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Old 10-23-2006, 10:17 AM   #161
Jae Onasi
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Gee, thanks, Emperor Devon. Here I was hoping to finally get to the duel itself, and you have to send out monsters and moats and God (and you) only knows what else. Yeesh.
Yeah, below is probably the shortest chapter of the entire RP, but I'm wiped out from a weekend in Memphis for meetings (and a very fine trip to Beale Street and a little too much 'celebrating' there .). This is the only idea I have for the moment, though I'm sure more will come later....

------------------

"Tysacha?" Jae called out to the girl. "We're here. We're on Vryss, and we're in your time now. Help us find you and help you."


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

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Old 10-23-2006, 09:27 PM   #162
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Quote:
Originally Posted by Jae Onasi
Gee, thanks, Emperor Devon.
You're welcome, Jae Onasi.

Quote:
Originally Posted by Jae Onasi
Here I was hoping to finally get to the duel itself, and you have to send out monsters and moats and God (and you) only knows what else. Yeesh.
Let's see Jae and company get through those.


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
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Old 10-25-2006, 10:04 PM   #163
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Tysyacha, or at least her physical body and her possessed voice, responded
to the call. Before it did, however, it snarled a directive to the tall, disfigured
Sith Lord clutching a red lightsaber for all it was worth, as if it were a life raft.

"Silence, thrall," Devscha commanded, "or this test will be over and I'll strike
you down. Your soul will become one with the Force, but what will you
do then? You are nowhere near as skilled in its manipulation as were Qui-
Gon Jinn or Obi-Wan Kenobi. If you perish now, your soul will not return."

The Sith Lord nodded, saying nothing but bowing its head humbly.

"Good." Through the Force, the calculating Devscha sent out a plea:

He's here, Master Onasi! The Sith Lord we all fear, whose name is
Emperor Devon. He's holding me captive, a prisoner. Please come and
kill him before he does something to me! I'm scared. What was it you
said about fear being a path to the Dark Side, or was that Grand Master
Luke? Anyway, I'm in the central chamber of the Vryss fortress. Hurry!


Devscha smiled. His trap was more cunning and clever than he'd imagined.
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Old 10-28-2006, 04:06 AM   #164
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Good chapters, guys. Keep up.




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Old 10-28-2006, 04:31 AM   #165
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Thanks. The actual duel should come up fairly soon.


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
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Old 10-31-2006, 11:48 PM   #166
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((Speaking of the duel, I'd like to start it, so here goes...Emperor Devon,
you will be controlling Tysyacha in your body, and your body has your stats.
Your soul is in Tysyacha's body, however, which has far weaker stats. In
Tysy's body, you command Tysyacha's soul in your body. But she's got...
...something up her sleeve. She's looking for a fight in the worst way.))

Tysyacha, in the rapidly decaying shell of the Presence's body, suddenly
had an idea. It was more like a flash of an idea than a full-fledged thought,
but it was enough. She was tired of traps and illusions, all these obstacles
that kept her from facing her Masters and enemies. She had once heard
Grand Master Luke tell of an Echani maiden devoted to dueling, who spoke thus:

"In battle, all the words are swept away, leaving us open to pure expression.
Vengeance, mercy, anger, fear--these are at their clearest during a fight."

So be it. Clasping the hilt of the ruby saber the Presence had been holding
(or was it?), Tysyacha, in a guttural hiss, commanded the barriers to vanish.

"Uidtye!" Sensing her almost palpable anger, the monsters and the
troops that the Presence had ordered to guard the citadel all cowered,
retreating to their posts. Good. How in the Force would they know that
the spirit inside the body was that of a girl and not of their lord and Master?

"Praviy!" This word, even colder and more imbued with passion,
meant "Right!" Tysyacha, deep in her soul, felt herself well up with pride.
She found that she liked giving orders instead of merely obeying them.
She would become a powerful Sith once she got her body back, and--wait...

Would she be a Sith? Would she get her body back, or would the Presence
decide that he preferred the younger, more fragile and non-infected shell?

"Chto dela'yu ya?" Suddenly panicked, she cried, "What am I doing?"

No time for reflection was this, however, for the three Jedi approached.
"Finally have the guts to face us, do you?" asked Jolee. "Come on, Sith."

