lfnetwork.com mark read register faq members calendar

Thread: KotOR 3 - No Obsidian Please!
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 04-05-2007, 08:41 PM   #41
mjpb3
Forumite
 
mjpb3's Avatar
 
Join Date: Oct 2005
Location: Eccentricity
Posts: 632
Quote:
Originally Posted by stoffe
You don't think game developers are able to hone their skills with time and practice, improve, learn from past mistakes and evolve beyond them in their future projects? I don't think people are quite so static in what they can accomplish that you have to judge the present or future by what has happened in the past.
I agree, stoffe--BUT! I don't want to waste $50 (or so) of my hard earned money on a learning exercise for a game development company to "hone their skills", you know? I'd rather pay that kind of money on a game that is actually playable.


(Not that KotOR II isn't playable, but even KotOR II's biggest fans have to admit that there are some annoying practically gamestopping moments in the game.

Plus, the ending... (yes that again) I am sorry to the KotOR II fans, but the ending was a real letdown for me...)


Anyway,I really don't care who makes KotOR III, just as long as KotOR III is just as good as KotOR I, and better than KotOR II.



.ˇ:*¨¨*:ˇ..ˇ:*¨My Mods¨*:ˇ..ˇ:*¨¨*:ˇ.
Disciple FTW!
There is no canon. There is only Revan.
FYI: I am a girl, and you may call me Janet.
It's all just fun and games until the flying monkeys attack.
mjpb3 is offline   you may: quote & reply,
Old 04-05-2007, 09:53 PM   #42
SilentScope001
May The Force Serve You.
 
Join Date: Nov 2006
Posts: 2,236
Quote:
Most games are like this, so it would hardly be something new. I think there are very few players of KOTOR(1) who got past the opening StarWars text scroll without expecting to confront and defeat Darth Malak at the end of the game.
I know it is hardly something new. Which is why....er...I dislike it. It just seems too boring.

Quote:
But the end is not everything. The journey towards the end is usually more interesting, since that's where you will spend most of your time playing the game. Even if you know how a game is going to end it can still offer interesting and fun gameplay before you get there, in my opinion.
Eventually, the ending does make the game what it is, though.

What made K1 bearable was the fact that you get to choose the ending. It is this freedom of choosing between LS and DS, between saving the Republic and taking over the Sith Empire, that makes KOTOR better a bit. Malak's dead, but what happens next? That's up to you.

Quote:
Not really, the plot need not encompass the entire force of the true sith. They might not even be the main focus of the plot, just the starting situation.
True Sith secretly backing [INSERT ENEMY HERE!]. Destroy [INSERT ENEMY HERE!] and you win K3!

...er, that doesn't sound that appeizating, but it could work.

Quote:
As stoffe says it would hardly be something new. How many single player story driven games are there where the objective isn't to win or there's no hope of winning?
Call of Chutlu: Dark Corners of the World. KOTOR 2: The Sith Lords. The PARANOIA tabletop game.

There, 3 games where the objective isn't to win or there is no hope for winning. I liked them. They are in the minority, yes, but they are different, that's for sure.

Doubt they'd ever get popular, but I would like to see some more games like these.

Quote:
If the game doesn't take place in Republic space then anything is possible, as long as it doesn't involve the destruction of all life in the galaxy.
Well, now that I think about it...

Could the destruction of all life in the galaxy be a noncanon ending for a DarkSider? End the universe right here, right now? That could quailify as a plottwist in my book. No worries of not fitting with the timeline, falling to the DS already is a slap to the face for LucasArts.
----
...Eh. I'll just wait then for/if K3 comes out. Just don't broadcast the ending of the game like you did for K1. TSL kept the ending hidden until...well, you reached the ending.


Quote:
Originally Posted by The Onion
"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
Full Article Here
SilentScope001 is offline   you may: quote & reply,
Old 04-05-2007, 10:15 PM   #43
Darca Lar
Forumite
 
Darca Lar's Avatar
 
Join Date: Dec 2005
Location: Coruscant
Posts: 532
Current Game: Dragon Age Origins
Quote:
Originally Posted by SilentScope001
Eventually, the ending does make the game what it is, though.
Yea, but one of the greatest aspects was the climax where you find out just who your character is. That's what made the game so interesting.


Yesterday is history. Tomorrow, a mystery. Today is a gift...that is why it is called the present.
Darca Lar is offline   you may: quote & reply,
Old 04-06-2007, 06:25 AM   #44
playloud
Rookie
 
playloud's Avatar
 
Join Date: Mar 2004
Posts: 99
Quote:
Originally Posted by Darca Lar
Yea, but one of the greatest aspects was the climax where you find out just who your character is. That's what made the game so interesting.
I agree.

Regarding KoTOR2. I was very happy with the game (until the end of course). I felt the story had LOTS of potential. However, I felt I should have learned more as I visited each Jedi Master. The Exile would ask them questions he/she already knew the answer to (due to speaking with another master previously).

Also, there were some dumb things. For example, the conversation with the master on Dantooine (IIRC). After you whoop ass Jedi style, you have to tell him that you have regained your connection to The Force? To me, it was rather obvious.

Another problem I had with TSL, was when I (The Exile) was asked about my past. I have some options to choose from, but I have no idea what actually happened, so I don't know how to answer.

I really would have liked to see what the game could have been if Lucasarts had not rushed Obsidian. I thought they made MANY little improvements over the original game. Examples... The upgrade system was nice, as well as lockers that tell you if they are empty.

I didn't like the fact that you could turn just about everybody into a Jedi. The Handmaiden made sense to me, but not the rest.

Also, they have to find a better way of making the combat harder. Even on the hard setting, the game was fairly easy. I know it is tough to make a non-linear game challenging the whole way through, as you don't know what level the player is going to be when he reaches certain content, but they really need to find a way to do this.

Anyway, I hope K3 is made, and whoever gets the project (Bioware or Obsidian would both be fine choices IMHO) I hope is given proper time to develop the game.


playloud is offline   you may: quote & reply,
Old 04-06-2007, 03:16 PM   #45
Gargoyle King
Veteran
 
Gargoyle King's Avatar
 
Join Date: Apr 2007
Location: In My Own Little World!
Posts: 895
Post Don't Blame Them!!

