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Old 10-04-2005, 10:03 PM   #41
Kurgan
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Wink

Also you might want to mention that you can change how many tickets each team begins with on each map. Though 200 vs 200 is what everyone is using and this is a good number (more than that it tends to drag on and usually you just win via captures in Conquest at least), you can freely change it to your liking!

Quote:
Originally Posted by TAW_Banzai
Um, i have a copy of DSmanager, that's how we have three (3) servers running.

no command line tricks here.

just remember, TAW also had the first private dedicated server up.

www.theartofwarfare.net
Be that as it may, the secret's out! Anybody can run a beta server. Don't get uptight about who was first, just test the game and get the feedback to the devs!

PS: You can run multiple servers with batch files, if you wanted to for some reason.


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Old 10-04-2005, 10:30 PM   #42
TAW_Banzai
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Quote:
Originally Posted by Kurgan
Also you might want to mention that you can change how many tickets each team begins with on each map. Though 200 vs 200 is what everyone is using and this is a good number (more than that it tends to drag on and usually you just win via captures in Conquest at least), you can freely change it to your liking!
good point, i forgot to mention that

Quote:
Be that as it may, the secret's out! Anybody can run a beta server. Don't get uptight about who was first, just test the game and get the feedback to the devs!
actually, we have a direct line to teh devs. it was only a secret until someone 'remembered' how to actually use the command line.

Quote:
PS: You can run multiple servers with batch files, if you wanted to for some reason.
intresting, i didn't know that.
I would advise against running more than one session on the same box that you are playing.


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Old 10-04-2005, 10:48 PM   #43
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Quote:
Originally Posted by TAW_Banzai
...
/noaim turns off 'aim assist'
/hrrespawn 2 honestly, i don't know what this does, so leave it at 2. i do know that it has to be in there.
/bootlagger 300 sets a value for allowing laggers on the server, here it's set to 300ms.
1) So is there some type of auto-aim on by default?
2) 'hrrespawn' most likely stands for hero respawn. Maybe the amount of heros allowed on the battlefield at a time?
3) What is a boot lagger? Someone who takes a while to load the next map?

I am able to write a nice program with a good GUI to create the batch file for everyone. Can anyone think of a way this would be aganist the EULA? If it is, I won't do it, but if not, it would be a non-profit and an open source program.

Edit: An example of the program is here: http://www.cs.rit.edu/~dpk3062/SWBF2...er/example.bmp
As you can see it is not finished, but user will be able to customize the tabs and options for the program, thus making it useful beyond SWBF2. What do you think?



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Last edited by zerted; 10-05-2005 at 05:50 AM. Reason: added update to program progress
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Old 10-05-2005, 12:44 AM   #44
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Apparently the "auto-aim" in SWBF1 was left on, it was a console leftover, since people couldn't aim as precisely with a gamepad as with a mouse, they gave them a bit of help. When people discovered it, they rationalized that this could be a good thing for joystick users, but ultimately it was seen as unfair, leading to people insisting on it being turned off.


They might have turned it off by default in SWBF2 PC though... I've always had it off on my server, just in case.

I imagine you've guessed right for the other options. That'd be my guess...

Though I think "bootlaggers" is more literal... "boot" as a synonym for "kick" rather than boot as in "booting up" (loading the map). So it is an auto kick for people who lag too much after joining.


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Old 10-05-2005, 02:57 PM   #45
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Quote:
Originally Posted by zerted
1) So is there some type of auto-aim on by default?
2) 'hrrespawn' most likely stands for hero respawn. Maybe the amount of heros allowed on the battlefield at a time?
3) What is a boot lagger? Someone who takes a while to load the next map?

I am able to write a nice program with a good GUI to create the batch file for everyone. Can anyone think of a way this would be aganist the EULA? If it is, I won't do it, but if not, it would be a non-profit and an open source program.

Edit: An example of the program is here: http://www.cs.rit.edu/~dpk3062/SWBF2...er/example.bmp
As you can see it is not finished, but user will be able to customize the tabs and options for the program, thus making it useful beyond SWBF2. What do you think?
I doubt it would be a big deal. You are not hacking into their code, you are simply using your program to input the batch file entries instead of typing via command line.


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Old 10-05-2005, 03:15 PM   #46
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Try not to take this the wrong way...

