lfnetwork.com mark read register faq members calendar

Thread: How to install mods?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 01-30-2006, 09:53 AM   #41
Jeff
Rating: Awesome
 
Jeff's Avatar
 
Status: Administrator
Join Date: Jan 2005
Location: Chicago, IL, USA
Posts: 8,431
Current Game: SWTOR
Imperialist Meatbags Guild Officer The Walking Carpets Guild Officer Notable contributor LFN Staff Member 
Or if the mod is for KotOR, it can't be in a subfolder, and WinRar puts files in the subfolder they came in.


Follow me on Twitter
Follow StarWarsMMO.net on Twitter | Like us on Facebook
Jeff is offline   you may: quote & reply,
Old 02-25-2006, 12:05 PM   #42
jacen06
Rookie
 
jacen06's Avatar
 
Join Date: Feb 2006
Location: nice, france
Posts: 10
please what I have to do with nss folder (for exar kun tomb mods ?)
thanks


May The Force Be With You.

Jacen Solo, Jedi Master.
jacen06 is offline   you may: quote & reply,
Old 02-26-2006, 09:32 AM   #43
ChAiNz.2da
Brony 4 Life. Yo.
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
Quote:
Originally Posted by jacen06
please what I have to do with nss folder (for exar kun tomb mods ?)
thanks
The NSS Folder just contains the source scripts for the mod. Unless you need to re-write the scripts, you don't need to do anything with it for the mod to work.

It's just there to use as a modder's resource.


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 02-28-2006, 12:28 AM   #44
Grabstein
Rookie
 
Grabstein's Avatar
 
Join Date: Feb 2006
Location: Outer Rim
Posts: 41
Um. How do you edit an .ncs file? I'm attempting to use the Handmaiden4Fems and the Ebon Hawk Smugglers' Compartment v1.3, and the file "k_003ebo_enter.ncs" conflicts. Is there, perhaps, another way around it?

Last edited by Grabstein; 02-28-2006 at 10:42 AM.
Grabstein is offline   you may: quote & reply,
Old 02-28-2006, 11:36 AM   #45
Grabstein
Rookie
 
Grabstein's Avatar
 
Join Date: Feb 2006
Location: Outer Rim
Posts: 41
Nevermind. It's a scripting thing. I found where I can troubleshoot.
Grabstein is offline   you may: quote & reply,
Old 02-28-2006, 05:55 PM   #46
Sharks9
Lurker
 
Join Date: Feb 2006
Posts: 7
ok My files are all WinZip and when I lick extract or Extract To... it just says thank you for using the evaluation version of WinZip.What do I do?
Sharks9 is offline   you may: quote & reply,
Old 03-04-2006, 10:51 AM   #47
Grabstein
Rookie
 
Grabstein's Avatar
 
Join Date: Feb 2006
Location: Outer Rim
Posts: 41
Quote:
Originally Posted by Sharks9
ok My files are all WinZip and when I lick extract or Extract To... it just says thank you for using the evaluation version of WinZip.What do I do?

Just close the pop-up.
Grabstein is offline   you may: quote & reply,
Old 04-12-2006, 05:08 PM   #48
ShadowOfThePast
Lurker
 
ShadowOfThePast's Avatar
 
Join Date: Apr 2006
Posts: 7
Quick question, would this be the same for the mac version of the game? I assume it might be as I have all of the folders you are talking about, I guess I am just wondering if anyone has tried this before on a mac?
ShadowOfThePast is offline   you may: quote & reply,
Old 04-13-2006, 09:24 AM   #49
ChAiNz.2da
Brony 4 Life. Yo.
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
Quote:
Originally Posted by ShadowOfThePast
Quick question, would this be the same for the mac version of the game? I assume it might be as I have all of the folders you are talking about, I guess I am just wondering if anyone has tried this before on a mac?
A fellow MAC user, good to see ya'
Yeah, same process.. drag-n-drop.. that is unless the mod uses the TSLPatcher which has an .exe executable...

