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08-20-2005, 05:29 PM
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#41
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Veteran
Join Date: Mar 2004
Location: Belgium
Posts: 981
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yeah I keep hoping for this new JK.
I think I will become the first person on earth who made a real force jump when I hear that they are making a new Jedi Knight game 
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08-20-2005, 06:52 PM
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#42
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Junior Member
Join Date: Jul 2005
Posts: 348
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Totally different to Jedi Knight, but how's this sound: Jedi game on Legacy of Kain: Defiance engine?
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08-20-2005, 07:27 PM
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#43
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Well I mean not every game has them (or do they), so it might be possible for a psychological shift. The other possibility is that they don't allow code editing (no SDK release). And the final possibility is that they make some legal clause in the contract that you can't make abusive admin mods (but then they'd have to police it, which would cost time and money, so probably not).
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08-21-2005, 01:59 PM
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#44
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Join Date: May 2002
Location: Ruusan
Posts: 900
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I remember shortly after the release of the 1.04 patch for JO, the belief was the same. Then JA sprang out of nowhere to surprise us all.
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08-21-2005, 08:38 PM
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#45
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Join Date: Feb 2003
Posts: 6
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some of my clan leaders in jka right now have said they all heard jk4 for next fall. thusn us a rumor nothing more. when i say rumor i really mean rumor lol.
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08-21-2005, 08:51 PM
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#46
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Where did they hear this "rumor"?
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08-21-2005, 11:55 PM
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#47
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Join Date: Feb 2003
Posts: 6
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jk4 rumor
that's why i said "rumor". but it's a systemic rumor in the jka community. i have no idea who started it or if it actually came from a source
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08-22-2005, 04:02 AM
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#48
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Get Cloned.
Join Date: Aug 2003
Posts: 5,854
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Whoever made it up is dead wrong.
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08-22-2005, 09:26 PM
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#49
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Join Date: Feb 2003
Posts: 6
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why are you so sure. I know it's a rumor, but why do you know for sure?
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08-22-2005, 09:56 PM
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#50
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Get Cloned.
Join Date: Aug 2003
Posts: 5,854
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Quote:
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Originally Posted by ACROBAT
why are you so sure. I know it's a rumor, but why do you know for sure?
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Did you read the thread?
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08-22-2005, 10:21 PM
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#51
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The Original.
Join Date: Sep 2002
Location: Planet Funkālnite.
Posts: 14,509
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Quote:
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Originally Posted by ACROBAT
why are you so sure. I know it's a rumor, but why do you know for sure?
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Considering nothing has even been announced, there's no way it'll be released in this year.
“This body is not me. I am not caught in this body.
I am life without limit.”
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08-23-2005, 12:06 AM
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#52
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Join Date: Feb 2003
Posts: 6
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jk4
Y but i remember hearing jka rumors but no annoucment. then all a sudden there were beta version all over the intrernet for free\illegal download. Then like a month later it was on shelves. The game jsut came out no where. I rememeber MOTS was the same wasy. I heard some random rumors in servers and on forums but all form without a course or most of the time people didn't even know who the person who they heard it from got it form the person they heard it from. Then, suddenly like it jsut appeared.
I'm not sayin i belive the rumors, but they are out there.
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08-23-2005, 12:10 AM
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#53
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The Original.
Join Date: Sep 2002
Location: Planet Funkālnite.
Posts: 14,509
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JA was announced almost a year before release. MoTS months before release as well.
“This body is not me. I am not caught in this body.
I am life without limit.”
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08-23-2005, 08:18 AM
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#54
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LFN Staff Emeritus
Join Date: Apr 2002
Posts: 2,793
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I knew Jedi Academy was being released because I read a whole article about it's "future release" in PC Gamer 
Current in-game name is #include
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08-23-2005, 03:37 PM
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#55
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Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
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Quote:
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Originally Posted by riceplant
Totally different to Jedi Knight, but how's this sound: Jedi game on Legacy of Kain: Defiance engine?
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Completely surreal.
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08-23-2005, 04:21 PM
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#56
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Rookie
Join Date: Nov 2004
Location: NJ
Posts: 44
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Lucasarts would never miss an opportunity to overhype any of their crappy titles in advance.
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08-23-2005, 06:23 PM
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#57
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Junior Member
Join Date: Jul 2005
Posts: 348
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Quote:
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Originally Posted by CortoCG
Completely surreal.
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Is that in a good or a bad way? I was thinking, you throw people around with TK like the force, and fight with a sword. Addition of a few more force powers, and I think it would fit.
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08-24-2005, 12:19 PM
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#58
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Join Date: Mar 2003
Location: USA
Posts: 210
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Yay for the Sith 2 engine!
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08-24-2005, 01:31 PM
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#59
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Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
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Quote:
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Originally Posted by riceplant
Is that in a good or a bad way? I was thinking, you throw people around with TK like the force, and fight with a sword. Addition of a few more force powers, and I think it would fit.
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No way Crystal Dynamics is licensing that engine.
