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11-06-2008, 08:07 AM
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#1
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Veteran
Join Date: Mar 2004
Location: Belgium
Posts: 981
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WIP: Galen Marek - Sith Stalker
Finally after all those years I can make a thread in the showcase forum. 
I've started modeling on the sith stalker helmet today, and I'm going to try to get it in jka. It's my first model that I will get into jka, but I will work on it very slowly, because I rather have a quality model instead of a fast and ugly model.
So feel free to comment, I can use all the help needed.
Here are some screenshots:

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11-06-2008, 07:32 PM
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#2
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3D Tech Support
Join Date: Jul 2002
Location: Adanac
Posts: 2,073
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I'll be here to witness this moment in JA history! hehe
I totally agree with quality over speed, there's no deadlines when you enjoy the work. I encourage you to show wireframes of the mesh, it's more helpful to point out errors. I'm not really familiar with the design tho, it's from TFU i think?
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11-06-2008, 09:02 PM
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#3
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The New Tax Collector
Join Date: Jan 2008
Location: Thailand
Posts: 1,898
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I couldn't see anything, could you put them in your LF Album please?
Looks like a fruit cake to me. - Brutus
Quote:
Originally Posted by Q
I don't want to get my hopes up, but it's like the planets are aligning or something.
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11-07-2008, 02:03 PM
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#4
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Location: Belgium
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Yes, it's from TFU, the coolest outfit of them all, in my opinion ^^
Here are the wires:

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11-07-2008, 07:03 PM
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#5
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3D Tech Support
Join Date: Jul 2002
Location: Adanac
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The shape should be more along the lines of a human skull, at least judging by the images i found online, what you built has more of a ball shape.
Here's a good way of getting proportions closer:
Load a .glm or .xsi from raven and build your mesh around the head, line up the features such as the eyes (visor) and mouth so you will know they are correct.
I also suggest you dont get too caught up in keeping your mesh all quads, tris will define the end product anyway. Don't be afraid to build the whole thing in "modules" and connect everything together in the end.
Keep the updates comin.
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11-09-2008, 06:44 AM
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#6
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Veteran
Join Date: Mar 2004
Location: Belgium
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Hm, it seems that I got some problems loading .glm files into 3ds max.
I got the file from your webpage, do I have to load that file into max any other way?
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11-09-2008, 04:49 PM
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#8
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Join Date: Mar 2004
Location: Belgium
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Thanks, I've been looking for a file like this for a while.
Btw, do you edit these models, or build them from scratch around these?
Edit: I've been playing with that kyle model, and I must say, I've never worked with these kind of wires (all tris). I've always modeled in editable poly, instead of mesh. So this is all new to me.
Here is a screenshot of putting my helmet on the kyle model. Should I edit the model of kyle, or should I start the body from scratch?

Last edited by Neon; 11-09-2008 at 05:38 PM.
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11-09-2008, 07:59 PM
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#9
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3D Tech Support
Join Date: Jul 2002
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Personally i always modeled from scratch for JA, i only re-used the hands. I've always built around the skeleton or kyle's mesh, sometimes i modeled from scratch and fitted them around kyle afterwards.
I guess it's up to you, if you feel this will be quicker or easier then you should use it.
The reason the mesh is all tris is because it was imported from the .glm. You could still convert it to epoly but it wont be much help i guess, i havent worked with editable mesh in ages myself, kind of obsolete with the epoly tools.
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11-10-2008, 04:18 PM
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#10
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Location: Belgium
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Last edited by Neon; 11-11-2008 at 04:37 AM.
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11-16-2008, 12:44 PM
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#11
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3D Tech Support
Join Date: Jul 2002
Location: Adanac
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I was looking for some iron monger reference and i found something that could be helpful:
http://www.actionfigurecollectors.co...asks_may08.php
I think the mark 2 and mark 3 would be a great starting base for some of the proportions, i usually get a lot of images related to what i'm modeling when i cant find good enough material of the actual item.
Hope that helps.
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11-20-2008, 01:17 PM
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#12
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Veteran
Join Date: Mar 2004
Location: Belgium
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Thanks for that, but atm school is closing around me, as I am modeling, programming and drawing almost at the same time. So I haven't made lots of progress lately.
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11-23-2008, 01:55 PM
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#13
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Rookie
Join Date: Nov 2008
Posts: 31
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Maybe I can make some sketches based on the images of the masked marek from the sith end of the game, e-mail me if you are interested
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02-05-2009, 02:08 PM
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#14
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Veteran
Join Date: Mar 2004
Location: Belgium
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I did some work on this project today after quite a long time now 
Here are some updates:
01
02
03
Let me know what you think about it 
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02-05-2009, 02:28 PM
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#15
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Rookie
Join Date: Apr 2007
Posts: 223
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Looks very good. The helmet looks alittle sunken in on screen 2. right above the t-visor opening. its good though.
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10-11-2009, 02:04 PM
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#16
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Lurker
Join Date: Oct 2009
Posts: 3
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the skin is ready?
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10-11-2009, 03:06 PM
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#17
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Join Date: Aug 2002
Posts: 445
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Probably not. There hasn't been an update in a while so the model may have been dropped.
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10-14-2009, 07:28 AM
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#18
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Lurker
Join Date: Oct 2009
Posts: 3
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Yet I would have liked to have the skin it is genial.
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11-04-2009, 03:24 PM
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#19
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Lurker
Join Date: Oct 2009
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so any news? Plez If you'd like to have skin
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11-04-2009, 09:02 PM
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#20
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Join Date: Aug 2002
Posts: 445
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It's been a year since he posted a screenshot. You'll just have to accept that it is a dead project.
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09-07-2011, 09:13 PM
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#21
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Rookie
Join Date: Apr 2011
Location: Coruscant
Posts: 229
Current Game: Plenty...
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09-10-2011, 05:51 PM
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#22
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Lurker
Join Date: May 2011
Posts: 7
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Make sure you download the version 1.1 from moddb.com, the one on lucasfiles is version 1.0 
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