fun though

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Old 09-13-2004, 11:07 AM   #172
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Now I remember what I should have done. Built a bunch of shipyards, and pound you with artillery ships
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Old 09-13-2004, 11:09 AM   #173
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I prefer Team Games with Confederacy because the Trade Bonus really does seem to make a Difference and since it's my Team Bonus it certainly Did help out, Though from ym Experimenting with Air Whoring the only Confederacy Air I think i'll bother Whoring will be Geonosian Warriors which i did start doing at once but this time round I stuck to my Speciality, Troopers and used Mechs as support, The ground force i had sent through the same route i had alerted to vostok was succesful in carving a small area up and pinning down forces and survived for a while.

My Reeks ran amok for quite a bit Animals were everywhere I could put em.

I could have survived aqt my old base but I know when to run and evacuate elsewhere and when to stay and fight, especially since the earlier it is the weaker I am I only really started booming late on after everybody else had, I was quite amazed that DMUK hadn't found my base or saber since both were perilously close and a half hearted attack could have seen me off.


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Old 09-13-2004, 08:39 PM   #174
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Quote:
Originally posted by StarWarsPhreak
Now I remember what I should have done. Built a bunch of shipyards, and pound you with artillery ships
Oh yeah! I should have done that too! Must remember Naboo Navy, and my success with them in the past...


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Old 09-13-2004, 09:10 PM   #175
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yeah, both of us whoring Artileries and AA, we could really demolish the water side of the base. and open up some new ways to invade.
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Old 09-14-2004, 06:44 AM   #176
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If I'd known DMUK could hold out for that long I might've pulled back and tried to rebuild, but I thought we were well and truly screwed. I was running out of nova and didn't have the pop slots to keep everyone off. I would've probably needed 100 fighters to get on top of Vostok's air power, but I also needed MDs to see off his strikes and Phreaks destroyers, and loads of repeaters to hold back Viceroy's repeaters and reeks. Even with DMUK's mechs and repeaters supporting me, I just couldn't hold all 3 of you back.
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Old 09-14-2004, 09:25 AM   #177
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I suppose it's fortunate for you Saber that you wern't too close to the water I had extensive naval facilities on that side of the map and they could easily have been used for making ships of war opposed to Utility Trawlers. Strike Mechs and MD's could have held back me and Phreak quite easily.

DMUK really stayed in his base after you were gone he did quite a few pummel raids but that was really it, You could have built up quite nicely that area were vostok had been able to sneak in if you had built up there DM would have had an invincible fortress that we propably wouldn't have been able to knock down.


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Old 09-14-2004, 09:37 AM   #178
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But I was rebels so my strikes would've sucked, and anyway, if I 'd made enough strikes and MDs to hold you two off, Vostok's air would still have done for me cos I wouldn't have had the pop slots free for enough fighters even if I'd had the nova to build them. Now if I'd had enough resources stockpiled to be able to delete all my workers things might've been different. In my dreams...
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Old 09-15-2004, 07:52 AM   #179
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Well you put up quite a fight there, Saber. I seem to remember all of my Strike Mechs and AA Troopers were destroyed to a man, and all my cannons were destroyed, but by then I'd managed to neutralise most of your defenses, so I sent in new bombers and fighters to finish things off. The thing was that I was at my pop limit, but had a whole lot of units queued up ready to replace my casualties


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Old 09-15-2004, 08:27 AM   #180
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Well for lack of a better thing to say Saber does seem to fight like a cornered animal most of the time.


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Old 09-15-2004, 12:37 PM   #181
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I wouldn't say that at all; it certainly wasn't how he was fighting in that game. His Fighter attacks were scary even for me, so much so I built a whole heap of AA Troopers to support my fighters, which I don't do all that often. Right at the end he might have been a cornered animal, but aren't we all when our base is under seige?


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Old 09-15-2004, 11:47 PM   #182
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You misunderstood me i meant that he never gave up and fought to the last while some of us resign.