Tysy ignited her lightsaber, but only at the command of the other dark soul...
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Old 11-01-2006, 12:01 AM   #167
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Devon scowled. How annoying. He'd never actually felt true anger in decades, though this was coming awfully close to it.

Fool! he hissed. Do you have any idea what your arrogance might cost me? Perhaps the Jedi will teach you humility, assuming you survive! Thank the Force you are not entirely useless to me, or I would end your life for this disobedience!

But there was still time to prepare, still time to create barriers. For all his martial prowess, Devon so hated to have to employ it. That was servant's work.

A flick of several buttons, and the emergency blast doors near the throne room slammed shut. Force fields were activated, and all available troops were called to defend their master at once.

That's at least eight of the blast doors. They should hold for a while, I made them after all, Devon mused.

The troops should arrive in time. I can still have my heir. And I know the Jedi can't defeat an army.

All the same, he called his twelve guards closer to his side.


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
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Old 11-01-2006, 12:49 AM   #168
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If Tysy had been in her own body at the moment her master's savage
reprimand came to her through the Force, she would have wet herself
if not worse. The Presence, she was sure, could feel the stomach-
churning wave of fear that was threatening to overwhelm her.

However, humility was not what spurred Tysy to action at this
particular moment. There was the matter of the insolent Jedi,
Jolee, who had dared to taunt her--taunt both of them--like an
ordinary schoolchild. Neither the apprentice in the Master's body
nor the Master in the apprentice's body would tolerate this insult.

Tysy plunged herself into a combat stance. "Chto znayesh' ty--"

This was only what she thought in her mind as she struck, however.
What she hissed was, "What know you?", with the you being arrogant
and disrespectful. Dismissive, as a Sith Lord would be to all of his inferiors...

((Emperor Devon, this is your initial move. What is Devscha's first attack?))
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Old 11-01-2006, 12:52 AM   #169
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We'll actually need Jae to do the stat-related stuff. I figure that won't need to happen until she posts a chapter, and the fictional Jae gets through Tysy. You can decide what happens for now.


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
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Old 11-01-2006, 01:40 AM   #170
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((If Devscha gets a 12 out of 18 on a 3d6, her Power Attack lands.))

*Goes to Dungeons and Dragons' Dice Roller(tm) for ONE SINGLE ROLL*

*Gets an 11 out of 18 on a 3d6. Her Power Attack fails.*

"What do I know?" asked Jolee, a small smile gracing his lips. "Quite a bit
for a Jedi, and certainly enough to know how to deflect the first blow in
battle." He immediately prepared for a counterattack upon the Sith Lord,
or at least upon the Sith Lord's wrathful frame.

*Returns to D and D's Dice Roller to compute Jolee's first counterattack roll*

*Gets a 12 out of 18 on the attack, but this one had no special feats.
Thus, he hits Devscha successfully, doing damage.*

"Akh!" Within the body of the Presence, it was Tysy's soul that felt the
slash. She felt Jolee's lightsaber cut into gray, diseased flesh, although not
fatally. This was a warning blow, although still very painful to have to endure.
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Old 11-01-2006, 02:53 AM   #171
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The three Jedi were somehow transported from the cold, wet surface of Vryss into the austere fortress that housed the presence of the Emperor.

Devscha met them, red lightsaber extended, and dropped into a combat stance. Jae, Jolee, and Talin ignited their sabers in turn.

The hooded Devon sneered, "What know you?" He threw the first blow of the duel, and Jolee stepped to the side to evade it. He attacked in return, and the blow struck, cutting into the wretched flesh.

"Aah!". The Sith Lord grunted audibly. But Jae heard Tysyacha's psychic pain.

"What do I know?" Jolee asked the hooded Sith, a small smile gracing his lips. "Quite a bit for a Jedi, and certainly enough to know how to deflect the first blow in battle."

Jae's mind raced. Something was wrong, very wrong. She sifted through the memories and 'heard' Tysy's plea in her mind again....
He's here, Master Onasi! The Sith Lord we all fear, whose name is
Emperor Devon. He's holding me captive, a prisoner. Please come and
kill him before he does something to me! I'm scared. What was it you
said about fear being a path to the Dark Side, or was that Grand Master
Luke? Anyway, I'm in the central chamber of the Vryss fortress. Hurry!


