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Oh, thats easy. You dont need a lightimage, you simply need to make that surfacelight A LOT brighter. 5000 at LEAST. To light that tantive scene, I would try maybe 10000, experiment with the brightness until you get the result you want. I make almost exclusive use of light emitting shaders in my maps and if done corectly and sensibly, they yeild fantastic and realistic results. AND they make the light phase of compile go faster than if you use light entities
Im just a guy with a lightsaber and a few questions. ....Oh wait, I dont have a lightsaber. Uhhh...I dont really have any questions either. Ya know I think I'm in the wrong cantina too. Oh well, give me a shot of blue milk.
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