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Old 02-16-2006, 06:41 PM   #1
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Official "I got the game/First Impressions" Thread.

Got the game? Let everyone know about it. If you've gotten the chance to play the game, post your first impressions here too.

Remember to use the [spoiler] tags when necessary I'll merge any current threads about this topic in here so we can keep things kind of organized


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Old 02-16-2006, 08:51 PM   #2
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I have it in my hot little hands (Australia)!

Just arrived by express post.

Unfortunately I'm at work and won't have a chance to install it till I get home this afternoon.

I wish Lucasarts would get with the times though and release their titles on DVD.


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"At this stage I believe I now understand the truth, which is that Lucas has gone over to the dark side. He is a Darth Billionaire ruling an empire, and is no longer leading a rebellion. He was once a semi-independent force, overshadowed by a dark and powerful business, but still managed to beat the odds and on his own terms, but now he sits on a throne with lightning in his hands and a franchise in his clenched fist."
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Old 02-16-2006, 09:01 PM   #3
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i think that if it had been more than 3 cds then it would be dvd
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Old 02-16-2006, 09:11 PM   #4
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i got it. and i'll be the first to admit that i'm addicted to it. got some issues with it, but you probably know that by know...


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Old 02-16-2006, 09:14 PM   #5
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Just noticed an error on the reference card - Captain Piett is listed as both a rebel and imperial hero. Could be a plot twist, I guess, but seeing aas there are only seven Imperial heroes I guess he was just accidentally added to the rebel side.


DemonKing

"At this stage I believe I now understand the truth, which is that Lucas has gone over to the dark side. He is a Darth Billionaire ruling an empire, and is no longer leading a rebellion. He was once a semi-independent force, overshadowed by a dark and powerful business, but still managed to beat the odds and on his own terms, but now he sits on a throne with lightning in his hands and a franchise in his clenched fist."
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Old 02-17-2006, 05:49 AM   #6
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Unhappy My first impression ... not so good

My first Impression : awesome.

My impression after 4 hours of playing : nice

My impression after 8 hours of playing : land battles start to be boring, same to the space battles.


Donīt get me wrong: Itīs really a nice game but every ground mission is the same, every space battle is the same. And by offering us the possibility to automatically compute the results of a battle there is no real need to actually fight those. Except the storyline missions.

And multiplayer ? well the land battles feel like C&C Generals without ressource management
-> Boring

Sorry I thought it would be cool to play without the ressource management, but now I now : there is something missing.
In my opinion it was a bad idea to leave out the ressource management and to concentrate on the fights.
And the galactic map doesnīt have that much possibilities for me ...

I am really sorry but for me it seems that the whole concept of the game is kind of broting after a while. This is nothing you could fix in a patch.

Iīd give it 78 %.
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Old 02-17-2006, 06:15 AM   #7
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Originally Posted by Breiti
And by offering us the possibility to automatically compute the results of a battle there is no real need to actually fight those. Except the storyline missions.
There is a need to do so, you will lose a lot more units most of the time by auto resolving then by doing the battle yourself, if cash is tight and you can't afford to lose many units, then it's perferable to fight the battles yourself
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Old 02-17-2006, 07:00 AM   #8
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Nope - not true.

When doing the automatic fight i normally loose between 2 and 6 units.
thats acceptable.

What happens if cash is tight ? The rebelleion or the empire takes away my planets and I have to conquer them again. Again the same battles.

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Old 02-17-2006, 08:16 AM   #9
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i dont know if its really fair to compare this game to something like C&C.

the styles of games are just too different. C&C is based on commanding a series of linear battles whereas EaW is based on commanding an entire war.

think of it like a realtime Risk.

bad? probably not(i'd say no, but i realize its opinion) different? certaintly(at least for now,.. Battle for Middle Earth 2 sounds very similiar).
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Old 02-17-2006, 08:22 AM   #10
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Well I just compared it to C&C because thats the most simple but entertaining RTS I know. By comparing them I wanted to say that EaW is even simpler and therefore starts to get boring.

