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Old 08-04-2014, 09:59 AM   #1
DarthParametric
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DP's Droid Foundry

So while taking a break from texturing the various incarnations of HK and friends, I figured it might be worth taking a crack at remodelling some of the other droids to resemble their SWTOR compatriots as well.

First cab off the rank is T3-M4. I never liked the KOTOR astromech design much. TOR goes for a halfway point between the KOTOR and OT designs and looks a lot better IMO. For T3, I figured the Jedi Knight companion T7-O1 was the perfect choice, being a superior R2-D2 clone in looks, personality and actions. Here he is in TOR (with a blue R2-like customisation, his default colours are orange/brown):



And here's my take on it for T3 (sans backpack - forgot to add that):



I had to make a few concessions due to the way the T3 rig is set up and animates, so there are some differences, primarily in the body/hull shape. I had to make provision for the probe arm and allow enough clearance for the head movements so it didn't clip through the body. There is unfortunately a bit of clipping that happens in a couple of the probe animations (such as when he is "dead" and what looks to be a physical attack), and the retractable blaster also clips during what I assume is the Power Blast animation, despite multiple redesigns to try and avoid it. I think it's probably acceptable though. Here's a test of his animation set in Max using the new body mesh:

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I really wanted to add a door to the probe arm bay, but there's no way to have it open and close using the existing rig, at least not that I could figure out. Still haven't done an in-game test yet. I need to do the UV unwrap and finalise the meshes first.
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Old 08-04-2014, 10:22 AM   #2
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This is awesome!

More TOR stuff in KotOR!

Well done.


I know you are busy with HK series and T7-O1, but do you have any preliminary thoughts about a Satele Shan skin as in would you entertain the idea?
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Old 08-04-2014, 11:08 AM   #3
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Nice, good to see the seldom-done things like the droids are getting a model makeover.

Let's hope you'll find time to remake other droids, like the protocol one and the ones in Vogga's warehouse and M4-78.

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Old 08-04-2014, 11:36 AM   #4
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This is without a doubt some of the best work I've seen in a very, very long time. Excellent job, and keep it up please!



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Old 08-04-2014, 11:39 AM   #5
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Yeah, the protocol droid is the next one on the list. I always hated how terrible the model was, and especially the way the arms basically just pop out of their sockets when they move. I'm going for what I call the "art deco" style one. If you are familiar with the Gree questiine on Coruscant you'll know the one I mean:



Still working on the head, but here's the rest of the body:



The upper legs on the TOR original are a bit too spindly for my tastes, so I made mine a bit more chunky. Unfortunately I can't do much with the hands, given the way they are rigged, but I did try to give him something slightly more suitable for a protocol droid.
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Old 08-04-2014, 11:48 AM   #6
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Wow wow wow.



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Old 08-04-2014, 12:09 PM   #7
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An overhaul of some of the war droids would be appreciated as well. Some of those models, well...you know how they look.



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Old 08-04-2014, 12:19 PM   #8
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I was thinking about redoing those white war droids (c_drdwar), the ones you see in the apartment on Taris, although I got errors decompiling the model so I'm not sure if that will be possible. If it is borked I might still be able to export a version without animations and refer to the original as the supermodel.

Are there others? I think the ones on Dxun are c_drdassassin. Then there are some spider-type droids that are pretty crusty looking.
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Old 08-04-2014, 12:25 PM   #9
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Great work here DP!!


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 08-04-2014, 12:28 PM   #10
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Maybe what you could do is use the replacer function on MDLOps? I suggest that for all the droids in any case, as many of them use emitters which will be lost by simply exporting out of Max and then through MDLOps. You probably lose all the sounds as well by that method. If you use the replacer, they should retain the emitters, animations, and sounds of the original with the new and improved geometry.



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Old 08-04-2014, 02:56 PM   #11
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Just what the droid doctor ordered excellent bringing the models out of 2005 into 2014


USE MY MOD IN ANY MOD
JEDI.ACADEMY. HI REZ LIGHTING--MODELS ON MOD DB--VE-2013--TSL V.E. 2012--KOTOR 2012......

OTHER
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Old 08-04-2014, 04:12 PM   #12
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Quote:
Originally Posted by DarthParametric View Post
I was thinking about redoing those white war droids (c_drdwar), the ones you see in the apartment on Taris, although I got errors decompiling the model so I'm not sure if that will be possible. If it is borked I might still be able to export a version without animations and refer to the original as the supermodel.