Quote:
Originally Posted by TAW_Banzai
actually, we have a direct line to teh devs. it was only a secret until someone 'remembered' how to actually use the command line.
Not calling you a liar, mind you, but if you have a direct line to the SWBF2 team, why did you need to have an amateur server and not an official one? Or are you citing this "DSManager" (I could find no info on it) as PROOF that you're official?

Using the command line and batch files is a "trick" only because people are used to these server launcher programs that hold our hands. Since the stuff is so similar to SWBF1 I'm surprised it took this long! But if you want to take credit for starting the "amateur servers" phenomena by getting yours noticed and getting people to "remember", be my guest.

In any case, I took your posts to be bragging, hence my less than charitable sounding comments. It was like you were saying "well, if you suck up to us, some of our exclusive info might rub off on you!" Yech!

It's now a public beta test, so unless you signed an NDA, I think it comes off as elitest BS. Theoretically anyone who runs a server or uses the beta is worthy of being listened to, though I'm sure plenty of people won't have anything worthwhile to say (only signing up to get a "free game").

Again that's my personal impression, feel free to disagree. The people who paid got stuff early, I don't exactly know what you did or didn't do to get in their good graces (though a popular tournament site I can see doing that just on that fact), but don't feel you have to lay it on thick to impress us.

Anyway, not to flame or sound like I'm jealous (I'm not), I'm just disagreeing with the superior attitude I thought you were expressing earlier. Hope you understand!

Quote:
intresting, i didn't know that.
I would advise against running more than one session on the same box that you are playing.
Any reason why? (Other than the obvious drain on system resources of course)


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Old 10-05-2005, 04:46 PM   #47
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Quote:
Originally Posted by Kurgan
Not calling you a liar, mind you, but if you have a direct line to the SWBF2 team, why did you need to have an amateur server and not an official one? Or are you citing this "DSManager" (I could find no info on it) as PROOF that you're official?
DSmanager is the GUI launcher that comes when you DL the dedicated server code.
Quote:
I'm surprised it took this long!
join the club.

Quote:
But if you want to take credit for starting the "amateur servers" phenomena by getting yours noticed and getting people to "remember", be my guest.
and what exactly would be a professional server?

Quote:
In any case, I took your posts to be bragging, hence my less than charitable sounding comments. It was like you were saying "well, if you suck up to us, some of our exclusive info might rub off on you!" Yech!
brag, i do not.

Quote:
It's now a public beta test, so unless you signed an NDA, I think it comes off as elitest BS.
I did, and now that things are in public, i can talk about them. that's why everyone that posted in our forums asking how we got a server running got thier posts moved.

Quote:
(though a popular tournament site I can see doing that just on that fact), but don't feel you have to lay it on thick to impress us.
that's exactly how we got in on it. We are one of the largest SWBF clans in the world. We have over 650 members spread between 13 sims.

Quote:
Anyway, not to flame or sound like I'm jealous (I'm not), I'm just disagreeing with the superior attitude I thought you were expressing earlier. Hope you understand!
i went back and re-read some of the garbage that i posted earlier. I could see how you'd say that.

Quote:
Any reason why? (Other than the obvious drain on system resources of course)
+1
paging captain obvious.
it needed to be said, otherwise someone would try to run two 64 players server on a P4 1.2ghz, 256 of ram and wonder why it lags.


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Old 10-05-2005, 05:16 PM   #48
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Post

Quote:
Originally Posted by TAW_Banzai
DSmanager is the GUI launcher that comes when you DL the dedicated server code.
And how'd you get to download the dedicated server code?


Quote:
and what exactly would be a professional server?
However LucasArts/Pandemic setup the beta test in the first place. Before we started using batch files, how did they setup the servers for people to start joining? That's what I mean. Or did they just hand them out to random people and say "run a server for us"? I doubt that!

I imagine they'd have their own servers, and they could always pick groups (like your's) to do so. I just wondered if you were specifically picked or you just "got one" some other way.

Quote:
brag, i do not.
Mmmm, if say so you do.

Quote:
I did, and now that things are in public, i can talk about them. that's why everyone that posted in our forums asking how we got a server running got thier posts moved.
Ah, now the truth comes out. Well I'm glad you didn't get into any trouble on account of our prying questions!

Quote:
that's exactly how we got in on it. We are one of the largest SWBF clans in the world. We have over 650 members spread between 13 sims.
That actually sounds like it could be the entire pc SWBF community (there's barely a hundred people on at any given time spread out over 26 servers). Kudos!

Quote:
i went back and re-read some of the garbage that i posted earlier. I could see how you'd say that.
Good, I hate to be a jerk, but I call 'em as I see 'em.