You should be "safe" though with most mods for KotOR (since I've yet to find a MAC TSL version)...


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 04-21-2006, 01:59 PM   #50
GamerX51
Rookie
 
GamerX51's Avatar
 
Join Date: Mar 2005
Location: Somewhere in Hell
Posts: 47
Unhappy Global.jrl (and other) file conflicts

I'm trying to install Paragon's D20 Adaptation Mod, The Ultimate Lightsaber Mod, The "Unofficial" bug fix mods (From Team Gizga), and Sikon's Lonna Vash mod. The Problem is, all of those mods really seem to hate each other and won't get along no matter what I do! Can anyone help me make those mods work together? Any help would be greatly appreciated.


edit: By the way, the game I'm trying to mod is TSL.


Never argue with an idiot; they'll just drag you down to thier level and beat you with experience.

Last edited by GamerX51; 04-21-2006 at 02:01 PM. Reason: Didn't put gaem version in original post
GamerX51 is offline   you may: quote & reply,
Old 04-21-2006, 02:13 PM   #51
Darth333
Administraterror
 
Darth333's Avatar
 
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,292
For the USM and Team Gizka fixes, you don't have to worry: the USM mod also includes bug fixes. Just install the Team gizka fixes and then the USM on top of it. When asked to replace existing Team Gizka files, just say yes (make sure you install the files dierectly in the override folder or it won't work).

As for the Paragorn D20 mod, I've never tried it but I imagine it contains .2da files. If the mod uses the same .2da files as the USM mod, you will have to merge them. I don't remember what Sikon's mod does exactly. Is it the mod that spawns a Master Vash alive? Could you post a link please? I don't know what kind of files the mod includes apart dialogues and scripts.
Darth333 is offline   you may: quote & reply,
Old 04-21-2006, 03:32 PM   #52
stoffe
Network Caretaker
 
stoffe's Avatar
 
Status: Administrator
Join Date: Apr 2002
Posts: 5,833
Helpful! 10 year veteran! Notable contributor 
Quote:
Originally Posted by ChAiNz.2da
A fellow MAC user, good to see ya'
Yeah, same process.. drag-n-drop.. that is unless the mod uses the TSLPatcher which has an .exe executable...
I'd make a Mac version of the Patcher if I could, but unfortunately I know nothing about Macintosh-programming. The last time I used a Mac for any significant length of time was when I retired my old PowerMac 6100/60 and bought a PC, about 8 years ago. I'd imagine pretty much nothing is the same since MacOS X arrived.

If you use a mac and run into a mod that comes with TSLPatcher for installation you'd have to merge it manually with whatever tools are available for 2DA and GFF editing. You can read what changes the Patcher would apply by opening the changes.ini file with a text editor, and then apply those changes by hand.

stoffe is offline   you may: quote & reply,
Old 04-21-2006, 07:06 PM   #53
Jackel
Senior Member
 
Jackel's Avatar
 
Join Date: Sep 2003
Posts: 1,056
Quote:
Originally Posted by Darth333
I don't remember what Sikon's mod does exactly. Is it the mod that spawns a Master Vash alive? Could you post a link please? I don't know what kind of files the mod includes apart dialogues and scripts.
If GX51 is talking about the Vash1.2 mod where she is alive and kicking then it has a "global.jrl" file. I was going to install the mod myself but Couldnt be bothered spending all the time searching for the differences to that file to include in my current one.
Jackel is offline   you may: quote & reply,
Old 04-22-2006, 07:26 AM   #54
GamerX51
Rookie
 
GamerX51's Avatar
 
Join Date: Mar 2005
Location: Somewhere in Hell
Posts: 47
Post RE:Global.jrl (and other file) Conflicts.