Itīs true that youīre fighting a complete war but does that matter when the single battle is boring ? The Galactic map is not so entertaining to compensate this.

realtime risk ? Yeah maybe but Risk also gets boring.

And I wanted to have an entertaining RTS game and now I got something like a RTS experiment that got wrong in some aspects of the game...
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Old 02-17-2006, 08:50 AM   #11
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I'm thinking part of it may have to do with the fact that you just played Eight hours of gameplay consecutively. Of course the maps are going to get old if 8 of your last 24 hours were spend on the game. There is such a thing as balance in life. Despite my love of Rome Total War, I still get really tired of the game after going on a gaming blitz. The maps are boring, scenarios are all the same! I would say. And then I'd play the game again a day or two later and discover new ways to improve my game, up the difficulty, etc.
All that to say, I seriously doubt that in eight hours, you've carved out all the fascets of the game. Especially with all of the mods on the horizon.

BTW, you nailed it on the head. Risk gets boring...only after you've played it for four hours straight. Same with Axis And Allies. Games get boring. Even the best of the games I've played get boring after over exposure. If EAW can appreciate nearly the fame Risk does, it will be an instant classic. The amount of people I know playing your "boring" Risk is probably at least a hundred. You walk into a dorm, you see people playing risk, axis and allies, etc.


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Old 02-17-2006, 08:58 AM   #12
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Well these comparisons lead to nowhere.

First : I played a&a for at least 10 hours and it never got boring

Second : I didnīt play eight hours consecutively, I played eight hours from Wednesday til today. And I have to say that it starts to get boring even with several breaks. I enjoyed Generals, AoE3 etc etc for hours.

Third : I played the imperial campaign alone - not together with somebody else, so the comparison with risk is wrong. Risk alone is as boring - together wirh friends its fun. But I expect from a computer game that I can play it alone and have fun.

Forth : I only played Land - battle in mp : And this feels like (sorry for the word) a castracted normal RTS.
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Old 02-17-2006, 09:33 AM   #13
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play space then



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Old 02-17-2006, 09:36 AM   #14
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hey - cool.

Thanks.

Finally someone who solves my issues.
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Old 02-17-2006, 10:12 AM   #15
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Please guys, take your battle to private message (or to a 1x1 skirmish map ). All of these opinions are valid even if you disagree. I'm not trying to moderate, just want to make sure the thread doesn't get hijacked.

I think both opinions hold merit. I played for about 5 hours straight yesterday and needed a little break after a while. I still have concerns about not being able to "center" on units during battle: I wanted Boba Fett to attack an A-wing squadron, but I couldn't find him in the battle and wasn't sure whether or not he was close to the A-wings or closer to another unit. This is problematic and requires me to pause the game to hunt down where my specific units are.

Some of the things I really liked included the planets with buildings on them. Occasionally there's a 3-D moment that strikes me as amazing: a walkway bridge between two buildings that towers hundreds of feet in the air which adds remarkable depth; same with stairways and ramps that provide really nice 3-D elements; the cinematic mode allows me to really enjoy the landscape greatly (probably the biggest strength of the game); fell in love with using the TIE mauler to roll over enemy units--the rebels literally crunch under their treads (very nice sound effects)--the TIE maulers earn their name and actually became my absolute favorite anti-infantry unit despite needing to highly micromanage them to get them to squish the rebels. Some of the planetary maps and most of the space maps are fairly small in physical size; this makes the battles very fast paced but kinda short. I did like the space "build pads" that I didn't know existed before the game release; added some very nice proximity defenses around my space stations.

The CE box is beautiful and worth the $10 by itself, IMHO. Very cool. My sons loved the Death Star ball--I've never seen them glom onto a ball with so much love and respect. Ah, the beauty of making my sons love Star Wars! They're 4 and 2, and already know all the battle units. Not sure how my wife feels about this (actually, I do... ). Love the placard with the strong/weak against data available. Gives a great overview and allows me to more easily plot my strategy.