Are there others? I think the ones on Dxun are c_drdassassin. Then there are some spider-type droids that are pretty crusty looking.
Yes, these old-looking ones on Dxun. There are olso the spider droids (The Starforge ones, four-legged ones with dual-barrel cannon on their head, and small four legged ones with two claw-arms), as well as the ones walking on one leg seen in Telos base, and small flying sentries seen when the party crashes on Telos' surface.

And obviously the mining spider and humanoid droids, and sensor ball maintenance ones, but I doubt TOR has any designs similar for them.

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Old 08-04-2014, 07:12 PM   #13
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Quote:
Originally Posted by Kainzorus Prime View Post
... and the sensor ball maintenance ones, but I doubt TOR has any designs similar for them.
Well, there's a few way you could go about that. No pictures unfortunately - as I'm typing from work and can't access the MMO sites.

1. Those little floating droids that seem to assist some Strong level folks that will shock you or set you on fire might do. (They are like mini G0-T0's!)


2. You could also use the Seeker Droids as well. These droids were added with the Rise of the Hutt Cartel expansion.


3. Kolto Droids are the last option I can think of at the moment.




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Old 08-04-2014, 10:20 PM   #14
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Heh, so basically almost every droid in both games. You don't want much, lol.

I will say right now my primary interest is in modelling, not texturing, so chances are that if I am to do more than just a couple then I will simply release the models as a modders resource for someone else to texture.
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Old 08-04-2014, 11:53 PM   #15
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Quote:
Originally Posted by DarthParametric View Post
Heh, so basically almost every droid in both games. You don't want much, lol.
LOL. I was just thinking you'd want to use one model to replace the sensor/maintenance balls. I'll try to find some suitable pictures once I get home.




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Old 08-05-2014, 08:49 AM   #16
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Models are looking great, looking forward to seeing these all textured



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Old 08-05-2014, 09:59 AM   #17
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Finished the protocol droid's head:



Still need to do some tweaks to the rest of the body, but it's more or less done.

I think I'll UV unwrap both these and see if I can get them in-game, then try and finish off the HK models before starting on any other droids.
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Old 08-05-2014, 04:16 PM   #18
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Already looks like it has more polys than the entire old protocol droid model. Very good.

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Old 08-05-2014, 07:24 PM   #19
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I updated my previous post with some pictures.




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Old 08-05-2014, 10:26 PM   #20
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Quote:
Originally Posted by Sith Holocron View Post
I updated my previous post with some pictures.
You didn't say what it is you suggest they be used to replace. Looking through the droid models, there are a couple of "mouse droids" in TSL that are sort of blobby floating things, but I can't remember seeing them much in the game. Maybe in the temple on Dxun, that's about all that comes to mind. There's G0-T0 and his clones I suppose, but other than that are there really many floating ball type droids in either game?
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Old 08-05-2014, 11:34 PM   #21
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Quote:
Originally Posted by DarthParametric View Post
You didn't say what it is you suggest they be used to replace.
You could replace the following . . .

1) Floating Mines

2) Maintenance Droids

3) Interrogation Droids (Not picture shown on this page for this droid in TSL though)

4) Bao-Dur's Remote

These are suggestions only and not recommendations.




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Old 08-06-2014, 04:48 AM   #22
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I like your driods, the protocal droids head reminds me of the realy Really old school cyber men, keep up the good work


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Old 08-06-2014, 07:04 AM   #23
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Also gonna provide the images of the things I've mentioned.

Dxun Droid

Starforge Spider Droid

One legged droid

Small spider droid

Head cannon spider droid

Tank droid

Cleaning droid

Torture droid - proposed replacement: Imperial Pacification Droid

Mandalorian cache droids

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Old 08-06-2014, 09:35 AM   #24
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Just so we all are on the same page regarding names, here's the droid models I have found, aside from the astromech, protocol, G0-T0, and Peragus mining droids.



The problems are mostly with the original K1 droids, more so than the ones Obsidian introduced for TSL.
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Old 08-06-2014, 03:27 PM   #25
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C_DrdMineLg and C_DrdMineSml shown in that image are alpha/beta models, unused in the final game, even if they remain in the files.

Anyhow, still proposing the Imperial Pacification Droid for C_DrdProbe or C_DrdMouse02.