Quote:
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Originally Posted by Obi_Kwiet
Yay for the Sith 2 engine!
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What's that?
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08-24-2005, 05:28 PM
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#60
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Veteran
Join Date: Mar 2004
Location: Belgium
Posts: 981
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Isn't Jedi Knight the most popular lucasarts game serie?
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08-24-2005, 05:39 PM
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#61
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Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
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Statistically speaking, maybe. But it's becoming rather dull. I think Battlefront (plus sequel) and Galaxies will concentrate all the Star Wars fans in the near future. The Jedi Knight community is a dying community.
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08-24-2005, 06:34 PM
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#62
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Junior Member
Join Date: Jul 2005
Posts: 348
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But would it be if they released JKIV?
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08-25-2005, 04:14 AM
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#63
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Veteran
Join Date: Mar 2004
Location: Belgium
Posts: 981
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yeah, they still need a saber game. battlefront isn't really for sabers, not even battlefront 2. Only one can be a jedi/sith. And galaxies is montly pay.
I don't really think jedi knight is dying. :s
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08-25-2005, 04:30 AM
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#64
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The Original.
Join Date: Sep 2002
Location: Planet Funkālnite.
Posts: 14,509
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Jedi Knight is hardly dying. And Galaxies and Battlefront themselves are on the verge of dying.
“This body is not me. I am not caught in this body.
I am life without limit.”
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08-25-2005, 10:09 AM
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#65
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..the wonders I have seen
Status: Super Moderator
Join Date: Jun 2001
Location: Random Hell Wholes around the
Posts: 5,685
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imho, battlefront was hardly a puff in the wind. I knew tons of people who were ready to put up competition servers, and have huge matches. It would have been comparible to bf1942, but mismanagement and lack of proper admin support, and useful dedicated servers, kind of squashed it
as for battlefront 2, i have no idea if it will gather the same pre-release support, or if pandemic will handle post-release better, perhaps it will become a bigger game.
this said, galaxies garners a totally different type of player than battlefront/jk series, so i think the jk series is easily the most popular action/fps type of star wars game, and could support a new game if it was done properly 
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08-25-2005, 10:33 AM
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#66
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Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
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If they make a new JK game with the Unreal or the Source Engine it would be a great step forward for the series. Both engines have so much more support and are easy to mod. Jedi Academy and Jedi Outcast are both obsolete dying pieces of junk.
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08-25-2005, 01:15 PM
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#67
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Junior Member
Join Date: Jul 2005
Posts: 348
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How can anything be easier to mod than Quake? It uses plain-text, JPGs and standard zips! All standard formats. And how is UnrealEd ever easier to use than Radiant? First time I used it, it took me half an hour just to figure out how to manipulate brushes! This is supposed to be easier than Radiant, huh?
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08-25-2005, 02:11 PM
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#68
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Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
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UnrealEd is way more powerful than Radiant. At least there's one feature that kicks Radiant's ass all over the place: you can practically model the whole map in 3dsmax, XSI Mod Tool o Maya PLE and import it into a level space.
Other features that makes UnrealEd better than Radiant:
- You don't need to spend an hour compiling to preview how your map is really looking (the editor is wysiwyg)
- You can import, compress and make your shader file right in the editor (no need for lame MFC shader editors or text editing)
- You can import static meshes from your favorite 3d suite and use them not only as props, but also a level geometry (and the triangle throughput of the unreal engine is extremely fast).
- You practically can manage every asset of you mod or even the original game's from UnrealEd.
- Epic has released an amazing IDE specically developed for UnrealScript, which give programmers all the power and flexibility they need to code their mods.
Rounding up, I cannot enumerate all the advantages of the Unreal Engine over any version of the Quake 3 Engine since they are too many. But the most important thing is that unreal editing is extensively well documented by the developers themselves, so you don't have to figure eveything out like we had to do with JO or JA.
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08-25-2005, 04:53 PM
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#69
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Rookie
Join Date: Sep 2004
Posts: 11
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I guess there's just no avoiding a topic like this turning into a "I haven't heard anything, but it would be cool if..........." thread.
Quote:
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Originally Posted by CortoCG
Jedi Academy and Jedi Outcast are both obsolete dying pieces of junk.
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Maybe, but I still love Jedi Academy. I just hope they make a new one before people completely stop playing JA.
-Weirdbeard
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08-25-2005, 09:03 PM
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#70
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Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
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I also hope they make another one with a longer lasting and more powerful engine.
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08-26-2005, 10:54 AM
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#71
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..the wonders I have seen
Status: Super Moderator
Join Date: Jun 2001
Location: Random Hell Wholes around the
Posts: 5,685
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if unreal had strafejumping i'd be all over it 
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08-26-2005, 10:58 AM
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#72
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Junior Member
Join Date: Jul 2005
Posts: 348
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Maybe it's just me, then, because I find UnrealEd impossible, and Radiant really quite simple to use.
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08-27-2005, 09:57 PM
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#73
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Rookie
Join Date: Nov 2004
Location: NJ
Posts: 44
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Quote:
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Originally Posted by InsaneSith
Jedi Knight is hardly dying. And Galaxies and Battlefront themselves are on the verge of dying.