Quote:
+1
paging captain obvious.
it needed to be said, otherwise someone would try to run two 64 players server on a P4 1.2ghz, 256 of ram and wonder why it lags.
Roger. They will still try it though, and wonder...

PS: ASE only shows 69 beta testers on right now, on six servers... four in the US and two in Germany. That can't be right?? Though I see you in your own private server right now!


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Old 10-05-2005, 06:08 PM   #49
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Quote:
Originally Posted by Kurgan
...However LucasArts/Pandemic setup the beta test in the first place. Before we started using batch files, how did they setup the servers for people to start joining? That's what I mean. Or did they just hand them out to random people and say "run a server for us"? I doubt that!
...
That actually sounds like it could be the entire pc SWBF community (there's barely a hundred people on at any given time spread out over 26 servers). Kudos!
...
PS: ASE only shows 69 beta testers on right now, on six servers... four in the US and two in Germany. That can't be right?? Though I see you in your own private server right now!
LucasArts most likely had the command line arguments working first, to setup any any servers. Or, early on and having access to the soure code, hard coded in all the variables needed for the servers. The first user interface for creating servers would have been the command line interface.

TAW does not have me.

What is ASE?

When I had my servers running, I had three going at a time. Anyone who was on it want to say if it was laggy?



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Old 10-05-2005, 06:56 PM   #50
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The command line stuff worked in SWBF1 as well, it's virtually unchanged. So without a program module to launch a server or a stand alone file for running servers (the ones for SWBF1 were all huge unweildy affairs IIRC), it's about all you've got!

ASE = All-Seeing Eye, a popular game server browser program. Btw, you can check the pings via your own game browser. ASE also lists the SWBF2 beta servers under "other" versions in SWBF1 interestingly enough, but I'm not sure if it's showing all servers or not.


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Old 10-05-2005, 11:06 PM   #51
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Quote:
Originally Posted by Kurgan
And how'd you get to download the dedicated server code?
I got it from pandemic.


Quote:
However LucasArts/Pandemic setup the beta test in the first place. Before we started using batch files, how did they setup the servers for people to start joining? That's what I mean. Or did they just hand them out to random people and say "run a server for us"? I doubt that!
Pandemic, GameSpy and Lucasarts set them up i believe.

Quote:
I imagine they'd have their own servers, and they could always pick groups (like your's) to do so. I just wondered if you were specifically picked or you just "got one" some other way.
Quote:
That actually sounds like it could be the entire pc SWBF community (there's barely a hundred people on at any given time spread out over 26 servers). Kudos!
um, other games? i didn't mean that all 650 played SWBF. sorry if ya'll took it that way.

Quote:
PS: ASE only shows 69 beta testers on right now, on six servers... four in the US and two in Germany. That can't be right?? Though I see you in your own private server right now!
I might have been. or you could have made that up. it does not matter.
there are lots more servers, that is why i stopped using ASE, it nevers shows all the servers.


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Old 10-05-2005, 11:23 PM   #52
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Quote:
Originally Posted by TAW_Banzai
Pandemic, GameSpy and Lucasarts set them up i believe.
That's what I figured, but from the way you were talking I thought maybe they just contacted some fans and got them to do it "on the cheap" so to speak! I mean you're not getting paid for this are you?

Quote:
um, other games? i didn't mean that all 650 played SWBF. sorry if ya'll took it that way.
Ooooh kay. You aroused my curiosity that there was this hidden SWBF community going on all this time under my nose! Bummer. :P

Quote:
I might have been. or you could have made that up. it does not matter.
there are lots more servers, that is why i stopped using ASE, it nevers shows all the servers.
Well in my experience it usually did show all the servers. I was just too lazy to grab a screenshot. But that it showed SWBF2 beta servers was a surprise to me, since the game support wasn't added yet. It must have such a similar protocol to SWBF1, that ASE mistakes it for a "mod" or alternate version of the game.

Actually if there are 26 servers that would seem about right, and that's about the same number of servers that there ever were for SWBF1. Sad that a beta test for this game could be greater than that of the full game (though admittedly it a year (?) old already).

Qtracker is good, but it hasn't added support for the beta yet (Ron probably won't get around to it until the full version anyway).

Well anyway, I'll do what I can to help test by offering a server when my computer's up. I just don't have much time to play due to exams.

Good luck!