Hey Darth,

Thanks for the quick reply, (and sorry about the slow response!) I've figured out how to get most of the other mods working exept for Slikon' mod Slikon's mod is a mod that's supposed to activate some cut dialog and sound files to allow you to speak to Master Vash in the very first part of Korriban, (But not for very long) Anyway the conflict is with Slikon's mod and one of team gizga's bug fixes, as they use the same global.jrl file If you could tell me how to resolve this, I'd be glad of the help.


Never argue with an idiot; they'll just drag you down to thier level and beat you with experience.
GamerX51 is offline   you may: quote & reply,
Old 04-22-2006, 09:44 AM   #55
stoffe
Network Caretaker
 
stoffe's Avatar
 
Status: Administrator
Join Date: Apr 2002
Posts: 5,833
Helpful! 10 year veteran! Notable contributor 
Quote:
Originally Posted by GamerX51
Anyway the conflict is with Slikon's mod and one of team gizga's bug fixes, as they use the same global.jrl file If you could tell me how to resolve this, I'd be glad of the help.
You'll have to open the global.jrl files with a GFF Editor. Find and expand the "Categories" list node in the treeview, then check which of the files has the most new entries in that list above list index number 116 (which is the last of the standard nodes, anything higher than that are added by a modder).

Then copy each of the Modded entries from the global.jrl with the least new entries to the other one (to save you some work). Make sure you update the Struct Type for the pasted nodes to match the list index number. That should be enough, unless both mods have added new journal entries that use the same tag.

stoffe is offline   you may: quote & reply,
Old 04-23-2006, 02:14 PM   #56
alanrha
Rookie
 
alanrha's Avatar
 
Join Date: Feb 2006
Posts: 24
Quote:
Originally Posted by Darth333
You can decompress the .zip files with winzip and the rar files with winrar. Note that winrar can also decompress .zip files. You can get winrar for free here: http://www.rarlab.com/rar/wrar330.exe

Extract the files to your Override folder.
Darth 333, I commend your patience.

I too am having trouble installing WinRar. After downloading it from the site, http://www.win-rar.com/download.html, I find no file with a .exe extention in the unzipped package.

I know this matters: I use a Mac, and have made a point of downloading the Mac version of course. Yet none of the text files included with the file have installation instructions. Perhaps you can help, or at least point me in the right direction.

My hope is to be able to install the "Yavin 4th" mod, http://www.pcgamemods.com/mod/10127.html. However, as a .rar file when I "download" it only an html page opens with a bunch of code. So, I learned I need WinRar, but I can't manage to install it.

Much thanks in advance
alanrha is offline   you may: quote & reply,
Old 04-25-2006, 12:50 PM   #57
Darth333
Administraterror
 
Darth333's Avatar
 
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,292
If a bunch of code appears when you left click the link, it's due to your browser settings. You can either change your settings or right click the link and select "save as" instead. It should work.
Darth333 is offline   you may: quote & reply,
Old 04-25-2006, 02:30 PM   #58
alanrha
Rookie
 
alanrha's Avatar
 
Join Date: Feb 2006
Posts: 24
Quote:
Originally Posted by Darth333
If a bunch of code appears when you left click the link, it's due to your browser settings. You can either change your settings or right click the link and select "save as" instead. It should work.
For Mac users, the equivalent of right clicking is to select a file, then hold down the control key. I have not found that this is possible when it comes to download buttons, such as those on the pcgamemods site. In that case, when the button is clicked, a new html window (Safri/Explorer) opens with only code.

So, perhaps the browser setting option is best. What should those settings be?

Last edited by alanrha; 06-04-2006 at 03:03 PM.
alanrha is offline   you may: quote & reply,
Old 04-26-2006, 11:49 AM   #59
alanrha
Rookie
 
alanrha's Avatar
 
Join Date: Feb 2006
Posts: 24
Quote:
Originally Posted by Darth333
If a bunch of code appears when you left click the link, it's due to your browser settings. You can either change your settings or right click the link and select "save as" instead. It should work.
Thank you Darth333. Your direction helped.

