lfnetwork.com mark read register faq members calendar

Thread: Star Wars Jedi Academy: Bounty Trail.
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 12-03-2004, 12:26 PM   #1
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
Star Wars Jedi Academy: Bounty Trail.

greeting i am starting a single player project name star wars Bounty Trail

this SP mod wil follow the storyline of jango and boba fett
to keep this mod interesting i've divided the storry up into several chapter
it wil start 1 year before the battle of geonosis
and it wil probably end at the sarlacc pit or if the mod is populair enoegh sometime after that
this mod wil have lots of expanded universe stuff aswel as stuff that is thought up by the developers
the mod wil be a monthly release
so to make sure we can keep this up i need deticated people who want to help till the end of the project when all chapters are released

people who join would be part of SandBox entertainment wich is a modding team i am starting with this project.

i would like to ask anyone who is interested to help
i need:
1 mapper
2 modelers
2 skinners
1 or 2 coders
for now

if you are interested in helping then please send me an e-mail to havoc373@hotmail.com or send me a PM

i wil be working on getting a site in the near future

i hope to hear from you people soon.


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 12-03-2004, 04:25 PM   #2
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
Monthly installments? That'd be awesome, but it's really ambitious, especially for a whole SP mod. The maps would have to be small, at least until you get into the swing of things and have all the stuff settled. I'm not interested in joining, but best of luck to you and here's some advice: plan this out carefully!


wedge2211 is offline   you may: quote & reply,
Old 12-03-2004, 11:05 PM   #3
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
ive been planning this for the past month
sith j cull and livingdead jedi already agreed to let me use some of their work
and sith j has agreed to map for us

ive already written the script for chapter 1 and 2
once i finish chapter 3 i should be able to get fully into working on this project


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 12-04-2004, 03:54 AM   #4
GothiX
Ocean Soul
 
GothiX's Avatar
 
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
Don't you think you're working on a BIT too much projects?


GothiX is offline   you may: quote & reply,
Old 12-04-2004, 06:42 AM   #5
lassev
cryptoscripter
 
lassev's Avatar
 
Join Date: Jun 2002
Location: Finland
Posts: 1,087
Sith-J is an awesome mapper to have aboard, I reckon. He was indeed interesting in SP mapping, and some of his MP maps look like they could be used in an SP project. Such a solution would of course ensure a much more aggressive timetable. And I doubt few others can map so fast with so high quality.

Hmm... What need do you have for coders in an SP mod crew?

Yes, good luck! You're gonna need it, but it looks like you have a far better start than many others.


Frozen by ICARUS
lassev is offline   you may: quote & reply,
Old 12-04-2004, 02:25 PM   #6
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
many projects like what?

i need coders so they might be able tog et the jetpack to work and the flame thrower


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 12-04-2004, 09:26 PM   #7
Thrawn42689
 
Thrawn42689's Avatar
 
Join Date: Jun 2002
Posts: 408
Sorry, but you can't have any coders for SP, since it's not possible to code for SP, because there is no released SP code. :\

Thrawn42689 is offline   you may: quote & reply,
Old 12-05-2004, 01:56 AM   #8
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
hmmm i gues we'l just have to put the jetpack in cutscenes then
i dont supose it would be possible to make duel wielding in SP?


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 12-08-2004, 06:56 AM   #9
Pahricida
Junior Member
 
Pahricida's Avatar
 
Join Date: Dec 2003
Posts: 444
Quote:
Originally posted by {xg}darthVADER
hmmm i gues we'l just have to put the jetpack in cutscenes then
i dont supose it would be possible to make duel wielding in SP?
... you mean guns ?
If so I dont think it's possible.


Pahricida is offline   you may: quote & reply,
Old 12-11-2004, 09:53 AM   #10
MarcusLeCoy
Junior Member
 
MarcusLeCoy's Avatar
 
Join Date: Oct 2004
Location: Vvardenfall
Posts: 434
I'd like to join, it sounds fun, i can skin


MarcusLeCoy is offline   you may: quote & reply,
Old 12-13-2004, 10:24 AM   #11
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
to be honest your the only one who applied so i think i'm gonna pull the plug before we get started


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 12-13-2004, 12:37 PM   #12
LightNinja
The Ninjonator
 
LightNinja's Avatar
 
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
Alex have you got any screenshots or concepts about this?




~JA MP Total Conversion~
LightNinja is offline   you may: quote & reply,
Old 12-14-2004, 05:27 AM   #13
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
just a script and a deseign document
and some concept art i drew up for some of the levels
but i cants show the concept arts because i dont have a scanner


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 12-14-2004, 07:17 AM   #14
MadCow1989
Junior Member
 
MadCow1989's Avatar
 
Join Date: Feb 2004
Posts: 248
i still got an Xtended Jango/Boba jetpack model i made from the EU

http://img.photobucket.com/albums/v1...Jango_jett.jpg

if you want you can use it


Life is a Frame
So Start Moving
MadCow1989 is offline   you may: quote & reply,
Old 12-14-2004, 01:20 PM   #15
Pahricida
Junior Member
 
Pahricida's Avatar
 
Join Date: Dec 2003
Posts: 444
Quote:
Originally posted by MadCow1989
i still got an Xtended Jango/Boba jetpack model i made from the EU

http://img.photobucket.com/albums/v1...Jango_jett.jpg

if you want you can use it
Haha I know that one, I've got a Boba Fett Action Figure I bought about 5 years ago, wich came with that jetpack.

Whats the polycount ?


Pahricida is offline   you may: quote & reply,
Old 12-14-2004, 08:36 PM   #16
MadCow1989
Junior Member
 
MadCow1989's Avatar
 
Join Date: Feb 2004
Posts: 248
yea i have the same action figure


the polycounts around 700 i'm trying to remove all useless stuff to lower it


Life is a Frame
So Start Moving
MadCow1989 is offline   you may: quote & reply,
Old 12-15-2004, 04:28 AM   #17
Pahricida
Junior Member
 
Pahricida's Avatar
 
Join Date: Dec 2003
Posts: 444
I digged 'em out!

These few pieces remain from a collection wich used to be REAL big:
http://home.arcor.de/pahricida/image...ionfigures.JPG

And some Reference for that Jetpack:
http://home.arcor.de/pahricida/image...EU_jetpack.jpg



Last edited by Pahricida; 12-15-2004 at 04:48 AM.
Pahricida is offline   you may: quote & reply,
Old 12-15-2004, 07:08 AM   #18
MadCow1989
Junior Member
 
MadCow1989's Avatar
 
Join Date: Feb 2004
Posts: 248
tell me does it looks a little like my model

i got the luke speeder and the han xtended Battlesuit also

Vader do you think you can use the model?


Life is a Frame
So Start Moving
MadCow1989 is offline   you may: quote & reply,
Old 12-15-2004, 07:34 AM   #19
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
it looks good but not realy since he's gonna be using his own normal jetpack


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > Showcase forum > Star Wars Jedi Academy: Bounty Trail.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:11 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.