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Old 08-04-2011, 03:30 AM   #1401
jacolino1996
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Really

Great!


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Old 08-04-2011, 07:15 AM   #1402
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(claps) Bravo bravo! I realy can't wait forthe demo. Great job Redrob!
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Old 08-04-2011, 10:16 AM   #1403
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So many tasty options......

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Old 08-04-2011, 11:02 AM   #1404
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Can you give me the tga's and model files of the togruta? i remodel kreia with her, and turn kreia into a togruta. please give them me!!!!!
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Old 08-04-2011, 01:02 PM   #1405
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Old 08-04-2011, 02:43 PM   #1406
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Quote:
Originally Posted by redrob41 View Post
I've just had a MAJOR break (thanks to my new hero, VarsityPuppet's tutorial) and I've been able to add mask and goggle hooks, as well as make that neck thinner.
Congratulations on your breakthrough!




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Old 08-04-2011, 02:46 PM   #1407
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Very nice, I was talking to VarsityPuppet about making a female Devaronian. I think at least one or two of you guys could pull it off, as im not very experienced in modelling quite yet. What do you think of the idea?

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Old 08-04-2011, 03:04 PM   #1408
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Quote:
Originally Posted by LordAkarixa View Post
Can you give me the tga's and model files of the togruta? i remodel kreia with her, and turn kreia into a togruta. please give them me!!!!!
Welcome to Lucas Forums. Sorry, but I won't be releasing any individual mods until the demo is out. I think its better to experience all the newness in RoR first

Quote:
Originally Posted by Salzella View Post
WTF?
Quote:
Originally Posted by Darth Snard View Post
Very nice, I was talking to VarsityPuppet about making a female Devaronian. I think at least one or two of you guys could pull it off, as im not very experienced in modelling quite yet. What do you think of the idea?
I've already made some skins for female Devaronians, but one of the models I used was having some lighting issues. Now that we can add geometry, I'll add some sculpted horns, rather than just paint them on the textures. They won't be ready for the demo, but they should be ready for the next release after that. The hardest part was making their bodies furry for the underwear skins (plus I'll have to do it all over again for the dancer outfits - sigh).

Edit: here's an earlier post with screenshots of two of the three (the third one isn't shown because it has the problems):
http://www.lucasforums.com/showpost....postcount=1139



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -

Last edited by redrob41; 08-04-2011 at 03:23 PM. Reason: added link
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Old 08-04-2011, 03:07 PM   #1409
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WTF?
Its from a song. He did something in his pants.




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Old 08-04-2011, 05:02 PM   #1410
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Ah... can you give me the togruta tga's and models that would be nice...
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Old 08-04-2011, 05:16 PM   #1411
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He already said no...




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Old 08-04-2011, 05:26 PM   #1412
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He already said no...
Canderis, he might only speak in the n00b language. Come on, cut him some slack.

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Old 08-05-2011, 06:19 AM   #1413
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**(screeching brakes sound)** EEEEEEEEERRRRRRRRRRRRRR!!!!!!!


Oh NO.

Oh My GOD.


My computer bit the big one. Im hoping to GOD its only my power supply burned out because of the fan. I should have gotten to it much sooner I know.

as soon as Im done crying and freaking out...I'll get back to yall.

as far as the hilts go, the texture on that first one's grips wont stand out too much unless you are really looking close at it..but I haven't even seen them in-game,...so
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Old 08-05-2011, 04:33 PM   #1414
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The twilek with the breather is great! made me wonder if we can do plo koon yet

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Old 08-05-2011, 04:39 PM   #1415
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The twilek with the breather is great! made me wonder if we can do plo koon yet
You mean a Kel-Dor? Yeah that would look pretty awesome. It would take some serious modelling though.

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Old 08-06-2011, 03:31 AM   #1416
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I'v seen Kel Dor mask on filefront


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Old 08-07-2011, 10:56 AM   #1417
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Hey everyone!

The Demo will be released Saturday Aug 13th 2011

I'm already looking at host sites and writing the txt file for the Demo.

If anyone knows a good place to host a 1.72 gig plus mod....let me know =)

Also if anyone from Deadly streams and Kotorfiles know what i need to do or able to do to get the file onto those sites,

Thanks

Logan

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Old 08-07-2011, 11:33 AM   #1418
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Crap. You picked a day im going to be gone!




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Old 08-07-2011, 12:09 PM   #1419
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Quote:
Originally Posted by logan23 View Post
Hey everyone!

The Demo will be released Saturday Aug 13th 2011

I'm already looking at host sites and writing the txt file for the Demo.

