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Old 07-30-2010, 11:12 AM   #161
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Another update, final batch of armors, Carth's updated clone head, underwear with matching head skintone, and new basic clothing inspired by Commander Wolffe.


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Old 07-30-2010, 11:27 AM   #162
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Another update, final batch of armors,

I think that the armour skins are looking great, but maybe you could mix and match the battle damage so that it looks more random from one clone to the next? Right now it looks like every clone's fighting skills are so identical, that they must have the exact same blind spots, 'cause each guy gets shot in the same place



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Old 07-30-2010, 03:15 PM   #163
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They're clones, it's perfectly acceptable they have exact same spot-on reflexes, to get hit in precisely same places. (Read - I'm lazy.)

Also, input on head skin would be good.

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Old 07-30-2010, 03:27 PM   #164
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I won't be able to decide betwixt the paratrooper and the sniper

As for the head, the skin is pretty much dead-on and looks amazing. The only thing I don't like is that the eyebrows are a little too long and skinny the way they go around the socket. Also maybe square out the chin/jaw a little bit? Just a suggestion. http://www.ugo.com/movies/who-is-the...ter-jango-fett (photo reference)

But seriously if you don't change anything it's pretty damn good.

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Old 07-30-2010, 03:29 PM   #165
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I think you should work on the size of the nose. It looks way too big. Other than that, it looks great.



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Old 07-30-2010, 05:19 PM   #166
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Gonna attempt these suggestions tomorrow, we'll see how it goes. For now - screeeeeenz flooooooood:


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Old 07-30-2010, 05:23 PM   #167
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Hey man! That's a sweet Jango face!

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Old 07-30-2010, 05:31 PM   #168
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pics look great DK


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 07-30-2010, 05:45 PM   #169
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Quote:
Originally Posted by -DK- View Post
Carth's updated clone head, underwear with matching head skintone, and new basic clothing inspired by Commander Wolffe.

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Originally Posted by -DK- View Post
Also, input on head skin would be good.
Even though you've added wrinkles, I think that his skin is too smooth. Maybe you could add some of the freckles that the actor has, and some random, general "noise"?

Other than that, it's a little hard to tell, since the screen shot is a touch on the dark side. After turning my monitor brightness & contrast all the way up (I can barely make out my slider bars and buttons ), I see that the likeness is pretty good. IMO, the nose looks about the right width (relative to the width of the mouth). There seems to be a bright triangular patch on the middle of his forehead, and the 5 o'clock shadow looks more like smudgy dirt than stubble.

Hope that helps



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Old 07-30-2010, 09:18 PM   #170
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...wow. Impressive.

Oy... well, are you planning on Stormtrooperizing all the VOs for these characters?



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Old 07-31-2010, 05:32 AM   #171
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Right, I took the suggestions and messed about.



The eyebrows are shorter, thicker, more arched like Jango's and don't stretch aaaall the way to ears anymore. I blended in Carth's original facial hair in and added noise to the skin.

And no, no VO editing is planned.


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Old 07-31-2010, 07:21 AM   #172
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A couple more screens. Also, keeping with blue and white theme for the Republic, Endar Spire got a makeover too.



Edit: Also DS transitions for clone PC.



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Old 07-31-2010, 12:05 PM   #173
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Very nice! I'm especially liking how you did the names. Good idea.



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Old 07-31-2010, 12:57 PM   #174
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All right, I have some really good news!
Kamas in TSL version will use jedi robe animations. Looks like I've been off-modding for far too long, and MDLOps 0.6a1 can convert the skinmeshes which 0.5.0 can not. (to DK: I'll send you updated models in Monday).
Now I'm going to experiment with K1 Revan model.


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Old 07-31-2010, 01:50 PM   #175
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Right on. I'll post updates as I receive them.

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Old 08-01-2010, 12:20 AM   #176
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Quote:
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Right, I took the suggestions and messed about.

Yeah, he looks much better now. His skin actually looks like it has a bit of weathering to it, rather than plastic smooth.

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Originally Posted by -DK- View Post
so... are you going to go crazy and try to make a rakghoul model that has armour plating on it? Kinda like in the comics during the Vector storyline? http://starwars.wikia.com/wiki/File:PlagueAtWork.jpg
http://starwars.wikia.com/wiki/File:Rakusesweons.jpg

Or am I just for even suggesting it?



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Old 08-02-2010, 03:45 AM   #177
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Making new appearance and reworking texture does seem a bit excessive for just one clone that gets turned into rakghoul.

Also, we have PROGRESS.



Our resident magician DeadMan managed to get the kamas flowing, though only in TSL for now. Still experimenting with Sithspecter's Revan for K1 version.

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Old 08-02-2010, 09:10 AM   #178
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Head update for TSL. In the years following war with Malak, Jango grew a more casual hairstyle.


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Old 08-02-2010, 10:30 AM   #179
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Nice! I like the flowing kamas!



