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12-20-2005, 02:27 PM
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#1
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Ex-Angel
Join Date: Jul 2002
Posts: 929
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Projecting black light?
While it's not necessarily mapping related, I thought whoever frequents this section would know best...
Is it possible to get something to project black-colored light?
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12-21-2005, 01:47 AM
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#2
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Junior Member
Join Date: Jul 2003
Location: Santa Cruz CA
Posts: 340
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make a light and give it a negative value
e.g -600
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12-21-2005, 11:45 AM
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#3
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Ex-Angel
Join Date: Jul 2002
Posts: 929
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I see... Time to go to Razor then. Thank you though.
(I'm trying to get a black lightsaber to project the black light it's supposed to project. Thought I was messing up somewhere.)
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12-21-2005, 04:45 PM
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#4
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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wow, thanks for tip. I'll fix that right now. 
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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12-21-2005, 08:42 PM
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#5
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Ex-Angel
Join Date: Jul 2002
Posts: 929
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Correction, as it appears that doesn't work. How depressing.
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12-21-2005, 08:45 PM
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#6
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Junior Member
Join Date: Jul 2005
Location: Under my laptop
Posts: 256
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use a PNG file for the glow, put black on transparency, and give the shader the right lines.
Codename: Tesla
Assignment: Recreate, and enhance Dtention.
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12-22-2005, 12:37 AM
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#7
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Unfortunately, the light doesn't work like that. The actual projected light is just a sphere of light that is set by a radius and a RGB color value. Black (0, 0, 0) doesn't display anything. 
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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12-22-2005, 08:37 AM
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#8
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Junior Member
Join Date: Jul 2005
Location: Under my laptop
Posts: 256
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If he wants a black lightsaber he should decompile the JA+ MOD they have one that works and glows. It doesn't take away light, it just glows black. And if he wants to take away light in a map I do believe that -600 would do the trick.
Codename: Tesla
Assignment: Recreate, and enhance Dtention.
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12-22-2005, 09:49 AM
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#9
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Ex-Angel
Join Date: Jul 2002
Posts: 929
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...We use the exact same saber, namely from TCK, though OJP uses one I modified for better looks.
By project that light', I mean that circle that shows up when Dynamic Lights is on. That doesn't show up on Slider's saber either. Oh well.
Last edited by Lathain Valtiel; 12-22-2005 at 10:01 AM.
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12-22-2005, 10:04 PM
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#10
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Rookie
Join Date: Sep 2003
Posts: 159
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why dont you use 1 1 1 for the color? Thats pretty close to black and it would probably show up.
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12-23-2005, 01:22 AM
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#11
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Uh, that shows as white ingame. I asked Lath and he didn't want that. *Shrug*
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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12-23-2005, 12:27 PM
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#12
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Rookie
Join Date: Sep 2003
Posts: 159
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oh ya, I forgot that JA uses a maximum of 1 instead of 255. you could try 0.000001 0.000001 0.000001
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12-23-2005, 05:19 PM
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#13
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Already tried that. lower values just make the light more transparent. 
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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12-30-2005, 07:18 PM
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#14
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Rookie
Join Date: Dec 2005
Posts: 49
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must there always be 7 digits? or can that be shortened up?
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12-30-2005, 10:09 PM
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#15
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Rookie
Join Date: Sep 2003
Posts: 159
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I think 7 is the maximum it can be on the right side of the zero, but yes it can be shortened.
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01-28-2006, 12:47 PM
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#16
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Rookie
Join Date: Dec 2005
Posts: 49
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...actually...have you tried putting a minus sign infront the value? it works in radiant and maybe it would work here aswell... like "-1 -1 -1"
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01-28-2006, 04:33 PM
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#17
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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We tried that and it doesn't seem to work. 
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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02-04-2006, 01:15 AM
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#18
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..the wonders I have seen
Status: Super Moderator
Join Date: Jun 2001
Location: Random Hell Wholes around the
Posts: 5,685
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i think the negative values only work in radiant because they are just setup to subtract from the overall static light value at that point on the lightgrid when q3map2 compiles it.
it doesnt suprise me at all that the dynamic light calculated on the fly by the engine is done differently.
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