this thread is focused on the strategies of swbattlefront
post your own ideas for takin on your opponents
These are just a *few* Things I have found and observed
FYI: I like to play when team damage is off so these strategies are generally for that
*General strategies
Destroy all ammo droids in no-man’s-land and on the enemy’s side to prevent snipers from sending endless orbital bombardmen
Drain posts to white then move to next post
Only works with many other safe green posts and you are using a high mobility unit (jet)
Always advance don’t stop jump and weave there are people behind you to mop up what you leave behind
Vehicles are great transports
EX: Rocket trooper and need to get near to an ATTE to lay mines underneath
Grab a geonosian fighter
-Para trooping
If a pilot fly low press ‘e’ to bail
don’t land deny your craft to the enemy
also works if you’re the gunner just wait until your over a post and ‘e’ it
When on a map were there are light vehicles head to head
make sure a gunner is to be had
especially for the ATST (main gun range issues)
*Map specific
*Hoth
Rebels Strategies
-Boxing the Imps
assumptions:
--good snow speeders pilot gunner combos are to be had
-- a heavily guarded hanger or at least alert defenders
Let Imperials capture front cave/echo base entrance CP and middle cave base CP
Close in for the kill capturing main entrance post and far post
Imperials are left enclosed in the cave with no way out and a only one post (ATATs and spawners are dispatched by snowspeeders)
Move in for the kill
-Taliban snowspeeder

(if no good pilots are to be had)
heavily mine a snow speeder and fly it into and ATAT. Repeat.
??? possibly if flown near and not into ATAT speeder will remain undamaged (tk being off) ???
Sniper can hide by back entrance of rebel front/top/far post nearest to the ATATs next to the ammo droid
And launch orbital bombardments at ATATs
Only works with sipers on the ridge to cover your scoped in rear
Not to many as to draw the interest of an ATST
Be a rebel Para trooper
Imperial Strategies
-ATAT survival tips
pesky snowspeeders got you down
bring the two atats back to front or side to side
speeders attempting to tow will crash into the walkers
ATATs are slow and cumbersome so there might not be enough time
So bring the ATSTs up quickly next to the ATATs to serve as obstacles for the speeders to fly into
Destroy all repair droids
So as to not waist the lucky shots of your missile troops
Mine the droids (especially in the hanger) as well to take the fliers out landing
In capturing the hanger jump jet on top of the Falcon to capture CP
With Jet trooper (at the start of the game)
Spawn at the non ATAT post and head over the ridge
Make for their front entrance
Don’t capture that post and don’t stick around don’t draw attention
Head with speed for the center cave Post
Hope that its to early for them to mine the cave
Capture the center cave echo base post and head for the hanger
If the rebels are not paying attention the game is pretty much over
*Bespin Platforms
Imp/Republic
Both overwhelmed in the air
(Ties = missile magnets, the droid fighter has a large splash damage)
So head to the air with the purpose of switching sides to deprive the enemy of their aircraft
In the process man some of their planes to shoot down the remaining enemy aircraft
All that’s left are the orange cloud speeders
Do it quickly enough and you can win this one despite the disadvantage of having marginal airpower
Republic
Be a jet and grab a fighter
Land on top of the droids/CIS main CP
Hop out and jet down to the front
Hover there and shot the gunner in the anti air turret
Grab it yourself and start shooting the enemy on the ground focusing on the maps central post
If done right they wont realize it for a while
For all except empire
Fly fighters and land them directly on the main CP’s second (w/ turrets) level
If done right they cant be flown out
On Either the Rebel Republic side or the Imperial CIS side
The main CP can be captured from the turret level
Just head for the alcoves on the wall
They look like doors but don’t open
*Bespin Cloud City
Rebublic
On top of the two right upper level CPs there are ledges
Perfect place for rocket troopers to land and reign down fire
*Naboo Theed
The fountains make great hiding spots/ and cover from vehicles
There’s two very small ledge above the top end CP
A clone jet trooper can just barely land on one of them and be in range to capture the post
*Kamino
On the left side of the map the platforms are laid out like this
High
-------- Low 1-------Plat 1
Low 2
Clones: Capture High and Low 2
Let your opponent have Low 1
Low 1 has no turrets for bots to man
Plat 1 without CP has turrets and is easy for the droids to hold
Turn low 1 into a killing zone for the droids not for yourself
Capture and hold all high platforms
Good Sniper map especially for droids
CIS - Droids
Use droidikas for their speed and head for the far posts at game start
*Tatooine - Mos Esly
Droids
A single rocket trooper can defend
Top left (not the hanger or the bar) CP against jet trooper attacks
Just lay mines and keep moving looking at the rood tops
Have pilots repair damaged ammo and health posts
Great map for the orbital bombardments
*Geonosis
Republic:
Defend ATTEs from rocket droids with mines
the clone pilot’s weapon would be effective
Destroy the ships at the rear for some reason their spawn tickets just fall apart and the game is pretty much over
Droids:
Destroy the ATTEs (place mines underneath)
They will just spawn troops if left alone
That’s should be the main focus
Protect spire
Good places to snipe on the ridge edges of the map
*Endor
Empire
An ATST can be brought through the wooded speeder pathway on the right of the map
Easy way to avoid missile troopers
Just head directly to the back post and park next to the repair droid while your gunner takes the CP
For rebels and republic
The pool past the droid room
Can be easily defended by a rocket trooper laying mines
From the enemy walking up from their main post
thats what I have found
post your own strategies and idea and game quirk observations