I have found with Safari that, very oddly, one needs to right click (cmd click) on the browser page that opens after the download button for a .rar file has been clicked on the pcgamemods site.

Forgive my verbosity, but this was an interesting discovery for me. As I learn more, I'll probably look back on this shamefully.

In any case, if another Mac user has trouble with a .rar download, this post might help. This is what happened. I clicked the link (download button) on the pcgamemods site, and the new browser window with all that code opened. Frustrated, I clicked the back button and found the download button now read "downloading." Hmm, that's weird, I thought; well what if the browser page is the download in the case of .rar's. So, in mere futile experimentation I command-clicked the browser page. As usually occurs when I do this, the system asked me if I'd like to download the page. Why not, I figured, the least that will happen is I'll have a Safari page to place in the trash. However, insterad of a Safari page, I found a .rar package on my desktop. This was then decompressed hitchlessly with macPAR deluxe (thanks for the suggestion, DECKWRECK).

Well, that didn't hurt too much.
alanrha is offline   you may: quote & reply,
Old 04-30-2006, 09:43 PM   #60
darthriddick
Rookie
 
darthriddick's Avatar
 
Join Date: Apr 2006
Location: Under. A. Large. Rock! *O_o'
Posts: 223
Current Game: Kotor 1
Question me new and dumb

[COLER=DarkRed]xxx[/COLER]
hey i'm like new to moding and i don't have a clue how to do it
i got a bunch of mods off of redhawke's mod site but they don't come with instructions or anything so....help!!!!!!!!!!!!!
darthriddick is offline   you may: quote & reply,
Old 05-01-2006, 10:26 AM   #61
Curunen
Lurker
 
Join Date: Jan 2006
Posts: 0
Is there any way to categorise multiple files at once. I'm thinking in Kotor I override folder, to label the different files for different mods. The only way I can do it atm is to categorise each file, one at a time, =/ , flippin' long.
Curunen is offline   you may: quote & reply,
Old 05-13-2006, 12:47 AM   #62
Sikon
Rookie
 
Join Date: Jul 2005
Posts: 43
Just a clarification: the global.jrl file in the Vash mod was based on the one from Team Gizka's fix (I presume you're talking about the one which expands the Sleheyron fuel quest), so there's no need to merge anything. If global.jrl conflicts with another mod, I think you can just use their version. The journal will be screwed in the time between entering the Sith Academy and finding Vash, though.
Sikon is offline   you may: quote & reply,
Old 06-26-2006, 07:26 AM   #63
alexialu
Lurker
 
Join Date: Jun 2006
Posts: 5
Sorry about the stupid question!
I may download some mods use the TSL patcher (eg:AVol_Char_BastilaShan_v2.0/sthlforcep2...),but everytime i double click the "exe" file which is extracted in its original folder without touch anything,a dialogue show text"richedit line insertion error" while i press the "start patching" or "install mod" button,do i need something else to install ? or there are other problems?
alexialu is offline   you may: quote & reply,
Old 06-26-2006, 01:33 PM   #64
ChAiNz.2da
Brony 4 Life. Yo.
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
Quote:
Originally Posted by alexialu
Sorry about the stupid question!
I may download some mods use the TSL patcher (eg:AVol_Char_BastilaShan_v2.0/sthlforcep2...),but everytime i double click the "exe" file which is extracted in its original folder without touch anything,a dialogue show text"richedit line insertion error" while i press the "start patching" or "install mod" button,do i need something else to install ? or there are other problems?
This may help

http://www.lucasforums.com/showpost....5&postcount=65

This is just a link to a particular post in stoffe's main TSL Patcher Thread, but I think it'll cover everything you'll need to get it to work for you


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 06-27-2006, 01:59 AM   #65
alexialu
Lurker
 