I mention No Names


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Old 09-16-2004, 05:47 AM   #183
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But I did resign!
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Old 09-16-2004, 06:31 AM   #184
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I didn't realise i'd already began schemeing for the assault on DM


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Old 09-16-2004, 08:49 AM   #185
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Well that was a pretty odd statement considering you weren't even in the final battle with saberhagen. DMUK had just performed a particularly devastating pummel/artillery drop on your forward base, so you fled back to your main base and began preparing for an assault on him long before saber's final moments.


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Old 09-16-2004, 11:39 AM   #186
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*Heats up the stove in order to prepare a fresh @$$ whoopin' for DK this weekend...*



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Old 09-17-2004, 01:15 AM   #187
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That forward base had outlived it's usefulness it could have been rebuilt in an instant since my CC was intact but i just let the place become a mining town.

That will be interesting everyone V DM and PB certainly would be an interesting match


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Old 09-20-2004, 03:33 AM   #188
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Too many games - it's all a blur!

Saturday we started with me, pbguy, viceroy and phreak. Viceroy had to leave early on in the first game because of a power cut! So we started again with me and phreak against pbguy. We lost. pb did a turret push on my carbon patch, then when I'd set up another carbon centre on the other side of my base, he managed to get a load of troopers in it and cut off my carbon flow. Meanwhile my troopers didn't do too much damage to his base. I retreated some workers to phreak's base but it was all over fairly quickly.

After pbguy went, Connemara turned up and we had a ffa with her, me and phreak. I won easily and it probably wasn't much fun for anyone.

Sunday was quite different, not least because pb can't do Sundays any more. First game was me (Empire), Connemara (TF) and Phreak (Rebels) against Vostok (Naboo) and Viceory (Confeds) (all the Vs have to be on the same team!). It was a motherlode and I was pocket, which could have made things difficult because both my wings were weaker than their opponents. I decided to build all my military buildings in Phreak's base, which was on the side near Viceroy, as I thought Viceroy was more likely to attack earlier than Vostok. As it turned out he didn't trooper rush, but Phreak's house wall would have kept him out anyway. I went T3 and started building lots of strikes. When I was ready, Phreak deleted some of his wall to let me out, and I went charging through Viceroy's base slaughtering workers all over the place. His defences were overwhelmed and the strikes just kept coming. Vostok came to help with lots of fighters. Although he had too many for my fighters and aa troopers, I managed to lure them away by sending half of my strikes straight into his base. Meanwhile I was forward building a heavy factory, which I used to send pummels into Viceroy's base. By the time my pummels really got going, I had enough aa to keep Vostok's fighters off and Viceroy had to abandon his original base, which I levelled and moved into myself.

Viceroy built a new base a bit further back, behind a narrow gap which he'd walled off. I built a fort not far off the wall and started building more factories, but I laid off attacking as my main focus was on booming. I went T4 after about an hour and started upgrading mechs and heavies. Nova was no problem at all as I had plenty of patches to mine around my own base and in the territory I'd taken from Viceroy. I never even had to trade, and there was still a huge nova patch in front of my fort which was untouched at the end of the game!

As all my military was concentrated in the forward base, I didn't have much protection for my workers in my old base. Vostok eventually took adavantage of this with some big air raids, but Phreak had been air whoring as well and came to rescue me before I lost too many workers. At some point my econ got out of balance and I ran out of carbon, but it didn't last long.

Back at the forward base, I had loads of heavy art pounding Viceroy's wall, ready to let in a stream of FU strikes and MDs. Confed repeaters are good, but they didn't cause me too many problems. Vostok kept coming in with air support but I had a mass of aa mobiles and troopers and fighter support from Phreak, so he never made much impact. It was a hard fight, but I kept advancing with mechs killling everything that moved on the ground, and a mixture of art, pummels and mounties killing everything that didn't. eventually I met up with Connemara's forces which were working their way through Vostok's base from the other side, while Phreak's air was everywhere. Total carnage! But it was a real team effort. We worked well together and seemed to have picked the right civs. I'd forgotten just how good Empire mech whoring is! And with an air whoring ally to keep Vostok at bay we couldn't be stopped...