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Old 10-06-2005, 04:05 PM   #53
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Quote:
Originally Posted by Kurgan
That's what I figured, but from the way you were talking I thought maybe they just contacted some fans and got them to do it "on the cheap" so to speak! I mean you're not getting paid for this are you?
i wish we were geting paid for it!

the servers that we are running run off the same machine that we already rent.

Quote:
Originally Posted by Kurgan
Good luck!
Thanks mate.

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Old 10-07-2005, 04:21 PM   #54
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how do i start a server using the batch file? i made a txt with all the settings i want and saved it as .bat now i cant figure out how to start swbf2 with it.. help
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Old 10-07-2005, 11:10 PM   #55
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How do you change the name of your player from "AUTONET"? And how do you make the game player select instead of autoselect?


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Old 10-07-2005, 11:18 PM   #56
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A batch file runs through DOS. (At least it used to, now its some type of emulated DOS)
Put the following lines into the batch file, but make sure to read my entire post first:

line 1) [c]:\
line 2) cd "[game directory]"
line 3) BattlefrontIIEngBeta.exe [game options]

[c] = your drive letter where you installed the game (default = C)
[game directory] = main installed folder
[game options] = server options (/win /norender /nosound ...)
Don't forget to include the two " in line 2.
Do not use any [ or ]. They are there to show where you need to add your info.
Do not have 'line #)' in the file.

Line 1 moves the command window to the correct hard drive partition.
Line 2 moves into the battlefront folder where you installed the game.
Line 3 runs the game and passes in your server settings.



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Old 10-08-2005, 09:52 AM   #57
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Ok sry but I'm not good at things like this, could you just give me the text for the batch file for the following format:

My BF2 Beta folder is located in: C:\Program Files\LucasArts\Star Wars Battlefront II Beta

Dedicated server off, Username [SBF]DannBoeing, Server name [SBF]DannBoeing, 50 player slots, Heros available immediately and randomly among players, an unlimited amount of use for heros, have up to 5 jedi at once per team (I'm not sure if thats possible or not), Difficulty 2, no password, teams are player select, resolution 1280 by 1024, friendly fire is off, all maps avaible in all modes multiple times, with a 200 to 200 counter.

If you could give me the text of this batch file I would really appreciate it and it would be a lot easier for me on my part, I'm horrible with programming and stuff like this.


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Old 10-08-2005, 01:14 PM   #58
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i got it heres my server cfg i like it dont remeber how to use admin stuffs but its cool
all this is saved in a .bat took me a while to figure it out lol thanks for the explanation

"C:\Program Files\LucasArts\Star Wars Battlefront II Beta\GameData\BattlefrontIIEngBeta.exe" /win /norender /nosound /nomovies /autonet dedicated /resolution 320 240 /gamename Haha /adminpw blah /tps 30 /playerlimit 8 /playercount 1 /noteamdamage /difficulty 2 /throttle 256 /heroes 1 /hrunlock 3 /hrunlockvalue 2 /hrplayer 1 /hrteam 3 /hrrespawnvalue 0 /hrrespawn 0 /pregametime 5 /bots 15 /ai /nostartupmusic /nointro /ShowAllServers /sideselect /nowait /ShowAllSessions tan1c_con 200 200 tan1g_con 200 200 uta1c_con 200 200
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Old 10-08-2005, 03:24 PM   #59
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Arrow Batch files are SO superior to command line shortcuts

Here's the contents of one of my batch files as a template you can use:

Note, the parts in < >'s must be filled in by you with your info or the file will be useless! Don't leave any < >'s in the final file of course.

Save it in a file with the extension .bat and put the file into the directory with your SWBF2 exe. You can create a shortcut to it to put on your desktop too for your convenience!

Stuff in bold may be altered for your convenience, but those are probably good values to use.

Quote:
"<Location of your SWBF2 Exe file>" /nointro /win /norender /autonet dedicated /resolution 320 240 /nosound /throttle 256 /gamename <name of your server, no spaces!> /playerlimit 4 /noaim /adminpw <your admin password, you still need to log in of course!> /playercount 0 /noteamdamage /sideselect /bots 4 /difficulty 3 /spawn 3 tan1g_con 200 200 uta1g_con 200 200 tan1c_con 200 200 uta1c_con 200 200 uta1g_1flag 200 200 tan1c_1flag 200 200 spa1g_ass 200 200 spa1g_1flag 200 200
My exe file location is: "C:\games\swbf2beta\GameData\BattlefrontIIEngBeta. exe" but your's will be different. I think the default is like C:\Program Files\Lucas Arts\something something along those lines. So find your's and type it in exactly.

