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Old 07-10-2006, 01:07 PM   #201
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Yeah, you could be a human and your squad could have a Bothan, another human, and maybe a Wookiee, with translators of course, lol. I don't exactly know what the squad should be, but there'd be lots of missions that they could go on.



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Old 07-10-2006, 05:34 PM   #202
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This idea sparks other ideas too.
Or they can do a hybrid story. A view from guerilla and commando point of view, where they in some missions see each other, like in Alien vs Predator


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Old 07-10-2006, 10:29 PM   #203
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Quote:
Originally Posted by Alan Frost
Or they can do a hybrid story. A view from guerilla and commando point of view, where they in some missions see each other, like in Alien vs Predator
Sounds like Halo 2 with the Master Chief and Arbiter missions. Is that what you mean?

Quote:
Originally Posted by Niner_777
Yeah, you could be a human and your squad could have a Bothan, another human, and maybe a Wookiee, with translators of course, lol. I don't exactly know what the squad should be, but there'd be lots of missions that they could go on.
I agree about having species other than humans. I think thats one of the advantages of using the Rebels in a sequel, in that the squad isnt necessarilly restricted to humans.
Also, I think that seeing as the Rebels are kinda less of a formal fighting force in comparison to the Imperials, I think theres room for features such as weapons and maybe fighting styles unique to each character.
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Old 07-11-2006, 03:38 AM   #204
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Hmm. If there ever is a sequel, a few things I would like to see are:

-Better AI. That was a strong point of RC, and it would help to make it even better.

-Less hand holding throughout campaign. Instead of highlighting a sniping position, I want to be able to tell my commandos where, when, and how to snipe. The problem with certain commands was there was no point in not ordering the squad to take up a position. If they get rid of the positions and let you tell your squad what to do in any way you want, it'll really feel like you're leading a squad, instead of saying "Hey, Fixer? See that sniping position. Yeah, go to it. Duh."

-Better multiplayer. I find RC's multiplayer mode fun, sure, but it just wasn't that good. A few maps, game modes, and not a lot of customization for your characters (No Boss skin? No Scorch voice?) made me sad.

-Lastly, how bout more attachments for that DC-17? In fact, I saw these two cool commandos holding their favorite new DC-17 variant:

http://img90.imageshack.us/img90/800...iospray4ty.png

Bio-spray attachment! Burn through doors and turn enemies into a slimy goo!

http://img140.imageshack.us/img140/2...thrower6fq.png

A flamethrower? Why the heck not?


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Old 07-11-2006, 07:12 AM   #205
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Quote:
Originally Posted by Clone L68362
-Better AI. That was a strong point of RC, and it would help to make it even better.
Theres a point, the AI in RC were a little too... Suicidal. They just shot and ran at the commandos, and it wasn't just the Droids.
The AI should me more like the Killzone AI, they should take cover and fire instead of staying out in the open, make the skirmishes longer and more realistic.
Also, instead of more DC-17 attachments, just more Republic weapons like the DC-15 blaster, blaster rifle, and the DC-17 handblaster (not the RC blaster), so when you see a fallen Clone Trooper you have the option of picking up their blaster.



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Old 07-11-2006, 07:15 AM   #206
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Quote:
Originally Posted by MachineCult
- He says this, clearly not knowing what guerilla warfare is.
nu-uh
http://www.marxists.org/reference/ar...rfare/ch01.htm


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Old 07-11-2006, 07:32 AM   #207
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Sorry but that doesn't describe what it is and why does that article make you think that Kashyyyk wouldn't be a good place for guerilla warfare? The Vietnam war was guerilla warfare.



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Old 07-11-2006, 10:26 AM   #208
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If they're going to let you pick up other Republic weapons, which I think is a good idea, they shouldn't have more DC-17m ammunition every five steps. [/exaggeration]



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Old 07-11-2006, 02:52 PM   #209
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About Halo 2, I dont have Xbox.
About Alien vs Predator:
In the game you had 3 campaings: Marine, Xenomorph, Predator. During the game you had oportunities to see each character from the view of each character.
So why wouldn you have the ability to fist play comandos untill they turn to Jedi hunters, and then play Rebbels where you see how do they look after after several years during some mission?