Jae said to Jolee and Talin, their eyes still on the Sith Lord, "Something's wrong, though. Tysyacha would never ask us to come and kill Devon--it's not the Jedi way. And Devon cried out physically, but Tysyacha screamed her pain as well. What are we fighting, Jolee?"

---------
We actually need to roll 1d20 for attacks, but this works for this chapter. If you're actually calculating damage this round, Jolee's lightsabers did the following points damage (rolled on real dice, thank you, because I'm a purist and have to have my dice ):
Main saber--Energy: 26 Physical vs. DS (darkside): 2 Unstoppable: 5
Off-hand--Energy: 24
I broke it down so you can calculate any resistances appropriately.
I'll post the combat calculations shortly, but this should get us going.

If I'm a bit slow, it's because the ceiling cracked and then part of it crashed down into our kitchen, courtesy of a leaking upstairs toilet. It's a huge mess and we have a fair amount to repair, and it's going to eat a lot of time. Ugh.


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

Read The Adventures of Jolee Bindo and see the amazing Peep Surgery
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Old 11-01-2006, 03:12 AM   #172
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Although behind many doors and surrounded by his guards, Devon saw the duel taking place perfectly well. Jae might be catching onto what was really happening, but it mattered not. The first platoons of his soldiers were mere doors away from her, thankfully. The Lord of the Sith may have been powerful, but he hated to do the dirty work himself.

-----
Jae, about when was it your celing cracked? Sounds like you've been busy for a while.


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
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Old 11-01-2006, 04:21 AM   #173
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The ceiling cracked last Thur and broke free on Friday. We had a ton of stuff to clean up after that, and Jimbo had to cut the hole wider and square so my stepbro could put up the drywall. Of course, this meant that even more vermiculite fell out. We almost got our snow shovel out to shovel it up.

Combat:
Step 1--roll initiative to determine who gets to go first in battle. We roll a 1d20 for each character/minion, Tysy gets to do any monsters or minions or characters she controls. The highest score goes first. In case of tie--highest dex breaks the tie. If Dex is the same, the players re-roll. Since Tysy's thread/duelmaster, she gets to make the list of who goes in what order to keep track of who goes first, next, and so forth, unless you all want me to.
Step 2: The attack. Pull out the excel sheets I sent you because I'm going to refer to specific cells so this all makes more sense.
Roll a 1d20 to attack. A 'natural' 20 (what actually turns up on the die itself) is an automatic hit, regardless of your opponent's defense, and is also a critical hit. A natural 1 is an automatic miss, even if your attack exceeds your opponents defense.
Let's say I roll a 12 for Jae. She's attacking with her lightsaber, a melee weapon, so we use the melee weapon attack bonus in cell F25, which is 33. Jae's using the Makashi form against Devscha, who is also using a lightsaber, so she gets an additional +3 to attack. So, Jae's total 'to hit' is 48. This number has to be equal to or greather than her opponents' defense scores.
Devsha's total defense is listed in F19. Let's pretend it's 39. Since Jae's 'to hit' is higher than Devsha's def (48 is greater than 39), Jae hits. In actuality, any dice roll that put Jae's 'to hit' at 39 or higher is good.
Step 3: calculate the damage. And I'll edit that in later because I'm falling asleep while typing this and writing some really quirky stuff that I've had to erase.


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

Read The Adventures of Jolee Bindo and see the amazing Peep Surgery
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Last edited by Jae Onasi; 11-01-2006 at 10:33 AM.
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Old 11-01-2006, 05:34 AM   #174
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Eh...Interesting...But you started the dueling stats? Looking forward to actual duel.




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Old 11-01-2006, 08:38 PM   #175
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Well, after erasing some complete nonsense that I wrote in my earlier post about Halloween, apparently, while trying to explain combat, I decided to defer more of an explanation to (later) today.
Anyhoo, the combat's based on the Star Wars RPG revised core rulebook, chiefly because I can't find my old what I think is the D6 version from (mumbly) years back.

IIRC, we're ignoring some of the conventions that would be used normally in a campaign because we're just doing a duel, so I'm going to leave out attacks of opportunity, concealment and cover, stuff like that that really doesn't have a bearing on the duel itself or would make it more complicated than we really want. This might make the D&D purists cringe a bit, but what can I say.

Let's go back to the attack.