Connemara had to go after that, so the second game was me and Phreak vs the Vs (same civs again). This was a rivers type map, with lots of islands separated by shallows. Phreak and Vostok were opposite each other and both house walled their shallows, so no rushing there. Viceroy didn't wall so I started strike rushing him as soon as I was T3. I thought Vostok was a bigger threat becasue his score was higher, but I couldn't get to him except through Viceroy's base. Again Vostok sent fighters to help, and again I lured them off back to his own base. After a few waves of strikes, Viceroy was making nothing but grenaders. Once I'd got him on the defensive, I did a fort push onto his territory. The first fort didn't last long as Vostok had a navy, and his cruisers kept pounding my forward base. My MDs and Phreak's air kept seeing them off, but they kept coming back, so I had to keep rebuilding things. Vostok was also sending air against my base, but they didn't do much, again the combination of my aa and phreak's fighters was too much for them. Whenever I had a fort up I kept pumping out dark troopers. I'd forgotten how tough they are. They kept running around Viceroy's base causing havoc, and nothing could kill them! Eventually we got the upper hand, and Viceroy pulled back into Vostok's base while my pummels ate his old base.

At this point we controlled most of the map, with Vostok and Viceroy on one island in the bottom corner, but it was a very heavily defended island. Both crossings onto it from my land were heavily walled, with a fort to defend each one. I'd expanded into the central island, and Vostok missed an opportunity to wipe out all my undefended carbon workers there. By the time he attacked, I'd just started making AA troopers and managed to see him off. However, my attempts to break into the island weren't getting very far. Every time I tried to knock down the defences with cannons Vostok sent a suicidal air attack to take them out, while Viceroy was making a comeback and sending lots of repeaters to defend the western side. There was less nova on this map, and I had a severe shortage of it until my trade got going (which I forgot to do early enough). Vostok resigned unexpectedly. I'm not sure if it was because Phreak did something that I didn't see or because he had to go, but the game didn't kast long after that.
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Old 09-20-2004, 05:37 AM   #189
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Yes, apologies to everyone but my presence was required elsewhere so I had to leave early. I think it's unlikely we could have won that one anyway... Viceroy and I were crammed on the same island, and although we had plenty of Nova going from our strong trade route, I had already mined just about all of the Carbon on the island. I'd put up heavy defenses since I knew I'd have to leave any moment, but I knew we wouldn't be able to win that one.

Probably the toughest thing in both the games was Phreak's air. I think in the Rebels Phreak has really found a great civ to expand on his already flourishing skills. The Trade Federation with it's simplicity was just holding him back. Now I probably could have easily dealt with his Fighters myself, but when combined with saber's AA Troopers and Mobiles it made things extremely hard.

In the first game Saber's early strik rush was devastating to Viceroy, and from then on saber just kept sending more and more units into battle at Viceroy's base. He was extremely well defended against air, but a couple of times I made massive dents in his forces by using a combined fighter/bomber/strike combo, and had it not been for Phreak's fighters I may have given Viceroy some breathing room free from Saber, if only for a moment.

I had intended at my first opportunity to drop some workers into the motherlode region to capitalise on the fish there, because I was having a bit of trouble with my food intake. Unfortunately, what with saber's distraction, Phreak got there first. He built a whole lot of AA cruisers there which made things very hard if I wanted to continue sneak attacks against him and saber, which had been slightly successful up until this point.

On hindsight what I should have done was send a full army against Connemara's base instead of into battle with saber. Connemara was pretty quiet for the whole game, and an attack on her would have meant Phreak would need to dispatch his fighters to help out. I was well equipped against fighters, what with an army of aa troopers in addition to my fighters, so I probably could have taken any force that either Connemara or Phreak could throw at me. This in turn probably would have meant saber at least focussing on me instead of Viceroy. But hindsight as they say is always 20/20.

Once Phreak discovered the power of the A-Wing, the game was pretty much over for us.

The second game saw virtually the same tactics used by all - saber's early strike rush, followed by a build-up of a huge forward base, and Phreak with overwhelming air support. However, this time since we were on a rivers map I could build Cruisers, which I do love. My Cruisers were quite a thorn in saber's forward base, but Phreak's air was causing me too much trouble. Why I didn't build a support navy with Frigates and AA Ships I can't say - this probably would have helped a lot.