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Old 08-06-2014, 07:44 PM   #26
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Starforge Spider Droids and the TankDroid please!!!!

excuse me for my 'naivety' or rather lack of knowledge but ... we here talking exclusively about texturing Kotor/TSL models right? no chances to replace meshes right??

impressive so far ... of course ... keep it up!!!


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
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Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

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Old 08-06-2014, 08:21 PM   #27
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I doubt the tank droid would really be worth it since it only makes one brief appearance in the game.



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Old 08-06-2014, 10:07 PM   #28
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Quote:
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we here talking exclusively about texturing Kotor/TSL models right? no chances to replace meshes right??
No, we aren't talking about simple retextures. I am doing full model replacements, as per T3-M4 and the protocol droid above, and HK-47/50/51 in the thread mentioned in the first post.
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Old 08-06-2014, 10:58 PM   #29
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I doubt the tank droid would really be worth it since it only makes one brief appearance in the game.
you do have a point there ... but I'll keep my hopes high


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
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Old 08-07-2014, 10:55 PM   #30
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Wow, this is awesome.


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Old 08-07-2014, 11:38 PM   #31
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Quote:
Originally Posted by DarthParametric View Post
No, we aren't talking about simple retextures. I am doing full model replacements, as per T3-M4 and the protocol droid above, and HK-47/50/51 in the thread mentioned in the first post.
just checked both and ...

how do those weapons fit and move with the HK models?
no too serious clipping there DP? fixable?


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
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Old 08-07-2014, 11:48 PM   #32
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HK is using the hands/fingers from the original model, so any clipping of hands is no worse than the original. There is possibly some clipping with the shoulder pads occasionally on the SWTOR torso. There is some clipping during animations with more extreme body contortions, such as the tops of the things clipping the pelvis when kneeling down to arm/disarm mines, but there's not much to be done about that. The original model has all sorts of clipping. Mine is actually an improvement in some instances. For example, the original model has the spine as a TriMesh, so it can't flex (being a bone), and thus pops out of the back of the torso any time there is an animation involving more than a few degrees of bending. My HK on the other hand uses a regular skinned mesh for the spine, so it flexes with the body during any bending.
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Old 08-08-2014, 12:50 AM   #33
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is there a way after you're done with all of these, to make it so the t3 remodel would be on a different droid, it just doesn't feel like t3 to me. . . IDK why


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Old 08-08-2014, 12:59 AM   #34
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There's only one astromech model by default in both games (well technically there are physically two models, but they look identical to me - T3 is just the supermodel). All the different NPCs are just texture variants specified by appearance.2da. So yes, assuming I don't override the model directly, which I don't intend to do, you could simply revert T3's appearance.2da row to reference the original model. Or just don't use that particular mod.

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Old 08-08-2014, 09:49 PM   #35
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Quote:
Originally Posted by DarthParametric View Post
HK is using the hands/fingers from the original model, so any clipping of hands is no worse than the original. There is possibly some clipping with the shoulder pads occasionally on the SWTOR torso. There is some clipping during animations with more extreme body contortions, such as the tops of the things clipping the pelvis when kneeling down to arm/disarm mines, but there's not much to be done about that. The original model has all sorts of clipping. Mine is actually an improvement in some instances. For example, the original model has the spine as a TriMesh, so it can't flex (being a bone), and thus pops out of the back of the torso any time there is an animation involving more than a few degrees of bending. My HK on the other hand uses a regular skinned mesh for the spine, so it flexes with the body during any bending.
"so it flexes with the body during any bending." oh mamma ...

keep good news coming!!


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
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Old 08-09-2014, 03:48 AM   #36
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So there would be no way to make it so your t3 model was t3 but all other utility droids were yours then without a bit of programming, I'm assuming this is for both games.


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Old 08-09-2014, 03:55 AM   #37
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There's no "programming" required. It's a simple 2DA edit.
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Old 08-09-2014, 05:20 AM   #38
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to make it so that I can make every other droid your model but t3? ok cool, sorry for sounding stupid to you, i can't seem to wrap my head around all this stuff, I've tried to for months now, I'm excited about all of your models though, I love them


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Old 08-09-2014, 06:36 AM   #39
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You people are crazy. How could you not want something as awesome as this:

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Old 08-09-2014, 08:33 AM   #40
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You people are crazy. How could you not want something as awesome as this:

Ballin'.

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