Mod note: This post has been copied from this thread, please post any comments or questions there. ~tk
This is a rather quick and dirty tutorial on how to setup your scene in Max or Gmax and then export it to be used as a new area model in K1 mainly .
NOTICE the QUICK and DIRTY , this is more or less for people who know how to model a bit and now there way around a bit in these programs .
I'll do a tutorial on modeling later , like this I think all my other tutorials will tie in nicely .
I advice to read the README in the next post
, it gives another warning .
Not that I want to frighten people to do this , once you get the hang its fairly very very simple .
But to make things a tad bit easier I included a module file you can use for your first areas .
Another advice is to plunder the tutorial section , and read as much as you can . There are tutorials on how to make the module file and such .
Creating a whole new area , you need to know about almost everything there is in modding .
I myself mainly focus on modelling , so don't expect info about scripts, dialogs and quests ...
That should be all
* I hope this didn't scare of people*
EDIT: Removed dead end links.
Added to SWK.com ~tk
To moderators : You can change the link and files to LF , for friendlier use .
Or delete it