You can put the maps in whatever order you want. Those I listed above are all the map combinations I know that work. You can also adjust the number of forces each side has on each map if you wish. There are of course many other options, but the above is what I use.

1) Run the batch file. It should spawn another window for Star Wars Battlefront II Beta. You may then close the batch file DOS box window.

2) Fire up Star Wars Battlefront II beta.

3) Go to Multiplayer and refresh the Internet list, locating your server by name.

4) Join your own server. Then join a team or spectate.

5) Go to the public chat (make sure you type CAREFULLY AND SLOWLY!).

6) Type in:

/ADMIN /LOGIN <your admin password you set in the file above!>

It should say you were logged in (in red). If not, repeat the step until you are logged in. If you type it wrong, you'll broadcast your password to everyone in the game, so be careful!

Once you're logged in, the sky's the limit! The server is your's!

Now if you want your server NON-Dedicated, leave off the option in the batch file above. The resolution doesn't need to be set in the file either if it's not dedicated... so delete that line with the 320 business. And then just set your own custom resolution in the game's normal setup options.

If you want to run a game alone, either put a password on it:

\password <your password here, note this is NOT your admin password!>

Or set it to a lan game, using \lan

Good luck!


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Old 10-08-2005, 03:42 PM   #60
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As for the hero commands, you'll have to play around with these until you locate the info you want, unless someone else is willing to post for you what they all do exactly (I'm fairly satisfied with whatever the defaults are):

\heroes (on by default, 0 to turn off completely I believe)

Here's the ones to play with:

\herorespawn # (amount of seconds it takes to respawn when you choose a hero?)

\herorespawnval # (how is this different from above?)

\heroteam # (probably the number of heroes simultaneously on per team)

\herounlock # (probably how many kills you need to unlock a hero)

\herounlockval # (different from above?)

\heroplayer # (perhaps the total number of heroes allowed in a match at once?)

Other potentially useful stuff:

\autoteam 0 (this is the default, you can choose your team)


Your player name I believe depends on your Gamespy account name.
I'm not sure about changing your own name in-game, that's something I've
never tried. But you can set any name for your server.


Note that some values show up differently in ASE (All-Seeing Eye and other server browser programs) vs. ingame. For example ASE lists "aidifficulty" but in the batch file it's set with \difficulty. Likewise in ASE it's "invincibility time" but \spawn in the batch setting (for respawn invulnerability time in seconds).


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Old 10-08-2005, 04:40 PM   #61
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Could someone please answer my post?

Quote:
Originally Posted by SBF_Dann_Boeing
Ok sry but I'm not good at things like this, could you just give me the text for the batch file for the following format:

My BF2 Beta folder is located in: C:\Program Files\LucasArts\Star Wars Battlefront II Beta

Dedicated server off, Username [SBF]DannBoeing, Server name [SBF]DannBoeing, 50 player slots, Heros available immediately and randomly among players, an unlimited amount of use for heros, have up to 5 jedi at once per team (I'm not sure if thats possible or not), Difficulty 2, no password, teams are player select, resolution 1280 by 1024, friendly fire is off, all maps avaible in all modes multiple times, with a 200 to 200 counter.

If you could give me the text of this batch file I would really appreciate it and it would be a lot easier for me on my part, I'm horrible with programming and stuff like this.


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Old 10-08-2005, 06:46 PM   #62
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Yea, I will, but later tonight. I am almost done with my server program and may have it finished tonight... If not, I'll look up all the commands for you and post the text needed for the batch file.



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Old 10-08-2005, 07:00 PM   #63
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ok thanks a whole lot. Just give it to me as soon as you can


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Old 10-08-2005, 07:30 PM   #64
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Quote:
Originally Posted by SBF_Dann_Boeing
Could someone please answer my post?
Oh I see you want us to DO IT FOR YOU. Heh. I told you HOW to do it, but you just want us to give you something to copy and paste I take it.

Well since I'm feeling like a nice guy, I'll do it for you just this once!

