Okay, now it's better, but still not what I want. I fixed the angle of the camera, and the wait is, I suppose, 8000 milliseconds. Though that 8000 went by rather fast. Anyway, my camara did a complete 180. It's like this:
As of now, I have the info_playerstart, the camera, and a door in a line. The camera points at an info_null just above the playerstart.
X ___________<-__________O
Player_________Cam1_______Door
When the cutscene plays, the camera looks like this:
X______________->_________O
Player_________Cam1_______Door
Here is the code now:
Code:
//Generated by BehavEd
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cin1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
wait ( $8000$ );
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
What may be the problem now?