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Thread: Custom Map Rotation
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Old 05-02-2007, 02:48 PM   #1
darkecho05's Avatar
Join Date: May 2007
Location: Sweden
Posts: 48
Unhappy Custom Map Rotation

hi, i have these change map settings in my server but when i start the server it doesn't begin with the first map, which is t1_sour it begins with the last one, map vjun3, and when vjun3 is finished it changes map to the regular maps, like mp/ffa1 then mp/ffa2 and so on, it skips the maps i have entered, does anybody know how i can fix this? really appreciate it

set g_autoMapCycle 1

map t1_sour
map t1_surprise
map t1_fatal
map t1_danger
map t1_rail
map hoth2
map hoth3
map t2_rancor
map t2_trip
map t2_wedge
map t2_rogue
map t2_dpred
map t3_rift
map t3_stamp
map t3_hevil
map t3_byss
map t3_bounty
map vjun1
map vjun2
map vjun3
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Old 05-02-2007, 08:42 PM   #2
Join Date: Jul 2006
Posts: 76
Sorry, but I don't know.

I've always wondered, how/why, though. I notice all of your maps are from the single player campaign story mode.
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Old 05-03-2007, 05:06 AM   #3
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That's not how servers work. You want to turn off the automap cycle, because that will just cycle the raven maps. Also, when you do all those map commands in a row, the server loads each map successively, ending with vjun3, which is why you see it as the 'first' map.

To setup a custom map cycle do something like this...


seta g_automapcycle 0

set map1 "map yourfirstmap; set nextmap vstr map2;"
set map2 "map yoursecondmap; set nextmap vstr map3;"
set map3 "map yourthirdmap; set nextmap vstr map4;"
set map# "map yourlastmap; set nextmap vstr map1;"

vstr map1


substituting in all the correct names and extrapolating out that pattern for however many maps you want.

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