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04-01-2008, 02:54 PM
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#81
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Rookie
Join Date: Mar 2008
Posts: 22
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Ooo it sounds super awesome. \o/
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04-01-2008, 06:20 PM
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#82
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Junior Member
Join Date: May 2005
Location: The Matrix
Posts: 407
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Here's a video of the features in action!
http://www.youtube.com/watch?v=Vb0oxShvTyo

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04-01-2008, 08:41 PM
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#83
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Moderator
Join Date: Jan 2006
Posts: 1,255
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That was just low darth...LOW!...Below the belt rollingz!! lol
Game screen name: Master Jon Hoc Ni
UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
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04-01-2008, 09:12 PM
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#84
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Rookie
Join Date: Nov 2005
Posts: 206
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what was that? 
Last edited by JRHockney*; 04-02-2008 at 06:47 PM.
Reason: Navigation blocking rickroll :p
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04-01-2008, 09:15 PM
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#85
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Junior Member
Join Date: May 2005
Location: The Matrix
Posts: 407
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Lol xdddd.
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04-02-2008, 07:17 AM
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#86
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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What he forgot to mention is that we really are quite busy with grip and stuff. You can test it at the tntclan server. Keep in mind that it's a beta.
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04-02-2008, 10:05 AM
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#87
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Rookie
Join Date: May 2007
Posts: 87
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LoLoLoL XDDD
PS Med nice number of posts 
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04-02-2008, 11:26 AM
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#88
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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04-02-2008, 02:52 PM
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#89
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Quote:
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Originally Posted by madcatmach2
[what was that? 
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Rick Rolling, ok.
Rick Rolling my screen all over, and making it so I can't nagivate away isn't cool. Especially when I'm working. Don't do that again. 
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

Last edited by JRHockney*; 04-02-2008 at 06:48 PM.
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04-02-2008, 02:56 PM
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#90
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Junior Member
Join Date: May 2005
Location: The Matrix
Posts: 407
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Quote:
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Originally Posted by razorace
Rick Rolling, ok.
Rick Rolling my screen all over, and making it so I can't nagivate away isn't cool. Especially when I'm working. Don't do that again. 
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Pwnt kek.
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04-02-2008, 04:24 PM
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#91
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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Alright, next playtest will be tomorrow on Darth's hamachi server where we'll hopefully expand on the physics part of grip.
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04-02-2008, 06:45 PM
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#92
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Moderator
Join Date: Jan 2006
Posts: 1,255
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Quote:
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Originally Posted by razorace
Rick Rolling, ok.
Rick Rolling my screen all over, and making it so I can't nagivate away isn't cool. Especially when I'm working. Don't do that again. 
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THat link was a rickroll waiting to happen and thats why I didnt click on it. You should know better than that
But anyways yeah madcat, don't use that navigation blocking rickroll again. Darth did that to me and I had to restart my computer, and I still havent entirely forgiven him for that lol. If I was at work and this happened I would be furious. That had to have sucked, Razor
I'm deleting that part of that post just so it doesnt happen to anybody else at work. 
Game screen name: Master Jon Hoc Ni
UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
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04-02-2008, 06:46 PM
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#93
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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haha rickroll'd
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04-03-2008, 01:02 AM
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#94
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Rookie
Join Date: Mar 2005
Posts: 13
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lol I have to admit I got caught, I really should know better by now *slaps self*. Although I did manage to close the tab after a 5 minute cursor chase lol, yes yes I was bored.
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04-03-2008, 01:13 PM
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#95
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Rookie
Join Date: Mar 2008
Posts: 22
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Even if you did manage to hit the exit button all you'd see was the lyrics split up in tons of messages, and since you cba click them all you hold the enter button and voila you just opened tens of windows more with more rolling. Sigh. 
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04-03-2008, 01:14 PM
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#96
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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hahahahaahaha oh dear
Guys stay tuned to this here little thread as we're about to upload a newer version and post the links of it here. It'll contain better effects, anims and an even cooler gripping system.
Okay... compiling and uploading..
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Last edited by Maxstate; 04-03-2008 at 01:58 PM.
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04-03-2008, 02:31 PM
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#97
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Junior Member
Join Date: May 2005
Location: The Matrix
Posts: 407
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04-03-2008, 02:42 PM
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#98
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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DONE!
Zerg the server!
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04-03-2008, 04:19 PM
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#99
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Rookie
Join Date: Nov 2005
Posts: 206
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lol well as far as the rick rolling, if you go through all the messages it dose eventually close, and there's always ctrl+alt+delete and ending the Firefox/what ever browser you use processes
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04-03-2008, 06:53 PM
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#100
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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So any comments on the new version?
How's grip?
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04-07-2008, 07:28 AM
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#101
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Rookie
Join Date: Feb 2008
Location: Between If/EndIf blocks. Useful Posts: 0
Posts: 40
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Grip is fakin' awesome! I love the new feature when you can knockdown people by pushing one on another one or by pushing 'em on walls. <3 I love you guys, you 've done what MB2 Team fails to do.
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04-07-2008, 12:25 PM
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#102
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Moderator
Join Date: Jan 2006
Posts: 1,255
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Grip may need a little more balance though. while you can shoot them in grip. the jedi can still fling you in to a pit or hp you with the fall. maybe we need to make it so you can't lift them off the ground unless the are running or high on mishap or something.
