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Old 04-04-2009, 11:01 AM   #41
Nietzsche's God
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Originally Posted by Sgt.Tim View Post
True but all I am saying is to change the torch like a drill that does the same thing but look different. I just don't understand how you repair things by sparking them up. Should there be a engineer and a medic class or both put together?
That is a good idea. Two seperate class specializing their own expertise. One medic and engineer in the battlefield ought to be implemented.

The question then arise is which weapon will each of them have? Both having the same shotguns or each having different kinds of shotguns?

Last edited by Nietzsche's God; 04-04-2009 at 11:08 AM.
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Old 11-12-2010, 12:14 PM   #42
liam599
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Should there be a engineer and a medic class or both put together?

I know this is an old post, but that seems a good idea, have a separate medic class, with commando pistol, health and ammo packs, a something like a basic slow firing blaster rifle for a primary weapon (a bit like a sniper, but without a scope, and not as powerful) , and mines maybe.

it would be cool if you could use the fusion cutter as a knife, like in other warfare games; in renegade squadron, if you use the fusion cutter when right next to an enemy, it injures them.


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Old 11-12-2010, 09:05 PM   #43
Bokken
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I know this is an old post
In that case, shame on you.


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