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Old 07-11-2006, 06:36 PM   #210
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Quote:
Originally Posted by Niner_777
If they're going to let you pick up other Republic weapons, which I think is a good idea, they shouldn't have more DC-17m ammunition every five steps. [/exaggeration]
They should make it one or two hit kills with the normal enemy units like the Battledroids and the Trando grunts because the rate at which you go through ammo is unrealistically high.
Quote:
Originally Posted by Alan Frost
So why wouldn you have the ability to fist play comandos untill they turn to Jedi hunters, and then play Rebbels where you see how do they look after after several years during some mission?
Several years? Have you forgotten about the Clones growth acceleration? In several years by the time of the Rebellion the Commandos will be old men.



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Old 07-12-2006, 06:43 AM   #211
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Quote:
Originally Posted by MachineCult
Sorry but that doesn't describe what it is and why does that article make you think that Kashyyyk wouldn't be a good place for guerilla warfare? The Vietnam war was guerilla warfare.
whupsy, i misunderstood. yeah, i got it wrong...
*braces for MC's wrath*


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Old 07-12-2006, 11:38 AM   #212
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^You'd better, lol.

Quote:
Originally Posted by MachineCult
They should make it one or two hit kills with the normal enemy units like the Battledroids and the Trando grunts because the rate at which you go through ammo is unrealistically high.
I totally agree with you. Maybe it would take a couple more shots with a DC-15s/a that you pick up than with the DC-17m.



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Old 07-12-2006, 01:05 PM   #213
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The Vietnemese were hit with every kind of weapon except for nuclear and still won. G-warfare works wonders against a technologically superior foe. Sounds like a good Rebel Commando map if I ever saw one...

I will say that I wouldn't like if units didn't die in one shot from everything, rather that heavy units like the SBD didn't take 3 whole clips to take out!


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Old 07-12-2006, 01:09 PM   #214
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Wait, you are right, for a change
Then what about the rebbels remembering them in childhood, like in a cinematic?
I just cant throw the idea about making a link between stories.


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Old 07-12-2006, 01:46 PM   #215
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Quote:
Originally Posted by Redtech
The Vietnemese were hit with every kind of weapon except for nuclear and still won. G-warfare works wonders against a technologically superior foe. Sounds like a good Rebel Commando map if I ever saw one...
LucasArts could make a "Rebel Commando" game based on the actions of soldiers in the Rebel Alliance, fighting the Imperials on Tatooine, Kashyyyk, Hoth, Endor, etc... I'd still prefer a Stormtrooper game though.
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Old 07-12-2006, 02:34 PM   #216
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Well, this is all hypothetical, 99% odds are that the sequel has you playing as a Jedi with a party of a few other Jedi who you can customise force powers...

Not KOTOR3!


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Old 07-12-2006, 03:36 PM   #217
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I think that if they were planning on making RC2 they would have spaced the first game out better, if you know what I mean.



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Old 07-12-2006, 03:40 PM   #218
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Well it seemed like they purposely left the ending open for a sequel.



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Old 07-12-2006, 03:44 PM   #219
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That's true also.



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Old 07-24-2006, 06:18 AM   #220
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I agree with Clone L68362, AI should be so beefed up that they actually work as teams, like triangulate your team, post up in their own snipe positions, mounting turrets and generally just aknowledge that running towards a squad of four that just killed about a million other droids/aliens/whatever else isnt going to win the day...

The DC17 attachment would be perfect, but i honestly think everything was already covered with the original three, fast machinegun type for general purpose, a long range, and an explosive. Flamethrowers would be a good pick up weapon, but they fight droids mostly so its sorta useless as an attachment UNLESS its plasma type torches. Maybe melt an SBD, or its eyelense shut :P

I would like a better melee attack system too... Instead of a quick jab with it, you can do a lot of other things like hit vital areas, with corresponding animation and effects(ie. knifing a geonosian on the neck, hitting a sensor lense on a droid effecting their sight and accuracy, or maybe ripping a geonosians wings off).

