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Old 05-22-2008, 05:42 PM   #1
Cyne
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Question About OJP Enhanced.

Greetings,

I'm a newcomer to OJP and have a question - Does OJP not support Single Player? I've played around a bit in SP but notice there's graphical bugs and some force powers missing like Absorb. Was OJP only made for MP or am I missing something?

Thanks for the help.

-Cyne
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Old 05-22-2008, 05:47 PM   #2
M@RS
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I does support Single Player, try downloading again and see if that fixes it if not, then sorry it does support single player for me.
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Old 05-22-2008, 06:00 PM   #3
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It supports SP while you play on MP, so basically you can have CO-OP in multi player. It works well in SP considering that the SP code has not been released. None the less, go and type an SP map in MP and you will see what I mean.
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Old 05-22-2008, 06:03 PM   #4
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Oh, so the SP part of OJP isn't done yet? I was just wondering because I noticed a lot of stuff missing when I loaded up regular JA and loaded OJP from there... I figured that was the only way to play SP and play through the storyline, since you say you have to manually type in the SP map you want to play and you only get MP options when you load up the OJP.exe

EDIT: I tried loading SP maps in MP already and all it did was load the maps as if it was MP, and everything was funky.

-Cyne

Last edited by Cyne; 05-22-2008 at 06:17 PM.
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Old 05-22-2008, 06:30 PM   #5
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as far as i know, gameplay aspects of OJP are not supported in SP. I think the mod just happens to affect SP because of graphical changes associated with the mod


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Old 05-22-2008, 06:40 PM   #6
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Does that mean OJP was only meant to be MP or is the SP aspect being worked on as well? Just wondering since OJP is the only hope for an up to date JK game, next to TFU which won't be on PC.

-Cyne
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Old 05-22-2008, 06:44 PM   #7
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I don't know if the SP aspect can even be worked on because the SP source has not been released, though some claim to have it. But you can play SP maps on MP while still keeping some SP aspects to the game in MP.
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Old 05-22-2008, 06:51 PM   #8
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There are a couple of more basic OJP features implemented into the Single Player game, most of which are bug fixes. None of the saber, dodge, force, gun, experience or any other kind of system works in Single Player mode.

This is because of the holy mailing list.

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Old 05-22-2008, 06:52 PM   #9
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The holy mailing list? =P
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Old 05-22-2008, 06:52 PM   #10
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THOU SHALL USE MAILING LIST
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Old 05-23-2008, 02:28 AM   #11
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Quote:
Originally Posted by Cyne
EDIT: I tried loading SP maps in MP already and all it did was load the maps as if it was MP, and everything was funky.
You probably didn't set the gametype to CoOp mode. I don't remember what it is for sure, but I think it's "/g_gametype 5" in the ingame console. You should set the gametype before loading into a SP level.


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Old 05-23-2008, 05:27 AM   #12
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Quote:
Originally Posted by Cyne
The holy mailing list? =P
Quote:
Originally Posted by Zeroofthefour
THOU SHALL USE MAILING LIST
q.e.d

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Old 05-27-2008, 09:08 PM   #13
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q.e.d
I must be missing something here, lol =P.
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Old 05-28-2008, 01:28 AM   #14
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Quote:
Originally Posted by Cyne View Post
I must be missing something here, lol =P.
Inside joke, lol

As far as a storyline-like experience, Co-op is the way to go...too bad there isn't a group of people who can commit to creating a new set of Co-op campaigns (huge undertaking).


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Old 05-28-2008, 02:06 AM   #15
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Inside joke, lol

As far as a storyline-like experience, Co-op is the way to go...too bad there isn't a group of people who can commit to creating a new set of Co-op campaigns (huge undertaking).
Oh so the Co-op feature is done, which includes all the OJP enhanced features? How do you get the co-op setup?

Cyne
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Old 05-28-2008, 12:20 PM   #16
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Um...Co-op works for some of the maps, the rest aren't debugged, or something to that effect. OJP Enhanced features work on the maps as long as you're running Co-Op through the mod. You can get a Co-Op setup by cycling the gametypes after selecting Create Game until you get to Cooperative. All the other Cvars and stuff that work in FFA should apply to Co-Op.

I think that should work, at least for the maps displayed on the list (goes up to one Tier 3 map iirc).


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Old 05-28-2008, 12:53 PM   #17
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Um...Co-op works for some of the maps, the rest aren't debugged, or something to that effect. OJP Enhanced features work on the maps as long as you're running Co-Op through the mod. You can get a Co-Op setup by cycling the gametypes after selecting Create Game until you get to Cooperative. All the other Cvars and stuff that work in FFA should apply to Co-Op.

I think that should work, at least for the maps displayed on the list (goes up to one Tier 3 map iirc).
So, is the Coop feature still being worked on? Do you just create an MP game and load Coop from there? You have to manually select each map through the storyline? What about retaining Force Power Levels and choosing weapons?

I apologize for all the questions. I've played through the original JA so many times I'm in dire need of something totally new (especially Coop with a relative as we both love to play it).

-Cyne
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Old 05-29-2008, 09:28 AM   #18
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nah you choose the multiplayer game type from the list.. its under the name Coop or Co-op i think. then load the map from a list of single player maps. Its not worth playing though as the animations for the bosses at cut scenes are broken but you can still fight them which is hard cause of the new saber system (maybe i just suck)


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Old 05-29-2008, 10:37 AM   #19
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g_gametype 6
map tx_n

x being a tier number and n being a map corresponding to the tier number

map t3_hevil
map vjun
map vjun2
map vjun3
map t2_trip

JO maps were much better and i should get them today

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Old 05-29-2008, 01:25 PM   #20
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Originally Posted by The Unbeholden View Post
nah you choose the multiplayer game type from the list.. its under the name Coop or Co-op i think. then load the map from a list of single player maps. Its not worth playing though as the animations for the bosses at cut scenes are broken but you can still fight them which is hard cause of the new saber system (maybe i just suck)
Actually, I think the boss fights would be easier. While the bosses do have more HP, the lightsaber does much more HP damage in OJP's combat system.


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Old 05-29-2008, 06:33 PM   #21
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Originally Posted by Maxstate View Post
g_gametype 6
map tx_n

x being a tier number and n being a map corresponding to the tier number

map t3_hevil
map vjun
map vjun2
map vjun3
map t2_trip

JO maps were much better and i should get them today
So are these the only maps currently available for Coop mode? Is Coop still being updated until it is finished or?

And yes, I think the JO maps were much better as well.

Cyne
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Old 05-30-2008, 03:48 AM   #22
Kahn D'halaine
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Quote:
Originally Posted by Maxstate View Post
JO maps were much better and i should get them today
Converting the Cairn Dock map should NOT be so difficult, as it was included with the SDK. That was my favorite level in JK2 and it would be very nice to be able to play it in OJP.

Last edited by Kahn D'halaine; 06-02-2008 at 03:27 AM. Reason: Typo...
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Old 05-30-2008, 04:02 AM   #23
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Originally Posted by Kahn D'halaine View Post
Converting the Cairn Dock map should be so difficult, as it was included with the SDK. That was my favorite level in JK2 and it would be very nice to be able to play it in OJP.
I liked bespin a lot. It had an authentic feel for some reason and the architecture was wonderful.

I'll see if I can somehow scrounge up JO today.

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