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12-25-2004, 08:24 PM
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#1
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Rookie
Join Date: Dec 2004
Posts: 36
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Hoth as Empire on Hard
Start at your CP and stick to the right side and don't shoot at any body only if they are shooting at you and take 2 guys with and capture the CP and hold it then take your guys and work your way into the base and you got the game set.
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12-25-2004, 08:50 PM
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#2
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Get Cloned.
Join Date: Aug 2003
Posts: 5,854
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Capturing the Outpost is difficult in a frontal assault. I find it easier to flank them from the Control after taking Echo Base.
My strategy:
Choose the Imperial Pilot (for repairing damage) and take an AT-AT straight down the middle, shoot down any Snowspeeders and destroy manned anti-vehicle turrets, take out the Shield Generator, debark at the hangar and capture Echo Base, head down the hall and capture the Control, then continue down and capture the Outpost. The Rebels will only have one Command Post left, the Bunker, unless a pesky Rebel riding a Tauntaun stole the Forward Camp.
Most of the time I win with 100+ reinforcements and never die once.
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12-26-2004, 05:11 AM
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#3
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Rookie
Join Date: Dec 2004
Posts: 36
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I tried that but the snowspeeds are hard to take down and with my ideaI once beat a game with 100+ reinforcements and the enemy had the same.
"The object of war is not to die for your country but to make the other bastard
die for his." -- George Patton
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12-26-2004, 10:25 AM
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#4
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Get Cloned.
Join Date: Aug 2003
Posts: 5,854
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Snowspeeder bots are not hard to shoot down at all. When they are flying around the front of your legs you just have to aim down and blast them.
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01-13-2005, 04:29 PM
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#5
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Rookie
Join Date: Jan 2005
Location: Orbital Defense Platform Cairo
Posts: 82
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I figures you were pretty unstoppable in the AT-AT even if you aren't great at shooting, it still is a walking fortress.
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08-28-2005, 10:27 PM
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#6
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Rookie
Join Date: Aug 2005
Location: Home One
Posts: 10
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Take a darktrooper and fly on top of the outpost or the bunker (outside), the ai can't find you and when the command post is neutralized, wait for your allies to kill the rest of the defenders
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08-29-2005, 02:44 AM
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#7
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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I normally go first for the Control CP (the one inside the mountain). Start as a dark trooper and keep to the extreme right edge of the map. Move as fast as you can. When you get about parallel to the first CP, use the rocketpack to land on the steps and get inside. I skip the first CP and move into the tunnels to capture the second CP first. From there you have access to the two others and you are behind the front battle lines. There are normally too many troops around to capture the first CP by yourself, but I never see more than one unit inside the tunnels.
The AI will leave you alone when you are following the edge of the map, but watch out from human snipers. There is no cover and once they figure out what you are trying to do, they stop at nothing to shoot your head off.
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08-30-2005, 01:10 PM
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#8
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Senior Member
Join Date: Jun 2004
Location: Onboard the Sun Crusher
Posts: 1,008
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TK' is right : Snow-speeders are easy to take down... You just need to be accurate and reactive.
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08-31-2005, 01:59 AM
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#9
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Rookie
Join Date: Aug 2005
Location: The island
Posts: 126
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Quote:
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Originally Posted by Leviathan
TK' is right : Snow-speeders are easy to take down... You just need to be accurate and reactive.
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This is assuming they're AI, right? No problem. But if they're human you have your work cut out for you.
Actually I found if you get an AT-ST next to the AT-AT, you can walk right into the path of the speeder, it'll explode but you won't take an ounce of damage.
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08-31-2005, 09:09 AM
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#10
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Senior Member
Join Date: Jun 2004
Location: Onboard the Sun Crusher
Posts: 1,008
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If you play on Hoth in Single-player mode, you can also bring your AT-AT near a hillside. When Snow-speeders will try to take you down using their harpoon, they'll crash into the mountain... 
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08-31-2005, 04:12 PM
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#11
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Forumite
Join Date: Oct 2004
Location: Searching for the Death Star blueprints....
Posts: 593
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Quote:
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Originally Posted by Leviathan
If you play on Hoth in Single-player mode, you can also bring your AT-AT near a hillside. When Snow-speeders will try to take you down using their harpoon, they'll crash into the mountain... 
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The AI in this game isnt known for its intelligance. More for its lack of....
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09-01-2005, 01:39 PM
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#12
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Senior Member
Join Date: Jun 2004
Location: Onboard the Sun Crusher
Posts: 1,008
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Who said it was a true " Artificial Intelligence" ?... 