Things began looking really bad when Viceroy retreated to the back of my island. I'd almost exhausted the carbon on the island, so although our defenses were strong it was only a matter of time before things turned sour. Unfortunately I had to leave in a hurry, so the game was ultimately unfinished, but it was certainly going to be an uphill struggle for the V Team.


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Old 09-20-2004, 07:55 AM   #190
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Yeah, I was worried about you stomping through Mara's base. I was working my way around building AA turrents, and then to build defenses near her base. But then we started pushing hard against Vs. The A-Wings are nice. I wiped out most of Vostok's workers before he responded, but he got revenge on my havercrafts and saber's workers. I had a bunch of resources, so I decided to mine the center with AA ships, and build mobile AA to throw at Vostok. Once I had enough fighters to overwhelm Vostok, I sent them to his base. Took out his power cores, and destroyed whatever came out of his air bases. I had a Air Speeder/Fighter combo coming in to help saber with Vicery's army, but then the game ended. I didn;t use any bombers like I should have. I think the game would been a few minutes shorter if I did.


The second game was a bit tougher. I'm learning the usefulness of prefabs as cheap walls. I filled up the gaps to me which also has a side-effect, my ships couldn't pass through them. So once saber got his little base by Viceroy, I sent a bunch of workers to build my own fort and shipyard. I didn;t get to use my shipyard a lot, Vostok took care of it, and our shield generator. I promtly rebuilt and repaired Saber's nearly destroy mehc center, and built the air bases. I began Bomber whoring. By the time Vostok left, I had about 1.75 full group of Fighters, and 2 full groups of bombers ready to pound a way into Vostok's base.

It's a good thing neither attempted a hovercraft raid. I was toally relying on that to even survive. at 10 nova per drop off, I had a LOT going back and forth.

Fun game, hopefully Battlefront and Fable won;t keep me too occupied next week.
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Old 09-20-2004, 08:43 AM   #191
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If it wasn't for the fact that I had seen the Catastrophe that changing civs can bring about i'd serisuoly consider changing civs to an as of yet undisclosed Civ.

I think it's time I Train myself to rush mercilessly.


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Old 09-20-2004, 11:15 AM   #192
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I think you just need to be more prepared for rushes, Viceroy. A turret or two protecting your workers would have been priceless against saber's Strike rushes. Not that I can talk, I need to get into the habit of protecting my workers better as well.


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Old 09-20-2004, 11:52 AM   #193
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True, garrisoned turrets are death to strikes. They don't take much damage from CCs, only turrets.
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Old 09-20-2004, 09:02 PM   #194
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I need to get my workers out a bit faster, and actually have some defensive force built faster. I usually don't build a troop center til right before I go t2, and then I just used all my food to research...
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Old 09-21-2004, 03:56 AM   #195
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I usually build my first Troop Center while I'm going to T2. However I'm usually one of the first to T2. Then I pump out the Troopers.

No prizes for guessing the first building I build in T2...

And no prizes for guessing my first T3 building either...


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Old 09-21-2004, 07:02 AM   #196
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Indeed I must work on deflecting rushes if i'm not interfered with or not interfered with that Much I am Deadly mid and late game. If i'm interfered with it takes time to get a steady intake of food that stopped me from trying my Steamroller strategy during our first game because i had enough carbon but food was a problem.


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Old 09-24-2004, 05:46 PM   #197
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first t2 building? a war center.

first t3 building? a second CC.



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Old 09-25-2004, 02:06 AM   #198
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For me it's naturally a spaceport followed quickly on the heels of a war center in T2

T3 is usually a Research center and second 3 and fourth CC since i usually try to build them at the same time.


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Old 09-25-2004, 04:27 AM   #199
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There's really not much point having a spaceport in T2, unless you're trying to go for a fast T3 by selling your ore, but that's quite risky. If you're pocket, it can be useful to get holonet when you get to T3, but wings should just be trooper rushing the nearest enemy, regardless of what anyone else is doing. Trading is a waste of carbon until the advanced stages of a boom.
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Old 09-25-2004, 10:02 AM   #200
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I prefer to be ready and anyway if you slowly build up yor Trading force it doesn't affect you as much


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