Jae's just rolled a successful 'hit' of 48 against Devscha's defense/AC (Armor Class) of 39. Now I roll damage for the primary lightsaber. This is in cells C30 and D30:
2d10+13,+3vsltsbr energy, +15 vs DS, Phys 1d8, sneak 1d6.
So with 2d10 I rolled 8 and 9, with 1d8 I have a 6. I don't have a sneak attack so I don't roll the 1d6. I am fighting against someone with a lightsaber so I get the +3.
So it's 17+13+3+15=48 points of energy damage and 6 points physical damage.

Since Jae has 2 weapons, she can attack with the other one in the same round. I am ignoring the half-strength modifier in this case for ease of calculation. If you all want to say that the second weapon /2nd side of a double weapon has a melee attack bonus of only half the strength modifier, that's fine, we just need to be consistent. It's one less calculation if we ignore it, but it'll be more hits for everyone, too.
So I roll 1d20 for that weapon and get 7. The 'to hit' with the melee weapon is in F25, which is 33 (man, these guys are powerful at level 18. ). Add in the attack bonus/penalty (I incorporated the 2-weapon penalty here) listed in B32. We're fighting lightsabers so the +3 is included.
In this case, the to-hit for the second weapon is 7+33+-1+3=42. Devscha's AC/Defense is 39, so it's a hit.
Now I roll damage using the information in cells C32 and D32, which is:
2d8+10,+3vs ltsbr energy, Fire 2d8, sneak 1d6
There's no sneak attack, so I don't roll the 1d6. We're fighting lightsabers so I get the +3 damage for that.
For the 2d8 of energy I rolled 3 and 3
For the 2d8 fire I rolled 8 and 4
So, it's 3+3+10+3=19 points energy and 8+4=12 points fire damage.

With double weapons, you make the extra attack as if you're fighting with 2 weapons, and the 2-weapon penalties apply, but it's as if the off-hand weapon were light/balanced.

Now, the critical hits....
Jae's weapon gets a critical threat anytime I roll 17-20. Let's say Jae's sneaky and attacks Devscha when he's busy with Talin and Jolee, so she gets in a sneak attack.
So, let's say I make an attack roll of 17 for Jae's main lightsaber and an attack roll of 19 for the offhand saber.
For the first saber, the 'to hit' is 17+33 (melee attack, cell F25) + 7 (weapon attack bonus cell B30) +3 for fighting against someone with a lightsaber (cell B30). Total is 60 vs. Devscha's AC of 39. Yeah, that's a good hit....
With lightsabers, the damage is double if you roll a cricital hit. How do you roll a critical hit? Roll the 1d20 again, and you must roll a 'hit' again with all your normal modifiers. I roll for Jae: 15, so the critical hit is 58 vs. Devscha's 39. So, Jae also gets the critical hit and does double damage.
Let's do the damage now:
2d10+13,+3vsltsbr energy, +15 vs DS, Phys 1d8, sneak 1d6
47 pts energy, 15 pts energy vs. the darkside, 6 pts physical, 6 pts of energy for the sneak attack. Since I also rolled the critical hit, the damage is doubled, _except_ for the sneak attack. So, total damage is 124 pts energy, 12 points physical, and 6 more points energy for the sneak attack. Jae's just done 142 points of damage.
For the off-hand saber:
19 +33 (melee attack, cell F25) + -1(weapon attack bonus cell B32) +3 for fighting against someone with a lightsaber (cell B32)=54, vs. Devscha's 39 AC. Yep, this one's good, too, and since I rolled a 19, it's a critical threat, (or threat for a critical hit). Now, I roll a 1d20 a second time to see if I make the critical hit to do double damage. This time, I rolled a 1, which is an automatic miss. So I don't get the critical hit to do double damage. However, I still roll damage as if it's a normal hit:
2d8+10,+3vs ltsbr energy, Fire 2d8, sneak 1d6
Total damage is 16 energy, 8 fire, and 4 energy for the sneak attack. Kind of measly, but damage is damage.

----

Jae looked at the diseased monstrosity in front of her, pointing her saber at his chest, the tip mere centimeters away. "What have you done to Tysyacha?"


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

Read The Adventures of Jolee Bindo and see the amazing Peep Surgery
Story WIP: The Dragonfighters
My blog: Confessions of a Geeky Mom--Latest post: Security Alerts!
Love Star Trek AND gaming? Check out Lotus Fleet.