Join Date: Jun 2006
Posts: 5
Thank you ChAiNz.2da ,your guide helped me a lot!
Finally i can enjoy those mods !
alexialu is offline   you may: quote & reply,
Old 06-27-2006, 05:30 AM   #66
alexialu
Lurker
 
Join Date: Jun 2006
Posts: 5
excuse me but another problem remains:some mods show
error"Specified file was a 2DA file but not in binary format. That format is unhandled at this time. Unable to load. (2DA-1)"
when installation is processing ,could someone help me out?
alexialu is offline   you may: quote & reply,
Old 06-27-2006, 05:44 AM   #67
ChAiNz.2da
Brony 4 Life. Yo.
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
Hmm.. haven't seen that error

Can you list those particular mods, or are there way too many to list? The modder may have created their .2da file in excel and forgot to re-convert back to binary.

KotOR Tool has 2 different extraction methods for .2da files.. one of course is an excel version which won't work directly in your game's override...

If you can list the mods, that could help.. but if you're willing to experiment:

1) Backup the original mod (in case this doesn't work)
2) Extract a standard .2da file (appearance, baseitems, etc. that the mod is using) using KotOR Tool
3) Replace the mod's existing .2da with the one you just extracted
4) Run the installer to see if it will work

If the modder used the TSL Patcher correctly.. their mod should only be including a non-modified .2da anyways.. so overwriting it shouldn't cause problems...


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 06-27-2006, 06:49 AM   #68
alexialu
Lurker
 
Join Date: Jun 2006
Posts: 5
Thank you for your help,but i still can't get your point about
"Extract a standard .2da file (appearance, baseitems, etc. that the mod is using) using KotOR Tool",what tool and how to extract?
so i lis the names of those mods : CSArena3 ,AVol_Char_BastilaShan_v2.0
alexialu is offline   you may: quote & reply,
Old 06-28-2006, 05:28 AM   #69
ChAiNz.2da
Brony 4 Life. Yo.
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
My bad

You'll need KotOR Tool. With this tool, you can extract game files for modding purposes. In your case, you'd want to extract that appropriate .2da file that the mods you are trying to install use...

I would right away think that it's not a problem with CSArena since that is stoffe's mod and well, she made the program to begin with hehehe..

Avol's I wouldn't think either to be honest since most of his mods are quite popular around here and I haven't seen this problem reported before.. but again, you never know when dealing with computers...

The only thing I can think of is since you're listing a 2da-1 extension, is that somehow the file was copied and pasted in the same folder where such a file existed already (Windows tends to place a -1 to anything it copies with the same name).. it shouldn't have been placed on the actual extension name, but again, computers are funny like that...

Double-check to see if that's the case. If so, kill the -1 portion so that only the .2da exists...


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 06-28-2006, 07:04 AM   #70
stoffe
Network Caretaker
 
stoffe's Avatar
 
Status: Administrator
Join Date: Apr 2002
Posts: 5,833
Helpful! 10 year veteran! Notable contributor 
Quote:
Originally Posted by alexialu
excuse me but another problem remains:some mods show
error"Specified file was a 2DA file but not in binary format. That format is unhandled at this time. Unable to load. (2DA-1)"
when installation is processing ,could someone help me out?
That error is usually shown when a 2DA file found in the override folder, that the mod installer needs to modify, is in the 2DA V2.0 (whitespace separated plain text) instead of the 2DA V2.b (indexed binary) format.

What's the name of the 2DA file that the mod installer complains about? Find this file in your override folder and open it with notepad (don't save or modify the files with notepad). If the first text inside the file is 2DA V2.0 rather than 2DA V2.b, this is your problem. The mod installer does not handle the 2DA V2.0 format currently.

The 2DA V2.0 format was used for the game Neverwinter Nights, while 2DA V2.b is used for the KotOR series. The KotOR game engine still supports the old format, though it's much slower and more inefficient to use.