I have some mild disappointment in the rock-paper-scissors ease of unit v. unit battle. Someone else had mentioned the idea of units gaining XP as they fight making them more intelligent over time. I definitely feel this is a needed enhancement as it would make the game much, much more complex: do you battle your inexperienced units to get them battle-trained or do you train a small number of battle-hardened units to take on overwhelming odds hoping their experience tips the battle. Like that concept. Prima Guide is nice, but thus far adds only a little bit over the game instruction manual. Still reading through it. Found it funny that a guy named Knight wrote the book (Jedi, anyone? ). Back to playing...
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Old 02-17-2006, 11:45 AM   #16
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First Impression:

Another uncompleted, untested piece of **** released before it was ready.

Thanks for nothing Lucas Arts.

You would think that with the millions of dollars and all the time invested in developing this game, that they would have made sure that it wouldn't have all the connection problems that it does. And a patch ready the day it is released? Lame! They knew it wasn't ready!

Another $50 down the drain...when am I ever going to learn?

W.C. Fields was right...there is a sucker born every minute and it's me!
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Old 02-17-2006, 11:59 AM   #17
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um what exactly was your problem


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Old 02-17-2006, 12:07 PM   #18
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The fact that they bothered to release a patch ASAP to save us grief is noteworthy. Those bugs don't make the game unplayable.

Would you rather they not release a patch? Although it is true that it could have been fixed before being sold, which is indeed a negative point, they still regain some respect for coming up with a fix so quickly.

As to the boredom section, well, I got bored of Warcraft 3 after 1 day. But 3 years later, I can spend a whole day on DoTa, another on Battle for Minas Tirith, another on Card Shuffle, another on Sim City, all mods for WC3.

I'm looking forward to doing simple modding and playing quality mods from other gamers.
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Old 02-17-2006, 12:55 PM   #19
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bang explosions space & land this game is so COOOOOL!!!!
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Old 02-17-2006, 01:04 PM   #20
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Huh Texxxxx

Look it this way... Some games are so instable and they never get the patch tp fix them. Petro showed us however that they worry about their customer base by continuing to test the game even after the copy was declared gold. There is such thing like the marketing pressure and the game called Battle for the Middle Earth 2 which rushed the LA to release the game.

Even so the game has still less bugsthan other games that I've played such as Act of War (after 3d patch the game is still locking up on systems with ATI cards).

Now we can argue with dev about the gameplay or different features that were not implemented and we would like to have them. But we certenly can't argue with about the support for this game.

I mean what's the problem with patch, you was able to download it even before the game hit stores.



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Old 02-17-2006, 01:14 PM   #21
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My first impression is based on my preference for multiplayer. I personally don't like single player game modes much.

I buy a game for the multiplayer, and the multiplayer for this game is totally unplayable out of the box.
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Old 02-17-2006, 01:41 PM   #22
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well then thats your problem right there....

IF you want a game soully for MP, try bf1942,bf2


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Old 02-17-2006, 01:44 PM   #23
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Quote:
Originally Posted by Breiti
Nope - not true.

When doing the automatic fight i normally loose between 2 and 6 units.
thats acceptable.

What happens if cash is tight ? The rebelleion or the empire takes away my planets and I have to conquer them again. Again the same battles.

True, I tested it,

In fights that I used auto resolve I lose 3-6 units when I might lose 0-2 units if I resolve it myself if I fought a similar force.

The Auto resolve is a poor strategist, and if the casualities your occur is acceptable, well.....
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Old 02-17-2006, 01:54 PM   #24
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First impressions

It seems to be exactly what it was supposed to be; an RTS based on clasic Star Wars. I don't think there were any unpleasant suprises for me. In fact, I played the demo extensively, and I'm extremely pleased to see the performance improvements between the demo and version 1.01. I can set my graphics much higher now, without affecting game speed.

The first thing I did after installing was run the tutorial, just to see it. When the first ground map loaded up, it was raining. The sound effects are amazing on a full EAX sound card like the Audigy2.

