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Old 07-16-2006, 10:58 AM   #1
Lord Kaisen
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Giving forcepowers through scripting

Hello.

I want that my 'Jaden' at the very beginning of the map has the forcepowers:

Jump lvl 2,
Push lvl 2
Pull lvl 1
Heal lvl 2
Saber offence/defence/throw lvl 2

I've tried this through an affect 'command' but it didn't work. Can you guys please show me how you will do it to give the player those force powers?

(I do know how to run a script from the very beginning. )

TIA.

,- Kaisen
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Old 07-16-2006, 04:02 PM   #2
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Alright, I've *solved* this problem, however I don't know why it has been solved. :P Instead of 'DEFAULT' I've typed in 'Player' and I let the info_player_start target the scriptrunner whom runs the script. But what if I want an stormtrooper get an rocketlauncher for example? I do know how to configurate the 'SET' command, but how to configurate the 'AFFECT' command so that it targets the stormtrooper?
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Old 07-22-2006, 01:49 PM   #3
{NJO}*Dark
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for that you need to make a npc stormtrooper that is equiped with a rocketlauncher rather than trying to gave the existing npc stormtrooper a rocketlauncher


~Dark
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