Quote:
Originally Posted by MacCorp
KotOR 3 - No Obsidian Please!
After reading a not-so spoiler of NWN 2, I have to honestly say that Obsidian should not touch KotOR 3.
Its true that Obsidian did a botched, rushed job on Kotor 2; but this is only because LucasArts pushed for a deadline, Obsidian had to cut corners to get the product done in time - thus the reason for the TSLRP in the works. If Obsidian had more time they could've implemented more things such as the droid factory and the M4-78 planet, but time-constraints meant that this was not at all possible. I personally wouldn't mind Obsidian developing the third Kotor game (if there is ever to be one). What would be great would be an Obsidian-Bioware collaboration in developing the third game - that would be awesome!!

Last edited by Gargoyle King; 04-06-2007 at 03:17 PM. Reason: quotation error
Gargoyle King is offline   you may: quote & reply,
Old 04-07-2007, 12:31 AM   #46
PoiuyWired
Unregistered User
 
PoiuyWired's Avatar
 
Join Date: Oct 2005
Posts: 3,503
Actually, the way M4-78 is built, I don't think it was intended to be in the game at all, The droids are there for testing stuff out, hence the massive unfinished empty space and what not. Whatever is really is it would be something interesting.

The droid factory... seriously, I would love to see them doing it in k3, if there is a chance. I know some of us would be bored of it(cause most have played thru it one way or another) but it is still nice.
PoiuyWired is offline   you may: quote & reply,
Old 04-07-2007, 02:32 AM   #47
ztemplarz
Rookie
 
ztemplarz's Avatar
 
Join Date: Aug 2006
Posts: 30
This is actually from the official Obsidian forums. Note that this isn't a claim that they're going to make it, but only proof that they are interested...

Feargus Urquhart
View Member Profile Apr 4 2007, 09:01 AM Post #6


The Big Cheese


Group: Developers+
Posts: 167
Joined: 5-February 04
From: Orange County, CA
Member No.: 4



4:
QUOTE(Dagon @ Apr 22 2006, 02:55 PM)
Any Post Apocalyptic or S-F titles developed by Obsidian in the future?




Two answers in a month, hey at least I'm getting a little better at this. It is funny as you get older that time does seem to just speed on by. Well enough on that tangent.

So, as it turns out, between when this question was asked and today many of you have probably already seen Sega's announcement that we are going to be making an Aliens RPG for them. I can't really go into anymore details about it other than to say it is an RPG and there are Aliens in it. Well I can say a little more in that we are focusing a great deal on the RPG aspects of the game, so no one needs to run into the hills with worry that we are going to make DOOM with Aliens in it and one extra stat slapped on it.

As for future titles, I would like us to continue making both Fantasy games and games placed in other genres - like Post Apocalyptic and SciFi. A number of us have been toying around with the idea of a Post Apocalyptic Fantasy world. There are a number of campaign worlds out there that explore this idea and I think a really cool video/computer game could be made within a world like that. While we couldn't go with the campy 50's feel of Fallout (campy as in the Pip Boy look, not campy as in culture references), I think the tension created by having all the different fantasy societies trying to scrape by and rebuild would make for an interesting world to explore. As for a straight SciFi game, I don't have an real specific ideas about what we might do just yet. I know a lot of people around here love 40K, so I was thinking of talking to THQ at some point about whether they would like to a 40K game that is more RPG than RTS.

Finally, I should probably talk about the twin gorillas in the closet. I'm sure there's a correct analogy in there somewhere, but that's what came to mind. Anyway, I'm speaking of the the KotOR3 and Fallout gorillas. Both of those are games that I and everyone else here at Obsidian would love to make. I don't know if we will ever get the chance, but I do continue to talk with LucasArts about what might be going on with KotOR3. As for Fallout, like I said, I'm not sure if we'll ever get the chance, but I know that I'd love to make another Fallout - plus, I think Avellone's already designed the next 12 of them.


--------------------

Feargus Urquhart
CEO
Obsidian Entertainment, Inc.
ztemplarz is offline   you may: quote & reply,
Old 04-07-2007, 11:03 AM   #48
Arátoeldar
Flame Imperishable
 
Arátoeldar's Avatar
 
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
I personally would love to have OE develop K3.


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
Arátoeldar is offline   you may: quote & reply,
Old 04-07-2007, 02:43 PM   #49
The Source
Rest In Peace
 
Join Date: Nov 2004
Posts: 2,304
Contest winner - Modding 
Quote:
Originally Posted by mjpb3
I agree, stoffe--BUT! I don't want to waste $50 (or so) of my hard earned money on a learning exercise for a game development company to "hone their skills", you know? I'd rather pay that kind of money on a game that is actually playable.

Anyway,I really don't care who makes KotOR III, just as long as KotOR III is just as good as KotOR I, and better than KotOR II.
I completely agree with you. Why should we waste our money on someone's 'learning exercise'. As a graphic designer, I do most of my 'learning experiements' behind the scenes. When I send an actual product out to the public, I don't show any evidence of my learning curve. This also includes my class work. Once my final design is ready to be turned in for a grade, I clean up my work, remove unecessary pieces, and treat it like a polished project. F.Y.I. - I deal with forever changing deadlines, and I am still able to make my projects look polished and finished. I hold every other professional to these high standards. Game developers are professionals. Deadline changes or no deadline changes - they should have released KotOR II in a completed and polished off state. Even if they loss some moeny, Obsidian should have did some overtime. If I am held upto high standards as a graphic designer, regardless about deadlines changes, Obsidian should be held up to the same high standards. Even though they are a failry new company, Obsidian should have show that they were professional. I don't care whose fault it was in the first place.
The Source is offline   you may: quote & reply,
Old 04-07-2007, 02:47 PM   #50
Gargoyle King
Veteran
 
Gargoyle King's Avatar
 
Join Date: Apr 2007
Location: In My Own Little World!
Posts: 895
Quote:
Originally Posted by MacCorp
I completely agree with you. Why should we waste our money on someone's 'learning exercise'. As a graphic designer, I do most of my 'learning experiements' behind the scenes. When I send an actual product out to the public, I don't show any evidence of my learning curve. This also includes my class work. Once my final design is ready to be turned in for a grade, I clean up my work, remove unecessary pieces, and treat it like a polished project. F.Y.I. - I deal with forever changing deadlines, and I am still able to make my projects look polished and finished. I hold every other professional to these high standards. Game developers are professionals. Deadline changes of no deadline changes - they should have released KotOR II in a completed and polished off state. Even if they loss some moeny, Obsidian should have did some overtime. If I am held upto high standards as a graphic designer, regardless about deadlines changes, Obsidian should be held up to the same high standards.
I think this is why game modding is so popular, as its free and it is no cost to the player if they play a highly anticipated mod and it turns out to be well below their expectations.
Gargoyle King is offline   you may: quote & reply,
Old 04-07-2007, 02:50 PM   #51
The Source
Rest In Peace
 