I would recommend that you move the offending 2DA file out from your override folder before installing the mod, and then, using KotorTool, add the modifications from the old file into the new file that will be placed there. It's some work initially, but will make it easier in the long run.

If you don't know how to do this, and don't have the inclination to learn, I can make a fix for you if you can figure out which mod it was that placed the old 2DA V2.0 format file in your override folder. The text format files are usually more than twice as large as the binary format ones so it shouldn't be hard to spot if you compare file sizes.

Quote:
Originally Posted by ChAiNz.2da
The only thing I can think of is since you're listing a 2da-1 extension, is that somehow the file was copied and pasted in the same folder where such a file existed already
The 2DA-1 part is just an error message to help track down where problems occur. It means that it was the 2DA handling class that threw the exception, and it was the first such exception (from an incremented index) the class can throw. If the file was named improperly the mod installer wouldn't have found it at all and instead put a new copy of it in the override folder.


Last edited by stoffe -mkb-; 08-21-2006 at 07:10 AM.
stoffe is offline   you may: quote & reply,
Old 06-28-2006, 11:13 AM   #71
alexialu
Lurker
 
Join Date: Jun 2006
Posts: 5
Such detailed direction! I'll check it right now,these guides will help me a lot!
I must admit that it's not a very comfortable experience when you want to find some useful and detailed information in foreign forums with the basical known words ,even you want to make it an excercise or other reasons.
And now both your direction may show me the path clearly to give me more time to really enjoy the classical games,thank you very much!
And please forgive my poor english expression!
alexialu is offline   you may: quote & reply,
Old 07-03-2006, 01:37 PM   #72
AlphaSigmaOne
Lurker
 
Join Date: Jul 2006
Posts: 8
I'm trying to use some mods for the first time, but am having a bit of trouble. One of thing problems I am having is several of the mods share the same .tga file. I've browsed extensively through the pages of the various forums looking for a way to circumvent the problem but can't seem to find any (Unless I totally missed it). I thought maybe I could change the file names, but that seems too simple and likely to screw something else up.

Is there any way to solve the problem?
AlphaSigmaOne is offline   you may: quote & reply,
Old 07-03-2006, 02:21 PM   #73
EnderWiggin
Sine Amore Nihil Est Vita
 
EnderWiggin's Avatar
 
Join Date: Jul 2004
Location: Pennsylvania
Posts: 3,395
Forum Veteran LF Jester 
Which mods? What is the *.tga file labeled? It is a texture file, so most likely you won't be able to change it with having the game still read it..

_EW_



Hello, Pot? This is Kettle. You're black. ~ Prime

Yes, I hate you.

J7 - thanks for accepting me as part of the 'family.'
EnderWiggin is offline   you may: quote & reply,
Old 08-02-2006, 01:53 PM   #74
Davinq
I wear a fez now
 
Davinq's Avatar
 
Join Date: Jun 2006
Location: Aotearoa
Posts: 2,442
Current Game: Portal
Alright, I'm having trouble with TSL mods, there are three wierd things in the Override folder saying they're MDL files. I can't read them, but they are called fx_step_splash.MDL, v_damage_tat.MDL, and w_rockpoisn.MDL... are these screwing up my mods, because I've never gotten a mod to work.

Davinq is offline   you may: quote & reply,
Old 08-02-2006, 02:17 PM   #75
ChAiNz.2da
Brony 4 Life. Yo.
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
Quote:
Originally Posted by Danny Qel-Droma
Alright, I'm having trouble with TSL mods, there are three wierd things in the Override folder saying they're MDL files. I can't read them, but they are called fx_step_splash.MDL, v_damage_tat.MDL, and w_rockpoisn.MDL... are these screwing up my mods, because I've never gotten a mod to work.
I *think* those are from the TSL Patch.. but don't "quote" me on that

However, they shouldn't have anything to do with mods not working..

What exactly isn't working? Are you getting error messages, conflicts or something we can base our responses off of? Which mod(s)? etc. etc.


