ANNOUNCEMENT: This forum has been archived and its community moved to the Star Wars Gamer forum. mark read register faq members calendar

Thread: Level 1 help!
Thread Tools Display Modes
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-01-2007, 12:13 PM   #1
Join Date: Mar 2007
Posts: 1
Level 1 help!

OK...i have blown open the doors with the turret gun. Gone down the elevator, smoked all the bad guys in the hall and the room to the right. I have blown a hole in that rooms floor to get to the lower level with the power transformer & blown it up. i still cannot access the room to the left of the now defunct transformer because there is some sort of force field protecting it.

What the heck do i have to do?
canswim is offline   you may:
Old 03-01-2007, 12:33 PM   #2
Titanius Anglesmith
@Titanius Anglesmith
Titanius Anglesmith's Avatar
Join Date: Sep 2006
Posts: 1,459
It's been awhile since I've played, so I don't remember everything. These walkthroughs should be helpful though.
Titanius Anglesmith is offline   you may:
Old 03-01-2007, 08:31 PM   #3
Junior Member
Johnpp's Avatar
Join Date: Dec 2006
Location: Australia, The Place To Be.
Posts: 435
JO always did seem more of a puzzle came to me than anything else. Try EagerWeasel's walkthrough's though.

Opera user.
IE hater.
JKA player.
DooM player.
Quake 2 player.
Real life player.
Johnpp is offline   you may:
Old 03-02-2007, 06:32 PM   #4
dtriniman's Avatar
Join Date: Feb 2006
Location: Trinidad
Posts: 201
1) Kejim Post [2 Secrets] {kejim_post}
>>Objectives: Investigate the abandoned Imperial outpost.
Engage Remnant forces in the area.

Yes, if you use the cheats you can get your Lightsaber and all Force
powers from the very beginning... and while it can be cute slicing & dicing
Stormtroopers, it certainly isn't the way the game is supposed to be played -
and you'll get to hack & slash plenty of Stormies later in the game.