Join Date: Nov 2004
Posts: 2,304
Contest winner - Modding 
Quote:
Originally Posted by Gargoyle_King
I think this is why game modding is so popular, as its free and it is no cost to the player if they play a highly anticipated mod and it turns out to be well below their expectations.
Yeah. However, I don't buy games, so they can be finished by outsiders. Modders are fans who want to have fun. Obsidian is a group of professional designers, and they should have put in the time. KotOR II was their first company portfolio piece, and it reads off like they are freshmen in college. That is horrible. If KotOR II and NWN 2 are examples of their work now, I can only imagine the garbage they will develop later.
The Source is offline   you may: quote & reply,
Old 04-07-2007, 02:54 PM   #52
Gargoyle King
Veteran
 
Gargoyle King's Avatar
 
Join Date: Apr 2007
Location: In My Own Little World!
Posts: 895
Quote:
Originally Posted by MacCorp
Yeah. However, I don't buy games, so they can be finished by outsiders. Modders are fans who want to have fun. Obsidian is a group of professional designers, and they should have put in the time. KotOR II was their first company portfolio piece, and it reads off like they are freshmen in college.
Maybe, but i think your criticisms on Obsidian are perhaps a bit too harsh. If there is anyone to blame, it's probably LucasArts for putting pressure on Obsidian to get an earlier release of the game; which we all know is the reason why Kotor II felt like an unfinished experience.
Gargoyle King is offline   you may: quote & reply,
Old 04-07-2007, 03:00 PM   #53
The Source
Rest In Peace
 
Join Date: Nov 2004
Posts: 2,304
Contest winner - Modding 
Quote:
Originally Posted by Gargoyle_King
Maybe, but i think your criticisms on Obsidian are perhaps a bit too harsh. If there is anyone to blame, it's probably LucasArts for putting pressure on Obsidian to get an earlier release of the game; which we all know is the reason why Kotor II felt like an unfinished experience.
Personally, I don't care about whose fault it is for the deadline change. KotOR II should have been Obsidian's push to put their best foot forward. Instead, I got excuses to why the game was finished in an incomplete state. Very unprofessional. Personally, I would have worked some serious overtime. I would have made adjustments earlier, so I can edit the game off correctly. Expecially if this was a Star Wars game. KotOR II could have been Obsidian's greatest step forward.
The Source is offline   you may: quote & reply,
Old 04-07-2007, 03:07 PM   #54
Gargoyle King
Veteran
 
Gargoyle King's Avatar
 
Join Date: Apr 2007
Location: In My Own Little World!
Posts: 895
Quote:
Originally Posted by MacCorp
Personally, I don't care about whose fault it is for the deadline change. KotOR II should have been Obsidian's push to put their best foot forward. Instead, I got excuses to why the game was finished in an incomplete state. Very unprofessional. Personally, I would have worked some serious overtime. I would have made adjustments earlier, so I can edit the game off correctly. Expecially if this was a Star Wars game. KotOR II could have been Obsidian's greatest step forward.
Now i can see where your coming from, it is true therefore that if Obsidian wanted to make the game the best to their abilities, then this would have been reflected in the final product. Its a good thing there are modders out there willing to finish off Obsidians work for them (Team-Gizka).
Gargoyle King is offline   you may: quote & reply,
Old 04-07-2007, 03:09 PM   #55
The Source
Rest In Peace
 
Join Date: Nov 2004
Posts: 2,304
Contest winner - Modding 
Quote:
Originally Posted by Gargoyle_King
Now i can see where your coming from, it is true therefore that if Obsidian wanted to make the game the best to their abilities, then this would have been reflected in the final product.
Wouldn't you?

If you were given the task of creating KotOR II, wouldn't you take this opportunity to create a high quality and polished off game for a high-profile company?

Man. I would be working my asp off until I couldn't sit.

Last edited by MacCorp; 04-07-2007 at 03:21 PM.
The Source is offline   you may: quote & reply,
Old 04-07-2007, 03:22 PM   #56
Gargoyle King
Veteran
 
Gargoyle King's Avatar
 
Join Date: Apr 2007
Location: In My Own Little World!
Posts: 895
Quote:
Originally Posted by MacCorp
Wouldn't you?

If you were given the task of creating KotOR II, wouldn't you take this opportunity to create a high quality and polished off game for a high-profile company?

Man. I would be working my asp off until I couldn't sit.
I suppose I would, yes; the fact that they got paid to develop makes you wonder why they weren't motivated to do so!
Gargoyle King is offline   you may: quote & reply,
Old 04-07-2007, 04:27 PM   #57
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Quote:
Originally Posted by MacCorp
Wouldn't you?

If you were given the task of creating KotOR II, wouldn't you take this opportunity to create a high quality and polished off game for a high-profile company?

Man. I would be working my asp off until I couldn't sit.
Interesting...

Mac, while I do believe that Obsidian was a little arrogant to think they could do so much in such a small time-frame (they've admitted as much), I think you need to consider what position they were in. This is a new company with just its founding members at the start of development and thirty six developers (according to the game credits) by the end. That is an incredibly small team to develop a AAA title and over an incredibly (yes, I like this word) short development span of thirteen months. LucasArts pushed the release date forwards to Christmas. Could Obsidian refuse? Most likely not, they did not have the industrial clout that, say, BioWare did and as a new company it is inadvisable to say to your employer that you cannot finish in time - they may decide to drop you and seek out another developer, or drop the game entirely. If they had extended development times, would they have gotten paid enough to cover the extra time? Would they have run into the ground, like Troika?

To be honest, to produce a 40+ hour game in thirteen months with a team of just under forty people is nothing short of remarkable. And to paraphrase what Prime said once, most developers would kill for a "failure" like KotOR II - a major seller and a game that met critical acclaim with over 35 game of the year awards.

Edit: I don't think we can question Obsidian's devotion to creating games. People don't get involved in that business (not in the small firms - i.e. not EA) because they want the money. They go into it because they love creating games. I, for one, was impressed with their second game, Neverwinter Nights 2, and their continuing support is admirable - not only for having good intentions but the extent of the support (I mean, there is a lot of community-developer communication going on over on the BioBoards, something I find impressive).

