lfnetwork.com mark read register faq members calendar

Thread: myghoul
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 07-19-2007, 05:23 PM   #1
stubert
 
Join Date: Aug 2002
Location: Philadelphia
Posts: 227
myghoul

Hey wutan, would you be willing to share your code for myghoul?


ensi and I are looking at porting ioq3 to ja

Last edited by stubert; 07-19-2007 at 05:48 PM.
stubert is offline   you may: quote & reply,
Old 07-19-2007, 10:39 PM   #2
Johnpp
Junior Member
 
Johnpp's Avatar
 
Join Date: Dec 2006
Location: Australia, The Place To Be.
Posts: 435
I hope you have permission to port anything from Q3.


Opera user.
IE hater.
JKA player.
DooM player.
Quake 2 player.
Real life player.
Johnpp is offline   you may: quote & reply,
Old 07-20-2007, 09:06 AM   #3
stubert
 
Join Date: Aug 2002
Location: Philadelphia
Posts: 227
have you read the gpl?
stubert is offline   you may: quote & reply,
Old 07-20-2007, 06:02 PM   #4
Tinny
 
Tinny's Avatar
 
Join Date: Apr 2002
Posts: 1,188
How is the project for the ioquake/ja hybrid coming along?


Redeemed!

An old school mod for jedi academy.
Tinny is offline   you may: quote & reply,
Old 07-21-2007, 12:26 AM   #5
ensiform
The Stig
 
ensiform's Avatar
 
Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,241
Current Game: Borderlands 2
I think stu meant to say port ja to ioq3 rofl.


iojamp project lead / coder
ensiform is offline   you may: quote & reply,
Old 07-21-2007, 01:52 AM   #6
Slider744
Junior Member
 
Slider744's Avatar
 
Join Date: Dec 2003
Location: France
Posts: 260
hehe the old idea to have a real JKA dedicated server source and JKA client source

I a long time ago compiled the quak3 source by changing a few things in the source in order to start a dedicated server for JA...

i think, it is really possible
Itis not easy of course and fastidious, but basically we see mainly 2 big things :
** recode the ghoul thing ==> so why not uing this myghoul
** adjust the bsp support in order to support all JA extended map features

and i hope there is nothing changed around the basic protocol between server and client...

i am sure some specialist in quake3 source would see other changes to do in the code...


******************************
Slider
JA+ MOD Author for Jedi Academy
the lastest version on

http://www.japlus.net/


******************************
Slider744 is offline   you may: quote & reply,
Old 07-21-2007, 06:36 AM   #7
stubert
 
Join Date: Aug 2002
Location: Philadelphia
Posts: 227
slider use an english grammar checker for ****s sake


and yes, there are many more changes needed besides that... like network signals for animations and such, along with model loaders for glm (assuming wutan didn't already write that)

maybe we could also rip out the UI stuff and use an existing opengl gui toolkit
stubert is offline   you may: quote & reply,
Old 07-21-2007, 05:44 PM   #8
Tinny
 
Tinny's Avatar
 
Join Date: Apr 2002
Posts: 1,188
Have you guys posted on his mt-wudan forum?


Redeemed!

An old school mod for jedi academy.
Tinny is offline   you may: quote & reply,
Old 07-22-2007, 07:59 PM   #9
Wudan
Got Balance?
 
Wudan's Avatar
 
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
The file formats for GLM and GLA are described in the JO SDK release. It's been something like 5 years, but there is an old post on this forum from James Monroe (emorog) that said the format was available, and that modders and people wishing to use the format should stop complaining.

In subsequent discussions with Michael Gummelt, Ste Cork, and some indirect hinting by Kenn Hoekstra, plus the fact that Raven themselves pretty much have an open policy towards 'modders' and game content tinkerers, and the fact that Raven cooperated with me (with regards to clarifying points of question) on a separate project, Dragon, which is not as far as I'm concerned in violation of any game's EULA, and is not covered by any game's EULA (specifically, it is entirely independent of any game), I have never been given any indication that Raven has not granted me permission to develop code utilizing their format.

Is it 'their' format?

If you compare the glm / gla formats to the Quake3 GPL source code, you can see that glm / gla is a modified md4 file format.

'MyGhoul' does not have any of the advanced features of 'Ghoul2' - no dismemberment, no LOD, no per-poly hit detection. MyGhoul isn't technically even compatible with Ghoul2, it is a file format based off of md4, that I convert GLM files to for use in the engine. If you had a MyGhoul format file, you couldn't load it in JKA / JKO.

This question has come up from time to time, so I hope this clears it up. MyGhoul is not a fully featured GPL'd replacement for Ghoul2. I cringe at the thought of trying to have a fully featured Ghoul2 replacement, it is not impossible, but almost all of the inner workings of the system are obfuscated from the mod SDK - all you get is a pointer to 'ghoul2' which I suspect is either dynamically allocated or is just an 'int' that indexes something in the engine. I haven't really looked, and haven't really felt the need to dig in to how it works.

That said, I prefer not to discuss my projects actively these days. I regret mentioning that I had some support for GLM/GLA in my project, it has been a source of continued frustration, because people tend to assume that because you can have a screenshot of a JKA model on a Quake3 map that everything must work 100% perfectly and now porting JKA to a standalone free engine will be a snap.

Anyway, I am sure there are more than enough bright people out there who can read the JO SDK and figure the rest out.


Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
Wudan is offline   you may: quote & reply,
Old 07-25-2007, 05:25 AM   #10
Johnpp
Junior Member
 
Johnpp's Avatar
 
Join Date: Dec 2006
Location: Australia, The Place To Be.
Posts: 435
Quote:
Originally Posted by stubert
slider use an english grammar checker for ****s sake
I hope your kidding.


Opera user.
IE hater.
JKA player.
DooM player.
Quake 2 player.
Real life player.
Johnpp is offline   you may: quote & reply,
Old 07-25-2007, 05:51 AM   #11
stubert
 
Join Date: Aug 2002
Location: Philadelphia
Posts: 227
Quote:
Originally Posted by Vaderrocks
I hope your kidding.

you're not your
stubert is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JA Coding > myghoul

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:04 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.