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Old 12-21-2009, 03:01 PM   #121
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Second part to the Operation Skyhook post on the Rebellion's involvement is now up.
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Old 01-04-2010, 07:52 PM   #122
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Check out our two-part post explaining the history of all 45 Skyhook heroes as of 0.5 BBY!
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Old 01-11-2010, 01:32 PM   #123
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Ghostrider reveals how we dealt with designing a "weaponless" Alderaan.
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Old 03-19-2010, 11:05 PM   #124
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Read how we've completely reinvented the concept of an advantage for v1.2.
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Old 03-30-2010, 02:30 PM   #125
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We've reworked the Galaxy Far, Far Away campaign set to be more exciting and less laggy. As an added bonus, several new units and heroes were merged in with the overhaul.
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Old 04-13-2010, 02:27 AM   #126
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Since I'm too lazy to sign up on your forums, here's a review:

Tried your mod. Great skirmish/units/balance/ideas. Unfortunately, I found trying to navigate/view a full universe impossibly hard as icons and planets overlapped leading to wrong selections and difficulty telling unit placements.


Imperial Assault II Mod for Empire at War!
May the force be with you, Always
The Corruption is Spreading!

For the REBELLION!
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Old 07-20-2010, 02:25 PM   #127
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Darkness has fallen on the galaxy. For the first time since v1.0, we've re-envisioned Operation Shadow Hand with a completely new layout and starting forces, including the addition of several iconic new units, heroes, and planets to the mod. Take command of the Imperial Deep Core or the shattered New Republic in v1.2!
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Old 02-16-2011, 12:29 AM   #128
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We've broken the artificial intelligence barrier.
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Old 12-01-2011, 07:37 PM   #129
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evilbobthebob joins the team as Lead Mapper and discusses the changes he's already made to our maps.

Ghostrider also reports on how the campaigns have been optimized with tangible results from the last release.

Two years in the making, we've developed a comprehensive ground mechanic to rival space.
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Old 12-06-2011, 09:36 PM   #130
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evilbob shows off four new land maps.
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Old 01-07-2012, 04:48 PM   #131
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I give a technical/historical breakdown (with screenshots) on the five remaining vehicles Nertea has built exclusively for v1.2.

Ghostrider introduces the PR Manual, the >100-page guide to the inner workings of the mod that he's been working on for the past year.
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Old 03-24-2012, 12:26 AM   #132
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A numerical examination of version 1.2, with a date.
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Old 12-01-2012, 11:34 AM   #133
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Take a look at how our astrography has evolved.
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Old 12-03-2012, 05:51 PM   #134
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Why you should vote us into the Top 100.
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Old 12-07-2012, 04:20 PM   #135
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evilbob unveils one of the first Core Worlds to join the New Republic.
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Old 12-10-2012, 01:02 AM   #136
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Check out our brand new 21-planet historical campaign.
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Old 12-10-2012, 04:42 PM   #137
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evilbob renders the never-before-seen Gateway to the Slice.
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Old 12-21-2012, 09:45 AM   #138
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Ghost has formulated planetary population capacity so that our space units can incur a population cost.
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Old 12-21-2012, 10:23 AM   #139
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Wow good work Chandler !!! already begining to download


Who you are light or dark hmm!!!


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