Last edited by Pavlos; 04-07-2007 at 06:11 PM.
Pavlos is offline   you may: quote & reply,
Old 04-07-2007, 06:41 PM   #58
Jediphile
Persona non grata
 
Jediphile's Avatar
 
Join Date: Jul 2006
Posts: 1,452
Quote:
Originally Posted by Pavlos
Mac, while I do believe that Obsidian was a little arrogant to think they could do so much in such a small time-frame (they've admitted as much), I think you need to consider what position they were in.
Chris Avellone has said that he blamed himself for not cutting another planet earlier, which I take to mean cut a planet out so the end game could get more attention. Looking at TSL, I do tend to agree.

However, Obsidian has also said that this was a situation beyond the capacity of the company or words to that effect, which I take to mean they were left with little choice when Lucasarts pushed the deadline... Somehow that always made me think of the words "rock" and "hard place" for some reason

Quote:
Originally Posted by Pavlos
This is a new company with just its founding members at the start of development and thirty six developers (according to the game credits) by the end. That is an incredibly small team to develop a AAA title and over an incredibly (yes, I like this word) short development span of thirteen months. LucasArts pushed the release date forwards to Christmas. Could Obsidian refuse? Most likely not, they did not have the industrial clout that, say, BioWare did and as a new company it is inadvisable to say to your employer that you cannot finish in time - they may decide to drop you and seek out another developer, or drop the game entirely. If they had extended development times, would they have gotten paid enough to cover the extra time? Would they have run into the ground, like Troika?
That's the situation in a nutshell...

Quote:
Originally Posted by Pavlos
To be honest, to produce a 40+ hour game in thirteen months with a team of just under forty people is nothing short of remarkable. And to paraphrase what Prime said once, most developers would kill for a "failure" like KotOR II - a major seller and a game that met critical acclaim with over 35 game of the year awards.
Agreed. While I lament what TSL could have been, I also don't lose track of how Obsidian was able to push out a workable (if cut) game in so short a time. In and off itself that is an incredible achievement IMHO.


"It is all that is left unsaid upon which tragedies are built" - Kreia

Visit my KotOR blog at Deadly Forums.
Jediphile is offline   you may: quote & reply,
Old 04-08-2007, 03:06 PM   #59
mjpb3
Forumite
 
mjpb3's Avatar
 
Join Date: Oct 2005
Location: Eccentricity
Posts: 632
Quote:
Originally Posted by Jediphile
Chris Avellone has said that he blamed himself for not cutting another planet earlier, which I take to mean cut a planet out so the end game could get more attention. Looking at TSL, I do tend to agree.
I don't think cutting a planet would have made a difference. What Obsidian should have cut to were some game elements that just flat out don't work properly.



The whole influence system for example. Sorry, but the influence system sucked, IMO. It simply does not work no matter what you tweak. And for Obsidian to base the basic dialog with NPCs against the influence system was stupid, also IMO. The way Bioware based game dialog against the Star Maps and experience points worked just fine for me, why wasn't that continued?

(BTW, I have NWN II but it won't run on our system, but an online friend has played and swears that the influence system in NWN II is just as, if not worse than, KotOR II. Geez, Obsidian, give it rest already! The whole influence concept isn't working. Move on to something new already... )



And while I did/do like the ability to make soooooo much stuff at the workbench, it wouldn't have absolutely killed them (Obsidian) to cut that aspect, or at least to tone it down a bit--you know, to pay more attention to something more important, like say the actual storyline, now would it?



Quote:
Originally Posted by Jediphile
Agreed. While I lament what TSL could have been, I also don't lose track of how Obsidian was able to push out a workable (if cut) game in so short a time. In and off itself that is an incredible achievement IMHO.
Yes, but to release, what in my opinion, is a far inferior product to the first game (storyline-wise and simple playability) is not something to be all that proud of.



Seriously, once I completed KotOR II, I sat on my sofa (played this on the XBox first) and thought, "WTF!? Did I--did I do something wrong somewhere? What the hell was that all about?"

Then, after two more playthroughs, I finally had to get on the Bioware and Obsidian boards to actually realize that that was how the game was supposed to end. Uh...okay...



I think what it all boils down to is that Obsidian had absolutely fabulous ideas for KotOR II, ideas that IMHO would have made for one d@mn fine gaming experience that I would probably still be playing right now, but that they overreached themselves on the whole game concept and it turned around and bit them in the a$$ when the former lords of Lucas Arts wanted the finished product earlier than anticipated. You can blame Obsidian for their own hubris, or you can blame the former lords of Lucas Arts. But either way, the game is still bad, IMO, no matter who is truly at fault.



To me, and this is still my own opinion, KotOR still is the better of the two games, even though, yes, Obsidian introduced newer game mechanics, etc... KotOR still shines brighter on the gaming frontier for me because it is a more cohesive and out-and-out better game than KotOR II is, as it was released.

So they released the game in 13 months. *shrug* It still isn't a finished product, as is, to me...



And another thing, for a company to almost completely rely on outsiders (i.e. amateur game devs and fans/modders) to have to tweak--and in all truthfulness, FIX--their product isn't the most reliable way to build one's name in the gaming industry.



.ˇ:*¨¨*:ˇ..ˇ:*¨My Mods¨*:ˇ..ˇ:*¨¨*:ˇ.
Disciple FTW!
There is no canon. There is only Revan.
FYI: I am a girl, and you may call me Janet.
It's all just fun and games until the flying monkeys attack.
mjpb3 is offline   you may: quote & reply,
Old 04-08-2007, 03:50 PM   #60
Jediphile
Persona non grata
 
Jediphile's Avatar
 
Join Date: Jul 2006
Posts: 1,452
Quote:
Originally Posted by mjpb3
I don't think cutting a planet would have made a difference. What Obsidian should have cut to were some game elements that just flat out don't work properly.
I think Avellone meant that in the sense of cutting work on one planet so that they could do the endgame right. Given how TSL ends, I do see his point...

Quote:
Originally Posted by mjpb3
The whole influence system for example. Sorry, but the influence system sucked, IMO. It simply does not work no matter what you tweak.
Well, I'm on the fence there. I agree the influence system was very badly implemented, but it was a good idea IMHO. It also lacked consistency - if I turn Handmaiden evil, then she shouldn't be complaining about me taking DS choices, for example.

Quote:
Originally Posted by mjpb3
And for Obsidian to base the basic dialog with NPCs against the influence system was stupid, also IMO. The way Bioware based game dialog against the Star Maps and experience points worked just fine for me, why wasn't that continued?
If the influence system had worked better, it would have been preferable to KotOR's system, I think. Problem is, influence mattered in far too few situations.