Also, dual pistol needs some kind of nerf, not that its impossible to beat, but there are just too many benefits compared to other weapons. unlimited ammo, ability to break through jedi defense and a dangerous dual shot is just too many perks I think. maybe mmo limitation or charge shot only breaks through jedi defense when their swinging? any other ideas or arguments? Im on my cell so don't IM me 
Game screen name: Master Jon Hoc Ni
UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
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04-07-2008, 12:45 PM
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#103
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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The solution is easy: make dual pistols suffer a force penalty.
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04-07-2008, 12:50 PM
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#104
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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That sounds approprate. Dual pistols should be treated as two handed weapons.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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04-07-2008, 02:24 PM
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#105
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Moderator
Join Date: Jan 2006
Posts: 1,255
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So make the dual pistols suffer heavy weapon force vulnerability? That might work. Or maybe knockdown vulnerabiliity when charging maybe?
What about grip? anybody got any idea besides what I posted above?
Game screen name: Master Jon Hoc Ni
UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
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04-07-2008, 04:02 PM
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#106
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Why are duals charging in the first place? I thought I removed charging for normal pistols....
I think getting hit should make you drop your grip victim.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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04-07-2008, 04:17 PM
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#107
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Moderator
Join Date: Jan 2006
Posts: 1,255
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a lot has changed  a while back we made charge shots (only available at level 3 pistol) make a jedi stumble or knock them down at full charge. we might also want to give level 2 pistol dual since it has no charge shot.
Th grip idea might work too. Seems pretty realistic.
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04-08-2008, 07:15 AM
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#108
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Rookie
Join Date: Jan 2008
Posts: 64
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is there going to be an updated linux version released? my clan is currently using 0.9 since that is the latest linux version and our server is linux.
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04-08-2008, 02:45 PM
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#109
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Rookie
Join Date: Feb 2008
Location: Between If/EndIf blocks. Useful Posts: 0
Posts: 40
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Don't remove knockdown thingy with pistols, even with dual pistols. My suggestion is: just nerf HP and DP damage (a little bit please).
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04-08-2008, 02:47 PM
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#110
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Rookie
Join Date: Dec 2007
Posts: 16
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04-09-2008, 03:45 PM
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#111
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Quote:
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Originally Posted by JRHockney*
a lot has changed  a while back we made charge shots (only available at level 3 pistol) make a jedi stumble or knock them down at full charge. we might also want to give level 2 pistol dual since it has no charge shot.
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Oh, right. I actually made that change. I just forgot about it.
Just be sure to crank up the point cost for the higher levels of dual pistoling.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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04-15-2008, 09:13 PM
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#112
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Rookie
Join Date: Jan 2006
Posts: 49
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Whoa you guys are still at it huh? Cool.
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04-15-2008, 10:48 PM
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#113
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Moderator
Join Date: Jan 2006
Posts: 1,255
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Quote:
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Originally Posted by Tapela
Whoa you guys are still at it huh? Cool.
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Tapela?!! OMG I never thought I'd see you again! Welcome back to the forums! Be sure to check out our changes. |Things are alot more balanced now and our sabercombat is matchless.
Game screen name: Master Jon Hoc Ni
UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
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04-15-2008, 11:03 PM
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#114
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Rookie
Join Date: Jan 2006
Posts: 49
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Hey JRHockney yeah I saw forced unleashed the other day and I was reminded about the best saber system ever. Lucasarts still can't get it right but you guys never cease to amaze me. I''m not sure where to start I went to the GET OJP Here! Thread but I'm not sure if thats the latest build. Good to see you guys still going at it though, definitely.
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04-16-2008, 01:28 PM
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#115
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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Welcome back Tapela, I'm glad to see you back here again. I hope you brought Kyle and Vruki back with you 
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04-17-2008, 03:04 AM
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#116
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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Update for all the people waiting:
We're releasing an installer version of OJPv1.2 soon, and will send it to some of our more prominent mod reviewers at filefront as to maximize its potential playerbase.
I'm not going to release anything about what we changed just yet as to keep it a bit of a surprise, but anyone that wants to be in the know can install hamachi, join OpenJediProjex1 (password is the same as channel name) and join Darthdie's testing server when it goes up.
Stay tuned, it won't be long now.
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04-17-2008, 12:10 PM
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#117
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Rookie
Join Date: Jan 2006
Posts: 49
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So I downloaded OJP and the latest package from your sig maxstate. I'm not sure how up to date the package is compared to what you guys have been testing. So should I just wait for v.1.2 installer or what? Also will the new things included be documented?
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04-17-2008, 12:13 PM
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#118
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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The stuff from my sig is just the enhancedstuff and enhanceddlls, I think as a minimum you'd require to have the .bat file to run it with too. My sig is mostly there so people that already have the game can update it fairly quickly when they want to play, sometime during this week we're going to release v1.2 with an installer that I'll put in my sig so new players can join more easily. To answer your question, you should wait it out.
I'll try to document everything as clearly as I can in a single post on these forums when we release it. I don't have time for further documentation.
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04-17-2008, 12:14 PM
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#119
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Moderator
Join Date: Jan 2006
Posts: 1,255
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theres still a lot of bugs in 1.2. I m not so sure its ready. give me an update ooin what's been fixed before you guys do that.
btw, can someone test the bowcasters dp damage? I noticed yesterday it wasn't doing much or any dp damage but I didn't have anyone around to test with and make sure.
Game screen name: Master Jon Hoc Ni
UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
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04-17-2008, 12:15 PM
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#120
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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You don't have the version we're working with right now I think. Your bowcaster problem seems to corroborate; the shots were bouncing off the saber and not doing any damage at all, I'm sure darth fixed this.
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