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Old 08-05-2009, 05:00 PM   #81
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Well, I wanted to not have immobile heads like Prime's clones since they used helmets as actual heads, so editing npcs and giving them items is necessary.

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Old 08-06-2009, 06:13 PM   #82
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With Varsity's help we've managed to sort the utcs in their corresponding modules. Effect? Grand Army of the Republic galore.


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Old 08-06-2009, 08:40 PM   #83
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Also, here's something I've dug from the assets in spare time. Ever looked through them and stumbled upon the PMHA03A? This is it, the 'lost asian head', which by uvmap and model structure appears to be our old friend, the bald asian from K1, with exception he's no longer bald.


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Old 08-06-2009, 08:47 PM   #84
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He needs his goatee




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Old 08-06-2009, 08:52 PM   #85
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Possibly as an alternate texture, yes.

Edit: And just for testing purpose and to prove my claim about the bald asian, a simple direct paste of K1 face with no structural changes.



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Old 08-07-2009, 01:30 AM   #86
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Egads! I've found that head before. I turned him Chiss.

By the way, how did my edited modules turn out for you?


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Old 08-07-2009, 07:09 AM   #87
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As the screens above show, they've worked out perfectly.

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Old 08-07-2009, 12:40 PM   #88
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Oh.. I see... Very unobservant of me.

It looks fantastic! Though, I think you might have missed some utc in some modules, but I wasn't sure if you wanted them converted or not. They were med officers/nav officers, etc

Oh by the way, your Malak head inspired me to make my own Malak reskin. It's currently pending at filefront

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Old 08-07-2009, 12:43 PM   #89
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Good going there.

The skipped utcs were the female republic officers, since it's lame to have a male trooper with high pitched voice speaking.

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Old 08-07-2009, 12:54 PM   #90
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Ah of course.

Are you going to change their VOs so they sound like actual clone/storm troopers? It'd certainly take a long time, but it'd be quite cool.

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Old 08-07-2009, 02:08 PM   #91
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Nah, I'll leave them be. I have no way of fluently editing Temuera Morrison's voiceclips to overwrite current dialogues, nor does my voice match his if I were to record them myself.

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Old 08-07-2009, 02:14 PM   #92
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Well, the best you could do is edit the existing VOs... put 'em through a filter and it'll sound like they're talking through radios. Easy enough concept, but then you have to apply it to a ton of VOs

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Old 08-07-2009, 03:35 PM   #93
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No-longer-bald asian strikes back. The goatee is custom-made, so there are no porting issues.


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Old 08-08-2009, 10:07 PM   #94
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Yet another skin I've finished today. My old Dooku that was lost with pcgm is inferior compared to this one, made using the caucasian head with scar under the eye. It's almost completely seamless which is something I'm proud of. Original texture by Hapslash.


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Old 08-10-2009, 10:08 PM   #95
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Continuing with my RotS streak, I've created these. If or when I can obtain permission from messkell to use his edited Berun Modrul head as a base, I'll probably make a matching Anakin and Obi-Wan heads.


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Old 08-10-2009, 10:15 PM   #96
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Hmmm, where have I seen those skins before?

They look pretty good, you did a great job adapting them.




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Old 08-10-2009, 10:26 PM   #97
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And here I was thinking I would be the only one to think of the same thing

You beat me to using Obi-Wan's on that model...
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Old 08-10-2009, 10:29 PM   #98
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Nyah nyah nyah.

Yes, I've used Haps' textures again, with full credit naturally, since my old TSL tunics look like... nevermind. They're bad. And now I could do these with more experience. Probably gonna add Ep2 Anakin and Windu's to these too. Already added them to Daraala's shop on Dantooine.

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Old 08-13-2009, 10:08 AM   #99
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Just a few moar shots of the clone replacements.


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Old 08-13-2009, 04:58 PM   #100
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Hey, just a thought DK, but the body model for your Clone troopers is basically one of the heavy armors right? Couldn't you just adapt the skin for the female body... that way, you could have female clone troopers...

Though, I guess that would look a little weird with the helmets and all. It could be interesting.

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Old 08-14-2009, 10:42 AM   #101
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Nah, too much effort, too little content to replace. Plus it'd be just wrong from canonical point of view.

Anyway, the mod's away to kotorfiles. When it's avaiable I can't say, as I've managed to send three mods to them this week and there were no updates since last saturday.