Quote:
Originally Posted by mjpb3
And while I did/do like the ability to make soooooo much stuff at the workbench, it wouldn't have absolutely killed them (Obsidian) to cut that aspect, or at least to tone it down a bit--you know, to pay more attention to something more important, like say the actual storyline, now would it?
No. But now that it's there, I'd like to keep it. It IS a nice feature, I think.

Quote:
Originally Posted by mjpb3
Yes, but to release, what in my opinion, is a far inferior product to the first game (storyline-wise and simple playability) is not something to be all that proud of.
Well, I can't argue with that. It was Lucasarts choice and not Obsidian's, though. And since LA is quiet on the subject, I guess we have our answer.

Quote:
Originally Posted by mjpb3
Seriously, once I completed KotOR II, I sat on my sofa (played this on the XBox first) and thought, "WTF!? Did I--did I do something wrong somewhere? What the hell was that all about?"

Then, after two more playthroughs, I finally had to get on the Bioware and Obsidian boards to actually realize that that was how the game was supposed to end. Uh...okay...
Your experience mirrors my own and probably that of most other players. Like I said, Avellone admits they should have devoted more time to the endgame. Once you meet with the masters on Dantooine, the whole plot takes a huge turn to the left. It's such a shame, since the plot is actually pretty solid IMHO

Quote:
Originally Posted by mjpb3
I think what it all boils down to is that Obsidian had absolutely fabulous ideas for KotOR II, ideas that IMHO would have made for one d@mn fine gaming experience that I would probably still be playing right now, but that they overreached themselves on the whole game concept and it turned around and bit them in the a$$ when the former lords of Lucas Arts wanted the finished product earlier than anticipated. You can blame Obsidian for their own hubris, or you can blame the former lords of Lucas Arts. But either way, the game is still bad, IMO, no matter who is truly at fault.
It's flawed and broken. I would hesitate to call it bad, though, because that seems to me to speak to the quality of the plot.

Quote:
Originally Posted by mjpb3
To me, and this is still my own opinion, KotOR still is the better of the two games, even though, yes, Obsidian introduced newer game mechanics, etc... KotOR still shines brighter on the gaming frontier for me because it is a more cohesive and out-and-out better game than KotOR II is, as it was released.

So they released the game in 13 months. *shrug* It still isn't a finished product, as is, to me...
As I've said before, I like TSL's plot more, but think KotOR is a better game. KotOR may be less original, but at least it's finished. Not an unimportant factor, to be sure.

Quote:
Originally Posted by mjpb3
And another thing, for a company to almost completely rely on outsiders (i.e. amateur game devs and fans/modders) to have to tweak--and in all truthfulness, FIX--their product isn't the most reliable way to build one's name in the gaming industry.
To be fair, though, Obsidian did want to do a content patch for the pc version of TSL, but Lucasarts wouldn't allow it. In short, they didn't cause the mess, but they did try to clean it up where they could, but weren't allowed to.


"It is all that is left unsaid upon which tragedies are built" - Kreia

Visit my KotOR blog at Deadly Forums.
Jediphile is offline   you may: quote & reply,
Old 04-09-2007, 11:55 AM   #61
Char Ell
Force Enlightened
 
Char Ell's Avatar
 
Join Date: Feb 2005
Location: U.S.A.
Posts: 2,368
Current Game: The Old Republic
LFN Staff Member Folder extraordinaire Forum Veteran 
Quote:
Originally Posted by mjpb3
You can blame Obsidian for their own hubris, or you can blame the former lords of Lucas Arts.
Query: to whom do you refer when you say "former lords of Lucas Arts?" Are you saying you used to consider LucasArts execs as "lords" until you played TSL or do you refer to former LucasArts employees or something else altogether?

Quote:
Originally Posted by MacCorp
After reading a not-so spoiler of NWN 2, I have to honestly say that Obsidian should not touch KotOR 3.
Based off comments made by BioWare staffers on BioWare's forums it doesn't appear that there is any real chance BioWare will develop KotOR 3. So that pretty much leaves Obsidian or some other RPG developer to make it happen. Sorry Mac.
Char Ell is offline   you may: quote & reply,
Old 04-09-2007, 12:53 PM   #62
Jediphile
Persona non grata
 
Jediphile's Avatar
 
Join Date: Jul 2006
Posts: 1,452
Quote:
Originally Posted by cutmeister
Query: to whom do you refer when you say "former lords of Lucas Arts?" Are you saying you used to consider LucasArts execs as "lords" until you played TSL or do you refer to former LucasArts employees or something else altogether?
If I may make an assumption, I think that refers to a group of people involved with the KotOR projects who were fired a few months before TSL hit the streets. Otherwise I'm not sure at all...

http://www.gamespot.com/news/2004/08...s_6104775.html


"It is all that is left unsaid upon which tragedies are built" - Kreia

Visit my KotOR blog at Deadly Forums.
Jediphile is offline   you may: quote & reply,
Old 04-09-2007, 02:22 PM   #63
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Quote:
Originally Posted by mjpb3
The whole influence system for example. Sorry, but the influence system sucked, IMO. It simply does not work no matter what you tweak. And for Obsidian to base the basic dialog with NPCs against the influence system was stupid, also IMO. The way Bioware based game dialog against the Star Maps and experience points worked just fine for me, why wasn't that continued?
It's entirely a matter of opinion . I thought that the influence system was a nice idea and relatively well implemented but it didn't reach the level advertised; the tag line should have been "This time your choices affect everyone around you... to a point." In the end I think it came out as a nice minigame - which was probably not the intention.

Anyway, the idea of your companions telling you things only as you gain trust with them is a little more realistic than the "Oh, you've levelled up! I'm going to talk to you now about my past" affair that KotOR was. I think the foolish thing was for Obsidian to lock essential information about your party members (vital to the plot - the Mass Shadow Generator, anyone?) behind ridiculously high influence checks.

Quote:
Originally Posted by mjpb3
(BTW, I have NWN II but it won't run on our system, but an online friend has played and swears that the influence system in NWN II is just as, if not worse than, KotOR II. Geez, Obsidian, give it rest already! The whole influence concept isn't working. Move on to something new already... )
Well, I wouldn't go on the opinion of one person, especially when you haven't played the game yourself . In my view, the influence system works much better in NWN2 than it does in TSL. Mostly because your influence with the party members actually matters when it comes to the endgame - where the betrayals take place in a nicely written sequence. Also, there is a lot more NPC-party interaction, your party members are constantly butting in (something I missed in KotOR II) so there are plenty of opportunities to gain or lose influence with your companions.