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Old 08-03-2010, 02:46 AM   #180
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I really liked the robes on page 1 but this seems to become more like a "movie conversion mod" imo. I don't see the point of having Clones or Stormies in KotoR or TSL. Otherwise good work!
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Old 08-03-2010, 01:37 PM   #181
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I don't see the point of having Clones or Stormies in KotoR or TSL.
Fortunately opinions of pessimists are irrelevant.

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Old 08-03-2010, 07:06 PM   #182
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I don't see the point of having Clones or Stormies in KotoR or TSL.
Perhaps the fact that people like Clones and Stormtroopers might have something to do with it? Just because it doesn't fit canonically or chronologically, it doesn't mean the idea is pointless.




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Old 08-04-2010, 03:18 PM   #183
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By popular demand.


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Old 08-04-2010, 03:21 PM   #184
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By popular demand.

Stop spamming this thread with all of these sick variations! I don't know what to choose now

I just need the chaingun...

Edit: Oh, and the Jango head is perfect now. Like the scarring in TSL version.


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Old 08-04-2010, 05:02 PM   #185
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I've ran into two strange occurences in TSL, so I need people willing to test the mod for that one.

Basically, the Soldier in Telos cantina, and republic visions in Korriban tomb, remain as Republic Soldiers, both in model and label - even though I've made alterations to utcs and even Kotor Tool recognizes the changes when viewing these utcs through it.

Any advice, or willing testers?

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Old 08-04-2010, 08:01 PM   #186
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Wow this looks great, love the clones they look awesome!
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Old 08-04-2010, 09:41 PM   #187
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I'll test it. Don't have much to do anyways...



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Old 08-05-2010, 01:31 PM   #188
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We'll get to that. Also ARCs. These won't be used by any troopers since this is predominantely Ep III inspired mod, but they'll be included as wearable armors. Maybe we'll even get Delta Squad included too.


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Old 08-05-2010, 01:58 PM   #189
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Quote:
Originally Posted by -DK- View Post
We'll get to that. Also ARCs. These won't be used by any troopers since this is predominantely Ep III inspired mod, but they'll be included as wearable armors. Maybe we'll even get Delta Squad included too.

I like these ARCs. I always did like the Episode 2 troopers more than the Episode 3 versions.




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Old 08-05-2010, 03:15 PM   #190
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The Arcs look very nice!! If you do Delta squad will you include a generic model of the Commando.





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Old 08-05-2010, 05:22 PM   #191
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Can do.

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Old 08-06-2010, 12:05 AM   #192
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I've ran into two strange occurences in TSL, so I need people willing to test the mod for that one.

Basically, the Soldier in Telos cantina, and republic visions in Korriban tomb, remain as Republic Soldiers, both in model and label - even though I've made alterations to utcs and even Kotor Tool recognizes the changes when viewing these utcs through it.
Check your Override - if you put files in subfolders it's possible that some old files overwriting yours. If you put edited files into *.mod files - make sure that there are no same files in Override. And of course you need to use saved games where you have not entered this locations, or your changes will have no effect.


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Old 08-06-2010, 05:24 AM   #193
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Apparently the files in .mod files were overriding ones I've placed in .rim ones. Now they work fine for the tomb, and Carth appears as Cody during Telos attack, but the republic personnel on his ship is still default. I'll look further into this.

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Old 08-06-2010, 10:32 AM   #194
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Perhaps the fact that people like Clones and Stormtroopers might have something to do with it? Just because it doesn't fit canonically or chronologically, it doesn't mean the idea is pointless.
easy dudes, I meant no offense. It was just my personal opinion.If you like that, it's fine by me but let me have my opinion too. And I like the Old Republic Sith Troopers better, that's it.
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Old 08-06-2010, 12:41 PM   #195
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Commandos so far.


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Old 08-06-2010, 01:31 PM   #196
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Commandos so far.

Those look very nice!! I can't wait to see the rest.





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Old 08-06-2010, 03:20 PM   #197
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Got all UTCs sorted out, so here are TSL screens.


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Old 08-06-2010, 03:55 PM   #198
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Quote:
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Making new appearance and reworking texture does seem a bit excessive for just one clone that gets turned into rakghoul.
Quite true

Quote:
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Our resident magician DeadMan managed to get the kamas flowing, though only in TSL for now. Still experimenting with Sithspecter's Revan for K1 version.
Excellent job DeadMan

Quote:
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Quote:
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So, are you going to try changing the dead body placeables to clone troopers?



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Old 08-06-2010, 04:33 PM   #199
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It was dreadful when I attempted it in the first version. I could try, but there are no guarantees.

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Old 08-06-2010, 06:07 PM   #200
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would it be possible to import one of the clone trooper models into max, then import the death animations from the superset (IIRC)? Then you could play the death animation through to the end (body bag), delete the bones and helpers (etc) leaving the mesh, then export as an item. It was just an idea, but I don't know if it would work.



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