Quote:
"C:\Program Files\LucasArts\Star Wars Battlefront II Beta\GameData\BattlefrontIIEngBeta.exe" /win /resolution 1280 1024 /throttle 256 /gamename [SBF]DannBoeing /playerlimit 50 /noaim /adminpw <fill in your password here> /playercount 0 /noteamdamage /sideselect /bots 4 /difficulty 2 /spawn 3 /heroes tan1g_con 200 200 uta1g_con 200 200 tan1c_con 200 200 uta1c_con 200 200 uta1g_1flag 200 200 tan1c_1flag 200 200 spa1g_ass 200 200 spa1g_1flag 200 200
The part about heroes is only experimental, you may have to change those values, as I have not tested them myself!


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Old 10-08-2005, 07:37 PM   #65
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yes sad isn't it? I'm terrible with stuff like this.


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Old 10-08-2005, 07:38 PM   #66
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There you go, there it is! Except for the heroes part, which I'm working on now. But I do suggest you learn how the values work, otherwise how will you ever admin your server?

I added in the hero stuff but haven't even tested it yet, so try this (you MUST edit this to put in your password of course!)

Quote:
"C:\Program Files\LucasArts\Star Wars Battlefront II Beta\GameData\BattlefrontIIEngBeta.exe" /autonet listen /resolution 1280 1024 /throttle 256 /gamename [SBF]DannBoeing /playerlimit 50 /noaim /adminpw <yourpasswordhere!> /playercount 0 /noteamdamage /sideselect /bots 4 /difficulty 3 /spawn 3 /noherounlock /heroplayer /heroteam /herorespawn tan1g_con 200 200 uta1g_con 200 200 tan1c_con 200 200 uta1c_con 200 200 uta1g_1flag 200 200 tan1c_1flag 200 200 spa1g_ass 200 200 spa1g_1flag 200 200
Use the above to create your batch file! Make sure the text above is ALL ON THE SAME LINE (ie: not in paragraph form in the batch file, with word-wrap off in notepad)

Edit: Arggh! Goofed it up again, here's the real deal, at last (I hope!).


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Old 10-08-2005, 08:24 PM   #67
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First attempt: works but know jedi

Second attempt: "FATAL ERROR: Could not open MISSION\200.lvl"


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Old 10-08-2005, 08:29 PM   #68
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Yep, I see this has been a learning experience for me as well. Check my post again (edited it like 4 times now!). The above loads up and in fact I have your server running right now. I am just going to join it and see if I can be a hero right off the bat.

Those settings I was not sure about, so perhaps it will just be the default hero setting, since it wouldn't accept any of the values I gave it. But /noherounlock will either mean you don't have to unlock heroes, or there are NO heroes whatsoever (hopefully the former rather than the later). It may be though that they made it so you can't be a hero right off the bat unless you're playing the "Celebrity Deathmatch" mode, that isn't available in the beta... we'll see!


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Old 10-08-2005, 08:34 PM   #69
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4th attempt: works. no jedi


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Old 10-08-2005, 08:43 PM   #70
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Mainly what I wan't to do with this, is become jedi again immediately, die, become jedi again imediately and so on along with everybody else playing.


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Old 10-08-2005, 08:44 PM   #71
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So you guys are saying /noherounlock means no heros for the maps?



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Old 10-08-2005, 08:45 PM   #72
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well that's how it ended up. but I want exactly the OPPOSITE.
I hate it when things don't work. You'll find be bangin my head against the nearest wall


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Last edited by SBF_Dann_Boeing; 10-08-2005 at 09:01 PM.
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Old 10-08-2005, 09:30 PM   #73
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Quote:
Originally Posted by SBF_Dann_Boeing
...You'll find be bangin my head against the nearest wall
So thats why the top of you helmet is so flat.



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Old 10-08-2005, 09:35 PM   #74
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The hero thing is impossible.


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Old 10-08-2005, 09:44 PM   #75
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Well, I've tried everything I can think of off-hand. Apparently you can't change the defaults... all you can do is either have heroes as they are, or turn them off completely.

Unless there's some new command I haven't tried. I tried making up a few like the following:

/celebritydeathmatch
/celebritydm
/noherolimits
/noherolimit
/heroesunlimited
/unlimitedheroes
/unlimitedhero
/infinitehero
/infiniteheroes

...none of which seem to help. Oh well... sorry!

Guess you'll have to wait for the full version to have your dream server, unless somebody else knows how (through commands)!