Quote:
Originally Posted by mjpb3
Yes, but to release, what in my opinion, is a far inferior product to the first game (storyline-wise and simple playability) is not something to be all that proud of.
I love TSL and I love KotOR. KotOR is a sweeping epic with a tight finesse that one cannot help but appreciate, I love it for that reason. TSL is a quiet character study where the primary theme is not "save the galaxy" but the master-pupil relationship. Up until Malachor V, I honestly believed that TSL was a better game than the first one. Tragically, the planet was as dead as everyone said it was. When I add up the pros and cons of both games, I see them as equal in stature, different but equal.

Quote:
Originally Posted by mjpb3
And another thing, for a company to almost completely rely on outsiders (i.e. amateur game devs and fans/modders) to have to tweak--and in all truthfulness, FIX--their product isn't the most reliable way to build one's name in the gaming industry.
I know someone who works for Sega and from what he's said, Obsidian seem to have a rather positive reputation among publishers.
Pavlos is offline   you may: quote & reply,
Old 04-10-2007, 05:40 PM   #64
mjpb3
Forumite
 
mjpb3's Avatar
 
Join Date: Oct 2005
Location: Eccentricity
Posts: 632
Quote:
Originally Posted by Jediphile
Well, I'm on the fence there. I agree the influence system was very badly implemented, but it was a good idea IMHO. It also lacked consistency - if I turn Handmaiden evil, then she shouldn't be complaining about me taking DS choices, for example.
I never said it wasn't a good idea. It was! But it does not work no matter what you do to tweak it
(and believe me, I have tried! )


Quote:
Originally Posted by Jediphile
No. But now that it's there, I'd like to keep it. It IS a nice feature, I think.
I still would have preferred a better storyline to being able to make beaucoup underlays or overlays.


Quote:
Originally Posted by Jediphile
Your experience mirrors my own and probably that of most other players. Like I said, Avellone admits they should have devoted more time to the endgame. Once you meet with the masters on Dantooine, the whole plot takes a huge turn to the left. It's such a shame, since the plot is actually pretty solid IMHO
EXACTLY! Once you get to the masters on Dantooine the game goes from "Okay, this is sorta good" to "What the heck just happened? Did I do something wrong!? Did I miss something somewhere!?"


Quote:
Originally Posted by Jediphile
It's flawed and broken. I would hesitate to call it bad, though, because that seems to me to speak to the quality of the plot.
Seeing as how the plot depends on the playablity of the game, IMO, then I would still say the game suffers because the plot is screwed up in too many places to be able to truly defend it and say that K2 is a good game. It's not. Granted, there were some outstanding ideas and game mechanics implemented in the game, but to me, it is still a far cry away from the solidity of KotOR.


Quote:
Quote:
Originally Posted by cutmeister
Query: to whom do you refer when you say "former lords of Lucas Arts?" Are you saying you used to consider LucasArts execs as "lords" until you played TSL or do you refer to former LucasArts employees or something else altogether?
Quote:
Originally Posted by Jediphile
If I may make an assumption, I think that refers to a group of people involved with the KotOR projects who were fired a few months before TSL hit the streets.

http://www.gamespot.com/news/2004/08...s_6104775.html
Yes, those employees are whom I am referring to when I stated "lords of Lucas Arts", as in dark overlords, as in I was being a complete smart a$$


Quote:
Originally Posted by Pavlos
It's entirely a matter of opinion . I thought that the influence system was a nice idea and relatively well implemented but it didn't reach the level advertised; the tag line should have been "This time your choices affect everyone around you... to a point." In the end I think it came out as a nice minigame - which was probably not the intention.
Totally your opinion, of course. Personally I thought the influence system was very flawed--and yes---sucked big time.


Quote:
Originally Posted by Jediphile
Anyway, the idea of your companions telling you things only as you gain trust with them is a little more realistic than the "Oh, you've levelled up! I'm going to talk to you now about my past" affair that KotOR was. I think the foolish thing was for Obsidian to lock essential information about your party members (vital to the plot - the Mass Shadow Generator, anyone?) behind ridiculously high influence checks.
Precisely why I say the influence system sucked. It was absolutely the first big major flaw I found in the game as a whole, and it has always bugged me that there are certain dialogs that you do not get as a player if the influence check fails--i.e. some of Disciple's dialog, and being taught Force Sight by Visas, etc... That is why I say the influence system sucks. The idea of it was wonderful, and if it actually did work as advertised, then I would be the first to say I am wrong, but on this, I don't think I am...


Quote:
Originally Posted by Pavlos
Well, I wouldn't go on the opinion of one person, especially when you haven't played the game yourself . In my view, the influence system works much better in NWN2 than it does in TSL. Mostly because your influence with the party members actually matters when it comes to the endgame - where the betrayals take place in a nicely written sequence. Also, there is a lot more NPC-party interaction, your party members are constantly butting in (something I missed in KotOR II) so there are plenty of opportunities to gain or lose influence with your companions.
I have absolutely no reason to disbelieve my online friend, and considering that she is as big of a fan of KotOR as me, I will still trust her judgement... thanks.


Quote:
Originally Posted by Pavlos
I love TSL and I love KotOR. KotOR is a sweeping epic with a tight finesse that one cannot help but appreciate...
Precisely my point. I know K2 has fans, and believe it or not, in some ways I am one of them... to an extent. The overall IDEA of KotOR: TSL was outstanding, and if they (Obsidian) had pulled it off, I would be singing their praises from the rooftops and still playing the game right now. But, IMO, they didn't pull it off. The game is bad--not horrid, just bad.

My whole point is that I didn't plop down 50 bucks on the XBox version of the game and 50 bucks on the PC version to play a great IDEA. I paid that money to play a good game, on both systems, and as far as I am concerned, I got cheated out of 100 bucks in all because both versions of the game are very flawed. Granted, they did patch a few fixes from the XBox version for the PC version, but not enough for me to say they FIXED the game because it is still so very very broken.


Quote:
Originally Posted by Pavlos
I know someone who works for Sega and from what he's said, Obsidian seem to have a rather positive reputation among publishers.
Good for them.

I was speaking more from a fan of the company POV... as in would I buy another game from them after seeing what they have done so far... Well, obviously I am a glutton for punishment because I did buy NWN II--but hey! That was because of Bioware too.


But would I buy a strictly OBSIDIAN title? Err, probably not...


If Obsidian does make K3--if K3 is even made--yes, I will get it, just to see how it ends, but it will be with the old saying in mind (as I take the game to the register), "Hope for the best, but expect the worst"...