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 08-02-2006, 02:26 PM   #76
Davinq
I wear a fez now
 
Davinq's Avatar
 
Join Date: Jun 2006
Location: Aotearoa
Posts: 2,442
Current Game: Portal
hold on, lemme open a new game to test it. I changed something, I wanna see if it works.

edit: w00t! Got it to work


Last edited by Danny Qel-Droma; 08-02-2006 at 03:33 PM.
Davinq is offline   you may: quote & reply,
Old 08-07-2006, 02:03 AM   #77
Kain420
Lurker
 
Join Date: Aug 2006
Posts: 1
same error

I'm trying to install Combat Simulation Arena for SWKotOR2:TSL version 3 and everything goes fine until...
• Modifying file "appearance.2da" found in Override folder...
• Error: Specified file was a 2DA file but not in binary format. That format is unhandled at this time. Unable to load. (2DA-1)
i can install mods but this is way beyond me, can anyone help?
Kain420 is offline   you may: quote & reply,
Old 08-07-2006, 02:10 AM   #78
RedHawke
Shadow Lord Of The Sith™
 
RedHawke's Avatar
 
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
Kain420, read stoffe -mkb-'s post above #71 it talks about this issue.

Someone made a mod using an older 2da file format and as a result the patcher can't handle it.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
RedHawke is offline   you may: quote & reply,
Old 09-10-2006, 01:28 PM   #79
Dark-Flux
Lurker
 
Dark-Flux's Avatar
 
Join Date: Sep 2006
Posts: 3
Hi guys,
im totaly new to all this mod stuff and ive being tryin for some time to get a mod for kotor2 to work. i downloaded winzip but im not quite sure how to compress the files. could someone tell me how? cheers
Dark-Flux is offline   you may: quote & reply,
Old 09-11-2006, 10:36 AM   #80
ChAiNz.2da
Brony 4 Life. Yo.
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
Quote:
Originally Posted by Dark-Flux
Hi guys,
im totaly new to all this mod stuff and ive being tryin for some time to get a mod for kotor2 to work. i downloaded winzip but im not quite sure how to compress the files. could someone tell me how? cheers
In general, if a filename ends with .zip you can use WinZip to extract it.
For .rar or .7z you'll need different programs in order to extract. I'd suggest WinRar or 7-zip since either of them can open standard .zip files as well as the whole gamut of other compressions. That should take care of any errors you "might" get in the future with trying to open the file in the first place..

For the actual extracting of the mod.. it should be as simple as double-clicking said .zip, .rar or .7z file. A new window should pop up showing the contents of the compressed file. By either using the "extract" feature OR (what I do) simply drag-n-drop the contents of the file to a location on your system. I prefer the desktop just for simplicity and it's easy to find.

You'll want to work from the files/folder you extracted/dragged rather than working inside the archive itself

In any case, It's very important to read the modder's readme file

We can't stress this enough...

While many standard mods you'll just be dropping the files into your game's override folder.. many of us use the TSL Patcher which is a whole new ball-game.. hehehe. You'll know if it's a patcher version if you see an .exe file and a folder called tslpatchdata. DON'T just drop these files into your override.. bad things will happen. Instructions should be documented in the modder's readme file.. hence the importance of this little priceless gem of a document

For Compressing, most of the programs include a shell command. Just right-click on any blank area on your desktop and there should be a function you can click to "create new archive" (or something of that nature). Click that function and you'll get a generic named file which you can rename appropriately.

To add files to the archive. Double-click it. Now you can use either the 'add files' function or (again, like me) just drag-n-drop the files/folders you wish to add to your archive into the archive's main window. A context menu will generally pop-up asking you for compression rates, blah blah. Simply clicking OK will compress at standard settings...

If you are still unclear about extracting/compressing, just let us know and we can try to explain it in a different way


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > How to install mods?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:43 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.