lfnetwork.com mark read register faq members calendar

Thread: 0-Second delay Between Combat Rounds?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 04-19-2007, 11:15 PM   #1
SilentScope001
May The Force Serve You.
 
Join Date: Nov 2006
Posts: 2,236
0-Second delay Between Combat Rounds?

Alright. This is not a plea for turning K3 into twitch-style combat. Of course not. The KOTOR series is about story.

For a game about story though, there is far too much conflict. Genociding a trillion Sith, either on the Star Forge or Malachor V, gets, well, boring. I would rather skip the Sith and head straight to the real meat of the game, the storyline. But those Sith are standing within the way...They're easy to kill, but time-consuming. I don't play K3 all day to just slaughter random bad guys, you know. That's what the GTA series is for.

So I just ask that the developers put in a 0-second delay between rounds...as an option that could be selected. You attack and so does your enemy, so that combat rounds are done quicker and so that I can kill those enemies much faster. Once that happens, then I can easily go past those Sith bastards standing in my way, and reach the true goal, facing Malak or Traya.

(Yes I know, there are mods that give you insta-kill lightsabers. I got Xbox, however, so I can't use them. Would be nice for the developers to put this in.)


Quote:
Originally Posted by The Onion
"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
Full Article Here
SilentScope001 is offline   you may: quote & reply,
Old 04-20-2007, 12:38 AM   #2
Darca Lar
Forumite
 
Darca Lar's Avatar
 
Join Date: Dec 2005
Location: Coruscant
Posts: 532
Current Game: Dragon Age Origins
Okay, but then where is the challenge?


Yesterday is history. Tomorrow, a mystery. Today is a gift...that is why it is called the present.
Darca Lar is offline   you may: quote & reply,
Old 04-20-2007, 01:20 AM   #3
SilentScope001
May The Force Serve You.
 
Join Date: Nov 2006
Posts: 2,236
Making sure your stats are high enough already to slaughter those Sith, and having a twitchy finger when you want to cast spells to heal yourself?

Really, just staring a TV set and watching the Sith get massacred...isn't challenging. It's more tedious if anything.


Quote:
Originally Posted by The Onion
"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
Full Article Here
SilentScope001 is offline   you may: quote & reply,
Old 04-20-2007, 10:29 AM   #4
Prime
Am I a truck or robot?
 
Prime's Avatar
 
Status: Super Moderator
Join Date: Apr 2002
Location: Cybertron
Posts: 12,355
Current Game: Skyrim, Macross PS2
10 year veteran! LF Jester Veteran Modder Helpful! 
Quote:
Originally Posted by Darca Lar
Okay, but then where is the challenge?
I think there is something to be said for a game like Jedi Knight where the lightsaber battles were limited to the dark jedi bosses. It just made each fight seem more epic...

Prime is offline   you may: quote & reply,
Old 04-20-2007, 02:46 PM   #5
Titanius Anglesmith
Kingslayer
 
Titanius Anglesmith's Avatar
 
Join Date: Sep 2006
Posts: 1,459
I think the combat animations should be more realistic in that there is no pause between each person's attacks, if that's what your trying to say. There still needs to be combat throughout the game though, but maybe not quite as much.


Titanius Anglesmith is offline   you may: quote & reply,
Old 04-20-2007, 07:34 PM   #6
Henz
Junior Member
 
Join Date: Apr 2006
Posts: 362
Cleaner, flowing fighting would be nice, but I'm happy with the Story/Slaughter ratio to be honest.
Henz is offline   you may: quote & reply,
Old 04-21-2007, 06:26 AM   #7
adamqd
Jedi vs Sith
 
adamqd's Avatar
 
Join Date: Jan 2007
Posts: 3,195
Forum Veteran The Walking Carpets Guild Member 
I like the set up as it is, but the second or third time I play through a KotOR these points annoy me too. I think we need to look at it like the first time we played the game.


adamqd is offline   you may: quote & reply,
Old 04-21-2007, 08:58 AM   #8
Vaelastraz
Veteran
 
Vaelastraz's Avatar
 
Join Date: Dec 2005
Location: City 17. It's safer.
Posts: 851
There are some people who enjoy the combat. If they include more cool animations (they already did that in K2) it's entertaining to watch imo.

RPGs always have combat. If i just want to have a good story, I'll read a book.
Vaelastraz is offline   you may: quote & reply,
Old 04-21-2007, 01:53 PM   #9
NateDogg
Rookie
 
NateDogg's Avatar
 
Join Date: Mar 2007
Posts: 31
The game got very repetitive in terms of combat all I had to do was Flurry Flurry and than a FP or another Flurry everytime and it was more time consuming than it was a challenge, the only challenges came with people like Malak Traya and somewhat Calo Nord (I had trouble the first time) but, the 2nd time around I just got sick of continually having to wait for my player to attack with a Flurry to kill the opponent. So I love the idea and for those who don't like it I agree that it should be optional.
NateDogg is offline   you may: quote & reply,
Old 04-21-2007, 04:36 PM   #10
Ctrl Alt Del
Uncreative User
 
Ctrl Alt Del's Avatar
 
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
Forum Veteran 
I always say that the combat on Kotor is never that good. It should be improved, but never, never they should release it without fights.
Ctrl Alt Del is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Game Discussion > The Unknown Regions > 0-Second delay Between Combat Rounds?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:11 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.