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Old 11-01-2006, 11:23 PM   #176
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The Sith Lord remained calm and almost detached, amazing considering the
soul within the body. "The girl is safe," said the cloaked figure, "and unharmed.
I have done nothing to her that she has not agreed to of her own free will.
What she has agreed to do is accept my proferred gifts, and they suit her.

"Tysyacha rests in meditation, sealed behind at least eight blast doors
and a vast array of my own elite troops. Bodyguards, you might say,
except she needs them far more than I do at this very moment, Jedi."

((Note: I need serious help controlling Devscha, since even though
Tysyacha's soul is doing the fighting, she is in Emperor Devon's body
which has Emperor Devon's stats. She may even have his lightsaber.
Sorry I'm such a doltidufus, but I haven't done much non-PC RPG's!))
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Old 11-02-2006, 01:16 AM   #177
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Tysyacha, remember that this is just a practice round. The real duel takes place with the 'real' Devon.

------

Neener neener to your puny 20 energy and 8 fire damage, Jae - Devon's equipment reduces it to 0 energy damage (20 - 75% - 5) and 8 fire damage. Devon's health goes from 339 to 331.


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
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Old 11-02-2006, 02:07 AM   #178
Jae Onasi
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Quote:
Originally Posted by Emperor Devon
Tysyacha, remember that this is just a practice round. The real duel takes place with the 'real' Devon.

------

Neener neener to your puny 20 energy and 8 fire damage, Jae - Devon's equipment reduces it to 0 energy damage (20 - 75% - 5) and 8 fire damage. Devon's health goes from 339 to 331.

You got way too many vitality points for a level 18 person. You only get 10 per level with the guardian/fighting Jedi classes. Consular/Sentinel types have even fewer. The max you can have is 180 if you have an all-fighting Jedi/Sith, + whatever more you get with the Toughness feat tree. You also forgot about the 142 points done with the main saber.
How did you calculate the damage reduction?

Oh, and make a Will save throw (1d20 + your modifiers in cell E15) vs. DC 22 to see if you get slowed.


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

Read The Adventures of Jolee Bindo and see the amazing Peep Surgery
Story WIP: The Dragonfighters
My blog: Confessions of a Geeky Mom--Latest post: Security Alerts!
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Old 11-02-2006, 02:22 AM   #179
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Quote:
Originally Posted by Jae Onasi
You got way too many vitality points for a level 18 person.
I built that character in TSL, only using cheats to get the best items and the stats we decided on earlier. I can send you the specifics if you want.

Quote:
Originally Posted by Jae Onasi
You also forgot about the 142 points done with the main saber.
So I did. I think it would be best if posted the total damage dealt at the end of each post. You had a lot of calculations.

Quote:
Originally Posted by Jae Onasi
How did you calculate the damage reduction?
20 energy damage reduced by 75% (one of the equipment bonuses) minus another 5 points, a seperate bonus.

Quote:
Originally Posted by Jae Onasi
Oh, and make a Will save throw (1d20 + your modifiers in cell E15) vs. DC 22 to see if you get slowed.
That makes it 12 (my character's will) + 13 (from the random dice roller) which equals 25, if I did it right.


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Old 11-02-2006, 10:28 AM   #180
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Quote:
Originally Posted by Emperor Devon
I built that character in TSL, only using cheats to get the best items and the stats we decided on earlier. I can send you the specifics if you want.
I used the TSL walkthrough that I sent you all for that--there may be something the walkthrough missed on that, then. . I'll go plug in TSL today and see what happens when I do that in the game. Otherwise, you might have to cut some vitality points.


Quote:
Originally Posted by Emperor Devon
So I did. I think it would be best if posted the total damage dealt at the end of each post. You had a lot of calculations.
I'll do that from now on. It's a good idea.

Quote:
Originally Posted by Emperor Devon
20 energy damage reduced by 75% (one of the equipment bonuses) minus another 5 points, a seperate bonus.
Fair enough.


Quote:
Originally Posted by Emperor Devon
That makes it 12 (my character's will) + 13 (from the random dice roller) which equals 25, if I did it right.
Heh, you made it. And because this is a practice round and I'm just too fair for my own good--don't forget your ability modifiers on your will save and your other saves--that probably would boost your roll even more. I won't remind you during the game.