.ˇ:*¨¨*:ˇ..ˇ:*¨My Mods¨*:ˇ..ˇ:*¨¨*:ˇ.
Disciple FTW!
There is no canon. There is only Revan.
FYI: I am a girl, and you may call me Janet.
It's all just fun and games until the flying monkeys attack.
mjpb3 is offline   you may: quote & reply,
Old 04-10-2007, 06:38 PM   #65
Jediphile
Persona non grata
 
Jediphile's Avatar
 
Join Date: Jul 2006
Posts: 1,452
Quote:
Originally Posted by mjpb3
I still would have preferred a better storyline to being able to make beaucoup underlays or overlays.
Well, better story always gets my vote. The workbence is nice, though. But to be fair, I didn't even realise how much you could exploit it with the right skills at high levels until my fourth or so playthrough... So actually finishing the game would definitely have been preferable in any event.

Quote:
Originally Posted by mjpb3
EXACTLY! Once you get to the masters on Dantooine the game goes from "Okay, this is sorta good" to "What the heck just happened? Did I do something wrong!? Did I miss something somewhere!?"
Yes, that does seem to be the exact point where things started to go wrong. I don't recall anyone ever objecting to that.

Quote:
Originally Posted by mjpb3
Seeing as how the plot depends on the playablity of the game, IMO, then I would still say the game suffers because the plot is screwed up in too many places to be able to truly defend it and say that K2 is a good game. It's not. Granted, there were some outstanding ideas and game mechanics implemented in the game, but to me, it is still a far cry away from the solidity of KotOR.
As I've said before, KotOR is a better game than TSL because it's more polished and - more importantly - because it's finished. Yes they cut stuff from KotOR, too, but it didn't hurt the game. Sadly the same cannot be said for TSL IMHO. I still think TSL has a deeper, better, and stronger plot, though... and with more memorable characters, particularly among the villains.

Quote:
Originally Posted by mjpb3
Yes, those employees are whom I am referring to when I stated "lords of Lucas Arts", as in dark overlords, as in I was being a complete smart a$$
"Smart a$$" status now secured!

Quote:
Originally Posted by mjpb3
Precisely why I say the influence system sucked. It was absolutely the first big major flaw I found in the game as a whole, and it has always bugged me that there are certain dialogs that you do not get as a player if the influence check fails--i.e. some of Disciple's dialog, and being taught Force Sight by Visas, etc... That is why I say the influence system sucks. The idea of it was wonderful, and if it actually did work as advertised, then I would be the first to say I am wrong, but on this, I don't think I am...
Those are indeed bad examples of the influence system's flaws. I even think I missed Visas' force sight until I remembered something about that from one of the trailers and began looking into the matter... on my third playthrough. Not good indeed.

Quote:
Originally Posted by mjpb3
Precisely my point. I know K2 has fans, and believe it or not, in some ways I am one of them... to an extent. The overall IDEA of KotOR: TSL was outstanding, and if they (Obsidian) had pulled it off, I would be singing their praises from the rooftops and still playing the game right now. But, IMO, they didn't pull it off. The game is bad--not horrid, just bad.
I wouldn't go quite that far myself. It definitely is flawed, but bad? Not IMHO. YMMV...

Quote:
Originally Posted by mjpb3
My whole point is that I didn't plop down 50 bucks on the XBox version of the game and 50 bucks on the PC version to play a great IDEA. I paid that money to play a good game, on both systems, and as far as I am concerned, I got cheated out of 100 bucks in all because both versions of the game are very flawed. Granted, they did patch a few fixes from the XBox version for the PC version, but not enough for me to say they FIXED the game because it is still so very very broken.
That does indeed suck

Quote:
Originally Posted by mjpb3
If Obsidian does make K3--if K3 is even made--yes, I will get it, just to see how it ends, but it will be with the old saying in mind (as I take the game to the register), "Hope for the best, but expect the worst"...
Well, I'd probably get K3 just to see what the heck happens next in the plot. But I agree that after the sorry state TSL wound up in, my expectations will be low indeed.


"It is all that is left unsaid upon which tragedies are built" - Kreia

Visit my KotOR blog at Deadly Forums.
Jediphile is offline   you may: quote & reply,
Old 04-10-2007, 07:30 PM   #66
mjpb3
Forumite
 
mjpb3's Avatar
 
Join Date: Oct 2005
Location: Eccentricity
Posts: 632
Quote:
Originally Posted by Jediphile
I wouldn't go quite that far myself. It definitely is flawed, but bad? Not IMHO. YMMV...
Sorry to disagree, but I think I meant what I wrote. To me, it is a bad game. Not horrid, just bad (mind you, I've played worse, but not by much). But then again, I was spoiled, I did play KotOR first.


Quote:
Originally Posted by Jediphile
"Smart a$$" status now secured!
Cool. I've never been an official smarta$$--well, except in my own family.


Quote:
Originally Posted by Jediphile
Well, I'd probably get K3 just to see what the heck happens next in the plot. But I agree that after the sorry state TSL wound up in, my expectations will be low indeed.
Exactly.


Once again, everything I've written is my own opinion, which I am entitled to, just as everyone else is entitled to their own opinion. I think Obsidian did good with the overall "concept" of K2, but the execution failed and the game suffers for it. Who to blame is a matter of opinion as well.

Anyway,I would love to see Bioware finish the KotOR storyline, but it ain't gonna happen, so I guess we will get Obsidian to finish the story. The whole point of my posts is to state that I just hope that they (Obsidian) don't screw up on K3 (if it's even made) like they did with K2...



.ˇ:*¨¨*:ˇ..ˇ:*¨My Mods¨*:ˇ..ˇ:*¨¨*:ˇ.
Disciple FTW!
There is no canon. There is only Revan.
FYI: I am a girl, and you may call me Janet.
It's all just fun and games until the flying monkeys attack.
mjpb3 is offline   you may: quote & reply,
Old 04-10-2007, 08:21 PM   #67
KyleOfHarpenden
Rookie
 
KyleOfHarpenden's Avatar
 
Join Date: Mar 2006
Posts: 179
id like to see epic games work on it because that way they'll hopefully do what they did with gears of war(which is an amazing game) and bring out tones of free extra content =)
KyleOfHarpenden is offline   you may: quote & reply,
Old 04-10-2007, 11:13 PM   #68
Sam!
Rookie
 
Sam!'s Avatar
 
Join Date: Jan 2007
Location: Western Australia!
Posts: 84
Current Game: BF: Bad Company
I reckon Obsidion and Bioware did a good job, but I really actually liked K2 better. I reckon the plot was better and well... I like how you can get more lightsaber crystals and more items, but I must say I HATED being on Telos. Telos is the biggest mistake Obsidion made I reckon, but I think the part I hated most on K1 would be the Star Forge...