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Both JK titles are on life support from a competitive standpoint. If you are an honor saberist you will have more time to enjoy the game you helped destroy but even that 'community' has taken a hit in recent months.
Galaxies is one of the top MMO's out there (dont ask me why, it blows) but there are more than enough Star Wars fans to keep it afloat for, well, forever.
There are limitations (you actually have to work hard to be a Jedi and you can still be killed) and guns in it so I know it is a turn off for most JK fans.
Battlefront showed promise but was poorly executed and with no rules and no sabers it didnt catch on with the JK crowd. Battlefront 2 should deliver on what the original did not....
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08-27-2005, 09:59 PM
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#74
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Get Cloned.
Join Date: Aug 2003
Posts: 5,854
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Quote:
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Originally Posted by DruggedSith
Battlefront 2 should deliver on what the original did not....
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Sadly, it won't. It's basically just the original Battlefront with some new maps and characters and extra frills, that's it. Still the same crappy arcade engine, graphics, physics, etc.
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08-27-2005, 11:07 PM
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#75
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White Dragon
Join Date: Nov 2002
Posts: 3,250
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Quote:
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imho, battlefront was hardly a puff in the wind. I knew tons of people who were ready to put up competition servers, and have huge matches. It would have been comparible to bf1942, but mismanagement and lack of proper admin support, and useful dedicated servers, kind of squashed it
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Battlefront dies due to little admin support, JKA dies because of too much!
Quote:
Other features that makes UnrealEd better than Radiant:
- You don't need to spend an hour compiling to preview how your map is really looking (the editor is wysiwyg)
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Doesn't take an hour to compile. I can set a compile for about 5 minutes or so.
Quote:
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- You can import, compress and make your shader file right in the editor (no need for lame MFC shader editors or text editing)
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Easy Gen makes shaders, I know its not GTK, but hey, who cares in the long run? So what if you have to load up the shader editor?
Quote:
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- You can import static meshes from your favorite 3d suite and use them not only as props, but also a level geometry (and the triangle throughput of the unreal engine is extremely fast).
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Hmmm, MD3s?
Quote:
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- Epic has released an amazing IDE specically developed for UnrealScript, which give programmers all the power and flexibility they need to code their mods.
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BehavEd scripts for SP. And to be honest, with the way "coding" in the MP community has gone, its a good thing Raven didn't make it easy. You know how many other admin mods we would have right now. Every clan would have a different one, and would probably compete in mod making for the most power (I CAN SLAP U FURTHER!!!!!111 LOLZ)
I'll stop being a GTK Radiant fanboy now, lol.
Quote:
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I also hope they make another one with a longer lasting and more powerful engine.
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Powerful I can understand... the engine has its weak points. But longer lasting? It started in like 1999, and now its 2005 and still in use. There won't be anymore Q3 based games, but whatever.
EDIT: Just thought of something. Im noticing a pattern, LucasArts (or a third party) makes a game, then they throw out a sequal in a matter of months by using the same engine, character models, textures, etc. For example: JK2 -> JKA. KOTOR -> KOTOR2 -> KOTOR 3 (?) BattleFront -> BattleFront 2.
See the trend, just like EA games. *cringes* Unfortunatly its all about the profit (well, it always has been, but more so now than before)
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08-28-2005, 10:57 AM
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#76
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Rookie
Join Date: Nov 2004
Location: NJ
Posts: 44
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Quote:
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Originally Posted by TK-8252
Sadly, it won't. It's basically just the original Battlefront with some new maps and characters and extra frills, that's it. Still the same crappy arcade engine, graphics, physics, etc.
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I have my doubts so I said 'should'. You hit it on the head: Its a crappy console port.
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08-28-2005, 01:04 PM
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#77
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
Posts: 12,257
Current Game: Skyrim
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Quote:
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Originally Posted by Neon
Isn't Jedi Knight the most popular lucasarts game serie?
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Could be, but I would suspect that the X-Wing/Tie Fighter series would give it a run for its money...
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08-28-2005, 01:07 PM
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#78
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Junior Member
Join Date: Jul 2005
Posts: 348
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I wouldn't care that much if it was only the JA engine modified some more, although it would be much cooler if it was on a next-gen engine with a proper physics engine and the like.
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08-28-2005, 03:35 PM
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#79
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Veteran
Join Date: Mar 2004
Location: Belgium
Posts: 981
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Who knows.
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09-05-2005, 04:58 AM
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#80
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Rookie
Join Date: Aug 2005
Location: In the Darkest place you can think of!
Posts: 36
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Quote:
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Originally Posted by Neon
Isn't Jedi Knight the most popular lucasarts game serie?
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 I think not!! JK is a great series and I love playing it I still do...But there is also K.O.T.O.R I&II (Knights Of The Old Republic) and that is a very very VERY Good Serie the story's of those games are much better than in the JK game and much better grafics etc etc.... And you don't have to pay for it like Galaxies.
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