So I guess just use this:

Quote:
"C:\Program Files\LucasArts\Star Wars Battlefront II Beta\GameData\BattlefrontIIEngBeta.exe" /autonet listen /resolution 1280 1024 /throttle 256 /gamename [SBF]DannBoeing /playerlimit 50 /noaim /adminpw <yourpasswordhere!> /playercount 0 /noteamdamage /sideselect /bots 4 /difficulty 3 /spawn 3 tan1g_con 200 200 uta1g_con 200 200 tan1c_con 200 200 uta1c_con 200 200 uta1g_1flag 200 200 tan1c_1flag 200 200 spa1g_ass 200 200 spa1g_1flag 200 200


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Old 10-08-2005, 10:19 PM   #76
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Post

Okay, found some interesting info on the beta forum, that might help:

Quote:
Originally Posted by FiX iT
/heroes 1 /hrunlock 5 /hrunlockvalue 5 /hrplayer 7 /hrteam 2 /hrrespawn 2 /hrrespawnvalue 5

Here’s what I’ve tested and confirmed. /hrunlock unlocks the hero based on points, kills and so on. Each has a representative number but no one is sure which number is for which one. I have tested and confirmed that 3= points and 4=kills. The way I tested it is with the /hrunlockvalvue.

/hrunlockvalue determines how much or how many of what ever you picked for /hurnlock is needed to unlock the heroes.

When I ran my server with /hrunlock 3 /hrunlockvalue 14. The hero was unlocked when I reached 14 points. If I then ran my server with /hrunlock 3 /hrunlockvalue 25. The hero unlocked when I reached 25. So I know 3 is points and /hurnlockvalue is not a 1 to 5 setting.

When I ran my server with /hrunlock 4 /hrunlockvalue 4 the heroes unlocked after I got 4 kills. When I ran my server with /hrunlock 4 /hrunlockvalue 1 the heroes unlocked after my first kill.

I changed the value many times and it was consistent. So I’m pretty sure /hrunlock 3 is points, and /hrunlcok 4 is kills and /hrunlockvalue is not limited to a 1 to 5 option. It would be great if someone would test this to double check. I could be wrong.

Still not sure what /hrunlock 1 or 2 will do and I also can't figure out /hrplayer /hrteam /hrrespawn /hrrespawnvalue. I can only guess like everyone else has. I would like to know if someone has used specific numbers and gotten specific results.

***
Ok, looks like we are getting somewhere. What about /hrplayer /hrteam and why is there a number afer /heroes if all it does in turn it on.

/heroes 1 /hrunlock 5 /hrunlockvalue 5 /hrplayer 7 /hrteam 2 /hrrespawn 2 /hrrespawnvalue 5

I'm guessing /hrplayer is where you set who gets to be the hero. Best, worst, most and so on. But is it 1 - 7 and what does each number represent?

I'm guessing (and this is a big guess) /hrteam sets how many times you get skipped before you can play again. So if it's at 2, two other people play as a hero before you can.

I also noticed the heroes don't unlock on both sides at the same time. Could /hrteam or even /heroes factor into that? If you set it to /heroes 1 (that's what I've seen used) and you must reach 14 points to unlock, will someone need to reach 14 more points before the other side gets a hero?
Quote:
Originally Posted by Le_Jedi_Fou
I'm pretty sure /hrunlock 1 = time
So /hrunlock 1 and /hrunlockvalue 5 = hero unlocked 5 seconds after the 1st player has spawned.

Edit

/hrunlock 2 is for total tickets (spawns) for any team, but beware because you need to multiply by2
/hrunlock 2 and /hrunlockvalue 80 = when any team reaches 160 tickets, the heroes are unlocked

Edit 2

/hrrespawn is the mode you select to make the hero respawn after he has been killed.

/hrrespawn 2 = time (seconds)
/hrrespawn 2 and /hrrespawnvalue 10 = the hero can respawn 10 seconds after he has been killed

They do count for tickets.
***

/hrteam is supposed to set which team can play the heroes.
Team A, Team B, both but only one at a time (Team A then Team B), both at the same time, etc...

However I have no clue about the values...

/hrplayer is supposed to select the player who can play the hero. Either less kills, most kills, less death, most death, less points, most points, random and maybe last hero slayer.