ANOTHER thing that would be great is actually HACKING into systems and actually setting up demo charges. Nothing too 1337 but just a combination of buttons, making the slice or setup either faster or slower depending on the actual player

and finally, actually have the strengths of your squad members to shine through. Fixer for slicing (faster slicing, hacking into droids to have them work to your advantage), Sev for sniping (higher accuracy hence faster rate of fire and being able to fire with sniper attachment without having him cover, maybe even toggle his weapon set), and Scorch for demos and explosives (faster demolition time, higher damage and accuracy with explosive weapons). And Boss depends on the player, the sniping thing is already in, but the slicing and the demo can be things you have control over. And it wont hinder the game because if the player cant do it, they can just have a squad member do it

actually this is the last thing sorry. BETTER PHYSICS! Im pretty sure this will hinder the whole squad team thing, but you should be able to move like an actual beefed up soldier (clone wars animated style). Instead of being able to jump like three feet, make it more like six feet, run faster such and such


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Old 07-24-2006, 10:15 AM   #221
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Maybe there should be a sprint and roll?



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Old 07-24-2006, 12:54 PM   #222
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Nah, rolling's stupid. No one rolls out the way SW:BF style. You dive for cover maybe, but no flashy forward rolls to an upright position. I mean, think about the armour these dudes are wearing!


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Old 07-24-2006, 01:27 PM   #223
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Yeah and they have huge backpacks, rolling would be impossible.



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Old 07-24-2006, 03:17 PM   #224
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they are trained to do crazy ****. if they are trained to crawl through entrails im pretty sure they can roll with back packs on but that would be too weird in first person


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Old 07-24-2006, 07:00 PM   #225
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I couldn't imagine an entrail crawling course in the Cloning facility but fair enough, it's hardly similar to rolling with a huge solid backpack on. They'd break their neck if they tried that FFS,



No way you could roll with that on, and thats just Sevs, Fixers and Scorches have huge bits sticking out of the top of them, impossible to do a roll.



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Old 07-26-2006, 10:46 AM   #226
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That's true, I suppose. That didn't stop BF from doing it, lol. Besides, rolling in First Person looked incredebly stupid in BF.



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Old 07-31-2006, 08:31 AM   #227
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If there was a Sequal, i would kinda want it to be like this.

Your crew goes renegade. At the beginning, you defy your Advisors orders, and drop back down and go on a rescue mission for 07. You find that he has been escorted off the planet, and you follow a few trace clues to track 07 back to a Droid Battle Station. Make your way through it, destroy its systems, and fly off. When you return, you are to be decommissioned. Your squad decides that they no longer need the Empire, so you Rendezvous with them and escape some kind of Republic installation. From then on, you're mercenaries, going for the bounty. Your eventually offered a great sum of money for the death of Jedi, from the Empire itself.

The squad would have to face a few Jedi, possibly one being the final boss. The only problem is what they would use for starcraft...hmm....

Remember, this is all the way things i would ike them to be.
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Old 07-31-2006, 10:28 AM   #228
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That's cool. IMO, I'd rather not have the plot around Sev, maybe they just find him during their a usual mission.

I just thought of this now, but maybe, the Rebels will save Sev on one of their missions (of course, the mission wasn't to save Sev, it was something else, but they ended up saving him.) Later in the game, maybe Delta Squad will see Sev fighting against them. You'd have the choice to join Sev and the Rebels (Sev tells you he has learned much and learned what right is, and that the Empire is evil) or fight him and stick with the Empire.

Something like this? Like I said, I just thought of that now.