You start - along with Jan Ors, your faithful Indian companion (Hi-yo
Silver, away!) - on a landing field on Kejim, hiding behind a Tydirium Shuttle.
Use this opportunity to fine-tune your controls, especially movement... you
probably won't have much time in the later levels.
"This is my last day on this shift." (Stormtrooper chatter) "Oh, yeah?
Where you moving?" "Sector 7 had an opening so I applied." "Not bad - should be
a quiet last day." Yeah, it's his last day all right.
Throughout the game you'll hear chatter from various Remnant (and other)
forces, especially when they can't see you or don't know you're there... some of
it can be a bit silly, and most of it is basic "Star Wars" hokey - but it's
still neat.
Around to your right - to the right of the shuttle as you face it - is a
stack of barrels and crates; if you get up close you can look between them, and
spot a pair of Stormtroopers approaching from the left. Take them out with the
Bryar Pistol (your default starting weapon) as fast as you can. In fact, if you
aim your crosshairs (in first person mode) right at that crack in the rock face
across from you, you'll be aiming right at the first Stormie's head when he
comes into view.
{Firing tip: aim for an enemy's helmet/head for the fastest kills...
otherwise you'll take a while, and probably some damage. Adjust the sensitivity
on your mouse until it moves quickly and smoothly... and just realize that the
enemies won't sit still while you're trying to target them. Also, try and kill
any officers first... not only does it help disorient the troops, but they
usually use rapid-fire weapons which can severely damage you.}
After they're dead, go back to the rear of the shuttle where Jan is
waiting... with the shuttle on your right, straight ahead is a door in the rock
(not the red one on the left... I have no clue where that goes; possibly it's
where you entered this level) - the first Secret Area is behind that door.
Again, note that Secret Areas aren't *required* in this game... skip them if
you don't need any items or you don't feel like jumping around to get them.
[Secret 1] - jump up to the top shelf and make your way around the back
of the crates for a Bacta Tank and a Battery.
Down in the alcove (blow away the Laser Trip Mines from a distance)
is a rack with an Instant-Use MedPack and 3 Ammo Packs. All throughout the game
you'll find racks like this... they always contain Ammo, and sometimes new
Go around the front of the shuttle and jump up on top of those crates
you fired from before... it'll take a little finagling, but you can get up on
top of that concrete ledge (yes, you can get on top of the Tydirium shuttle if
you want, but there's nothing up there). Carefully edge your way around the
rock wall and you can snipe on the Stormies before they see you. Shoot at the
octagonal (orange/brown) fuel tanks by the Blaster Cannon to blow them up and
take out several Stormtroopers. Watch out for the Stormies on the ledge above,
and make damn sure you keep Jan alive!
Once they're all dead (and more will probably appear from around the
corner), explore a bit... that big door is, unfortunately, shut... and the
controls are blasted - you'll have to find another way to open it.
To the end of the ledge and through the small door... in here are a
couple of crates and an Armor Regenerator (the green machine) - to use the
Regenerator (and the orange Ammo Regenerators scattered throughout the game),
just aim your crosshairs at it and hit 'use'. Each Regenerator has a limited
supply of whatever, and will beep and go dark when it is exhausted.
"The Remnant usually has pretty tight security - make sure you search
any officers for keycards." (Jan)
Through the small gray door, kill the Imperial Officer, and walk over
the corpse to get a Key. Bodies will disappear shortly after they're dead, so if
you need a Key to something and you don't have it, look around for an Imperial
(Remnant, actually) Officer's corpse that is still hanging around. Keys
(Security and Supply) are automatically added to your inventory, and you don't
have to do anything special to use them... just go up to the door lock (or
Crate, or whatever) and use it as normal; no searching through your inventory to
find the Key.
Take the circular lift up, then into the next room and take the
rectangular lift up. At the top, hit the switch at the front of the room...
whoops, you just turned on the base defenses. "That do it?" "No, but you managed
to get everyone's attention."
Back down this lift, along the ledge & kill the Stormtroopers - after
you can duck into their alcove for Ammo & Bacta (two Bacta canisters on lower
levels on either side of the crates, one on higher levels). There's also a fuzzy
gray viewscreen in this alcove - just aim at it and hit your 'use' key. Hit
'use' again to cycle to the next view (if there is one) or 'jump' to exit. These
viewscreens can come in handy - they can show you what lies ahead, give you clues
about what to do next, or just allow you to map your trail of destruction.
Back down the circular lift, and use the Blaster Cannon (aim at it and
hit your 'use' key) to blow open the door. (Yes, you can go down another level
on that circular lift, but it won't do you any good right now, and there's a
ceiling Turret waiting down there) If you want, you can even shoot out the
windows of the control room above with the Blaster Cannon.
Inside, get on the grated lift, and get off at the next level... note
that this door is green, meaning it should be unlocked and will open when you
approach it - but it actually isn't; this is a slight goof in the game. The
switch next to the door will open it, but you don't want to do that - it's
not just the fact that plenty of Stormtroopers will come out of side rooms to
challenge you; if you go through this door, there's a door up ahead on the left
that is locked... you need to open it from inside the room.
Note that when you get on the grated lift, the word 'Checkpoint' will
briefly appear on the screen... these are spots at which the game will
automatically save; if you die or otherwise fail the level, the game will
restore automatically to the last Checkpoint. They are also semi-important
points on each level... hitting a Checkpoint means that you've passed some kind
of hurdle and are well on your way.
"Stay here, Jan - cover our back." "Okay, I'll wait here... don't take
all day."
Drop into the lift shaft, through the small door. At the left end of the
corridor is a glowing red machine... you can shoot it if you want, but then be
prepared to *run* down the other way. If you don't shoot it, go down to the
other end of the corridor and use the wall switch to shut it off. Note that in
the next room - beyond the switch - there are a pair of grates in the ceiling,
one of which has a fuel tank sitting on top of it; you can blow that away from
below, but it just alerts the Troopers to your presence unnecessarily.
Circle around the red machine, and take the square lift up to the red
room. There are 'oxygen tanks' at the top of the lift which you can shoot if you
want (they explode). Shoot the grate and drop through, kill the Impy and get the
Key. Facing down the length of the room, there are switches on the right... use
all of them to unlock doors in the area.
Jan will run in to join you - don't shoot her! (I did once... silly me)
"I think this is a primary control console." There's really only one way to go
from here in order to continue the level, but if you want to do some additional
killing then skip this next paragraph and go on to the next.
{continue as normal} Go through the door... go left and straight through
that door, through the right door, go left - Gronk Droid (and several Troopers)
in the next room (you can kill the droid if you want).
{for some additional killing} Out through the door, turn right...
straight ahead of you is the door leading out to that grated lift, to the left
is a storage room with a few Troopers inside - go ahead and punch their tickets