Again, I haven't tested the values (hard to test it when you're alone against the bots )

And for /heroes commande, I don't know why there is a value next to it. Didn't see any difference.
Quote:
Originally Posted by Darth Nihilus
I found out one value for /hrplayer.
1 is the value i found out 1 will be whatever u set /hrunlock to be e.g.:if u set /hrunlock to 4 for the hero to be unlocked by acheiving a certain number of kills
well then 1 would mean the player with the most kills (after the hero has been unlocked) would get to play as the hero so basically if u set /hrplayer to 1 if u needed to achieve a certain number of points to unlock the hero then the person with the most points would be able to play as the hero so really whoever unlocks it plays as the hero or if u unlocked the hero and someone on the other team had more kills than u they would be able to play as the hero.

wow this stuff is hard to put into words

i hope this info helps
Quote:
Originally Posted by ohreally
omg thanks I just made a server where I can play as heroes all the time

if anyone wants to know:

cd\Program Files\LucasArts\Star Wars Battlefront II Beta\GameData\

BattlefrontIIEngBeta.exe -/nointro/win /norender /nosound /autonet dedicated /resolution 320 240 /gamename ALL_MODES /tps 20 /playerlimit 1 /playercount 1 /bots 10 /noaim /difficulty 3 /heroes 1 /hrunlock 1 /sideselect /hrunlockvalue 1 /hrplayer 7 /hrteam 2 /hrrespawn 2 /hrrespawnvalue 10 /pregametime 1 /voicemode 2 /throttle 6144 /spawn 1 /netregion NA tan1c_1flag 200 200
Good luck!

PS: Kudos to the guys on the beta forum!


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Old 10-08-2005, 10:45 PM   #77
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WOO HOO IT WORKED!! I'm doing a dance!!


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Old 10-08-2005, 10:48 PM   #78
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Question

Excellent.. so which settings did you end up using?

Quote:
Originally Posted by Darth Nihilus
A dev came on my server called Lucas_arts242 and i asked him about the what the /hrplayer values mean and he said that 1=kills 2=points. for those people who dont know what the /hrplayer cmd represents it determines who gets to play as the hero after the hero has been unlocked

I hope this info helps


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Old 10-08-2005, 11:31 PM   #79
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Ok here is the batch file texts for the ultimate jedi servers:

Basic Server:
BattlefrontIIEngBeta.exe /nointro/win /norender /nosound /autonet dedicated /resolution 320 240 /gamename [SBF]DannBoeing /tps 20 /playerlimit 10 /playercount 1 /bots 10 /noaim /noteamdamage /difficulty 2 /heroes 1 /hrunlock 1 /sideselect /hrunlockvalue 1 /hrplayer 7 /hrteam 3 /hrrespawn 2 /hrrespawnvalue 10 /pregametime 1 /voicemode 2 /throttle 6144 /spawn 1 /netregion NA tan1c_1flag 200 200 uta1c_con 200 200 uta1c_con 200 200 tan1c_con 200 200 uta1c_1flag 200 200 spa1g_1flag 200 200 uta1g_con 200 200 tan1c_1flag 200 200 uta1c_con 200 200

Jedi Duel server:
BattlefrontIIEngBeta.exe /nointro/win /norender /nosound /autonet dedicated /resolution 320 240 /gamename [SBF]JediDuel /tps 20 /playerlimit 2 /playercount 1 /bots 0 /noaim /noteamdamage /difficulty 3 /heroes 1 /hrunlock 1 /sideselect /hrunlockvalue 1 /hrplayer 7 /hrteam 3 /hrrespawn 2 /hrrespawnvalue 10 /pregametime 1 /voicemode 2 /throttle 6144 /spawn 1 /netregion NA tan1c_1flag 200 200 uta1c_con 200 200 uta1c_con 200 200 tan1c_con 200 200 200 200 200 uta1c_con 200 200 tan1c_con 200 200 tan1c_con 200 200

Single Player:
BattlefrontIIEngBeta.exe /nointro/win /norender /nosound /autonet dedicated /resolution 320 240 /gamename SinglePlayer /tps 20 /playerlimit 1 /playercount 1 /bots 16 /noaim /noteamdamage /difficulty 2 /heroes 1 /hrunlock 1 /sideselect /hrunlockvalue 1 /hrplayer 7 /hrteam 2 /hrrespawn 2 /hrrespawnvalue 10 /pregametime 1 /voicemode 2 /throttle 6144 /spawn 1 /netregion NA tan1c_1flag 200 200 uta1c_con 200 200 uta1c_con 200 200 tan1c_con 200 200 uta1c_1flag 200 200 spa1g_1flag 200 200 uta1g_con 200 200 tan1c_1flag 200 200 uta1c_con 200 200 spa1g_ass 200 200

Man those are fun!
Gotta love the and the and the and the


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Old 10-08-2005, 11:56 PM   #80
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If you want a LAN game, just add this command:

/lan



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