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Old 11-02-2006, 11:19 AM   #181
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Oh, a practice round. But it's interesting if you put in the stats. Good job, guys.




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Old 11-02-2006, 08:45 PM   #182
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Quote:
Originally Posted by Jae Onasi
Otherwise, you might have to cut some vitality points.
No way.

Quote:
Originally Posted by Jae Onasi
Heh, you made it. And because this is a practice round and I'm just too fair for my own good--don't forget your ability modifiers on your will save and your other saves--that probably would boost your roll even more. I won't remind you during the game.
I actually think that's my (current) character's total will. At least, according to TSL.


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Old 11-02-2006, 08:45 PM   #183
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Vitality points--apparently the listing in the walkthrough is the base number of points--apparently there are some bonuses that may be CON related, because when I plugged in the game, Talin was getting something like 15 points every level instead of the 10 he should get. So I'll do a buildout and adjust the VP, FP, saves, and DEF according to the game. I'll send you both the updated sheets.


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Old 11-03-2006, 01:14 AM   #184
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So I'll do a buildout and adjust the VP, FP, saves, and DEF according to the game. I'll send you both the updated sheets.
Your ceiling taking a while?

If you get it done, this should be an excellent time for our duel. I'm free from anything this weekend.


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Old 11-03-2006, 02:12 AM   #185
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Quote:
Originally Posted by Emperor Devon
Your ceiling taking a while?

If you get it done, this should be an excellent time for our duel. I'm free from anything this weekend.
Yep, the drywall mudding has to be done in layers, and the layers have to dry in between. So stepbro is coming again tomorrow to sand and put another layer on. I have to get some vinyl tile so we can put that in this weekend, hopefully, but Jimbo has drill so that's going to limit time.
In any case, I did the buildouts on Jae and Talin, and I'm beat so I'm going to tackle Jolee's tomorrow. KSE didn't work on my laptop so I had to do all this after work at home. This weekend should be relatively quiet--I'll have to get some cleanup from all the dust done, but that's not going to take forever. So hopefully we'll get some actual dueling in.


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Old 11-03-2006, 06:45 AM   #186
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I'm thinking of joining in this whole RPG lark...any space for a rodian (doesnt have to be super) in this one? sorry if ive posted in the wrong place, i'm not experienced at this stuff


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Old 11-03-2006, 10:17 PM   #187
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This RP is actually devoted to the duel with Jae and me. It'll be over once I kill win.

Btw, Jae, what types of damage did those 142 points do?


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Old 11-03-2006, 10:43 PM   #188
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Quote:
Originally Posted by Emperor Devon
Btw, Jae, what types of damage did those 142 points do?
Well, let's see.....
Quote:
Originally Posted by Jae, who's too lazy to re-type the whole darn thing
Let's do the damage now:
2d10+13,+3vsltsbr energy, +15 vs DS, Phys 1d8, sneak 1d6
47 pts energy, 15 pts energy vs. the darkside, 6 pts physical, 6 pts of energy for the sneak attack. Since I also rolled the critical hit, the damage is doubled, _except_ for the sneak attack. So, total damage is 124 pts energy, 12 points physical, and 6 more points energy for the sneak attack. Jae's just done 142 points of damage.
Did you and Tysy get the updated sheets I sent today? The only thing that changed was the Vitality and Force points. Resend your character sheets if you haven't already--I haven't received them if you did. And do you want the excel 'to hit'/damage calculator sheets? You'd have to adjust them for your own weapons/force powers, but you'll have the general idea.


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

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Old 11-03-2006, 10:57 PM   #189
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Quote:
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Did you and Tysy get the updated sheets I sent today?
I got an e-mail, but no sheets. Btw, my computer doesn't have Excel.

Quote:
Originally Posted by Jae Onasi
And do you want the excel 'to hit'/damage calculator sheets? You'd have to adjust them for your own weapons/force powers, but you'll have the general idea.
Sure.

Another thing - I say we do away with forms. We'll both be using Makashi anyway, so it's just a needless calculation.

Oh, my over-the-top equipment reduces your damage to 27.5 in energy and 12 in physical.


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Old 11-03-2006, 11:19 PM   #190
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Quote:
Originally Posted by Emperor Devon
I got an e-mail, but no sheets. Btw, my computer doesn't have Excel.