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09-06-2005, 02:15 AM
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#13
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Rookie
Join Date: Aug 2005
Location: The island
Posts: 126
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Quote:
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Originally Posted by Leviathan
If you play on Hoth in Single-player mode, you can also bring your AT-AT near a hillside. When Snow-speeders will try to take you down using their harpoon, they'll crash into the mountain... 
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 stooooooopid AI...lol
even on hard they're not that great, only against other AI. We ASSUME a human player wouldn't be as stupid....but...it's happened......
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09-06-2005, 03:23 AM
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#14
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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The are good at putting a Tow-Cable (or whatever its called) on the At-Ats. You just need to fly around with one or two steady passes.
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09-06-2005, 01:38 PM
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#15
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Senior Member
Join Date: Jun 2004
Location: Onboard the Sun Crusher
Posts: 1,008
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I prefer use rocket-launchers, because it is just a more "honest" manner to take down AT-ATs... (It is just a question of ethics...)
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09-06-2005, 07:46 PM
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#16
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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So Leviathan, you would rather blow someone to pieces then trip them?
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09-06-2005, 08:10 PM
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#17
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Rookie
Join Date: Aug 2005
Location: On a planet, in a country.
Posts: 45
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Here's probably the best way to win. Spawn at the Forward camp as a Storm and hop into an AT-ST. Ride towards the Rebel Outpost. Steal it and head for Command. Take that then head for Echo Base. After that, run towards the Dish Turret infront of the hangar. Pummel the Shield Generator. If you want, hit the kiddies in the trenches or the turrets on the right. Wait for the AT-AT's to assist you and then destroy it. While waiting you can continue to destroy it. I did it all by myself, allowing me to get camper.
'Helping all in need of SW advice.'
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09-10-2005, 10:50 AM
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#18
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Senior Member
Join Date: Jun 2004
Location: Onboard the Sun Crusher
Posts: 1,008
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Quote:
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Originally Posted by zerted
So Leviathan, you would rather blow someone to pieces then trip them?
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I always fight an enemy at "equal weapons"... Consequently, I'd not use an heavy weapon (Such as a rocket-launcher) against an adversary who uses a Blaster Pistol or Rifle...
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09-10-2005, 03:41 PM
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#19
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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 Thats a nice thing to do. Though if not, a good player will kill you with a blaster while you reload your rocket.
 (I may not agree with thoughts posted under this name)
Looking for a mature clan? Checkout www.rdhclan.net
email/PM me for more info
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09-10-2005, 04:05 PM
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#20
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Senior Member
Join Date: Jun 2004
Location: Onboard the Sun Crusher
Posts: 1,008
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Or wait that you finish reloading your missile-launcher before continuing the duel... 
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09-19-2005, 03:12 PM
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#21
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Rookie
Join Date: Sep 2005
Location: aboard my flagship SSD Dark Rage
Posts: 27
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when im on hoth and me and friend was playing he did the at-at and i hid on top of echo base and picked off people from there
Behold the wrath of the darkside,
Current head shots for battlefront at one time
Hoth:89
kashyyk:45
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09-22-2005, 03:34 PM
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#22
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Rookie
Join Date: Jan 2005
Location: In A Galaxy Far Far Away.....
Posts: 123
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If you are playing as REBELS sit in a Anti-Infantry Turret (not the dish ones the flat cylinder ones) and you get about 75 kills if you are good
Just watch out for AT-STs 
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09-23-2005, 01:47 AM
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#23
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Rookie
Join Date: Aug 2005
Location: The island
Posts: 126
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Quote:
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Originally Posted by AT-ATNemesis
If you are playing as REBELS sit in a Anti-Infantry Turret (not the dish ones the flat cylinder ones) and you get about 75 kills if you are good
Just watch out for AT-STs 
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Exactly...the AT-ATs make a bee line for the sheild generator, so they're not a threat. But if an AT-ST is facing directly towards you......it's time to ditch the turret..... 
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09-23-2005, 03:39 AM
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#24
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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If I was in the At-Ats (which is about never) I wouldn't go for the sheild generator. Its in the open and a small group of snipers (2-4) can completely cover it (arieal strikes can take care of the towers too). The At-Ats (as much as I hate it when people do it) should blast towards the two CPs. If an At-At is attacking one of the front Rebel CPs, the CP will fall. Work your way in from there and back the Rebels into the shield generator, then destroy it. It is much easier to blow up a last CP then it is to fight waves of respawning units defenting their last CP in an enclosed area.
 (I may not agree with thoughts posted under this name)
Looking for a mature clan? Checkout www.rdhclan.net
email/PM me for more info
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