And is there any real proof K3 will be released?
Sam! is offline   you may: quote & reply,
Old 04-11-2007, 02:49 AM   #69
Jediphile
Persona non grata
 
Jediphile's Avatar
 
Join Date: Jul 2006
Posts: 1,452
Quote:
Originally Posted by obi-wanrules
And is there any real proof K3 will be released?
No, none. Not yet. Lots of speculation and false rumors, but that's about it...


"It is all that is left unsaid upon which tragedies are built" - Kreia

Visit my KotOR blog at Deadly Forums.
Jediphile is offline   you may: quote & reply,
Old 04-13-2007, 12:33 PM   #70
kotor_freak
Rookie
 
kotor_freak's Avatar
 
Join Date: Jan 2006
Location: Behind You ;D
Posts: 121
I agree that TSL could of been better, but i found it quite interesting, ok theirs some bugs, glitches, maybe a nice ending to sort out but it added up great.

I can only say that it's not they're fault seen as they were rushed to finish the game for an earlier release.

I can bet, if they're given enough time to make K3 it would be near flawless.

And ( if i can remeber correctly ) wasn't it Bioware that reccomended Obsidian to make TSL?

True, it could of been better, but given enough time, i reckon they could pull a game out that would be perfect.


"This is my story. It'll go the way I want, or I'll end it here." -Tidus, Final Fantasy X
kotor_freak is offline   you may: quote & reply,
Old 04-13-2007, 06:26 PM   #71
Darca Lar
Forumite
 
Darca Lar's Avatar
 
Join Date: Dec 2005
Location: Coruscant
Posts: 532
Current Game: Dragon Age Origins
Yep, and if LucasArts wants to make up for it, they'll make the right decision.


Yesterday is history. Tomorrow, a mystery. Today is a gift...that is why it is called the present.
Darca Lar is offline   you may: quote & reply,
Old 04-13-2007, 08:53 PM   #72
JediMasterJambi
Rookie
 
JediMasterJambi's Avatar
 
Join Date: Apr 2007
Location: I'm In The Box Right Next To You, The One With The Floating Disembodied Head In It
Posts: 99
Obsidian didn't ruin KOTOR 2, Lucas Arts did.
JediMasterJambi is offline   you may: quote & reply,
Old 04-14-2007, 10:34 AM   #73
Jediphile
Persona non grata
 
Jediphile's Avatar
 
Join Date: Jul 2006
Posts: 1,452
Quote:
Originally Posted by JediMasterJambi
Obsidian didn't ruin KOTOR 2, Lucas Arts did.
QFT


"It is all that is left unsaid upon which tragedies are built" - Kreia

Visit my KotOR blog at Deadly Forums.
Jediphile is offline   you may: quote & reply,
Old 04-14-2007, 11:59 AM   #74
kotor_freak
Rookie
 
kotor_freak's Avatar
 
Join Date: Jan 2006
Location: Behind You ;D
Posts: 121
OFT?

Quoted for.....?

Just type out the sentence, i'm not up to speed with all this "hip" talk


"This is my story. It'll go the way I want, or I'll end it here." -Tidus, Final Fantasy X
kotor_freak is offline   you may: quote & reply,
Old 04-14-2007, 12:02 PM   #75
Gargoyle King
Veteran
 
Gargoyle King's Avatar
 
Join Date: Apr 2007
Location: In My Own Little World!
Posts: 895
Quote:
Originally Posted by kotor_freak
OFT?

Quoted for.....?

Just type out the sentence, i'm not up to speed with all this "hip" talk
Quite F****** True i believe? You'll see why then this wasn't typed into the thread!
Gargoyle King is offline   you may: quote & reply,
Old 04-14-2007, 12:07 PM   #76
kotor_freak
Rookie
 
kotor_freak's Avatar
 
Join Date: Jan 2006
Location: Behind You ;D
Posts: 121
Quote:
Quite F****** True i believe? You'll see why then this wasn't typed into the thread!
Ooo, nasty.

If it is what you say.

Jediphile, i'm disgraced by your actions!!! *whacks Jediphile with a stick* get out! get out!

Now back to the subject.


"This is my story. It'll go the way I want, or I'll end it here." -Tidus, Final Fantasy X
kotor_freak is offline   you may: quote & reply,
Old 04-14-2007, 12:14 PM   #77
Jediphile
Persona non grata
 
Jediphile's Avatar
 
Join Date: Jul 2006
Posts: 1,452
[slices kotor_freak in two with lightsaber]

"That's MR. Jediphile to you!! Oh, and QFT means "Quoted For Truth" "


"It is all that is left unsaid upon which tragedies are built" - Kreia

Visit my KotOR blog at Deadly Forums.
Jediphile is offline   you may: quote & reply,
Old 04-14-2007, 12:18 PM   #78
Gargoyle King
Veteran
 
Gargoyle King's Avatar
 
Join Date: Apr 2007
Location: In My Own Little World!
Posts: 895
Quote:
Originally Posted by Jediphile
[slices kotor_freak in two with lightsaber]

"That's MR. Jediphile to you!! Oh, and QFT means "Quoted For Truth" "
That's what it means! I think i should be the one sliced in 2 with a lightsaber for being such a dumbass and typing before thinking!
Gargoyle King is offline   you may: quote & reply,
Old 04-14-2007, 12:23 PM   #79
kotor_freak
Rookie
 
kotor_freak's Avatar
 
Join Date: Jan 2006
Location: Behind You ;D
Posts: 121
Jediphile, that's a little harsh don't you think?

I was only hitting you with a stick...*whimpers like a puppy dog oh oh with puppy dog eyes *

*cough* Ermmm....

QFT= quoted for truth ok, i take back what i said Jediphile, now you have to take back the slicing of me


"This is my story. It'll go the way I want, or I'll end it here." -Tidus, Final Fantasy X
kotor_freak is offline   you may: quote & reply,
Old 04-14-2007, 04:55 PM   #80
Darca Lar
Forumite
 
Darca Lar's Avatar
 
Join Date: Dec 2005
Location: Coruscant
Posts: 532
Current Game: Dragon Age Origins
Okay I gotta say guys that this little roleplay thing is kinda lame. Can we just stay on topic?


Yesterday is history. Tomorrow, a mystery. Today is a gift...that is why it is called the present.
Darca Lar is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Game Discussion > The Unknown Regions > KotOR 3 - No Obsidian Please!

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:14 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.