Another thing - I say we do away with forms. We'll both be using Makashi anyway, so it's just a needless calculation.

Oh, my over-the-top equipment reduces your damage to 27.5 in energy and 12 in physical.
I'll resend--hope your ISP doesn't strip attachments.

C/net has some free excel viewers, and so does microsoft, but you may be better off just copying stuff from the viewer into whatever spreadsheet version you have because I don't think you can change any data with the viewers.

Let's just say we all use Makashi, then, and not change. I don't want to re-calculate again.


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Old 11-04-2006, 02:57 AM   #191
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I took a look at the sheets you sent me. Did you make your characters in TSL? It might be for the better if you did - a few things looked weird to me, and the walkthrough you're using might have a different method of calculation.

For the ease of calculation, once you've rechecked your stats, send them to me - I can make this a lot simpler by implementing our characters into a module for TSL. That way, we can attack each other half the time in the game, and let the computer do all the calculating. The handiness of modding.


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Old 11-04-2006, 02:52 PM   #192
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Quote:
Originally Posted by Emperor Devon
I took a look at the sheets you sent me. Did you make your characters in TSL? It might be for the better if you did - a few things looked weird to me, and the walkthrough you're using might have a different method of calculation.
I let TSL determine the base stats (saves, VP, FP, DEF). The walkthrough got the base saves and base DEF correct, but the VP/FP were different--I'm assuming there's probably some CON or WIS modifiers thrown in every level that none of the walkthroughs mention. So I adjusted those according to the game.
My DEF and saves look high because of the equipment and such that I have that boost attributes.
As long as everyone is _consistent_, that's the important thing.

Quote:
Originally Posted by Emperor Devon
That way, we can attack each other half the time in the game, and let the computer do all the calculating. The handiness of modding.
Call me quirky (plenty have), but I really like rolling my own dice. Not the online randomizer, real dice. It's part of the fun seeing how they land. I don't mind doing some of the math. I also prefer to announce the amount of damage done to Devon, rather than you telling me how much damage a program says Jae did to Devon. If I roll a 20, Jae can be thrilled, and if I roll a 1, Jae can react accordingly.

Edit: the game doesn't add in your LS/DS mastery bonuses at your regular and prestige classes if you just give yourself a honking number of XP to level up to 18--you have to adjust those in KSE. So yeah, my scores were a little weird--thanks for catching that, too.
Your VP/FP are based also on your equipment if you have anything boosting attributes, just to make things more confusing. So I now have about double the VP/FP that I had before. Yay for me!
I figured out my mistakes on the attribute bonuses--I did a calculation error--I'll revise and send those along. They'll be based on what I built in the game itself. So my saves will go down. My DEF was off because the dex mod was off, that'll go down too. You now have a chance of hitting me without having to roll a 20 every time.

I saw in a walkthrough I think that Barab Ore does 2d8 fire damage (or maybe I just mis-copied, who knows). The game has it at 2d6, so I'll change that as well.
I think now that we're getting all this settled, we'll get to whoop up on each other soon.


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

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Old 11-04-2006, 05:35 PM   #193
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Quote:
Originally Posted by Jae Onasi
As long as everyone is _consistent_, that's the important thing.
Agreed. Were the stats you sent me done in TSL?

Quote:
Originally Posted by Jae Onasi
Call me quirky (plenty have), {snip}
You can add me to that list.

For clarification, though, I can make modules for both of us that have each other's characters. For instance, yours would have an NPC that had my stats. If you attacked it with your character, that could save a lot of calculation.

Whether you will or not, I'm going to do it that way. I have no inexplicable love for extra math.

I've seen that the barab ore does 2-12 damage in two sources, btw. We should go with that.

Oh, this is just a practice round, mind you. Don't let it get to your head.


