PC Game Engines: The next step.
With the recent advancements in physics, the development of dynamic lighting in the proccess, and details like reflections, I ask what's next for game engines.
Some welcome improvements would be as so:
If I could only patent this idea. Have you ever had the urge to just bust stuff up? I have. X)
Or have you ever wanted to ride a vehicle in a game and see how much damage has been done to it without having it turn into a pre-modelled damage version of the vehicle?
Or bust up an object wihtout it turning into pre-shaped pieces?
The system would encompass bends, breaks, fractures, holes, craters, dents, chops, slices, you name it.
Depth of field:
Depth of field blur would add nice realism to first person views. But it would have to be able focus on what you want, when you want, without it being a pain in the a$$ and take away from actual gameplay.
Better Melee system:
Melee just plain sucks in games right now. There would have to be a better randomnicity system so moves wouldn't look so repetitive, better collision, and have hundreds of maneuvers, and be completely skill-based. It would have to encompass fistfighting and weapons as well.
I also think that there shouldn't be more and more seperate engines being made constantly, taking up precious time and effort away from actual gameplay. I think several companies should get together and make one massive, perfect engine that would encompass all aspects of gaming, and continue to release updates via internet over the years to keep up-to-date. This massive engine would be put up (with a price, of course) for all game developers to use.
So I ask you, what would you want to see happen (realistically) with upcoming game engines?
I can also describe my ideas in detail if wanted.