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Old 07-19-2005, 05:18 AM   #1
Lord Kaisen
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Unhappy Laserdoor

I want a laser door in my map, so find a laserdoor texture in the 'byss texturepack'. But when i assign this texture to a wall or something, it just looks like a blue wall, you cant look through it etc. ???
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Old 07-19-2005, 11:19 AM   #2
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Try the forcefield texture from the doomgiver.
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Old 07-19-2005, 04:11 PM   #3
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I'm sorry, it don't work. When i make a trigger_hurt of it, I can't look through it. Otherwise I can't, too.
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Old 07-19-2005, 05:39 PM   #4
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Which texture are you using? I can't get any textures to show up on a trigger, you're supposed to make them a seperate brush.
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Old 07-20-2005, 06:15 AM   #5
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Ok, It works. Are there other textures with this sort of forcefield? All the others I tried didn't do anything.
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Old 07-20-2005, 03:30 PM   #6
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Well, there's 'other_field' from 'factory', and 'redfield1' from 'kejim'. If I find any more, I'll edit this post.
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Old 07-20-2005, 05:32 PM   #7
wedge2211
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Just take a look through all the texture sets, Imperial-themed ones are good for forcefields, and find shaders (they show up with a white border in the texture palette) with names like "forcefield" or "field," etc. Place a brush where you want the field to appear, cover its visible faces with the forcefield shader, and its unseen faces with textures/system/nodraw_solid (or nodraw, if you want to be able to walk through the field). If you want players who run into the field to be hurt, create a trigger_hurt out of textures/system/trigger and make it extend a little bit around the forcefield brush.


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Old 07-23-2005, 07:11 AM   #8
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is caulk the same as nodraw? ive been using caulk as nodraw so yeah..


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Old 07-23-2005, 04:32 PM   #9
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Almost, but not quite. Nodraw is best to use on brushes that will be transparent.


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Old 09-17-2005, 04:56 AM   #10
Mysterious Map
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Yes..

In deed there are more Laser Door Textures:
Kejim
Doomgiver
That single player map where you've lost youre light saber....
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