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Old 11-04-2006, 06:19 PM   #194
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Quote:
Originally Posted by Emperor Devon
Agreed. Were the stats you sent me done in TSL?
I just finished doing them in TSL and I'll send those along. When I saw the vast difference in Vitality points, I figured something odd was up, and after adding in all the 'stuff' it altered things a bit. Since you did all yours in TSL, and I had leveled the characters up to determine Vp/fp anyway, I figured I'd just add in all the equipment and get the Def/saves as well, and since that made my vp/fp even better, this was A Good Thing. At least for me. I get lower DEF/saves, so it all comes out in the wash, I guess. I went with the TSL stats for everything since you'd already done that with yours so we'd have that consistency. Oh, and I found out one of the robes I was using was upgradeable with an underlay, so I added that in before writing down the stats.
Since we can't do shields, I gave everyone a Nomi armband and a <name> armband (since those are the only 2 available in the unmodded game for a LSer). If you want me to give Talin and Jolee another Nomi armband instead of the <name> armband let me know.
I gave only Jae a <name> crystal, however--Talin and Jolee don't have those--I think we'd agreed that only Jae and Emperor Devon (and maybe Tysy?) would have the <name> crystals since they're so powerful.
Quote:
Originally Posted by Emperor Devon
For clarification, though, I can make modules for both of us that have each other's characters. For instance, yours would have an NPC that had my stats. If you attacked it with your character, that could save a lot of calculation.
The only problem is we'd have 2 different fights going on that way with different damages unless you adjust your own chacter in KSE every round. It would also, believe it or not, be more work for me that way--my laptop won't run the game while anything else significant is going on in the background. I'd have to run the mod, close out the game, log on to the internet, go to LF, post my stuff, see what you did, log off, go back to the game, etc. Sucks to have a graphics card with hardly any memory.
With excel, I just plug in my dice rolls and the spreadsheet'll calculate everything attack and damage--I've got everything on paper at the moment, I just need to make up the spreadsheet now. That was the plan for last night but I fell asleep before I got to it. That was actually a good thing, though....
Quote:
Originally Posted by Emperor Devon
Whether you will or not, I'm going to do it that way. I have no inexplicable love for extra math.
I used to do great in math til I took calculus.
Quote:
Originally Posted by Emperor Devon
I've seen that the barab ore does 2-12 damage in two sources, btw. We should go with that.
Which is 2d6.... I think I must have done a typo then and wrote 2d8 (which is 2-16) instead of 2d6.

Quote:
Originally Posted by Emperor Devon
Oh, this is just a practice round, mind you. Don't let it get to your head.
It won't, until I see Devon with 0 VP.

Edit: I may change Talin's robe and I'll send the update after that.


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Old 11-04-2006, 06:43 PM   #195
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Quote:
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If you want me to give Talin and Jolee another Nomi armband instead of the <name> armband let me know.
Minor thing. You can choose.

Quote:
Originally Posted by Jae Onasi
I gave only Jae a <name> crystal, however--Talin and Jolee don't have those--I think we'd agreed that only Jae and Emperor Devon (and maybe Tysy?) would have the <name> crystals since they're so powerful.
Yep.

Quote:
Originally Posted by Jae Onasi
The only problem is we'd have 2 different fights going on that way with different damages unless you adjust your own chacter in KSE every round.
True, but it would be useful just for determining whether attacks succeed or not and how much damage they do. It's useful for just me, though.

Quote:
Originally Posted by Jae Onasi
Sucks to have a graphics card with hardly any memory.
Isn't Jimbo getting you a new one for NWN 2, though?

Quote:
Originally Posted by Jae Onasi
I used to do great in math til I took calculus.
Aren't we random today.

Quote:
Originally Posted by Jae Onasi
Which is 2d6.... I think I must have done a typo then and wrote 2d8 (which is 2-16) instead of 2d6.
I checked, and TSL tallies up the damage. I removed the crystal from my character's lightsaber, and the numbers in the damage section went down.

Quote:
Originally Posted by Jae Onasi
It won't, until I see Devon with 0 VP.
Aren't we confident today.


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Old 11-05-2006, 01:58 AM   #196
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This is indeed very long discussion...Still can't wait to see the duel.




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Old 11-05-2006, 03:23 AM   #197
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If you think this is long, you should see all the PMs we've exchanged.


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Old 11-05-2006, 06:29 AM   #198
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Ok, point taken. I didn't mean to criticize you guys that the discussion is long, but just astonished that you guys can came up with so many ideas...That's my purpose.

No hard feelings, I hope.

BTW: Keep up this chapter. Looking forward to see more.




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Old 11-05-2006, 03:49 PM   #199
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Quote:
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No hard feelings, I hope.
None. I was kidding.


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Old 11-06-2006, 05:51 AM   #200
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what, 5 pages and you havnt actually started yet? jeez...


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