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Old 11-06-2008, 09:07 AM   #1
Neon
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WIP: Galen Marek - Sith Stalker

Finally after all those years I can make a thread in the showcase forum.
I've started modeling on the sith stalker helmet today, and I'm going to try to get it in jka. It's my first model that I will get into jka, but I will work on it very slowly, because I rather have a quality model instead of a fast and ugly model.
So feel free to comment, I can use all the help needed.

Here are some screenshots:









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Old 11-06-2008, 08:32 PM   #2
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I'll be here to witness this moment in JA history! hehe

I totally agree with quality over speed, there's no deadlines when you enjoy the work. I encourage you to show wireframes of the mesh, it's more helpful to point out errors. I'm not really familiar with the design tho, it's from TFU i think?

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Old 11-06-2008, 10:02 PM   #3
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I couldn't see anything, could you put them in your LF Album please?


Looks like a fruit cake to me. - Brutus
Quote:
Originally Posted by Q View Post
I don't want to get my hopes up, but it's like the planets are aligning or something.
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Old 11-07-2008, 03:03 PM   #4
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Yes, it's from TFU, the coolest outfit of them all, in my opinion ^^
Here are the wires:






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Old 11-07-2008, 08:03 PM   #5
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The shape should be more along the lines of a human skull, at least judging by the images i found online, what you built has more of a ball shape.

Here's a good way of getting proportions closer:

Load a .glm or .xsi from raven and build your mesh around the head, line up the features such as the eyes (visor) and mouth so you will know they are correct.

I also suggest you dont get too caught up in keeping your mesh all quads, tris will define the end product anyway. Don't be afraid to build the whole thing in "modules" and connect everything together in the end.

Keep the updates comin.

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Old 11-09-2008, 07:44 AM   #6
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Hm, it seems that I got some problems loading .glm files into 3ds max.
I got the file from your webpage, do I have to load that file into max any other way?


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Old 11-09-2008, 02:53 PM   #7
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Try this:
http://www3.sympatico.ca/psykopat/tools/Kyle&Jan.rar

It's Kyle and Jan's meshes in max 7 format and they are scaled correctly.

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Old 11-09-2008, 05:49 PM   #8
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Thanks, I've been looking for a file like this for a while.
Btw, do you edit these models, or build them from scratch around these?

Edit: I've been playing with that kyle model, and I must say, I've never worked with these kind of wires (all tris). I've always modeled in editable poly, instead of mesh. So this is all new to me.

Here is a screenshot of putting my helmet on the kyle model. Should I edit the model of kyle, or should I start the body from scratch?





Last edited by Neon; 11-09-2008 at 06:38 PM.
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Old 11-09-2008, 08:59 PM   #9
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Personally i always modeled from scratch for JA, i only re-used the hands. I've always built around the skeleton or kyle's mesh, sometimes i modeled from scratch and fitted them around kyle afterwards.

I guess it's up to you, if you feel this will be quicker or easier then you should use it.

The reason the mesh is all tris is because it was imported from the .glm. You could still convert it to epoly but it wont be much help i guess, i havent worked with editable mesh in ages myself, kind of obsolete with the epoly tools.

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Old 11-10-2008, 05:18 PM   #10
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Ok, I've been having fun with that kyle model. I found a way to create my mesh from it by converting it to editable poly, and then have some edges removed so I can read it better.

Here are some screenshots:








Last edited by Neon; 11-11-2008 at 05:37 AM.
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Old 11-16-2008, 01:44 PM   #11
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I was looking for some iron monger reference and i found something that could be helpful:
http://www.actionfigurecollectors.co...asks_may08.php

I think the mark 2 and mark 3 would be a great starting base for some of the proportions, i usually get a lot of images related to what i'm modeling when i cant find good enough material of the actual item.

Hope that helps.

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Old 11-20-2008, 02:17 PM   #12
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Thanks for that, but atm school is closing around me, as I am modeling, programming and drawing almost at the same time. So I haven't made lots of progress lately.


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Old 11-23-2008, 02:55 PM   #13
Darth - Vorus
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Maybe I can make some sketches based on the images of the masked marek from the sith end of the game, e-mail me if you are interested
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Old 02-05-2009, 03:08 PM   #14
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I did some work on this project today after quite a long time now
Here are some updates:

01

02

03

Let me know what you think about it


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Old 02-05-2009, 03:28 PM   #15
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Looks very good. The helmet looks alittle sunken in on screen 2. right above the t-visor opening. its good though.
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Old 10-11-2009, 03:04 PM   #16
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the skin is ready?
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Old 10-11-2009, 04:06 PM   #17
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Probably not. There hasn't been an update in a while so the model may have been dropped.
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Old 10-14-2009, 08:28 AM   #18
steel-devil
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Yet I would have liked to have the skin it is genial.
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Old 11-04-2009, 04:24 PM   #19
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so any news? Plez If you'd like to have skin
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Old 11-04-2009, 10:02 PM   #20
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It's been a year since he posted a screenshot. You'll just have to accept that it is a dead project.
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Old 09-07-2011, 10:13 PM   #21
irish_texan
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Current Game: Jedi Knight II: Jedi Academy
http://www.moddb.com/games/star-wars...e-sith-stalker

http://www.lucasfiles.com/index.php?...n=file&id=1538
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Old 09-10-2011, 06:51 PM   #22
Darth Shiftee
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Make sure you download the version 1.1 from moddb.com, the one on lucasfiles is version 1.0
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