The strategy of the gameplay reminds me of the first PC version of the board games Axis and Allies and Risk2. Strategic map with limited lanes of travel. Stacks of units on each map tile, and you only get to use what you bring with you when combat starts. Many people are complaining about the combat, but I like it this way. It makes you think harder about where to attack and where to defend. It's the positioning and distribution of your forces that matter most, like chess. I can't wait to try 1v1 campaign this weekend. I'm trying the single player modes first.


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Old 02-17-2006, 01:55 PM   #25
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"and if the casualities your occur is acceptable, well....."



... well that means that there is no real need for me to fight those battles.

Why should I fight if I can compute those battles ???
The units I lost donīt cost that much so I think thereīs something wrong within the gamne itself.

Ah .. by the way : For all the bug-lovers:

Besides two matches on Feb .the 15th I wasnīt able to play once in multiplayer because EaW disconnects instantly!
And I donīt care if there are better games for mp - mp is in the game and it HAS to work.
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Old 02-17-2006, 02:08 PM   #26
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Quote:
Originally Posted by Spaxspore
well then thats your problem right there....

IF you want a game soully for MP, try bf1942,bf2
My problem is that I paid $50 to play Star Wars Empire at War aginst other people online. It was advertised that this was possible...it's not.

btw...BF1942 and BF2 are great games..I own and play them both...but guess what?...besides actually working, they are not rts games like this one, so they are a really bad comparison. Next time when you want to be a smart guy in this thread try this:

"Texxxxx, if you want a game solely for MP, try Dawn of War or Lord of the Rings"...oh wait..these would be a bad comparison too... because THEY ACTUALLY WORK!
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Old 02-17-2006, 02:16 PM   #27
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dont know what to tell u.. since i havnt even played the full game yet...


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Old 02-17-2006, 02:28 PM   #28
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Breiti,
Let it rest and continue your thoughts in another thread please. You gave your first impression, second, third...and you are still here whining. Did you even play the demo? That was a rhetorical question so please don't answer, or at least not here.

As for my first impression, I am enjoying it as much as I expected to and eagerly await expansions/sequels. I am most grateful to Petro for giving us a good game that is highly moddable. I'm not bothered by what wasn't included because mods will flesh out the unit selection and introduce different gameplay mechanics. I'll give it an 8 for what it is and a 9.5 for what it can become. My other favorite game is Neverwinter Nights and although the included campaign left me wanting, the ability to make your own campaigns is what gave it legs. I feel the same way about EaW.
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Old 02-17-2006, 03:17 PM   #29
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More complexity would have been nice. This is so simplistic a 5 y/o could play it easy. If only it wasn't rated teen... :\

I really hope everything is moddable, then I could atleast make the game I wanted to play.

Devs: Please, at least support modding. Release any tools you have!
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Old 02-17-2006, 04:31 PM   #30
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Sven,
Petro has already said they will be releasing the map editor in the near future. And most if not all data driven aspects (ship stats, build times, travel times, etc.) of the game are already moddable in the form of XML files. Look in the Mod Forum for details.
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Old 02-17-2006, 10:30 PM   #31
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"My first impression is based on my preference for multiplayer. I personally don't like single player game modes much. "

idk I would give it some time before you worry too much about multiplayer. Many of the Multiplayer games I've played take more than a day or two (the games been out for less than 48 hours) to get it up and running propery... you just can't test hundred/thousands of people hooking up from across the world until the real thing happens.


anyways... so far the only thing I don't like, which was obvious in the demo, is the lack of persistant damage and being unable to choose your starting fleet.

I mean, sometimes I KNOW the empire has a dozen tartan cruisers, but I can't keep my y-wings in reserve. I have to decide between letting my first wave get slaughtered so I can hyperspace more in, or bringing none to the battle and totally lacking bombers. :/
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Old 02-18-2006, 12:26 AM   #32
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This is a long post so bare with me.

My first impressions,

1. Give me the 360 control from HW2. I liked how in HW2 you could rotate the camera and follow any unit but I guess the cinematic camera fills that role. Also let me move my units in 3D space we are in 2006 I have a dual core machine its time to get with the 21st century and give me a true 3D space battle like HW2.