If anyone knows a good place to host a 1.72 gig plus mod....let me know =)

Also if anyone from Deadly streams and Kotorfiles know what i need to do or able to do to get the file onto those sites,

Thanks

Logan
http://www.moddb.com/ should work as a host.

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Old 08-07-2011, 12:47 PM   #1420
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Originally Posted by redrob41 View Post

I've already made some skins for female Devaronians ... Now that we can add geometry, I'll add some sculpted horns, rather than just paint them on the textures.
Uh, RedRob? Devaronian females don't have horns, but if you shaved off their fur, you'd find dark spots where their male counterparts have horns. (http://starwars.wikia.com/wiki/Devaronian)


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Old 08-07-2011, 01:04 PM   #1421
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O_o Can't wait! I'll have to put Kotor 2 on my laptop so I can play this during my free time at college





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Old 08-07-2011, 01:06 PM   #1422
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Old 08-07-2011, 01:10 PM   #1423
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Originally Posted by logan23 View Post
Hey everyone!

The Demo will be released Saturday Aug 13th 2011

I'm already looking at host sites and writing the txt file for the Demo.

If anyone knows a good place to host a 1.72 gig plus mod....let me know =)

Also if anyone from Deadly streams and Kotorfiles know what i need to do or able to do to get the file onto those sites,

Thanks

Logan
Some good hosting services:
http://www.yourfilelink.com/
http://www.filesavr.com/
http://www.filehosting.org/
But moddb is the best
Great mod by the way, I have followed your progress from the very beginning
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Old 08-07-2011, 02:42 PM   #1424
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RedRob do you plan on releasing the heads as an individual mod after the demo or Act1/2?


I am back.
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Old 08-07-2011, 04:12 PM   #1425
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Quote:
Originally Posted by Anakin_Xisali View Post
Uh, RedRob? Devaronian females don't have horns, but if you shaved off their fur, you'd find dark spots where their male counterparts have horns. (http://starwars.wikia.com/wiki/Devaronian)
I guess I could have been more specific. I know that they don't have full horns, but those "dark spots" are the vestigial nubs where horns would be, if they were male. Since they've only been depicted in 2d formats, artists have simply drawn spots. You can see in my screen shots where I've drawn the spots on their foreheads. I'd model just a touch of a bump, so that they'd look a little more 3d.



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Old 08-07-2011, 04:41 PM   #1426
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YAY!!! I can't wait for it! thank you logan!
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Old 08-08-2011, 06:58 AM   #1427
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Quote:
Originally Posted by redrob41 View Post
The male Twi'lek portrait images are a bit old, since they still show the bulbous neck sac. I've just had a MAJOR break (thanks to my new hero, VarsityPuppet's tutorial) and I've been able to add mask and goggle hooks, as well as make that neck thinner.
Show spoiler

Show spoiler

Now, I'd tried to get the neck done before, but the male Twi'lek just doesn't like Taina's replacer tool. Instead, it took VP's discovery of exactly which numbers to hex edit in the .mdl files. Thanks
Frakking hell, RedRob, I've tried Twi'lek head model edits before and I always ended up with crap. Just fantastic work here!

Applause for VS for fine tuning the method with the Hex editing aswell. I never had the patience to keep on going. After 10 times I usually "hate" the model and I ban it to a spot on my HD

Again, very AWESOME progress.
Might I suggest you release that twi'lek head as a seperate replacement mod?

After RoR is released ofcourse. I wouldn't want to take away the nice bonusses this mod will have on its release.

Quote:
Originally Posted by redrob41 View Post
Now if only someone was able to fix the animation problem that causes the Twi'leks and all the females to stick out their bottom lip in that funny way I'm guessing its a problem with a supermodel
Does the odd curly lip appear after you've edited the heads or was this always there? I can't remember seeing twi'leks with odd lips


TIQUILAAAAAAAA
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Old 08-08-2011, 07:59 PM   #1428
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RedRob do you plan on releasing the heads as an individual mod after the demo or Act1/2?
For a while after the Demo is released, I'll probably be working on bug-fixes (hopefully not many, since we've been testing already). After that, I'll have to make TSL style DS transitions (the demo doesn't have true DS transitions yet) before I can release them as individual mods. I'll probably break them up into smaller downloads, grouped by species, and include both the males and females.

Quote:
Originally Posted by Quanon View Post
Might I suggest you release that twi'lek head as a seperate replacement mod?