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Old 07-31-2006, 03:32 PM   #229
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wow it took me along time to read this thread and since the commando/spartan thread got closed and the clone vs storm is on its last leg i'm gonna get in on this.


i like your idea niner.
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Old 07-31-2006, 05:33 PM   #230
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They wouldn't have to do it like what I said, but I think that it would be cool if they gave you the choice whether to be with the Imperials or Rebels. Kind of like Wing Commander 4.



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Old 07-31-2006, 11:14 PM   #231
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Well i think that adding a few vehicles would be cool.
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Old 08-01-2006, 07:37 AM   #232
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yeah, it should be like the Half Life 2 where you go around in an airboat or a buggy for a huge distance and get to pwn some droids and a dropship to boot. it should be having squad tactics in the vehicles too, like if you say form up while each squad member is on their own airboat, they'll maneuver behind you. if you say search and destroy, they man the laser cannons attached to the boat and blast away.


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Old 08-01-2006, 10:08 AM   #233
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Maybe in Republic Commando 2, you could choose your squad mates. The Multiplayer commando can be one of several colors, such as Recon and Night Ops, whcih I wouldn't mind having in my squad.

...But there's gotta be a sequel. No way can they end a series like they ended RC 1.

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Old 08-01-2006, 11:23 AM   #234
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Quote:
Originally Posted by joetheeskimo5
Maybe in Republic Commando 2, you could choose your squad mates.
In multiplayer?



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Old 08-01-2006, 12:57 PM   #235
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Quote:
Originally Posted by joetheeskimo5
Maybe in Republic Commando 2, you could choose your squad mates. The Multiplayer commando can be one of several colors, such as Recon and Night Ops, whcih I wouldn't mind having in my squad.
i agree about the armor colours, but choosing you squad mates...i dont think thats feasible. not because it cannot be done, but because it goes against the lifestyle of a Commando Squad. the four units of a squad are chosen the moment they are removed from the cloning pods and for the rest of their training, they are kept to themselves, no other squads. the only way they get re-assigned is when their squad-mates die.


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Old 08-01-2006, 01:19 PM   #236
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Quote:
Originally Posted by RC 1162
i agree about the armor colours, but choosing you squad mates...i dont think thats feasible. not because it cannot be done, but because it goes against the lifestyle of a Commando Squad. the four units of a squad are chosen the moment they are removed from the cloning pods and for the rest of their training, they are kept to themselves, no other squads. the only way they get re-assigned is when their squad-mates die.
I agree with RC. The squad mates should be pre-picked.

Maybe if it was Rebel Commando, and they weren't all clones, you could pick your squad out of a variety of species.



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Old 08-03-2006, 07:57 AM   #237
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Your ideas are great but there is a flaw.
Clones have fast ageing program in their genes.
This means they cant be with the rebels, well maybe in the begining but that would go against their second programming to obey orders from the Cancelor (Order 66).
And Sev...I had a picture with Assaj Ventress tourturing a clone commando. This means they are probably tourturing Sev.
If I were Sev I would be preety mad at the one who hurt me. So what if Sev found out that the leader of the separatists was the Cancelor all along.
What if while tourturing him his blood came in contact with chemicals which resulted in genetic changes, meaning Fast aging protocol becomes overiden.
These are ideas of a dreamer so dont be hard on me.
P.S.
Those poisons could have their drawbacks too you know.


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Old 08-03-2006, 02:34 PM   #238
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Quote:
Originally Posted by Alan Frost
What if while tourturing him his blood came in contact with chemicals which resulted in genetic changes, meaning Fast aging protocol becomes overiden.
These are ideas of a dreamer so dont be hard on me.
P.S.
Those poisons could have their drawbacks too you know.
Far-fetched. There's no damn way that your genetics can change from being tortured with chemicals.
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Old 08-03-2006, 02:38 PM   #239
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C'mon, TK:

Quote:
These are ideas of a dreamer so dont be hard on me.
You didn't have to swear at him.

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Old 08-03-2006, 03:29 PM   #240
Halo_92
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Quote:
Originally Posted by Alan Frost
These are ideas of a dreamer so dont be hard on me.
i think that all of these ideas r cool but still there is this warning Tk
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