2. 20 unit cap. WTF? What is equates to in terms of ships on screen is the DS one ISD and one TIE scout squad, pathetic. Espically since the game is suppose to be epic. I want to see dozens of firgates, hundreds of fighters, maybe a dozen VSDs two ISDs and the DS fighting it out with an equally large Rebel fleet. I don't know if that is possible from a technical standpoint but I trust my point is made.

3. Why won't you die? I played the galactic conquest mode and fought and destroyed Commander Ackbar and Home One not once not twice but thrice in the same game. This game is suppose to feature persistent battles? Then why doesn't this sense of permanency extend to heroes? It maybe that this effect just occurs when playing the computer but even if that is true why? You should have to make the tough choice of when to use a hero knowing that they might die. Do you risk Ackbar in a key battle at the beginning knowing that if he dies you may need him later or do you risk losing the battle and extending the war, maybe even losing it? These decisions are what great strategy games are made of but not so it this case.

4. Extend the idea of persistence. If a ship is damaged in battle then its only logically that it needs to be repair or else the damage will remain. So why not feature persistent damage until the ship can dock at a space station and repair? It would add another dimension to the strategy. Also if engines are disabled then you would need to get a repair ship to come from a space station. This all sounds reasonable doesn't it? Then way isn't it in the game? I know develpoment is a complex process that is an art but still if your going to use the word persistent the you should logically follow that idea through the game.

5. 35 units? Between the Imps. and Rebels and space and land 35 units? That's barely nine a piece again how is this epic? I hate marketing, if the game is epic then call it epic. If the game is a breath of fresh air in the tired RTS genre that takes some steps in the right direction but not epic then call the game that. But not it so many words thats what a thesaurus is for. But more units would have been appreciated.

All in all a great game but will some noticable short coming. I give it a 8.5/10. But with mods like legacy of war coming out it can only get better.

Hopefully the mods and dev are looking at these posts so they the devs get fedback and the modders and get imput/ideas for their creations.
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Old 02-18-2006, 12:40 AM   #33
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Woot Woot!! Just got the game...and the collector edition. Though, I have yet to check to extras out.

Well, so far I have started a Empire Campaign. I have completed the first level and now I am off to Fondor. On the first level, I started off quite well, but I start to lose troops quite fast, fortunately I got my reinforcements and went to attack the base. And when I finished I had Vader and like 2 Tie Mualers.

After that, I went to try out a GC and I tried a short on with 10 planets. I organized my force and I screwed up and I was attacked and got wasted. And then the Rebels attacked Coruscant and I waste there two.

That's about it and to generalize how well I did....I suck. But, I liked the game alot.


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Old 02-18-2006, 09:46 AM   #34
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I got *really* bored about 3 hours in.... I really do prefer Rebellion, seriously. back when it was released, Rebellion was truly a breath of fresh air into SW gaming(compared to the FPS/Arcade/Flight Sims that were around). This seems 3-4 years late IMO... RTS has been done so well already in other titles, LA/Petro havent come up with anything revolutionary, just added a SW flavour

lucky its a rental, take it back wendesday

I'll save my $99.00 AUD for KOTOR3 thankyouverymuch

and yeah, bring back flight sims dammit Lucasarts !!!

mtfbwya


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Old 02-18-2006, 10:35 AM   #35
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Well my frist impressions were wowza and i'm really happy with it... i don't really have any critism's for it eccept for the fact that my comp got scanned in the top 3% of computers scanned and can only play the game on very high and not the highest settings.. oh well.

And my other complaint is that there is no 40+ planets for lan so that me and my brother can have a true fight to the death.... but 20+ will do.

Oh yeh.. 1 more i don't like the way in galactic conquest to always start out with multiple planets, units and heros... although i know you can turn the starting units down.. i would have been happier with just being able to start out with 1 planet and make my own way around the galaxy.. oh well.