(TDs - Thermal Detonators - and a Battery in here behind one of the crates). If
you shot at the fuel tank sitting on a grate from below (the opposite end of the
corridor from that red machine)... this is that room. Out of that room, turn
right... straight down to the end and through that door, turn left and through
that door. Kill everyone in here, then back out through the door - go through
the door straight across from you, turn left (Gronk droid and circular lift in
this room), and continue the level.
{continuing as normal} Up ahead on the right is a circular lift, and
around to the left is a large and small Crate... open the small Supply Crate
(face the red side, crouch, and hit your 'use' key) for a Bacta Tank, and get up
on the large crate to get the Light Amplification Goggles (defauly key for these
is capital O). The Light Amp Goggles will only be on top of the big crate in the
"Padawan" difficulty; on all other difficulties they will be in the smaller
Supply Crate.
Take the lift to a darkened area below; use your Light Amp Goggles
(default key is capital O) and work your way around the crates on the right for
Secret 2.
[Secret 2] - Bacta Tanks... there's a small Mouse droid in the area
which might lead you to this Secret Area.
"Kyle - the schematics show that the base is divided into three
Get into the next room (you can shut off the Goggles now), open the
small door and crouch through it. "There was a disturbance in Sector 10 this
morning." "What sort of disturbance?" "A droid set off the security system on a
lower level. That's the third time this month." "It won't be the last time
either." "Guess it was a scurrier." (I have no idea what they mean... perhaps
the Mouse droid?) Kill the Impys, and get the Blue Code Key (the blue symbol on
the wall... get close enough and you'll get a message about your Datapad
updating), then use both unlit switches on that panel. Look closely at the
graphic on the wall... that's a map of the base. The 'cross' at the right
(almost looks like a bullseye) is the walkways you'll be out on in a moment...
you'll see the one walkway goes straight off to the right into nothing; that's
the 'hidden' section of the base, which you take care of in level 2.
Through the arch door, shut off the forcefield and up the stairs - the
door straight ahead leads back to the room where you found the Light Amp
Goggles. Go left, down the corridor... the view slit in the wall (that corridor
on the left) looks out over the walkways. At the end of the corridor, get out on
the walkways.
Go through the green insignia door (watch out for ceiling Turrets - on
the lower levels if you're fast enough, you can run past them without getting
hit), through the door, through the small door on the right and up the stairs.
Hit the switch in the control room (this shuts off the ceiling Turret in the
room you just passed through) and pick up whatever you need (Ammo, Armor
Regenerator, Bacta).
Back down these short stairs and go straight... past the stairs going
down, past 2 locked doors, left (at the base of the stairs going up), through the
door, and down. Down the stairs, kill, and on the right is another of those
semi-circular control panels... this one is coded, so you yourself can't use it.
However, Jan can... 'use' the control panel, then escort Jan down here -
quickly, she's under fire.
The fastest way to get back to Jan: when facing into the control panel's
alcove, turn left... head down to that end of the room, and on the left is a
door. Through that, up the stairs, right, and through the door on the right (not
the small gray one straight ahead). Through here, back out to the walkways, take
the right-hand walkway, down this hall and in the first door on the left.
Back to the second control console... Jan does her thing. Note that even
if you run all the way back, she'll follow you, even if she does drop behind.
Once you get into the room, stand next to the alcove containing the control
panel - don't get right in it.
Up the stairs and through the door, turn left, and up those stairs...
first go in the small gray door straight ahead, hit the switch on the panel (to
shut off that Turret). From here, you can check out the green door on the
right (as you exit this small control room)... behind the green door you'll find
that circular lift you were on earlier - through the small gray door in here
(past the lift) is a Supply Crate with a Bacta canister in it. The other
unlocked door in this corridor has a weapons rack hidden behind a pair of fuel
Down the stairs, jog left into the corridor, and the first door on the
left is the one that Jan just unlocked for you (across from the red console).
Inside, kill the troops (for fun, shoot the glass panels), and get the Green
Code Key (again, your Datapad will update). Continue through the stairs section
of the room (Bacta and a Large Shield Booster in here), through the door... look
Go left, past the stairs and through the door at the end (on the right)
and back out to the walkways... go through the red insignia door (more Turrets),
through the small door on the right and up - use the switch, then back out and
up the next set of stairs (straight ahead and on your left).
There's a semi-circular ledge which gives you a view of the room where
you would have ended up if you had gone past the stairs. Go left and up the lift
(Small Shield Booster in here on the left) and hit the switch (shoot out the
windows if you want). Go out on the narrow ledge and hit the switch out there to
activate the computer at the walkways. Back to the control room, kill the Impys
coming up the lift and get the Key.
Back down the lift, down the stairs, go left and through the door
(through the room you saw from the semi-circular ledge). There's a red glowing
column... to the left are 2 Bacta Crates, to the right is a control panel. Use
the panel (the blue one under the graphic of the satellite dish) for some
foreboding... use it a total of 4 times. Note the suspended corridors in the
viewscreen - you'll be there soon.
Down the corridor - past the locked door - and Regenerators are on the
left. Through the unlocked door (watch out for the fuel valves, get the
Batteries), and out into the suspended corridor.
Run down the tunnel... as you get to the end the game will break to a
short cutscene - the tunnel collapses behind you. There's a door up ahead on the
right, then stairs going down... there are 3 Probe Droids at the bottom.
There's a square lift on the other side of the glass panel... don't use
it yet. Use the other lift instead (Ammo & Regen at the top), through the door
to the other tunnel arm and some Thermal Detonators. This tunnel will blow as
well, so back down to the Probe Droid room and take that square lift up.
Watch out for the Probe Droids out here. You can't destroy the dish, but
on the same ledge as the dish is a Large Shield Booster (look past the dish and
you'll see the control booth where you turned on the base defenses way back
when). Along the top of the tunnel - you can shoot into the control room from up
here - and drop down into the control room. Through the door on the other side,
kill the Impys, and get the Red Code Key.
Through the grey door - the red column room is on the right. Through it
and back out to the walkways. Enter the codes at the appropriate consoles (kick
out to your Datapad occasionally)... you'll have to go back and forth between
the three switches for each Code Key. After all the codes are entered, go around
to the fourth side and hit all three switches.
Across the new walkway and through the door to end the level.

dtriniman is offline   you may:
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > LucasForums Archive > Star Wars: Jedi Knight series > Game Discussion > Jedi Outcast > Level 1 help!

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -4. The time now is 08:30 AM.

LFNetwork, LLC ©2002-2015 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.