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Old 08-18-2009, 05:20 PM   #102
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The reskin of Avol's Vader I've been working on for my own amusement, probably to be released if I can get permission. Now uses Modified CM_Specmap for gray plastic-like shader instead of yellowish baremetal. Also, due to few bugs in helmet's UVmaps, I decided to leave it flat colored, and only outline the mask, letting the shader supply the remaining details. Old textures on top, new on the bottom. Still attempting to somehow implement constant ambient breathing, any help in that field is apprecieated.




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Old 08-18-2009, 07:07 PM   #103
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Gonna do anything for KotOR1? Those look great.
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Old 08-21-2009, 12:07 PM   #104
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Yes, I've been working on converting my clone replacement to K1, with addition of Prime's clone head for every trooper and clothes for Carth. Also added the stills for party selection, clone portrait for Trask and and blank portrait for Carth and Trask. Anywho, screens. Pretty much all instances of Republic troops are replaced, all that remains are stunt modules for Starforge attack scenes.


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Old 08-21-2009, 12:09 PM   #105
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Moar screens, since there's 15 per post limit.


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Old 08-21-2009, 03:55 PM   #106
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Looks awesome DK


"Fear is the path to the Dark Side. Fear leads to anger; anger leads to hate; hate leads to suffering." Yoda
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Old 08-21-2009, 04:07 PM   #107
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Some constructive criticizm: I see that this is Phase II armors, which means that all clones have the same armor as those in their units. That means that, like Manaan, they all need to be wearing Cody's Orange, since I see that that is the dominant color there. On the Endar Spire, choose something like Thire's Red, or Bly's Yellow, or Gree's Green, or Rex's Blue, but please don't have conflicting colors, like Red & White & Blue & Yellow. I would suggest the Thire's Red for Endar Spire, Cody's Orange for Manaan, or something like that.
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Old 08-21-2009, 04:14 PM   #108
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Then I'd have to use only two colors, since republic troops don't appear anywhere else but Endar Spire and Manaan. Three if counting stunt modules for Starforge.

On another note, now we have 'real' Republic embassy on Manaan.


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Old 08-21-2009, 04:17 PM   #109
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Well then, you do have a point. You could maybe have Rex and Cody (since they seem to work well together) on the Endar Spire, give 2 of the men on the bridge their armor, to make it obvious. Then on Manaan, you could have Bly and Gree, or Thire and Gree, or something, making one the commander of the center, and the other.......I don't know, my brain hurts.

Are you also going to turn Sith into Battle Droids, Malak into Sidous, Bandon into Dooku, etc? Or just keep the mod at the Republic Armors?
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Old 08-21-2009, 04:40 PM   #110
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There's no Battledroid model for either game, nor one that would fit Sidious. I could use my Dooku pc and add some clothing for Bandon but he'd be out of place.

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Old 08-21-2009, 05:45 PM   #111
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This will be compatible with Prime's Stormtrooper mod?


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Old 08-21-2009, 05:49 PM   #112
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Yes, I suppose so since that one changes Sith Troops. You'll have to install Stormtroopers first though, since they don't use tslpatcher.

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Old 08-21-2009, 05:50 PM   #113
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Ok, I was just wondering. There is no Clone Model for this game, but obviously one has been made.....Or is it a mass edit of a mandy armor?
For the battle droids, you have to do a mass edit to the Assassin Droid, practically making a new one. I agree, Dooku as Bandon would be out of place without Sidious as Malak...
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Old 08-21-2009, 05:52 PM   #114
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The clones are just regular heavy armor reskins with a ported helmets from Jedi Academy mod. Bodies can be edited to an extent but new ones aren't possible to make.

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Old 08-21-2009, 05:55 PM   #115
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@-DK- Ok, cool.

BTW. Perhaps you could give Carth his goatee back, so he differs a bit from the other Clones?


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Old 08-21-2009, 05:56 PM   #116
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The helmet is a model and the armor is a skin.

EDIT: Two people beat me :/




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Old 08-21-2009, 06:01 PM   #117
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I'm not sure about making Carth different. They're clones, they're not supposed to be. But I do have to add Dustil here, and give him a bit different appearance than standard clone.

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Old 08-21-2009, 06:07 PM   #118
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Ah, ok.

Was just an idea. Clones have different personalities and armor, then why not look abit different?


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Old 08-21-2009, 09:24 PM   #119
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How did you add the shoulder pauldron to the armor?

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Old 08-21-2009, 09:26 PM   #120
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I didn't. I had my modelling partner make it part of the helmet, as to not replace entire bodytype for 3 plaudroned skins.

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