And Finially some 1 really f**ked up with the realease dates... Australian's were suposed to get the game on the 21st Januray.. yet i went up to EB games and picked it up on the 17th January.... Beats me all i know is i'm happy is a "Pig in ****" and that its a great game all round.. A few bugs and problems but there fixable... Finially PLZ NEVER GO WITH GAME SPY AGAIN FOR MULTIPLAYER!!!!!!!!!!!!!!

Great game.

Jason gives it 9.5/10


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Old 02-18-2006, 10:41 AM   #36
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yay! no more exceptions! i know that im craxy to think this, but what if Lucasarts tried to create a program that would fuse "EAW" and "SWBII" together so you can et up the battles, and them play them! (i know that it is impossible, but it would be so cool!!!)

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Old 02-18-2006, 12:12 PM   #37
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its not impossible, easy to do rather, RTS for Space, FPS for ground


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Old 02-19-2006, 12:32 PM   #38
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My first Impressions:
Pros:
Right when I got the game I jumped to the multiplayer LAN. It was awesome, although since we both are so new it took some time to get up. I was playing with my brother, and it was really amazing. He created the death star after I pushed him to a scarce of three planets. Then he went around and destroyed everything. I did not know that the red squardron could destroy the deathstar until after the game. I really like the ground battles, and space battles are good too, although they can seem a little repetitive, but its still nice.
Singleplayer is amazing as well. I cannot believe how big this game is. Everything is out there. Galactic conquest, campaign, and skirmish battles could take some time. I also like how the campaign has a little variety, instead of just Empires on "Endor-Kill them" Its more like, disable the shuttles, dont let them hit lightspeed, disable them with y-wings, watch out for empire fighters, and once you disable the shuttles dont let the empire destroy them (yes their own shuttles).
Cons: Well the first would be, autodetect for some reason put everything at max, including bloom and all that. At first I thought the full version had increased performance (which it did), but my computer was acting a little funny. My biggest beef graphics wise is that the camera is so slow, but im getting over 60fps and the troops are moving lag free, but the camera speed is slow and inconsistent.
Second Con: The way the network multiplayer works is a little annoying. The comp I play on is amazing, nice graphics and fast. Yet I play with my brother who is on the laptop, and his computer is 1.7GHz, ATI Radeon XPress 200M and 384 MB of RAM. It makes the game work in slow motion. And since I guess the multiplayer works like the screens have to sychronized, everything moves slow, but Im getting over 60 fps! Think about it. You bring your nice beast of a machine to a LAN party, only to find out your computer will only work as fast as the slowest machine there. Anyways I just keep playing with my bro, I dont tell him his comp is slow, don't wanna hurt his feelings.

So theres my first impressions.

P.S. I'm trying to figure out how to make my bros comp faster. I heard that giving the .exe of the program "priority" status would increase the speed. Any other hints?? Thanks
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Old 02-19-2006, 09:20 PM   #39
Ra2er
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I was impressed enough when the demo came out and have been waiting for the game for a few months. I was quite pleased to see that the game was in DVD-ROM format, saves disk change time and makes installation much quicker

As for the gameplay; the campaigns are great, skirmishes are great and the online play is great too. It may need a little work from Petroglyph to smooth it out but I've not had any big problems with it so far.

Improvements: With the newest patch, most of the balance issues have been resolved. I can't think of any improvements right now other than a bit of work on the online service.

Hound_Dawg I have the same graphics card as your bro but I have 512MB RAM, I managed to play a space battle online with 5 other players and the game ran smoothly on 1024x768 resolution and with every visual setting on max, bits of lag here and there but that's expected with that many people playing and all those ISD's getting blown apart along the way lol. Getting more RAM will speed your bro's comp up.
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Old 02-20-2006, 12:27 AM   #40
wedge2211
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First impression: I've never quite had the feeling that I was commanding the might of the Galactic Empire before. God I love hearing things like "Lord Vader has landed!" as Rebel soldiers break cover and flee before the stomping feet of my Imperial Walkers...


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