After RoR is released ofcourse. I wouldn't want to take away the nice bonusses this mod will have on its release.
For sure I'll release them all, eventually. The question there would be, how many to release in one pack? Too many at once increases download time, and I've usually tried to keep 'em under 20Mb each. But that's a question to be answered in my own WIP thread (as dusty as it is), and not here in RoR thread (gotta stay on topic ).

Quote:
Originally Posted by Quanon View Post
Frakking hell, RedRob, I've tried Twi'lek head model edits before and I always ended up with crap. Just fantastic work here!

I never had the patience to keep on going. After 10 times I usually "hate" the model and I ban it to a spot on my HD
I hear ya! I tweaked the model's neck in gMax a looong time ago, but I kept failing at converting it to a working binary mdl. Taina's wasn't working at all, and my hex editing guesses were always the wrong ones. Thanks to VP, it took about 10 minutes (8 of it finding the edited files on my hard drive ), and was easy as pie.

Quote:
Originally Posted by Quanon View Post
Does the odd curly lip appear after you've edited the heads or was this always there? I can't remember seeing twi'leks with odd lips
It happened before editing it. The portrait pics were taken with the old, default male head model. You can see some of the pics have the funny bottom lip (I tried to avoid it when I could). The cyan maskless one is a good example.
Show spoiler


One thing that did change after using my new head model, is that the shiny lekku aren't as well defined. If you look at the portraits again, you can see that the shine is "spotty" because that model was using the Twi'lek normal map to make them bumpy (again the cyan maskless is a good example). The new model only uses the CM_Specmap (without the normal map), so the lekku look like glass.
Show spoiler

Show spoiler


After I noticed that, I went back and looked at them with the original head model, and the bumpyness is definately there. So, how do I get the new model to recognize the normal map? I've tried making txi files for them, but I'll have to post the contents of them after I get home from work and exercise tonight.



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Old 08-10-2011, 02:49 AM   #1429
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One thing i would say is that on the Twilek I think that the goggles should go up just a little bit as I think they look a little low but just my personal opinion.


Hey
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Old 08-10-2011, 03:46 AM   #1430
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Very, very nice!

(a question; are you going to improve those awful-looking default masks/goggles models?)
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Old 08-12-2011, 12:55 PM   #1431
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The great day is coming


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Old 08-12-2011, 01:28 PM   #1432
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I hope we can all make it through the wait today. It would be sad if we droped off right before the demo came out.
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Old 08-13-2011, 09:39 AM   #1433
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I'm on the edge of my seat! I hoping to be downloading within the hour of the release!


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Old 08-13-2011, 09:59 PM   #1434
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i was wondering if the beta is an open beta that everyone can download... i am getting a little confused because the beta isnt out yet (at least as far as i can see).
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Old 08-13-2011, 10:28 PM   #1435
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Yeah, it is open beta. Logan is still uploading the file and will be posting the link once it's up.

EDITED: Woops, I mean that the demo is open to everyone. Sorry



Revenge of Revan || Deadly Streams || Follow me on Twitter!


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Last edited by JediExile; 08-13-2011 at 10:29 PM. Reason: added more info
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Old 08-13-2011, 10:37 PM   #1436
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ok good to know
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Old 08-13-2011, 11:46 PM   #1437
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Revenge of Revan Demo (Beta)

1.08 gigs Zip (1.99 gigs unzip)

The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).

The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
An event on Corellia will set events in motion as you try to unravel this mystery before its too late.

RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.


New Features:


Well over 50 PC heads including aliens with the ability to wear head gear.

Species optional based attributes setup.

Around 2 hours of gameplay

There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.

A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.

Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.

With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.


In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.

--------------------------------------
Note:

This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

This is a link for now till its reviewed and up at deadlystreams.
Enjoy!

MAKE SURE YOU READ THE INSTALL DOC.

Moddb.com's link
http://www.moddb.com/mods/revenge-of...evan-demo-beta

Video/audio install direction is coming soon.

Logan23 (Tom)


Last edited by logan23; 08-14-2011 at 09:09 PM.
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Old 08-14-2011, 12:11 AM   #1438
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FIRST.

Though I won't be the first to finish downloading as my internet sucks.

Also quick question. This isn't the ENTIRE RoR mod right? Only the beginning parts of it for us to test out (beta and demo)


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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Old 08-14-2011, 12:14 AM   #1439
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Old 08-14-2011, 12:17 AM   #1440
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I've been inactive, but watching this intermittently for awhile now.

Congratulations on releasing your demo! I'd say "looking forward to seeing more", but I haven't even played it yet. :-P
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